Did MAGE REALLY Need This Many BUFFS? | All NEW Runes | Season of Discovery | Classic WoW
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- เผยแพร่เมื่อ 24 ส.ค. 2024
- RestedXP now features a FREE guide on rune locations (that are being updated ASAP for both factions) will be super useful on alts or just getting last few harder to find runes. Check out the 1-60 leveling guide thats been developed by classic's top speedrunners too! (also free up to level 20) www.restedxp.c... Use Code: WILLE for 5% off!
When you think of classes that could use buffs in Season of Discovery, mage isnt exactly the first one that comes to mind. This class quite literally excells at everything, from leveling, to pve, pvp and even gold farming.
Can one of the best classes in the game really get even better? Or will they just become the best at their new role as a chronomancer type healer? Lets talk about the runes we currently know for the mage.
This is Did MAGE REALLY Need This Many BUFFS? | ALL known Runes | WoW Classic
For more general info on how the season works check out this video: • The HUGE Next Step for...
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RestedXP now features a FREE guide on rune locations (that are being updated ASAP for both factions) will be super useful on alts or just getting last few harder to find runes. Check out the 1-60 leveling guide thats been developed by classic's top speedrunners too! (also free up to level 20) www.restedxp.com/?ref=WillE Use Code: WILLE for 5% off!
* Disclaimer on how runes will work! *
There have been a few other runes datamined, but Blizzard have confirmed they might just be earlier versions of abilities and won't necessarily be in for release, so for the time being i'll stick to talking about the known ones which were seen at Blizzcon.
These are all the confirmed runes up to level 25 for this class
There are currently 3 rune slots on the chest, legs and gloves. You can change runes you have found freely and repeatedly.
Runes have a pre-determined slot - a "chest" rune cannot be applied to gloves/ legs.
More runes will be added in the future.
Runes are discovered out in the world.
No public PTR for this season - will have to find them once its live!
Cooldowns/cast time etc of abilities won't be confirmed till live.
Check this video for more general info on season: th-cam.com/video/o1WKC5pQvTQ/w-d-xo.html&ab_channel=WillE
mages can be healers now? and warlocks tanks? So every class can do at least two roles - except hunters. great.
Very very few of these changes are buffs, How many mages are going to give up frost and suck in pvp inorder to get some healing? Very few if they wanted to play that type of hybrid healer they were playing a shadow priest before and I really don't see many priest players swapping to mage from these changes.
no one wants to play a mage healer
reason im going mage is because im focusing more on wpvp and its going to be nice to get a full sheep off and swap runes out of combat for max damage/utility. you saying the runes can be swapped freely and repeatedly is great, adds a whole new level to pvp
I have yo say I'm really impressed how much you've put into all these videos to get them out in such a short time. And they're still just the same quality as all the other videos!
I think Rewind Time's real place to shine will be PvP, though you'll occasionally need to cast a regen spell. Being able to nullify 5 seconds of being bursted down in PvP would be godly.
heals reducing your frost and fire damage by 50% and locking out iceblock for 5 minutes is probably going to reduce its usefulness in pvp
@@emikochan13depends if the debuff is removed on death
Also joining a BG having no healer, you can swap runes and save the day
@@Rockmaster867 is it confirmed that we can switch runes in BGs? I actually hope not. Out of combat in open world and dungeons/raids is good with me.
@@agelessbeing8641 i dont know. Swapping runes before the BG starts would be fine with me
Screw healing mages.. what about double teleport? Or Frost ring? Fire wall? Arcane barrage? ELEMENTALS!.. one for each of the 3 damage types
Loved the video and im super excited for Mage more than most.
Some notes: Mages also have a spell that heals, outside of the rune heals. And they have a magical dispel and can resurrect. Seems wild to me, but needed if they want to be considered a healer.
This version of Arcane Blast doesn't buff itself. It buffs every other spell besides Arcane Blast. Rotation would be close to 4 stacks of AB, then resetting AB with Living Flame on CD since it's Spellfire, it will take benefit from the AB bonus. Outside of the Living flame dump, youd 3AB and dump with Arcane Missiles. Arcane Surge will be bad in PvE since the mana Dump.
