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Johnny vs. Kirby and the Amazing Mirror
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- เผยแพร่เมื่อ 15 ส.ค. 2024
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In today's episode, Kirby goes Metroidvania on the Game Boy Advance with Kirby and the Amazing Mirror. Weel, the Mirror might be Amazing, but does the game itself follow suit? The Kirby Marathon continues!
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/ somecallmejon
It looks like Kirby really wants to overtake Samus. First killing her foes and now taking on her genre.
If only we could get Kirby in a bikini.
Hehe honestly i wouldn't mind another Kirby Metroidvania
I thought he was trying to overtake Link with the quadruple ability.
Well if I had to be fair, Metroid kickstarted the genre.
Ironically, he's doing the worst job possible
"What's next? Kirby Metroidvania?"
-SomeCallMeJohnny
I see nothing wrong with this suggestion lol
He said this back in his triple review of Kirby's Dreamland 2, Kirby Super Star, and Kirby's Dreamland 3. (For those who don't know)
@@Chiller31916 bruh.
I know, I know, I've just been enjoying myself with his Kirby and resident evil marathon. It's also kind of funny thinking about Kirby being a Metroidvania
Damnit, I thought I saw Kirby Megalovania.
Kirby: Into the Mirror-Verse
@AJM_The Black-Fenrir just bros bein' dudes
Kamen Rider: Kirby Knight
Lol
Actually, regarding Dark Meta Knight's battle ... Dark Meta Knight's boss AI in the games he appears tends to be a lot more aggressive than regular Meta Knight. Whereas Meta Knight will fight honorably, Dark Meta Knight uses dirty tactics in his patterns to try and force you into a trap.
That's the guy who plays too much Kirby in me speaking :P
He doesn’t even offer you a sword. How rude.
Meta Knight doesn't offer you a sword in Squeak Squad, either. I still don't know why.
@@jeffd.683 1. It's either super dangerous for Kirby to go after what's in the chest. Or 2. He leaves a sword in the previous room anyway, so that probably counts.
You mean Antdude ?
@Jeff D.
It's because he knew what was in the chest. That's why he stole it from Daroach and Kirby, too.
Ironically enough, despite the name, the Mirror Copy Ability does not appear in this game.
Most missed opportunity in the entire franchise.
That's almost as bad as no Heavy Lobster in Robobot
@@zapkido2830 Or the Computer Virus.
I still have no idea why that copy ability was omitted. it's such a weird choice
That would require the Copy copy ability. Inhaling the ability-stealing droppy enemies could have given Copy, which could have been used on a Mira (that one enemy that blocks doors) to acquire Mirror.
Kirby and the Amazing Lack of Mirror
10:13 In case you didn't know, the wide doors and the doors with the small star on top are always one-ways.
"Before we get started with today's video, I do have a special offer for you, thanks to Verizon wireless."
*video on my phone immediately buffers, and has to be reloaded.*
I don't know exactly what that says, but feels like a funny coincidence.
Dude I had the same thing happen, literally the first time it's happened on this phone too. x_x
*For god sakes Sega, your sitting on money here!* - Somecallmejohnny
Can't wait till Johnny gets sponsored by Raid: Shadow Legends.
Raid shadow Legends bad haha funny xd
no
Now this is a nostalgia trip: this was the 2nd Kirby game my brother and I ever played all the way back in the 5th grade.
Where did the time go?
Natorious The Hopeful I remember playing this game with my cousin when we were 9
I know right I can't remember whether my mom brought me this or nightmare in dreamland first boi I love both these games in general
@@mrboerger1620 Me too
@@richardjared960 time flies, huh?
When you see that this game in some month will be 16 years old lol wow...
This has got to be my favorite Kirby game by far. It might be because i grew up with this game but i remember playing it so much over and over, without even beating it. In fact it took me a couple years before i beat it because of my dumb baby brain. Maybe thats why I love it so much, I never played it to beat it but just to have fun, and when i did find something new it was exciting! even now when i revisit it i dont have a problem with the design of levels or the 1 hit mechanic. I also disagree about the chests collectibles (except the food and 1 up ones) I dont think Kirby really needs to get stronger in terms of power when he gets a chest, health upgrades are fine but actual power increases would just feel out of place IMO. This is definitely a style i want to see a return to in future Kirby games, but with online and more rewards for finding chests, But great review Johnny even if i dont agree with it.
