The Character Art Secrets of Tifa Lockhart Revealed

แชร์
ฝัง
  • เผยแพร่เมื่อ 14 ต.ค. 2024

ความคิดเห็น • 552

  • @Outgang
    @Outgang  2 ปีที่แล้ว +355

    Turns out the most requested breakdown is Spongebob... talk about backfire.

    • @robertomejias5479
      @robertomejias5479 2 ปีที่แล้ว +1

      sorry😬

    • @beussta
      @beussta 2 ปีที่แล้ว +1

      very interesting, i suscribe

    • @luccasmachado4748
      @luccasmachado4748 2 ปีที่แล้ว +1

      haha, I wouldn't want Spongebob but actually I think stylized characters would be interesting.

    • @Keychan64
      @Keychan64 2 ปีที่แล้ว

      No one cares about spongebob

    • @unlimited971
      @unlimited971 2 ปีที่แล้ว

      I don t get the passion people has for it... oh well generationnal thing

  • @mh294m
    @mh294m 2 ปีที่แล้ว +378

    For me Tifa Lockhart in FFVII Remake is a pure example of how you modernize a character yet still stay true to the original concept. I applaud Square Enix for that one, same with Cloud and other characters tbh

    • @aundesignSWE
      @aundesignSWE 2 ปีที่แล้ว +3

      Here here!

    • @arathortizs28445
      @arathortizs28445 2 ปีที่แล้ว +1

      The only thing I can't understand is her attraction to Cloud. Cloud is an insensitive log that can't even hug a girl when she cries to him. He does not show any interest in her, he does not appreciate her as a girl, he does not say sweet words in her ear, he does not admire her, he does not give anything, he generally behaves with her as with barrett. Any girl has long given up trying to start a relationship with him, because it's pointless. The person doesn't love you.

    • @aundesignSWE
      @aundesignSWE 2 ปีที่แล้ว +9

      @@arathortizs28445 i think it’s a Japanese trope that is used a lot in anime and manga, and obviously in games as well. Where the heroine is hopelessly in love with the male protagonist and he is just dense and seemingly unaware

    • @arathortizs28445
      @arathortizs28445 2 ปีที่แล้ว +1

      @@aundesignSWE yeah, and thats just stupid....

    • @matthewkevinobispo6582
      @matthewkevinobispo6582 2 ปีที่แล้ว +2

      Facts. Western media should learn from Japan

  • @finalfursonavii8635
    @finalfursonavii8635 2 ปีที่แล้ว +248

    7:13 I noticed her belt includes an embossed pattern of fish, which is super cool considering how so many of tifa's moves are nautically based or inspired (dolphin uppercut/waterkick or divekick)

    • @Outgang
      @Outgang  2 ปีที่แล้ว +26

      That's an absolutely awesome observation.

    • @finalfursonavii8635
      @finalfursonavii8635 2 ปีที่แล้ว +7

      @@Outgang thank you!! You're video was also awesome 🥺

  • @Kwoken23
    @Kwoken23 2 ปีที่แล้ว +137

    You're not the only one who pays attention to concave irises! =) Catwoman (PS2) was the first character model where I specifically used some of the limited poly budget to split the eyes into multiple layers; A base shape with the concave iris, a mid layer for specular/reflection, and an outer layer to overlay fake AO/shadow.

    • @baglayan
      @baglayan 2 ปีที่แล้ว +5

      That's super cool!

    • @Outgang
      @Outgang  2 ปีที่แล้ว +19

      We could do that on PS2? Wow. Even today a lot of games (this one included) still use that exact approach. Actually now that I think about it, it was probably easier to do back then since engines were typically using forward rendering.

    • @bsherman8236
      @bsherman8236 2 ปีที่แล้ว +2

      That's cool to know

    • @freshmintmelee4392
      @freshmintmelee4392 2 ปีที่แล้ว +1

      Cool to see an example of budget cut techniques, thanks for the insight ! But OMG, I actually played this game when I was younger and let's be real, this game was such a mess ^^

    • @Kwoken23
      @Kwoken23 2 ปีที่แล้ว +9

      @@freshmintmelee4392 Let’s just say it was about as much fun to make as the film was successful.

