You should have mentioned that with Lumen you can move your geometry (say create a hole in the ceiling) and GI will update properly. That is not the case with Enlighten. Also, I am not sure, but I think Lumen's point lights' indirrect rays do not go through geometry (have proper shadows), while Enlighten's do. With Enlighten, only Directional light's GI has shadows.
It's possible to use Enlighten for projects with a generated environment? During a mission loading is a level generated from the environment parts and randomly rotated and connected together. If I clearly understand after the precompute phase I can't rotate with a scene.
Really impressive and performant GI solution for real time environments..
does enlighten give better results where there is no temporal denoising or antialiasing?
also, will enlighten be supported in 5.5 with megalights?
Really cool...
You should have mentioned that with Lumen you can move your geometry (say create a hole in the ceiling) and GI will update properly. That is not the case with Enlighten. Also, I am not sure, but I think Lumen's point lights' indirrect rays do not go through geometry (have proper shadows), while Enlighten's do. With Enlighten, only Directional light's GI has shadows.
It's possible to use Enlighten for projects with a generated environment? During a mission loading is a level generated from the environment parts and randomly rotated and connected together. If I clearly understand after the precompute phase I can't rotate with a scene.
Helo I want be game maker. Can you make tutorial please sir? Thank you gdod bless.
STOP ASKING ME MY ..;!
@@Dxrll_unknown Nobodys asking you anything.
Silicon studio is a commercial plugin creator, not an indie game developer.
@@bits360wastaken Ohh okay. Can u please make tutorial sir?