Yeah i see your point it was one of the first games i realy tried to get 100%
his review was horrible, I disagreed with almost every negative thing he said about the game, it's almost like he wanted it to be completely different game other than Kirby. thank you for your comment, this guy's a as*hole and it shows
@@watchumeann Imagine calling someone an a*shole just because they don't like a game that you do.
Johnny: "They wanted to have their cake and eat it too." - Subtle foreshadowing.
When johnny Said For God Sakes Sega your litterally sitting on a Gold mine. I felt that.
It's so stupid, they literally paid M2 a lot of money to have sonic 1 and now sonic 2 remade _again_ for the Sega Ages line on Switch. Why!? I mean, there's already some ports of what originally were just mobile games to the Switch, like the Boulder Dash 30th anniversary one that I've been enjoying a lot. People aren't averse to buying games that originated on phones, and obviously their existence proves it's not hard to port them to consoles either. And anyway even if they're technically remakes, they look and feel exactly the same as the originals except with the wide-screen and it running smoother. People don't think of them as mobile games, but basically just upgraded versions of the originals. So WHY don't they save themselves money, and probably earn way more from sales, and just port the 3 games over? Like jesus christ, seriously
It feels constantly like Christian Whitehead embarrassed Sega with how good he is. Like they said things after the success of Sonic Mania that indicated they were embarrassed by how well it did while their own attempts at new sonic games were constantly trashed (even the really good ones like Generations), and they basically said Sonic Mania is the last classic sonic, they're never making a sequel. Which is just flushing money down the toilet.
And so Christian Whitehead is now working on Freedom Planet 2 instead, as it's basically a sonic game. The first Freedom Planet literally began as a romhack of Sonic but they made it into its own thing, and it does play fairly differently. I'm excited for the new one especially with his involvement, it'll have to be the series for fans who want more classic sonic, because Sega sure as hell aren't giving us any more. How I pray for there one day to be a Sonic Mania 2. Like, the first Sonic Mania was designed to be a hypothetical sonic game for the saturn that never got made, which is why the 3D character models in the special stages look very chunky and like a saturn or PS1 character model.
So how about this, a Sonic Mania 2, still 2D, but have it be a hypothetical Dreamcast game! A game that can run on a dreamcast and uses its power for added visual sparkle and functionality, have perhaps 2.5 looking backgrounds like the new Mega Man 11 although keep the sprites 2D, like Strider 2 on the PS1 which I've always thought looked great.
Ah it's only a dream though. Sega will continue to make stupid decisions, it's pretty much their mission statement. I'll keep buying the new Football Manager games they publish every year though, that's still the most consistently great game series there is.
@Afrika Johnson i love sonic but i hate sega
I've never heard this game be called a "Metroidvania". It's just an open Kirby game. You're free to explore the entirety of this wonderful classic Kirby level design world. It's amazing.
Unfortunately, it is an Metroidvania style game. So therefore, it isn't amazing. Could've been if the structure was done correctly. But it didn't.
@@jaretco6423it isn’t a metroidvania though
@Magic_Ice Yes it is. Look it up on Wikipedia and you'll see it.
@@jaretco6423 it isn’t. You don’t get any pertinent upgrades or keys that obtain progress. By that same logic breath of the wild is a metroidvania
@Magic_Ice You would be right. However because they did claim that it's an Metroidvania style alike game, than that's the problem. If it weren't an Metroidvania style alike game, than they shouldn't claim it to be an Metroidvania game. Instead, it should've been an open world game.
This is probably my favorite Kirby game. I love just wandering around and trying to figure how to get the map or get to the next area. Its a game you cant just rush through you gotta just mess around and have fun. Ive never got to play the multiplayer for it but it seems like it would be the best in the franchise with the fact that everyone gets to play as Kirby. Also figuring out how to get those grey blocks destroyed I learned from Nighgmare in Dream land and it carried over so when I first saw them I knew exactly what to do. It also has my favorite Kirby sound track. Track 7 is easily my favorite song in the whole game.
