All 151 Generation I Pokémon Cries Visualized

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  • เผยแพร่เมื่อ 28 ม.ค. 2025

ความคิดเห็น • 200

  • @CascaDEER
    @CascaDEER 5 ปีที่แล้ว +204

    Articuno's cry is so plesant, it's so graceful, just what You would expect from this handsome creature... Of course, without this fart at the end

    • @CascaDEER
      @CascaDEER 4 ปีที่แล้ว +7

      @GUSTAVO666BR Error1010010101010 I meant the yellow noise channel notes

    • @jacobw1780
      @jacobw1780 4 ปีที่แล้ว +1

      @GUSTAVO666BR Error1010010101010 your everywhere

    • @MooseEatsBear
      @MooseEatsBear 3 ปีที่แล้ว +19

      4:10 timestamp

    • @Peelster1
      @Peelster1 2 ปีที่แล้ว +3

      That "fart" can be removed by extending the length out to at least -33 in the synthesizer, which becomes 5F in hex.

    • @thelakeguardian8188
      @thelakeguardian8188 5 หลายเดือนก่อน +1

      He’s just like oh wait I gotta fart

  • @invalid_user_handle
    @invalid_user_handle 3 ปีที่แล้ว +74

    9:45
    Gotta love how 5 of the 6 pokemon with that type of cry are all a form of snake or serpent, but then there's just... _Magikarp._

    • @Tuberex
      @Tuberex 3 ปีที่แล้ว +3

      Gyarados i guess

    • @ehx3419
      @ehx3419 ปีที่แล้ว +3

      I also like how for every other Pokémon the desynced noise is one coherent thing, and for Magikarp it's just a "thump" at the end, completely discoupled from the rest of the sound.
      Edit: Nevermind, some others have that as well. But most do have the desynced noise connected to the sound.

  • @kirin1230
    @kirin1230 4 ปีที่แล้ว +83

    The fact that weedle and arcanine have the same cry. Gosh, for as much as a broken disaster gen 1 is today, what they were able to do was still really impressive.

  • @BigOlSmellyFlashlight
    @BigOlSmellyFlashlight 6 ปีที่แล้ว +147

    every single time i binge your videos you come out with another

    • @GoldSnacks
      @GoldSnacks 6 ปีที่แล้ว +1

      Like midway through binging?

    • @BigOlSmellyFlashlight
      @BigOlSmellyFlashlight 6 ปีที่แล้ว +3

      im ltierally not finished yet so yeah

    • @333Rich33
      @333Rich33 6 ปีที่แล้ว +10

      Could you binge them more often?

  • @mrb692
    @mrb692 6 ปีที่แล้ว +307

    13:27, the sound that haunts my childhood

    • @jooniethebest3709
      @jooniethebest3709 5 ปีที่แล้ว +3

      Same here

    • @Sypaka
      @Sypaka 5 ปีที่แล้ว +6

      As a Bulbasaur starter, yes.

    • @hexwolfi
      @hexwolfi 4 ปีที่แล้ว +15

      All rise for the National Anthem of Every Goddamn Cave in the Pokémon Universe Ever

    • @alarmingly_good
      @alarmingly_good 3 ปีที่แล้ว

      Not me

  • @JoshSweetvale
    @JoshSweetvale 4 ปีที่แล้ว +81

    4:50 I love how they used this cry for all of the multi-theme Pokémon.
    Also Arcticuno's cry is a thing of beauty.

    • @meannush7552
      @meannush7552 3 ปีที่แล้ว +8

      ding ding ding-PFFFFFFFFFT

    • @CoralReaper707
      @CoralReaper707 ปีที่แล้ว +4

      I agree. It does sound like multiple entities are making a sound at once.

  • @warmCabin
    @warmCabin 6 ปีที่แล้ว +106

    I wonder how different these cries would sound if the noise reset bug was fixed.

