For those who still got the white screen issue, go to your new created material, and change the texture sample with the media player's texture (MT_Movie_01 file in this video). Cheers
Do loop the video, open the Media Player file located in the Movie_Files, then in the Details panel you will find a loop enable or disable button. You are welcome.
I want to be able to play multiple videos onto the same "image" however I cannot figure out a way to get the video dimensions so I can resize the image. In this tutorial you just set the image to 1920x1080 which are the dimensions of the video, but I want it to set dynamically...
Thank you! This worked! Just to note: in Unreal Engine 5.4.2 there is no "Start Movie" node option, so i just connected the "Event Construct" to the entire string of nodes you had connected to a "Custom Event" you created and it worked fine. Do a video on how to loop the video so it doesn't just abruptly end.
Do loop the video open the Media Player file located in the Movie_Files, then in the Details panel you will find a loop enable or disable button. You are welcome.
For me it's not working. It's the same result like in the other tut for UE4. The screen stays white. Electra Plugin is enabled. What could be the Problem?
@@Inwardcrowd2210 I think I might've just solve the issue. I know this might be late. But go into your media player, select the movie, make a playlist of said movie, then go into your blueprint and then make an open playlist node, and select the playlist. Boom works! Atleast for me
Thanks for the video, I found that using Duration to get the time and using Delay to determine if the video has finished playing was a little inaccurate, so I used the MediaPlayer's OnPlaybackSuspended delegate to get this and it looks like it seems just work🤔
How do you do this if you want a transparent background for MP4 format? I know that you have to have 2 videos for MP4 to do this (RGB and Alpha). But how do you implement this in UE?
idk if it works but it should: open the movie material that you created, import your alpha-mp4 and add it to the material as a texture sample (just copy the 1st texture sample and select your alpha-mp4 in the details panel). then you can put it into the "opacity mask" node and you just have to set the material blend mode to masked. easier way would be to use a movie format that supports alpha so you dont need a seperate alpha movie. then just put the A output from the texture sample into the opacity mask, set blend mode to masked, and that's it.
I am trying to incorporate this into a VR game, but the view on the screen and the headset looks distorted and is different in both eyes. I think it is something to do with the size and placement of the widget. Do you know how to fix this?
Hey, what node would i use after last delay to just hide the widget, i want to stay on the level where the video is playing, i tried several, but did not managed to find one working, video plays and after it finishes im left with black square on my screen aka widget but i can move in the background, thank you.
@@SoftStoneGames that was one of those that ive tried, it still stays black screen after video ends, i must ve missed something somewhere, ill check today and try again, if u have other suggestions please let me know, thanks again.
sa n'a pas marcher pour moi, et aussi pourquoi UE se font chier alors que juste un object "vidéo" dans le truc pour faire les UI résouderais le problème
Can be a number of problems. First things that comes to mind is either your hardware can’t handle it or there is too much going on in the background (ticks)
This is the best video on putting a video in my game, I come back to this everytime. Thank you so much for this.
Exactly what I was looking for - prerendered cutscene with audio to open level and play level cutscene from Sequencer. Thanks!
For the sound use the node "Add Media Sound Component", at the details > Media > Media Player > choose the media player that you've made.
For those who still got the white screen issue, go to your new created material, and change the texture sample with the media player's texture (MT_Movie_01 file in this video). Cheers
Thank you so freaking much!
Do loop the video, open the Media Player file located in the Movie_Files, then in the Details panel you will find a loop enable or disable button. You are welcome.
that was really good, however, it didn´t worked for me. Maybe because my video is way too big and therefore, so the audio.
Thanks for this! You deserve more subs!
Thanks. after I added the media player under the blueprint Details>Media it worked.
I want to be able to play multiple videos onto the same "image" however I cannot figure out a way to get the video dimensions so I can resize the image.
In this tutorial you just set the image to 1920x1080 which are the dimensions of the video, but I want it to set dynamically...
Actually the Compelete Video Thank U Man
idk why but it doesnt work
you found out why?
@@Leoflashlolno
@@sc4rEcsI found out why. My video is anyhow not working every other one works. I did one of it in the app handbrake.
@@Leoflashlol electra video
Thank you! This worked! Just to note: in Unreal Engine 5.4.2 there is no "Start Movie" node option, so i just connected the "Event Construct" to the entire string of nodes you had connected to a "Custom Event" you created and it worked fine. Do a video on how to loop the video so it doesn't just abruptly end.
Do loop the video open the Media Player file located in the Movie_Files, then in the Details panel you will find a loop enable or disable button. You are welcome.
@@shakilanowersamrat Thank you.
@@shakilanowersamrat Thanks for the tip :)
"Start Movie" is referenced to the custom event that he made. You needed to add the name of your custom event.
For me it's not working. It's the same result like in the other tut for UE4. The screen stays white. Electra Plugin is enabled. What could be the Problem?
Any solution yet ?
@@Inwardcrowd2210 I think I might've just solve the issue. I know this might be late. But go into your media player, select the movie, make a playlist of said movie, then go into your blueprint and then make an open playlist node, and select the playlist. Boom works! Atleast for me
nice tutorial it worked for me , thank you !!!
Thanks for the video, I found that using Duration to get the time and using Delay to determine if the video has finished playing was a little inaccurate, so I used the MediaPlayer's OnPlaybackSuspended delegate to get this and it looks like it seems just work🤔
Thanks a lot for the tutorial, do you happen to know how to do this in AR project? I'm using handheld AR template from UE5
How do you do this if you want a transparent background for MP4 format?
I know that you have to have 2 videos for MP4 to do this (RGB and Alpha).
But how do you implement this in UE?
idk if it works but it should: open the movie material that you created, import your alpha-mp4 and add it to the material as a texture sample (just copy the 1st texture sample and select your alpha-mp4 in the details panel). then you can put it into the "opacity mask" node and you just have to set the material blend mode to masked.
easier way would be to use a movie format that supports alpha so you dont need a seperate alpha movie. then just put the A output from the texture sample into the opacity mask, set blend mode to masked, and that's it.
I am trying to incorporate this into a VR game, but the view on the screen and the headset looks distorted and is different in both eyes. I think it is something to do with the size and placement of the widget. Do you know how to fix this?
You can’t just add widgets into a vr environment. I suggest to look up tutorials on how to accomplish this, then add the video the way I did.
Hey, what node would i use after last delay to just hide the widget, i want to stay on the level where the video is playing, i tried several, but did not managed to find one working, video plays and after it finishes im left with black square on my screen aka widget but i can move in the background, thank you.
You can use the “Remove from Parent” node.
@@SoftStoneGames that was one of those that ive tried, it still stays black screen after video ends, i must ve missed something somewhere, ill check today and try again, if u have other suggestions please let me know, thanks again.
@@SoftStoneGames yup ! as i thought, i checked and found out i forgot to connect two nodes , haha , now it works nicely, thank you for help anyway !
❤
sa n'a pas marcher pour moi, et aussi pourquoi UE se font chier alors que juste un object "vidéo" dans le truc pour faire les UI résouderais le problème
de fouuu
je dois t'avouer que ça serrait mieux surtout que leur système actuel est vachement malfoutu
why is my video always laggy in game?
Can be a number of problems. First things that comes to mind is either your hardware can’t handle it or there is too much going on in the background (ticks)
Im just getting a white screen
dont work in the build
how do I make this so it loops?
Set Looping node
Does not work
NICE!!!!!
Keep making video
great tutorial. on point and easy to follow...and it works 🙂