@Ryan Fanstone Where did I say that? I actually think the exploration is really good. There are some parts I got a little stucks on but after looking around more and trying other abilities and all that I would be able to figure out where to go and what to do.
@Ryan Fanstone I will agree the map system can be really lacking sometimes. I thought the collectibles were good it gave you music to listen to, different colours for kirby, and extra health. Some of them arent worth it as well though like when it just gives you food or a 1up. The whole losing the ability thing I dont have an issue with. I get that Super Star didnt do it that way so this could be seen as a step backwards and same for Nightmare in Dreamland, but I excuse it because there is usually the ability you need in the room you're in or the next room over. I can't think of a time where I had to backtrack all the way to get this one specific ability and try and get all the way through a place without getting hit. And if you do get hit you can get the ability back.
@Ryan Fanstone again, subjective, not objective
Huh two Kirby games back to back. I guess you could say he's right back at ya.
"2 videos back-to-back"
*Kingdom Hearts would like to know your location*
My favorite in the series. Easily. Loved the Multiplayer. Loved exploring. Loved the bosses and music and abilities. And the ending still makes me nostalgic and gives an odd sense of joyful melancholy, if that's anything describable.
Also I remember a girl in my school gave each of the kirbyes a different name and I made comics about them.
@Ryan Fanstone that's an opinion, not a fact. And maybe stop being a dick randomly to people who like the game?
the most confusing thing in have hear ever
"Milky way wishes is a metroidvania"
wat
well it does have that upgrade element going, so it's almost as much of a metroidvania as Amazing Mirror?
i think he meant the great cave offensive.
He's not wrong
I think what he meant was that Milky Way Wishes has a system where you can upgrade your character's moves and abilities *like* a Metroidvania and so it would suit a non-linear map design very well.
If Amazing Mirror had permanent abilities like Milky Way Wishes I probably would've bothered to beat it but nope
Amazing Mirror was my introduction to Kirby, and I love it, and I yearn for another Kirby game like this.
Though the partner A.I. will forever give me night terrors.
Shiro-Luna why are you everywhere with that horrid profile picture
@@crackerjack0349 Don't judge.
@@NanaKyoto They're ten year olds so we can dodge all we want
@@JMandJJ7797 Actually, these are my interpretations of Moon and Lillie, and they are in their early 20's.
@@NanaKyoto Oh good
First Dreamland 2 and now this.
I'm not sure my heart can take much more of this slander.
(kidding, just incase that wasn't obvious)
Kidding or not, you're right.
I mean kirby games just arent that remarkable, I'm really glad that John was just honest during this marathon
@@mcnierstenen9017 i mean he wasn't honest, it's just his opinion
@@mcnierstenen9017 Not remarkable? Some of them are masterpieces.
Amazing Mirror would've been solid if it was just an standard Kirby game. I don't mind having an Metroidvania like style in Kirby. But this game does an poor job of making the game frustrating as far as how it's structure and design. I don't mind they do another Metroidvania alike Kirby game one day. But it needs to be done right.
Amazing Mirror was the game I was most looking forward to you reviewing, as it's the type of game you either love or hate. Personally, it's my favorite Kirby game.
I imagine the game is a lot more frustrating if you're specifically trying to _beat it,_ like for a review. Aimless wandering is fun, especially with friends.
Yeah same. I can't bring myself to go back and replay it completely, but i find it fun to just wander around and beat up enemies.
@Ryan Fanstone can you shut the fuck up? It's seriously pathetic, trying to pass your opinions as facts when people just said they like the game. You're a piece of shit, you can't just ignore that
Now that it's confirmed this game is coming to the NSO service, the Round 2 video could become a reality soon
Hey Johnny, do you think you could do a Mario rpg marathon with Paper Mario and Mario & Luigi. I’ve been hoping you can do that for a long time
He already did Super Mario RPG long ago so that's one out of the way
As long as we don't touch sticker star or colour splash then that would be cool
@Starscream91 I disagree, the game is really prone to crashing. I mean seriously someone should have actually playtested that game so they wouldn't have had that 416-year long game crashing glitch! Smh
i would totally love to see the mario rpg's get a look at(maybe start with mario and luigi with brief mentions of the remakes as its basically 3d mario if it had more personality and story added,paper mario next or as a side-by-side review like kirby and resident evil right now, and maybe if he has time to the mario sports games as well to close it off or maybe mario+rabbids/the new paper mario game if its released by the time the marathon starts.)