    • @SnoFitzroy
      @SnoFitzroy 4 ปีที่แล้ว +44

      "Gen 1's true cries" would be an interesting video

    • @braintwo3398
      @braintwo3398 4 ปีที่แล้ว +25

      @@SnoFitzroy actually something like that exists in Pokémon Pinball Red and Blue, you don't hear that end static many Pokémon have

  • @invalid_user_handle
    @invalid_user_handle 4 ปีที่แล้ว +69

    2:16
    Huh, so they made a cry exclusively for Slowpoke? Huh, guess they had some leftover space that they couldn't decide what to use on.

  • @Yadowing
    @Yadowing 4 ปีที่แล้ว +116

    15:05
    Krabby: "cookie cookie"
    Kingler: "COOKIE COOKIE"
    Mr. Mime: "COOKIECOOKIE"

  • @eizneckam4936
    @eizneckam4936 4 ปีที่แล้ว +30

    Hey I want you to know that your online visualizer is really cool and helpful! In fact, since it displays the sound data for the cries, I found that I could edit the data to create entirely new cries, which was helpful for creating cries for my fakemon. Thanks!

    • @Lesyeuxouverts
      @Lesyeuxouverts 3 ปีที่แล้ว +1

      amazing! do you have them somewhere, I'm curious to hear haha

  • @smzig
    @smzig 6 ปีที่แล้ว +80

    Dude, I love your videos. You got me back into trying to learn assembly.

    • @Esth.1
      @Esth.1 6 ปีที่แล้ว +2

      Any good sources on that?

    • @smzig
      @smzig 6 ปีที่แล้ว +2

      @TheWak Music Nice. I started with 65816 assembly (snes) then when I got a bit comfortable with that I moved on to MIPS (PS1, PS2, and PSP).

  • @werl_01
    @werl_01 5 ปีที่แล้ว +45

    The Professor Oak of video game mechanics.

  • @h0zzle327
    @h0zzle327 3 ปีที่แล้ว +7

    I can’t fathom how much work goes into your videos. Excellent content

  • @mypkamax
    @mypkamax 6 ปีที่แล้ว +32

    That was cool! You should do the Visualization of the Generation II Pokémon Cries. I actually had no idea Magikarp's cry was similar to Onix's and Onix's having the same structure as that of Gyarados's. Also, did you know that Pokémon were not originally going to say their names like in the anime, but were going to make realistic barking/roaring/squeaking sounds? Believe me or not, it's actually true, which is why we have these bizarre sound effects for Pokémon in the video games...

    • @m1les0
      @m1les0 6 ปีที่แล้ว +2

      I agree, he should do Generation 2!

    • @729MendicantTide
      @729MendicantTide 5 ปีที่แล้ว +2

      Generation II does not reuse any of the genI bases for new mons' cries except for Crobat and (I think?) Blissey (a mon that evolved from Gen1 mon that was not Scizor or Hitmontop).
      (edit: it's actually Umbreon, which morphs Eevee's cry)
      The ones I know off the top of my head are:
      All the Chikorita line
      Cyndaquil/Quilava/Chinchou/Lanturn
      All of the Totodile line
      Hoppip line/Bellosom
      Heracross/Scizor
      Houndour/Swinub
      Slugma/Tyrogue/Hitmontop
      And then there are some others I am not entirely certain like Qwilfish/Slowking and Forretress/Typhlosion.

    • @tapatorta
      @tapatorta 4 ปีที่แล้ว +3

      Gen one came out before the anime my guy

    • @mypkamax
      @mypkamax 4 ปีที่แล้ว +2

      @@tapatorta Exactly.

    • @NitroIndigo
      @NitroIndigo 4 ปีที่แล้ว +3

      @@729MendicantTide Also, Igglypuff shares its base cry with Chikorita's line, Girafarig with Porygon2, and maybe Sentret/Furret with Hoothoot/Noctowl.