All specs would use Burnout and fire will be love much sooner than waiting for AQ. It remains to be known if we can early at LV 25 since we don't know how long the fights will last, thus we don't know how bad our mana will be. We have sets for full Intellect builds, and then Fire, Arcane or Frost wrath gear, so really eager to find out.
Wait what, is living flame considered as an arcane spell?!? Do you think it will be good in pvp? Arcane blast/living flame/arcane missiles?
Some good points here - really shows how much potential these new builds have!
Where did u get that information? I haven’t heard anything about new spells outside of the rune system
@@stefangeibla3824 datamining
It's in the database, PTR builds and stuff. I've made a few videos on the mage changes. They were put in the game likeeee two weeks ago? Give or take@@stefangeibla3824
Although i am excited to see these new abilities, im disappointed that they decided to go for Mage healer when Battle mages are already established in lore and are in classic (as npcs in strat live). Also i swear mages and warriors have the biggest class rivalry in classic so putting the two together would be funny to see.
Got to save something for SoD 2
Dude same here, I have been waiting for a battle mage ever since they announced hero classes back in wrath
I love enhance shaman specifically for the melee/caster hybrid, I’d LOVE to see another. (Or alliance shaman in vanilla)
i've wanted a spellsword in warcraft for the longest time lol
@@abdennis89Enhance Shaman is basically a battlemage, especially in retail
I have two potential concerns about mage healing based on just the runes we see right now. 1. you have no control over removing temporal beacon and due to it splitting your damage into healing between the targets it makes it very difficult to accurately control when you need good single target healing vs AoE healing. for example: If you have a beacon on the tank and then some AoE damage goes out and you use mass regen on your party to start healing them up and then the tank gets spiked you no longer have a way to do decent single target healing because your healing will be split amongst all the targets with beacon. 2. if they left it at 100% damage gets converted into healing then the single target tank healing would have been bonkers OP but I'm not sold AoE healing would have been that great because for every extra target with beacon on them you are cutting your HPS in half. This means your healing gets cut down pretty quickly in AoE scenarios. If you apply beacon to an entire party of 5 people you are not only healing effectively each person for 20% of the healing you would be doing in single target. With the nerf down to 40% of damage goes to healing this feels like it will dumpster the mages ability to AoE heal to the extent that i don't even think its worth taking the mass regen rune anymore. I would say just become the tank healing and keep beacon on them while spamming damage.
My other issue with the way things are right now is Rewind time sharing a rune slot with Arcane Blast. I don't see a world where you play Arcane mage without Arcane Blast. You only have arcane Explosion and Arcane Missiles at that point. Arcane Explosion is obviously great in AoE scenarios and would heal a lot but arcane missiles is a pretty poor ability and would probably only be worth actually casting with the Arcane Blast buff. They would definitely need to add some support to Arcane Missiles like maybe missile barrage or something to really help them out if the expectation is that your just going to spam arcane missiles the entire time while healing. The last thing i wanted to mention about Arcane Blast is that people seem to be missing the line of text that says Arcane Blasts damage buff only affects other Arcane spells. This would means that you are no longer going to try to find ways to maintain 4 stacks of Arcane Blast for maximum damage as it does not effect its self. This most likely means you will set in a very standard rotation of 3 or 4 Arcane Blasts into Arcane Missiles, rinse and repeat.
Now obviously all of this could change with future runes in later level bands but these are my current worries on mage healer with its current implementation.
Regeneration spell is a single target healing spell like penance...with no cd so you can spam it... In blizzcon was super powerful
you dont need to do dmg to heal
@@Admlostinwow After the recent changes i don't think that will be as viable a playstyle any more. They drastically increased the mana costs of Regen and Mass Regen since the blizzcon demo. This is just speculation but i would doubt they would want the play style to be just sit there and spam regen on the target when the whole point of it is the this temporal beacon effect that converts damage into healing. I feel like scaling will have to kick in at some point. Also i would assume that regen would scale off bonus healing and not spell damage so that could have a big effect on how you play it later in the game.
As i said previously though this is all just my worries about its viability. We won't be able to do much but speculate until we can actually get our hands on it and actually test it.
@@kylesmith987 thank god..cause it was super broken
@@kylesmith987 They should've just taken the Steward of Eternity WFE from Ascension and just copied it in as it was. That would've been fun lol.