@@alphax-shroom6781 why? Those games are good, just because they're not like the originals doesn't mean they're bad
When you just finished moving and Johnny uploads: "The Savior is Coming!"
Verizon , now that's a sponsor a never expected to see on this channel.
He's already been sponsored by them before
Does Johnny not know about how awful they are and the crap they've pulled (like throttling firefighters fighting the california forest fires), not to mention installing an employee of theirs as head of the FCC to remove net neutrality.
I have no problem with paid sponsorships, man's gotta eat, I hope he continues getting paid for all the hard work he does to make free content for everyone. But it just feels a bit wrong promoting Verizon of all companies. A bit ethically problematic.
@@duffman18 at least they aren't Comcast uh I mean Xfinity uh I mean china
@@duffman18 lmao tons of companies do shady shit all the time. Money is money and they'll do whatever they need to get it.
This is actually an amazing speed game. Watching multiplayer speedruns is pretty cool.
Can't wait for Somecallmejohnny videos to be a Disney+ exclusive.
What?
This is my favorite Kirby game based entirely on the fact that it’s the one I played the most growing up.
He really just called it "boring"... Millions of people played this game for years
As soon as Johnny gets to Return to Dreamland, that's where things are seriously going to start ramping up for Kirby (And probably drop back down, considering the general opinion on Star Allies)
Especially when he gets to Planet Robobot, that was the peak of Modern Kirby
Meta Shade As much as i hate to say it, your right: Star allies is easily the worst modern Kirby
You really had to bring up Star Allies, didn't you? Just give the game a break man, it's already got enough undeserved superficiality from the fanbase.
Star Allies certainly wasn't a bad game, but compared to the three that came before it, it was lackluster to say the least.
I liked Star Allies. I liked it a lot. Not better than Robobot, or RtDL, but better than 90% of the stuff made pre-RtDL.
I'm gonna be completely honest, I dislike robobot a lot. Not as much as Star allies but the new mechanics it brought just werent interesting enough for me to keep playing unlike rtdl and triple deluxe
When I saw “includes paid promotion”, I was half-expecting for Johnny to do a Mike Bloomberg ad.
nO
Does everybody get those? JMaJ I can't sneeze without hearing about how Mike will get it done.
You explaining exactly how they didn't mesh these genres together well is exactly why I watch your videos. Than you.
One of my favorite memories of Amazing Mirror was messing around with the AI of the other Kirbys. There's something about manipulating AI that I get a lot of enjoyment out of.
"You need to use 4 Link Cables"
*cough cough or use an emulator cough cough*
When you’ve been binging SomecallmeJohnny all day and he uploads
*huh*
That’s what I was doing.
Actually, I was re watching the Legend of Zelda second quest run. Still counts, right?
Here before the comment gets popular
Same, except it was SGB. Would that count?
This game marked the beginning of the 18-year disappearance of Adeleine and Ribbon, who are two of my favorite Kirby characters, and if they aren’t in the next Kirby game, I’ll instantly get worried that they’ll just disappear for another 18 years again.
They literally have 0 reason to reappear outside of 'well we already have the assets for them guess we'll shove a cameo somewhere'
kirby has just as prominent characters but i would be down with seeing them and others return in the next kirby game(hopefully a kirby rpg maybe with more cohesion for there appearances like giving them a presence in the story alongside being playable.) actually kirby had a weird habit of major characters not making an appearance like king dedede in amazing mirror(which makes me think him destroying the mirror world in triple deluxe is him being pissed at not being in the game.) robobot technically(we see him and fight clones created by susie but he's knocked out for most of the game strangely.) meta knight in kirby 64 and triple deluxe and both in rainbow curse(they were planned and wouldve been better than reusing bosses,they have figurines in the gallery and there's even a pretty funny comic that explained why they werent involved,especially since we see dedede's castle in the background of the intro and drawings of them in elaines diary.)
@@SacredFaerie Same with almost every other character in the franchise.