  • @briancaro196
    @briancaro196 6 ปีที่แล้ว +36

    This is soothing somehow

  • @KubickQ
    @KubickQ 5 ปีที่แล้ว +85

    13:33 that pulse 1 channel

    • @trgtheredghost6528
      @trgtheredghost6528 5 ปีที่แล้ว +10

      That's not a pulse channel. That's *T H E V O I D*

    • @AgsmaJustAgsma
      @AgsmaJustAgsma 5 ปีที่แล้ว +8

      It's what you see and hear in Rock Tunnel if you don't use Flash.

    • @JoshSweetvale
      @JoshSweetvale 4 ปีที่แล้ว +1

      Just Golbat things.

  • @sunsetbandit
    @sunsetbandit 6 ปีที่แล้ว +7

    You deserve far more subscribers than you have now, for all of your amazing videos.

  • @slimestaff1
    @slimestaff1 ปีที่แล้ว +1

    It's so good to know wth is going on the backstages of the game, great video

  • @wanderingrandomer
    @wanderingrandomer 4 ปีที่แล้ว +13

    Yes, for the record, I did just watch the whole thing all the way through

  • @MinoruLeo
    @MinoruLeo 5 ปีที่แล้ว +6

    This video makes me what to build a pokemon team based solely on their similar cries.

  • @nrdesign1991
    @nrdesign1991 6 ปีที่แล้ว +12

    The way your videos are animated is intriguing - perhaps you should make a video about your process.

  • @lordthexii
    @lordthexii 6 ปีที่แล้ว +15

    I cannot understand much yet I can't stop watching

  • @stealthlock6634
    @stealthlock6634 4 ปีที่แล้ว +1

    Thank you. Like, actually, the tools of exploration you’ve given us in this video, the last one, and the web app, are AWESOME. Thank you so much.

  • @djenning90
    @djenning90 3 ปีที่แล้ว +1

    Love this! Your attention to detail is amazing, and you always find something technical and interesting about the games to share.

  • @michelangelorampon
    @michelangelorampon 6 ปีที่แล้ว +20

    It's midnight and I'm listening to 8 bit noises

  • @S0L3SURV1V0R
    @S0L3SURV1V0R 5 ปีที่แล้ว +7

    Now that you can hear them all back to back it’s much easier to recognize

  • @dr00skee47
    @dr00skee47 4 ปีที่แล้ว +9

    Just realized all of my favorite cries are in the same family

  • @austinreed7343
    @austinreed7343 5 ปีที่แล้ว +12

    Some of the "base cries", like 06, 07, and 14, are never heard unaltered in-game.

  • @199NickYT
    @199NickYT 4 ปีที่แล้ว +24

    8:12 19
    8:37 20
    4:04 9
    9:02 21
    16:39 37
    3:14 6
    Gotta love that my dream team are all on unique bases. Hoo yeah. Another one for the scrapbook.

  • @carmineknight9123
    @carmineknight9123 6 ปีที่แล้ว +6

    This is absolutely fascinating. Incredible work.

  • @babythorgaming2166
    @babythorgaming2166 5 ปีที่แล้ว +1

    Hearing your jingle after your latest video (The one about the glitched 1up sound) is even cooler than before

  • @oxybrightdark8765
    @oxybrightdark8765 6 ปีที่แล้ว +9

    I love you. Thank you.

  • @stealthlock6634
    @stealthlock6634 4 ปีที่แล้ว +10

    3:20 PainTM

  • @misceryyt2897
    @misceryyt2897 5 ปีที่แล้ว +30

    Mewtwo and mew begins at 14:05

  • @tchitchouan
    @tchitchouan 6 ปีที่แล้ว +6

    Ooh boy, gotta get my drink for this

    • @tchitchouan
      @tchitchouan 6 ปีที่แล้ว +3

      Okay now it's on

  • @CC-lm1tw
    @CC-lm1tw 4 ปีที่แล้ว +7

    Music to my ears. I was upset when the newer generations' cries made them all sound different ):

    • @meannush7552
      @meannush7552 3 ปีที่แล้ว +2

      They destroyed golbats :(

  • @Pinevie
    @Pinevie 5 ปีที่แล้ว

    You deserve many more subscribers. Keep up the great work.