  • @SilverWolfDawn
    @SilverWolfDawn 2 ปีที่แล้ว +13

    I'm obsessed with the details about the eyes. FFVIIR is the first game where i feel like the blank-eyed video game character issue is kinda solved; you know how the characters look so expressive and cutscenes, and then no one's home during gameplay? It's a natural consequence of gameplay, but something I've always noticed regardless. I've wondered if games could ever surmount that, and Remake started cresting that hill. I attributed that to the fact that the eyes subtly flick around, which does do an enormous amount, but I think a lot of it is also that concavity to the iris. It doesn't look like a texture, it looks like real eyes, and I didn't even realize that was secret sauce. I've never really noted that real eyes have that concave aspect, and couldn't articulate why I find contact lenses so uncanny (cough cough geralt cough cough). Seeing you literally switch Tifa's eyes between the two was like a lightbulb going off. I'm gonna obsess over this as my new favorite "absolutely tiny video game details that will yell to all of my friends about" fact

  • @Armand-ue7om
    @Armand-ue7om 2 ปีที่แล้ว +18

    7:14 that logo is from Tifa's Martial Arts master that was travelling the world named Zangan.

    • @Outgang
      @Outgang  2 ปีที่แล้ว

      OMG Nice!! You're the best haha!

  • @GAGPalia
    @GAGPalia 2 ปีที่แล้ว +130

    you should do Aerith and Yuffie models next. With Aerith's red dress model devs have mentioned they ran out of polygon due to the hair curls. and Yuffie model is very high quality due to being made specifically for PS5.

    • @DANNY__JK
      @DANNY__JK 2 ปีที่แล้ว +10

      the yuffie model looks so good in game, interested to see it

    • @Sackboy612
      @Sackboy612 2 ปีที่แล้ว +1

      Do you have a source on the Aerith comment? Just curious

    • @GAGPalia
      @GAGPalia 2 ปีที่แล้ว +14

      @@Sackboy612 yes, Its in the Material ultimania

    • @Sackboy612
      @Sackboy612 2 ปีที่แล้ว +1

      @@GAGPalia Thank you

  • @niwm
    @niwm 2 ปีที่แล้ว +7

    There's something about the way you talk that just makes me want to listen for hours. Like it's informative and relaxing at the same time.

    • @Outgang
      @Outgang  2 ปีที่แล้ว +1

      Thanks for the compliment Niwm!

  • @gelui13
    @gelui13 2 ปีที่แล้ว +17

    This is sweet!! love this breakdown videos, they are so useful for learning

  • @like.clockwork
    @like.clockwork ปีที่แล้ว +1

    Thank you so much for this breakdown! I'm excited to try the detail map technique out. I never knew it worked like that

  • @robertomejias5479
    @robertomejias5479 2 ปีที่แล้ว +113

    I wouldn't have a single problem watching a character breakdown for SpongeBob SquarePants!!!

    • @Outgang
      @Outgang  2 ปีที่แล้ว +11

      Y'know... if this REALLY is one of the most requested breakdowns...

    • @roebeanstalk
      @roebeanstalk 2 ปีที่แล้ว

      @@Outgang April Fools *is* a thing... :) hahaha

    • @robertomejias5479
      @robertomejias5479 2 ปีที่แล้ว

      @@roebeanstalk I was being completely honest about it. Recently, I had the chance to work on a project with extremely cartoonish characters and I can tell from experience that those types of characters come with their own set of challenges, both artistic and technical. So, yes it would genuinely interested to see a breakdown from a character such as SpongeBob.

  • @NaitomeIya
    @NaitomeIya 2 ปีที่แล้ว +4

    Ooohh this makes me appreciate even more how much effort comes into 3d modelling and texturing! I also had a random eureka moment that using true black isn’t only a nightmare to light, but also probably the same as having your character wear vantablack or something.

  • @itsbaguette
    @itsbaguette 2 ปีที่แล้ว +16

    I would actually LOVE to see your breakdown of Sephiroths model! it's gorgeously detailed.

  • @nasTdude
    @nasTdude 2 ปีที่แล้ว +6

    Thank you so much for the content. Never thought I'd be interested in watching a breakdown of a character model. Never done 3D modelling or anything like that. But the way you break it down and talk about it. Has me glued to the screen its very interesting. Love the content :) .

    • @Outgang
      @Outgang  2 ปีที่แล้ว +1

      Thanks Nas! I must be doing something right :)

  • @garienza
    @garienza 2 ปีที่แล้ว +18

    19:18 no need, we already saw a different kind of breakdown of what's under there during the Italian senate hearing

    • @MondyTS
      @MondyTS 2 ปีที่แล้ว

      What?

    • @garienza
      @garienza 2 ปีที่แล้ว +1

      @@MondyTS *insert* mr incredible meme: " People who don't know/People who know"

    • @MondyTS
      @MondyTS 2 ปีที่แล้ว +1

      @@garienza lol, I'm italian so I should know but I really don't

    • @garienza
      @garienza 2 ปีที่แล้ว +1

      @@MondyTS TH-cam censor AI is at work and deleted my comment... TLDR . Italian S3nate accidentaly played unsaf3 CG vid during zoom meeting.... It's all over twitter

    • @MondyTS
      @MondyTS 2 ปีที่แล้ว

      @@garienza yo wtf ahahahhaha

  • @Phantomyre
    @Phantomyre 2 ปีที่แล้ว +49

    Would love to see a break down of the Sephiroth model sometime.