I’ll be here when you get bought out by Microsoft
Hell I'm not even sure if it's Microsoft anymore, based on what last patch entailed for the Xbox one... Between a new menu and save corruption problems personally, I dunno why That is ok...
my favourite thing in this game is how the multiplayer let's players explore together or on their own. You can even split up and fight different bosses at the same time. I wish more games had co-op like this
Imo this game was amazing heh in its time and still is now! I hope whatever new Kirby game comes goes back to this ambitious Metroidvania style like one planet that interconnects with each other like one continuous quest! Just fix the issues this game had like take more hit points before losing your copy ability, better chest drops but keeping the non-consumables like the spray paints(wish this returned overall to the new games!), no one way doors and maybe remove the "goal" doors and better map!
I really hope, especially since you could do multiplayer so much easier today than back then
I mean, there's a lot that could be done with this concept. Especially in how they would handle chests. Seriously the best part about this game is the heart upgrades and skin sprays, but they could do so much more with that. And honestly I love the map design, but they need to give you the map right off the bat in a new area. It's an overall pain to get from one place to another without one. The map design is also a little too much, again the one way doors, and I find a lot of issues with how they lock away chests. Overall, more work and better UI could make a really good game, especially online play.
@MultiTarded
Copy Merging is just a way to create boring one-attack moves. If it had more depth and K64 had more difficulty, then maybe it would have been a good decision to come back to that idea, but in the way it is - no, after you discover them all (which you do very quickly) there's no point in 90% of them in K64.
@MultiTarded
The game's controls felt slow, most of the abilities were boring and discovering them was a one-time, shallow thing. There's literally nothing "perfect" in that formula, collectible idea was taken from previous games and the only fun abilities are way too broken, so that leaves us with 90% boring abilities and 10% extremely broken ones. It's not perfect, not even close.
@MultiTarded
A Kirby game is a platformer or beat-em-up like, not a sandbox. The idea of finding new powers would get boring before you even find all of them, and almost none of them are useful. Experimentation only gave useless abilities that weren't used to get Shards or actually have fun, but to waste the player's time. Kirby's Adventure allowed to experiment and discover abilities while still being a very well done platformer with abilities being actually fun to use, and instead of every single collectable hiding behind a ability block, Adventure had actual puzzles to solve.
I never had any trouble with this game I just did a first run grabing whatever was on my way and after finishing the game I got all the missing chest with the Metaknight sword.
I think you kind of did things harder on yourself by overthinking it.
thats kinda not really a great design for this game(the chest are pretty pointless in this game as a metroidvania shouldnt have lives and the food could just be spread out or put in smaller chest with upgrades and ways to continue being put in specially marked chest,at least in great cave offensive they were neat little collectibles.)i agree with johnny that it didnt structure itself like a metroidvania and when i first saw it outside of the master hand crazy hand battle and the dark mind fight(outside the forced padding of 4 different boss fights.)its honestly pretty forgettable for a kirby game and if the metroidvania concept were to be attempted again(i'd rather see an rpg,air ride 2, or a 3d game 1st though.)i think it would be better to go a route similar to milky way wishes.
@Ryan Fanstone if you're a piece of shit you can't just ignore that
When I was a wee child, this was my favorite Kirby game, and still holds a lot of value for me (even if I agree that the mapping system and the goals are pointless). This game along with Air Ride are more fun to meander with than trying to get everything for completion sake though. Too bad they didn't go back to the formula where you can go to any world and fight any boss you wished.
I adored this game back in the day, though your criticisms are definitely valid... Kind of wish they'd take another stab at this formula and clean up the rough edges and improve the Metroidvania aspects.
I have so much nostalgia for this game. One of my favorite game boy games ever
I miss when you could swap Kriby's pallet in-game.
Funny thing about Dedede and his... relation(?) to this game, he kinda gets possessed by Dark Mind in the Clash spinoffs
And his mirror counterpart appears in Kirby Triple Deluxe's special mode where you play as Dedede
@@JMandJJ7797 He just can't catch a break huh lol
Eh. My homework can SUCK IT.
Still kinda shook about that sponsor from Verizon. Congrats man!
I got an ad from sprint when I read this lol
It's more fun with friends seeing that map screen unexpectedly come up when you step on one of the switches is so cool.