  • @ub-06austin40
    @ub-06austin40 5 ปีที่แล้ว +6

    I used the cry synthesizer thing to edit Dragonite’s cry, and I accidentally made a cry that’s almost exactly like Ponyta’s. I wasn’t even trying. And then I turned Mew’s cry into Kingler’s cry.

  • @supermegazeldaland
    @supermegazeldaland 6 ปีที่แล้ว +61

    If you do another pokemon video you should talk about glitch pokemon and missingnos true cry

    • @Blood-PawWerewolf
      @Blood-PawWerewolf 6 ปีที่แล้ว +5

      PlayerNamedQuix ooohhh that’ll be interesting!

    • @RodolfoAmbriz
      @RodolfoAmbriz 5 ปีที่แล้ว +8

      I think it has to do that the cries are so long because they input random commands. And because of that, the command FF: end doesn’t appear, so the cry never ends

  • @BabusGameRoom
    @BabusGameRoom 6 ปีที่แล้ว +11

    This is awesome!
    Could anyone explain how the Gastly gets those notes from the cry? I don't see much vertical movement in the boxes there.

    • @CoTeCiOtm
      @CoTeCiOtm 5 ปีที่แล้ว +10

      The frequency value doesn't increase in a linear fashion, but in a logarithmic one, so lower values shifts are less noticeable than high ones. There is a part in the video previous to this one where this is explained.

  • @clericbob9680
    @clericbob9680 ปีที่แล้ว +1

    I noticed that most of the cries' length and pitch values are set to an exact multiple of 16 [or 255] - the sound designer probably only changed the upper hex digit of the length and pitch bytes while looking for the correct sound, and didn't fine-tune them very much unless they needed the noise channel to be different or something.

  • @nunofelicio
    @nunofelicio 6 ปีที่แล้ว

    Thanks for the video man!

  • @Lesyeuxouverts
    @Lesyeuxouverts 3 ปีที่แล้ว +1

    I'm having lots of fun with this cry synthetizer! The duty and note commands aren't too hard to understand and the engine is able to develop interesting jingles actually!

  • @omnisel
    @omnisel 6 ปีที่แล้ว +16

    At first I thought that all of the using the same thing but pitched up and down was pretty dumb and probably due to laziness. But now I see, even without knowing the size specifications, that this was all actually very deliberate and very clever, with some obvious exceptions. (cough rhyhorn cough)

  • @BigOlSmellyFlashlight
    @BigOlSmellyFlashlight 6 ปีที่แล้ว +22

    9:49 the noise channel says owo for a split second

  • @franciscomoll-serrano8083
    @franciscomoll-serrano8083 6 ปีที่แล้ว +2

    Oh look he's back

  • @StoneCresent
    @StoneCresent 5 ปีที่แล้ว +2

    This makes me curious as to the origins to the sounds of glitch Pokémon or if there is sound data tied to any unused Pokémon index numbers.

  • @TheBeeshSpweesh
    @TheBeeshSpweesh 6 ปีที่แล้ว +10

    I wonder why they never made the cries play on the wave channel.

    • @davidmcgill1000
      @davidmcgill1000 6 ปีที่แล้ว +17

      ROM size.

    • @vuurniacsquarewave5091
      @vuurniacsquarewave5091 4 ปีที่แล้ว +2

      @@davidmcgill1000 Aslo, the wave channel has no envelopes, just fixed volume levels (100%, 50%, 25%, OFF)

  • @Reoko77
    @Reoko77 5 ปีที่แล้ว +26

    But first, we have to talk about parallel universes.