Sonii played SoD at Blizzcon and had someone interrupt the Mage heal showing that it was in fact an Arcane spell
Bloody hell anyone can tell the frost setup is OP as hell. After fof and icy veins I was thinking..."surely not ice lance as well"...lo and behold there it is
Like the style. Its a good balance. Not too deep, but also not a very fast overview. As an Overview over the new Runes realy good.
Eagerly awaiting your shaman video, even though playing shaman makes me assume that it'll be the last video you do and it'll be kinda phoned in XD
Bro, you know I'm waiting for that warrior video! When is it coming?
I dislike blizzard reusing the same magic effect for the mage heals...a recolouring of the arcane spelleffect would have fitted better
DO damage over time effects still not crit? Burnout still references specifically "non-periodic" crits, which implies periodic crits are a thing, and it seems like the whole concept just breaks the scaling for a lot of specs they're trying to push with Runes, like Affliction or Assassination.
I can’t wait to try this! I’ve always been a hybrid player and mostly Druid, I’ve never been able to stick to pure dps as I like bringing support. This seems right up my alley!
Fingers of Frost didn't exist in TBC yet. Mages had to actually freeze targets back then.
My only fear is Mage Healer being S-tier and simply too good. At that point it might prove difficult to play as anything else as a Mage. I don't play Mage to be a healer, and I fear playing DPS Mage might end up being difficult as people start expecting you to heal if the healing is simply too good.
Season of Discovery is very entising. I'm not sure if all the datamined runes are all we are going to get. Hopefully not. Hopefully there will be new ones for each levelling bracket. Aka we have no real clue how various classes and specs are going to look like for each coming bracket. This is what seasonal servers should be all about. Adding new things that will completely alter the meta, making people clueless when it comes to how the meta is going to end up looking. And hopefully this will provide some much needed boost to hopeless specs such as Shadow Priest etc. Making them more viable.
There will be more runes, blizzard have shown boots and belt and i am pretty sure we'll get bracers, shoulders and helm at very least. Maybe even some big ones on weapons.
Something to remember about Fingers of Frost. At level 25 mages don't have enough talent points to get full points in shatter so Fingers of Frost is essentially only going to useful for Ice Lance
Arcane blast doesn't affect itself. Rotation is arcane blast into arcane missiles.
Mages don't have to theory craft for that spirit regen, it's the same as the priest and that one has been done to death, just check them out for the amount of spirit to equal 500mp5, it is based off both spirit and int in classic.
This reminds me of disc priest in legion. Super fun to play. Hard to master.
really considering playing world of warcraft classic as soon as season of discovery goes live XD hoping to see all changes to each of the classes soon :) keep up the great work and take your time resting your voice from time to time as it is saddening to hear one lose their voice for some reason regardless of what it is :/ great video man :)
Savage Roar is really underrated for pvp imo, since skull bash shares cd with feral charge its probably better to just pick roar and open ok someone with ravage from stealth or mangle and use roar with 1cp. 14 second duration is plenty enough for 1 combo point and its 30% full dmg
Regeneration was nerfed from 100% to 40%.
Warlock, at the end of the video : Oh yeah btw you can tank and all
Mage, straight from the start : YOU CAN HEAL
The tooltip on the new Arcane Blast does not increase the damage of the next Arcane Blast, it reads as all OTHER arcane spells.
You talk about mage healers doing damage *and* healing, but the abilities say that arcane damage is converted. The wording is different to how attonement is described. Do you have a source on how the conversion works? I couldn't find any videos of mage healing from blizzcon.
I haven't played non private server WoW in years but I'm thinking about coming back for this. They are pretty much just making a classic version of the private server I play on a bit but I think with the higher population that official servers have it will be more entertaining. Can't wait to see the changes to Shaman though that'll be the big draw for me as that has been my favorite class since day one.
You have nothing to lose besides 15 euro sub, it's going to be fun even if you only play for a few weeks
I hope they make Ice Lance actually viable for PvE in SoD - currently in Wrath, you never cast it in PvE as it is simply more damage to keep spamming Frostbolt, until you can get a free Deep Freeze once every 30 seconds, at which point you will go "Fingers proc -> Frostbolt -> Frostbolt + Deep Freeze" to capitalize on the double-dipping of the 2nd charge on Fingers, that you can get with a casted spell and a instant spell.