You're supposed to call the other Kirbys in to help you move those big stone blocks, if you inhale it they will all do so at the same time and it moves easy peasy. At 7:40 the green Kirby is even waiting there to do that, I never knew you could slowly nudge one along banging the ground with the sword or stone... You can also call them in if they have a copy ability you need to bypass a certain obstacle, quite a few abilities destroy those metal blocks and one of them usually has it, like at 7:52 when the green Kirby had a fire ability and could have dealt with the block for you. That's why there's so much emphasis on the phone!
I’m digging the route Kirby took in this game. Seems like a deep trend that started taking momentum without even seeing it
Did I just watch this man slam the ground to make the giant star blocks move and NOT call his buddies to collectively suck it down?
Mind=Blown.
I'm surprised you didn't mention how inconsistent this game is with copy abilities having multiple attacks! For every Sword and Smash, there's...fire and burning separate once again for some reason. I definitely agree the game has a serious issue with dead ends, how frustrating losing your abilites after being hit once is and very lame rewards (something I feel Squeak Squad improves upon despite dropping the Metroidvania design), but I dunno, I still have a lot of fun plowing through it, maybe it's a mix of having a soft spot from being my 2nd game in the franchise and my first foray into the Metroidvania genre. It's definitely something I'd like to see revisited and done better down the line, the multiplayer could be accesible through online for once.
I'm really gonna miss you when your finished making videos towards the end of the year dude
UltimateAHP he's not stopping making videos.
@@AhkoRC Check his twitter. Jan 13
@@UltimateAHP For SGB only. In fact, he's doing that to focus on this channel.
Thank you for being a real human and not praising it blindly. Seriously, I have quite a few problems with this game because of the one-hit powerup loss in a Metroidvania world, one-direction doors, and useless minimaps until you get the real maps.
...and there's a reason the Smash ability returned in a later Kirby game.
Kind of a bummer that you aren't reviewing Return to Dreamland, Triple Deluxe, and Planet Robobot in this marathon. Those are some of the best since they take the Super Star formula and make it into one full experience like you wanted from that game.
@@thelightangel7559 He said for now he's ending the marathon at Squeak Squad. If he does get around to playing those games, it won't be for a while.
@@thelightangel7559 I'm pretty sure he says it near the end of the Kirby 64 video and at the end of this one he says we're finishing up the "first" Kirby marathon with Squeak Squad
Man I remember when this game came out... my mom got it for not only me, but my two younger cousins. We spent hours on end linking our GBAs and splitting up between the different zones and “calling” each other once we reached the bosses. I still haven’t had a gaming experience that compares. This game means a lot to me-glad you got around to checking it out.
When you already have verizon wireless when johnny get sponsored......
Amazing Mirror is one of my favorite Kirby games! I think the game loop was more entertaining than you gave it credit for. You know what your goal is and it's just a matter of accomplishing it, and the game gives you the freedom to take your time and do just that at your own pace without cutscenes or level transitions slowing things down. Running around a world, you're going to be wandering a bit aimlessly at first unless you can form a mental map of where you're going, until you eventually stumble upon either the map, or a new area, in which the loop repeats. From there, it's a race to see if you can navigate yourself through every room until you get to the boss of said area so you can progress through the game. Sure, copy abilities are strewn around here and there, and there are collectables all over the place to find, but those are just extra little goodies to make your journey more enjoyable! Power ups are only meant to enhance the player's abilities and aren't ever needed for progression so you're not punished for losing certain power ups, and chests ONLY exist to give you nice, optional collectables for 100% completion, something later Kirby games would really embrace. (Keychains, stickers and puzzle pieces from Triple Deluxe, Robobot and Star Allies had a very similar system to this, where you could rush through the game and ignore these collectables, but if you wanted to 100% the game, you'd have to go at a slower pace and explore each level to find secrets you might be missing.)
I don't think it fails to be a Metroidvania by making these "collectables" useless because at the end of the day, the game doesn't ask you to even go near them. Power ups and chests could be deleted from the game and you'd still have the same gameplay loop of exploring the worlds at your own pace, navigating towards boss rooms, until you've beaten the game.