    • @blinkingberry9591
      @blinkingberry9591 5 ปีที่แล้ว

      That's not funny.

    • @climaxfilms7886
      @climaxfilms7886 4 ปีที่แล้ว +3

      Blinking Berry you’re not funny

    • @avocadeous
      @avocadeous 4 ปีที่แล้ว

      @@climaxfilms7886 you are correct

  • @CubeMath
    @CubeMath 6 ปีที่แล้ว +10

    Missingno.
    How does the missingno glitch works in details?
    I really like how you present and animate your explanations.

  • @LaskyLabs
    @LaskyLabs 6 ปีที่แล้ว +1

    It's funny how the series mascot in the first games actually shared a base cry with other Pokémon.

  • @SECONDQUEST
    @SECONDQUEST 6 ปีที่แล้ว +1

    Love your intro riff

  • @Inspirator_AG112
    @Inspirator_AG112 5 ปีที่แล้ว +4

    Most of these sounds have been edited for modern Pokemon sounds. This is where most modern Pokemon's sounds come from!

    • @CC-lm1tw
      @CC-lm1tw 4 ปีที่แล้ว +1

      I don't like them either ): they sound so weird and off since X and Y..

    • @novameowww
      @novameowww 4 ปีที่แล้ว

      @@CC-lm1tw You gotta admit, though, they did a good job with eevee

  • @CheddarVG
    @CheddarVG 2 ปีที่แล้ว +1

    I'd say this sounds better than all the anime stuff where they just repeat their names.

  • @fromixty
    @fromixty ปีที่แล้ว +1

    If this isn't quality content, I don't really know what is.

  • @MissClockwork
    @MissClockwork 6 ปีที่แล้ว

    Bout time you uploaded

  • @JoSephGD
    @JoSephGD ปีที่แล้ว

    It's impressive how much the 38 commands were taken advantage of by the original Pokémon sound designers in order to make each species sound like you would expect it to sound like. Apparently, Gen 2 only iterated on this structure. I'd like to see how that worked out.

  • @windowstudios45
    @windowstudios45 5 ปีที่แล้ว +3

    2:06 the end sound like the beginning of exeggutor

  • @onetouchtwo
    @onetouchtwo 5 ปีที่แล้ว +7

    How are these beautiful programmatic graphics made?

    • @RGMechEx
      @RGMechEx  5 ปีที่แล้ว +13

      I use After Effects! It has a built in scripting engine that lets you programmatically control every property of every element on the screen.

  • @chanyy6838
    @chanyy6838 2 ปีที่แล้ว +1

    5:24 Sprites predicted Gen 4 Pokémon.

  • @Aaron_Djela
    @Aaron_Djela 4 ปีที่แล้ว

    I would love to see the same kind of video for the Gen 2!

  • @Geforce2187
    @Geforce2187 4 ปีที่แล้ว +2

    How much more advanced were the gen ii cries? I always assumed the GBC had similar sound capabilities as the GB. I know by the time they got to the DS, they seem to be using a Roland midi synthesizer.

  • @allencummings7564
    @allencummings7564 5 ปีที่แล้ว +1

    Amazing

  • @PowerPlagueDotORG
    @PowerPlagueDotORG ปีที่แล้ว +1

    Is it possible to make entirely original sounds with this thing?

  • @CyndaWott
    @CyndaWott 4 ปีที่แล้ว +1

    We need a Gen 2 cry video

  • @pikksen7905
    @pikksen7905 6 ปีที่แล้ว +6

    Is it just me, or is Gen II's Miltank cry part of Group 18?

  • @hansibull
    @hansibull 6 ปีที่แล้ว +10

    When starting Pokemon Yellow the game plays a loud and clear PIKA sound. It actually sound a bit like a poor recording. How is this possible when the gameboy only has simple synthesizer?