Even with this though, it's unlikely to be very viable for PvE in the first phase, since we won't be getting any significant Shatter boosts until after level 27 at the earliest. Of course, a 10% crit increase on proc, might actually be worth it to forego the 6% flat frost damage boost.
If Shatter is required for Fingers to be worthwhile early in PvE, I predict Frost Mages are going to be running Icy Veins, Burnout, Living Bomb on their Runes in phase 1. Maybe Enlightenment instead of Burnout, if Mana (or Threat) is an issue.
This is from a Raiding P.O.V. by the way.
I wanna throw OG Pyroblasts so bad... The spells damage and effectiveness seemed nerfed over time in retail as it became solely used as a free instant "slightly better damage fireball"
I really don't think we need Mage healers.. I'd be all for some interesting utility additions, such as being able to teleport anywhere in the city into which you can already teleport. I would even be ok with them being able to give a portion of their mana to someone else, but healing... Naaah
It is so dumb, almost ruins any interest I have in playing. No one asked for this, mages are already awesome DPS and PvPers... more focus should've gone to improving the other classes.
@@JeffreysDharma They could have easily given mages Spellsteal or something along those lines, instead of turning them into healers. But then again seeing the nerfs and debuffs they got (after casting a heal), I suspect/hope they will end up being such lousy healers that no one will bother
Hi, on minute 7:24, you show gnome fighting 2 elementals using DEBUFF WA. Im using the same, but my debuffs do not overlap the name of the target like yours. How you managed to do that, cause I struggle with watching them when the name is ontop of the debuffs? Will be glad if you help, thanks! Keep up the good work!
4 Chronomages and a Warlock tank could pull the entire scarlet monastery xD
Mage healers, rogue and lock tanks...ye we really "asked for that". Why not give Mages the Meteor spell then as well.
Or heck give rogues plate armor, priests gets aoe shadow word pain single press button, give warriors pala's bubble, flying, Retail's cash shop, pet battles etc while we're at it lol...
I'm shocked to hear so little constructive critisism to this Season of Disaster. This will turn Classic more into Retail, ability wise.
But as usual, everytime they announce something (except diablo immortal mobile maybe) ppl just scream "zomg hype" without a single critical (constructive) thought.
I am only lvl 13 and pulling 4/ mobs with the fire talent that burns in a line with ice lance and frost nova to finish them
Is the "Living Flame" moving straight forward until it exists or is it following the movement of the initial target, changing direction (aim seeking) ?
What is with mana? It's a long time ago since I played classic. But I could remember to struggle with mana in early Level. How could I heal and do dmg a complete raid fight? 25 is no talent to fill your mana?
Id love to see a warrior video next
Yes my class!!!! Thank you
Honestly I'm just really hoping all the "experimental" specs that players have long wanted will go well, and that Blizz will consider adding them to current live WoW. The game could _always_ use more Tank and Healer specs especially. Perhaps have a few xpacs where instead of a new class, we just get new specs for existing classes:
Tank Shaman - Earth element focus, since Ele is Fire, Enh is Wind, and Resto Water; bring back old Rockbiter that gave bonus threat, and Shaman already use shields
Healer Mage - Time based, much like how healer spec Chromie worked in the Deaths of Chromie scenario, and how this new Healer Mage will be in Season of Discovery
Tank Warlock - have wanted this to be a thing since MoP with Dark Apotheosis and WoD with the TankLock bodyguard; just give them the usual +threat and +armor and crit immunity, as well as Shadowbolt Volley and immunity to spell pushback/lockouts (but not interrupts)
Tank Rogue - based on Dodge and Parry, obviously; maybe push the self-alchemical thing Crimson Vial started, where you're drinking a bunch of self-made beneficial poisons or something
Support spec DH - mostly based on debuffs and cc on enemies, as opposed to AugVoker buffing and healing allies
PhysRanged Rogue - reminiscent of that old ability they had that made your autos ranged for a bit, a throwing weapon based ninja Rogue just makes sense (also with Hunters having a melee spec, we need more physical ranged IMO)
Caster DPS Paladin - Scarlet Crusade theme spell caster, cleansing the impure from the world with holy fire; make it much more brutal than even Disc or HolyPriest, and almost unhinged fanatical like the Scarlet Crusade
Yea just add all of it, games already ruined to bits anyway
These runes are already being changed drastically before sod launches.