That's not to say it's flawless though, I just think that optional collectables/power ups and a lack of key and lock gameplay makes it a bad game. Navigating through areas without a map can be a pain, and if you don't get lucky, you could either spend too long looking for an area's map, or you might not find it entirely, reaching an area's boss room by accident before you can even get to the exploration part. On top of that, collectables can be a PAIN to find without any sort of indication as to whether or not you've missed a chest or not. (Though, iirc, big rooms on the map are ones with collectables inside, while smaller rooms are clean. However, the game doesn't tell you if you've collected the item in that room yet or not.) It's also not clear as to how the map works either. (I wouldn't be surprised if you weren't even aware the map tells you if a door is one-way or not in your playthrough.)
More, as you mentioned, it's one of the more frustrating Kirby games combat wise, since getting hit is enough to get rid of your power up. Regardless though, while it's not a perfect Kirby game, I think it's one of the better entries in the series for those who think a non-linear Kirby game would be fun! It's not entirely a Metroidvania, since it doesn't have a key and lock system of progression, but as I mentioned before, there's no reason it NEEDS a system like that in place.
There actually is an indication of whether or not you've missed treasure in a room. Though it's one of the many things the game doesn't make clear.
If you've got all the treasures in the room, the square on the map will be flashing. If you're missing a treasure, the square will not flash. It does not matter how big the square is.
@@DeftFunk Ohhh right! I remember that now! I guess all the game really needs to do is give you a guide on how to use the map then? I imagine most players didn't even know you could tell where a door leads, if it's a one-way door or not, if a room has treasure in it or if it's been collected or not.
One of my favorite Kirby games. Top 5 for sure. It's a shame that so many dislike it.
Hope they make another one like this.
Actually quite a lot of people like it. There was a poll on reddit where people could vote for their favorite Kirby game and Amazing Mirror got fifth.
7:19 thats exactly my Dream, still tô this day puzzles me why they Don't bring this mechanic back for a Full metroid like experience, but still a Superstar and Ultra exclusive
Amazing Mirror, I was first exposed to in 2008: Back in Grade VIII, I had found a cartridge with the game casually laying on the floor of the gym at what used to be Eastern/Thurgood Marshall Junior High here in Lynn, Massachusetts (the original building where the school functioned is still present, but it's been discontinued as of 20I6, due to the construction of a new building for TMJH/TMMS some blocks away); I didn't truly get to play it in its entirety until 2009, when I had gotten the Zelda Edition variant of the DS Lite and hotwired a Motorola Phone Charger to work with the handheld to keep the battery alive, and this was mandatory, as the SRAM Battery in my cartridge of Amazing Mirror was Dead on Arrival when I had gotten it and thus playing the game constantly for days was the only way for me to play it proper.
To this day, I have only completed the game once, and that was in Early 2009; due to the SRAM Battery being dead, there was no way for me to replay my save, so all of the collectibles that I had gotten along the way were never stored, which is an honest shame and part of why I started replaying the game on VisualBoy Advance Rerecording to finally experience what I couldn't north of eleven years ago; this title is definitely not for the weak in Single Player (especially if you ever do a MAX% run) and it will suck up hours of your day if you truly want to get the best out of it, Symphony of the Night/Nocturne in the Moonlight is the only other title that has truly taken up my time this way and I still find it to be worth revisiting every once in a while, not many other entries in the Kirby series truly pale in comparison to Amazing Mirror and the amount of spaciousness and strategy that it offers allows for limitless forms of replayability on plentiful fronts, especially for the Speedrunner demographic. (:
The Return of Johnny vs the Resident Evil Franchise coming soon.
I used gameshark to have infinite batteries and call the other Kirbys everywhere, it was really fun to experience the game with three other players.
spent so much time on this game. i loved finally being able to 100% this game as a kid
Johnny is the only TH-camr who has an advertisement that I won't skip because his voice soothes every part of the human body.
At 7:40, you're supposed to call the other Kirbys. They'll auto-eject their abilities and inhale to help you move the block.
You found the niche alternative method and assumed it was the only way to get through.
If we're talking Verizon, may I present vineRizon?
cant wait for you to rewiew code veronica, its one of my favourites in the series
Cursed profile picture
Same with triple deluxe and planet robobot. Hopefully he'll have a favorite game in this series
Oh, he's gonna have some fun with the plot and characters.
@@scissorman44 definitely.
@@fodv93 Just to be clear I was talking about Code Veronica, but hopefully that applies to Robobot too.