    • @akaiuwu
      @akaiuwu 6 ปีที่แล้ว +12

      heavy bit crushing. the Gameboy can have very rudimentary softcoded pcm samples, very low resolution of 1 bit

    • @Sypaka
      @Sypaka 5 ปีที่แล้ว +1

      PCM

  • @Peelster1
    @Peelster1 2 ปีที่แล้ว +1

    I would be interested on how we could use this to recreate gen 2 cries.

  • @MovieguruThe
    @MovieguruThe 5 ปีที่แล้ว +2

    Can we please get a Gen 2 synthesizer machine?

  • @andre_601
    @andre_601 6 ปีที่แล้ว +1

    I see a small thing you did in terms of editing (I don't know if it was an accident, on purpose or an issue with software (limitation on what is possible there)) and that is moving the orange bar to the next position when "switching" the graphical representation to the ones of the next types.

  • @Saetta06
    @Saetta06 5 ปีที่แล้ว +1

    Just noticed how the glitch ? pokemon from gen 3 games has the slowpoke cry

  • @MovieguruThe
    @MovieguruThe 5 ปีที่แล้ว +4

    Please do Gen 2 next

  • @coffeejohnny2337
    @coffeejohnny2337 6 ปีที่แล้ว +2

    Are you going to do Generation II Pokémon too?

  • @Toprak135
    @Toprak135 5 ปีที่แล้ว +1

    3:35
    Gengar looks pretty cool in Gen. 1.

    • @kered13
      @kered13 5 ปีที่แล้ว

      That's the Japanese Red and Green sprite. The international Red and Blue versions were based on the Japanese Blue version and had much better sprites.
      bulbapedia.bulbagarden.net/wiki/Gengar_(Pok%C3%A9mon)#Sprites

  • @davidcole663
    @davidcole663 4 ปีที่แล้ว +3

    7:15 P1 is just black.
    So is 9:15.
    9:38 interests me.
    10:47 is fun.
    11:05 is tasty. Smells like pizza.
    11:17 smells like seafood.
    11:48 has P2 exploding.
    12:00 goes back to P1.
    12:55 tastes like macaroni.
    13:07 incinerates P2.
    13:32 gives P1 nightmares.
    14:15 both P1 and P2 are slightly scratched. Only slightly.
    16:57 reminds me of a computer.
    Cheese pizza.

  • @JTCPingas
    @JTCPingas 3 ปีที่แล้ว +1

    11:42 and 13:27

    • @meannush7552
      @meannush7552 3 ปีที่แล้ว

      Wow, those two sound like mirrors

  • @epsilonthedragon1249
    @epsilonthedragon1249 4 ปีที่แล้ว

    Ok this is epic

  • @eatyourvegitablespt.262
    @eatyourvegitablespt.262 5 ปีที่แล้ว +1

    Ok, yes, but how did they put Pikachu's voice like they did in yellow?

    • @UnknownVir
      @UnknownVir 4 ปีที่แล้ว

      There is a video on that now, in case you never saw it!

  • @natkatmac
    @natkatmac 5 ปีที่แล้ว +2

    My favorite thing is that a lot of the evolution lines (example: Charmander evos) are the exact same notes, just shifted for a lower tone as they grow up. I bet a Pokemon theorist out there could have a field day finding an in-game connection between Muk and Gengar.

  • @dse763
    @dse763 3 ปีที่แล้ว

    I'm trying to recreate Umbreon cry using the program but also Cry Editor GSC, which give me the base cry, pitch and lenth I need. Unfortunately, gen 2 use also echo to modify their cry so I can't reproduce Umbreon cry.

    • @Peelster1
      @Peelster1 2 ปีที่แล้ว

      I'd still be interested on how close you could get. Also, if there is a way to reduce audio channels on gen 3 and beyond to get as close as we can to later gens cries.

  • @buggydimple1510
    @buggydimple1510 5 ปีที่แล้ว +4

    If gen 2 Pokémon existed in these games, would their cries be compatible with this sound system?