Well damn I love frost mage and that ALSO looks awesome. This is actually going to be Season of Alts.
this class was already broken and now is going to be broken AF.
Blizzard gave mages potentially 4 viable specs in the first phase of SoD 😮
frost wont be viable if you think about it, last rank of frostbolt is at lvl 20, next would be 26. It does like 80 damage, while fireball gets newest rank at 24 and does 198 damage
@GH0STedits I have a slight feeling that all dmg spells and heals will be equalized for lvl 25
i would actually like that a lot.@@peyopeev8909
I think magss got their best runes early and the other lackingg classes have way more to come. This level phase process allows them to tweak as they go.
I am interested in playing SOD. With that said, I am not at all interested in playing a mage healer. I think WOW has enough healing classes that you really don't need to event a new one. I am still not sure if I am going to go with my priest or my mage. I might level both to 25 and feel out what I like more.
disc conversion when comes to aoe damage sources only procced as a single target so unless they implemented it differently here AoE should not be a problem
I'm really close to playing mage to start. They will be squishy but damn they could be weapons.
Always wanted to be an arcane mage but always ended a priest or paladin, so excited for this!
Me 2
Scorch mage is going to be crazy in PvP
Hope they add Hc/mythic raid mode. And vanilla will be dope with m+ dungeon, with some tweaks.
But does it feel like classic? Is that too much? Is it too much already? Maybe... Lets see.
Mages spend most of their time drinking water and i am sad they did nothing to address this issue. For that reason i am not playing another mage ever again.
Not to mention that the single target healing rune will eat 32% of your mana before you cast a single arcane explosion, which is quite mana expensive aswell. People for some reason think this is broken for single target healing, while its utterly useless. The only use i see right now is for spellcleave groups your healing output on a tank will be insane, maybe you can replace an actual healer while putting out decent aoe damage yourself. But you do have to check your threat and mana most likely alot. And warlocks will probably replace mages with their insane fire dmg output in spellcleave groups, if you want to kite big packs you would still need 1 frostmage, but just stacking frostmages is not quite as good anymore.
Only looking at Lv 25 PvE, I think Fire is the best and Frost is trash. Arcane (both DPS and Heal) will do fine if fights are really, really short.
Fireball Rank 5 deals roughly 200 damage every 3 seconds. And while that's not on the same level as Fire Warlock's damage, they do get Icy Veins, 6% Hit and 15% Crit to compensate.
Frostbolt Rank 4 deals 82 damage every 2.1 seconds. Fingers of Frost and Ice Lance occasionally proc a 75 damage instant on 1.5 seconds GCD: That's like a Druid without runes and dots.
Arcane just has insane Mana cost. Arcane Missiles was always expensive, but the heals and Arcane Blast are even worse. They do have good spell ranks though. So maybe they'll be strong if the bosses die really, really fast.
I always tried to level arcane when I first started playing in vanilla, it was the WORST, but i may have to have a mage alt just to play my 2005 dreams.
Did they really need to make mages, already arguably the best class in the game combining utility and damage, yet another form of utility?
What's the yellow bar on his cursor?
It’s weird to me how everyone talks about warriors being broken in classic when Mages were the first hero class after all.
So…What’s gonna counter mage in PvP?
As a retail disc player, mage is a no brainer for me. I get to play a disc adjacent spec AND have classic mage conveniences!?
Balance druids get an extra dot that won't be used cuz dots are trash in classic, a decent damage spell that might get used, and a good rune for mana sustain and healing.
Frost mages (which are already one of the top caster classes in terms of damage in pve/pvp) get two incredibly strong abilities to boost their damage and a passive to boost one of those talents' damage even more.
Seems fair.
At least balance got something for mana. Try spriest.
Looking forward to play mage so much!
Wille is Mage now able to do the boosts it used to do back in the day? (ZF,MARA,ZG etc.)
They didnt mention nerfs to either aoe or boosting, but i really hope boosting is not possible here. I say it as a mage main! Boosting is so much better at making gold compared to anything else that i would be forced to do it, and i hate it. Advertising and dealing with idiots for hours is really not my cup of tea anymore, i just wanna play the videogame.