As always a day get better when a Johnny video come outs
Doors with a small star above them are one-way; doors with a large star are two-way; wide doors with a huge star are goal games.
Two things I didn't know I could do with this game. One you can call the warp star to take you back to the home area. Two you can use the smash ability to move large stones. Are you kidding me.
Dang, this is actually my favorite Kirby game. I respect your opinion, though, everyone's going to find more pros or more cons in certain games. What I do agree with is your stance on the Smash Copy Ability. That's my favorite, and I can only wish it returns in another game, along with Cupid.
I couldn't stand that titan boss though. Took me quite a few tries to beat, but he didn't cause me a game over.
Mariah Steele Smash was actually in Planet Robobot but only in a few specific secret rooms.
@@clintwaki6936 Oh! Thanks! :D
We are in a society where Verzion has sponsored a SomecallmeJohnny video. Wow.
Johnny - 5:53
Super Smash Flash 2 - Am I a joke to you?
There's nothing better than watching a new johnny vs review man.
🎊🎉Happy youtube aniversary🎉🎊
Another year with this wonderful channel.
Great marathon overall. I'd absolutely love to see your thoughts on the spin-offs in a follow-up marathon.
Great work Johnny. Always look forward to the videos!
Fun Fact: Meta Knight's sword being called Master is NOT a reference! It was actually given the name Master Sword, but later games changed it to Galaxia to keep people from confusing it from Zelda's Master Sword.
7:20
Johnny you described the entire concept of the Mega Man ZX series, in a Kirby video.
Just goes to show how similar Kirby and Mega Man are.
The size of the stars on the doors tell you if the door is one way.
This was my first kirby game and this review kinda hurts.
@Ryan Fanstone if you're a piece of shit you can't just ignore that
@@Mqstodon why ARE you so aggressive? The Guy was stating his opinion
use four kirbys to suck up those giant grey blocks, just call your friends.
Video games and potato chips. You’re not set for too much longer of a life :)
1:05 sega: who needs the money? We don't need it. What are we gonna do with money?
Despite having its flaws, this game definitely introduced me to Kirby, one of my favorite franchises in the series. This game is so nostalgic and it’s the first ever video game I have ever completed thanks to the guides. I’m glad you did a review for this game.
Amazing Mirror is my favorite Kirby game. I loved finding all those collectibles, even if they were just meaningless extras.
12:30 like you said if you get a much better version of this game's multiplayer AKA Nintendo switch online, we would expect a round 2 video for this game. So pay up
Yeah, its the Kirb game with my favorite final boss theme in the series! :D
The Code Veronica video is going to be great!
Is it me or are Johnny's breaths in between sentences louder than normal?
Amazing Mirror is one my favourite Kirby game
Ah yes, good to see a great Gen 5 Pokemon sponsor Johnny.
Sees it's only been a week since his last review: Well, that was fast.
“The Blade that Fucking matters”
Apart from Super Smash Bros. Brawl’s Great Maze, Amazing Mirror was my first taste of the Metroidvania genre.
And that’s when I discovered that it wasn’t my cup of tea.
... welp then you had one of the worst metroid-vania experiences in history. This game is Metroid-vania-like... its too different to be a metroid-vania. I am not criticizing you... I am just saying I hope that you tried a different metroid-vania game before you came to that decision.
Neither are good Metroid-vania’s try Metroid:Zero Mission or Castlevania Aria of Sorrow for good starter ones
I liked the Great Maze TBH.
@@bomblessdodongo3093 they follow the same structure though. Why are you implying he doesn't know what he likes in a game anyway? He said he doesn't like metroidvanias, so he doesn't. Why are you trying to say he should?
Round 2 for Amazing Mirror! The game came to Switch Online, with the option of 4-player online.
Kirby Squeak Squad was my first Kirby game and I honestly consider it to be an underrated gem. I am seriously looking forward to the next part of the marathon!
When can we expect a somecallmejohnny hat?
If I may offer a little (future) tip?
You can also get the Smash ability by inhaling two Noddys at once and letting the roulette stop on its own! It's my favorite ability, but it's hard to keep. 😊
Finally! A sponsor that isn't Dollar Shave Club, Raid Shadow Legends or some random ass Vpn!