    • @RGMechEx
      @RGMechEx  5 ปีที่แล้ว +3

      No, but the systems were similar enough that they might be able to be 'adapted' to the older system.

  • @thelazywanderer_jt
    @thelazywanderer_jt 3 ปีที่แล้ว

    I just really wonder how this looks in after Effects, like, how the composition looks. Cause this looks madly complicated

  • @StageCraftBeast
    @StageCraftBeast 5 ปีที่แล้ว +1

    So Charizard and Rhyhorns are the exact same after all.

  • @hothickoryhell09
    @hothickoryhell09 5 ปีที่แล้ว

    11:41

  • @dbuendia
    @dbuendia 3 ปีที่แล้ว

    Woaaa, where did you get all the values from? 🏵

  • @buggydimple1510
    @buggydimple1510 5 ปีที่แล้ว +4

    Everything for base 9 sound nothing alike!

  • @Seth6000
    @Seth6000 5 ปีที่แล้ว

    I actually watched the entire video

    • @sethsorrow1018
      @sethsorrow1018 3 ปีที่แล้ว

      I actually watched the entire video

    • @Seth6000
      @Seth6000 3 ปีที่แล้ว

      @@sethsorrow1018 good luck

  • @vermilliondosentexistanymorx
    @vermilliondosentexistanymorx ปีที่แล้ว +1

    1:39

  • @VertegrezNox
    @VertegrezNox 6 ปีที่แล้ว +2

    You are a gawd for making this! I'm still looking forward to trying your tool & may make some musix ❤ with the custom chirptunes ^_^

  • @Porygonal64
    @Porygonal64 6 ปีที่แล้ว

    What about the unused bases?

  • @104d_3rr0r_vince
    @104d_3rr0r_vince 6 ปีที่แล้ว

    Question:
    Is the SNES a 16 or 8bit machine?

    • @coffeejohnny2337
      @coffeejohnny2337 6 ปีที่แล้ว

      16bit

    • @104d_3rr0r_vince
      @104d_3rr0r_vince 6 ปีที่แล้ว

      @@coffeejohnny2337 Thanks, I asked because the CPU's datasheet explains that it has an 8bit databus.

  • @sabichase617
    @sabichase617 4 ปีที่แล้ว

    Please do it for Gen 2

  • @m1les0
    @m1les0 6 ปีที่แล้ว +1

    Can you make an uncensored version of this?

  • @ruebene2223
    @ruebene2223 6 ปีที่แล้ว +2

    Video starts at 1:31

    • @cosmnik472
      @cosmnik472 4 ปีที่แล้ว

      no start at 0:00.000

  • @ins345
    @ins345 2 ปีที่แล้ว

    Now do gen 2

  • @ganon_t99
    @ganon_t99 6 ปีที่แล้ว +1

    I like waffles

    • @Asdayasman
      @Asdayasman 6 ปีที่แล้ว +1

      Do you like french toast?

  • @ROBERT-0964
    @ROBERT-0964 ปีที่แล้ว

    4:10

  • @PixelBytesPixelArtist
    @PixelBytesPixelArtist 6 ปีที่แล้ว

    What would we do with out you?

  • @LTDLimiTeD1995
    @LTDLimiTeD1995 6 ปีที่แล้ว +2

    How did they do Pikachu's cry in Yellow though :O

    • @CidSilverWing
      @CidSilverWing 5 ปีที่แล้ว

      Pulse Code Modulation samples. The voice samples are downsampled or compressed to an extreme degree to fit on the cartridge, thus the fuzzy output

    • @RifqiPriyo
      @RifqiPriyo 5 ปีที่แล้ว +1

      Watch his new video. It uses volume control of the wave channel to create square waves with high samples.

  • @lior_haddad
    @lior_haddad 6 ปีที่แล้ว +6

    Hi