"blizzard gave us the best talents from each expansion" frost orb, ring of frost, combustion, retail spells
Yes...? What's your point?
if mage healer is basically disc priest I might give a try, since i main disc and is my favorite spec ever, like I cant play any other healer
Mages were already OP this just makes them stronger lol
Played mage since OG vanilla and don’t plan on rerolling now.
Instead of PoM-Pyro it's now PoM-AS(s)
So the healing buffs aside, I'm getting the impression that most of these rune things are just a way to ease later mechanics into vanilla.
Hey man, you're saying it wrong. The past tense of "Cast" is "Cast".
SoD will prove modern blizz can't desigh their way out of a wet paper bag.
Mage healing is cool. But holy shit it seems to scale so bad at lvl 25. I cant see them being viable at that bracket.
instead of healing it could of been group mana regen
I dont like a warlock main talking about other classes improvements lol... Mage is going to be sick though. Lock is just particularly disgusting.
Right? Everyone complains about mage like crazy. Have you guys watched the warlock changes yet?xd
There's no way all of that stays the same.
mage and rogue were an expansion ahead. I really dont like the concept of mage healer. I like tefari in mtg maybe they could have 1 timewarp cd that would rewind damage, could be group aoe ability in radius around caster to add skill cap. could even reset cds used in the time to add a huge skill cap.
I miss wow I just cant back into it. I miss playing my pally prot tank just queing up
Willie is clearly not neutral when it comes to mage. Warlock is way better and yet he gives the title that warlock deserved to mage
I do agree that they are pretty over powered, but mages also needed something in their kit other than frostbolt spam on raids.
Mages are going to be too squishy to even take advantage of their healing spells in pvp until level 50
I guess the 40% is there so you only become a good healer with +healing gear since it's way more efficient than +damage
Are you sure its way more effective for a healer mage? +damage gives both healing and damage, both benefiting you. +healing only gives you healing.
I think you will be a way way worse healer with +healing gear instead of +damage/healing gear.
Frost will be OP in pvp, even at level 25.
Shammy please
Leveled two Frost Mages to 60 during Classic Vanilla, gonna take at least one that far in SoD and have a stupidly-easy time of it with those three Runes. 😱
arcane shot off icy veins? i dont know hunter but hunter can purge???
i know tranq shot does that in later expac but in vanilla its just frenzy effect right?
I'm thinking of playing wow for the first time ever when this launches. Any resources or videos that could help me out?
Quit your job, never go outside, end all personal relationships and get good healthcare 😂
Its not that complicated for the modern gamer to pick this game up.
My first time ever getting serious time into wow was on the ascension private server. It for sure took time to learn but i did just fine and that shit is way more complex than this.
I also think this progressive levelcap will make it way easier to learn the game for you.
the only thing that i want for mage its mass remove curse
so what? I'm forced to heal as a mage now? Really not what I want at all. I'd play a priest otherwise...
Really overestimating how much of an impact FoF will make.
Mage runes are the most disappointing out of all classes. Could have done a lot of cool abilities that fit the class fantasy, instead there are weak dps runes and healer runes 😴
mage healer will be the best flag carrier of the whole game in warsong.
Sonii tested what happens when you get spell locked while casting a healing spell … it locks you on arcan so healing spells will most likely be treated like arcane spells
wasn't mage AoE nerfed/capped in SoM?
5 Chrono mages walk into a dungeon.....
.... lol !
data mined mage spell lets them remove a curse and a magic effect on one spell, locks and priests are gonna get screwed
Oh really? You can partner up with a warrior now and just slow smesh everything. Blizzard really loves mages❤
Cant wait to play retail disc *-* 1 more week
Mages are gonna be like
"Oh look an enemy LoL die..."
if they do the SoM changes to aoe then yeah mages needed all of this.
Yeah its kinda insane they gave them all that considering they were already at the top. I dont really understand that to be honest. Its obvious they are gonna be a balance nightmare
The answer is yes
Before I even watch: Yes, always buff Mages 😊
Blizzard devs watch these for feed back. This we know... And so willie is legit designing these classes for endgame with all these preliminary class videos