    • @Outgang
      @Outgang  2 ปีที่แล้ว +18

      Everytime someone mentions Sephiroth I have One Winged Angel stuck in my head for like an hour afterward.

    • @Phantomyre
      @Phantomyre 2 ปีที่แล้ว +3

      @@Outgang Sorry not sorry 😁

  • @Alexander_S_K
    @Alexander_S_K 2 ปีที่แล้ว +34

    Ok, so i managed to get my hands on the Yuffie game model (couldnt find fbxs of Cloud or Tifa fast enough).
    So a few more technical stuff for any character artist interested:
    The model has 6 texture sets which are separated across 9 shaders in total:
    TEXTURE SETS:
    1. Face + eyelashes (2K maps)
    2. Eyes (512x512 maps)
    3. Hair (1k maps)
    4. Body skin + some close to the body clothes (2k maps)
    5. Extra Clothes that are more like attachments on top of the body (leather straps, clips, etc) (2k maps)
    6. Weapon + materia texture set (2k maps)
    Now, they break these into 9 shaders depending on how its better to use their detail tiling maps.
    SHADERS:
    1. Face shader. Has a tileable detail normal for the skin (256x256) and they control the area this tiles across with a black to red detail weight map (the more red the area the more visible the tileable texture)(could also be black to white like in Tifa's).
    2. The body skin is separated on its own shader, again using a detail normal
    3. Clothes that are of the same fabric ( so that they can use a tileable texture that makes sense across all of them)
    4. Leathery clothes where they use again a tileable leather normal map (256x256)
    5. Eyes
    6. Hair
    7. Eyelashes have their own shader (i guess so that they can setup the roughness separately and since eyelashes are geometry they dont use the opacity map from the hair shader)
    8. Materia equipped on the weapons has its own shader
    9. Weapon shader.

    • @jokertm6889
      @jokertm6889 2 ปีที่แล้ว +1

      Well I know one where I found tifa model idk if it was official or not but it was a little ahem! Fire 🔥

  • @Evergladez
    @Evergladez 2 ปีที่แล้ว +24

    Really inspiring I've walked away from this with more tips and stuff to further research. I'd love to see any koei tecmo/team ninja character breakdowns in the future to see how they compare and contrast to square enix.

  • @redpandacreations
    @redpandacreations 2 ปีที่แล้ว +33

    The lighting/albedo section at the end was really useful, will keep that in mind! Red XIII would be cool if possible, would be nice to see a non-bipedal model and talking around the issues of creating that. Plus of course fur solutions :D Crash from the remakes of 1-3 would be cool too.

    • @jramirez4310
      @jramirez4310 2 ปีที่แล้ว +3

      I remember interviews regarding Red XIII really focused on the difficulty of quadripedal character models and animation. I would love to see this broken down as well @outgang

  • @allabout3d235
    @allabout3d235 2 ปีที่แล้ว

    Your videos are incredibly educational and I'm very happy that someone with your expertise is helping us regular mortals. I really hope that you continue to upload this amzing content!

  • @ODUBlue
    @ODUBlue 2 ปีที่แล้ว +5

    I love it when people who have a deep knowledge and understanding of something share their skills with the world. You’re SO knowledgeable that it’s really a pleasure to watch.

  • @matthewlee4697
    @matthewlee4697 ปีที่แล้ว

    Ive been a final Fantasy 7 fan for years and also a tifa fan so i truly want to thank you for the amazing video on the breakdown of tifa's modern design, i truly enjoyed and appreciate it !👍❤

  • @drizzledrizz
    @drizzledrizz 2 ปีที่แล้ว +27

    I would love to see an Uncharted 4 or a Last of Us 2 model breakdown those character models are so crazy highly detailed. Their faces alone. Especially with the skin contours or age lines in certain character models It's nuts!

  • @krugner
    @krugner 2 ปีที่แล้ว +1

    I started following it less than a week ago.
    Thank you very much for your work.
    I'm already a Developer.. I had already worked with modeling... now returning to study more about modeling/illumination in characters...
    Thanks for sharing your knowledge.
    Success!
    •••• • • • • • • • • • • • • •

  • @BigHeadClan
    @BigHeadClan 2 ปีที่แล้ว +3

    I have to say on my first play through of FF7R I couldn't help but squeal out loud because of how beautiful Aeirth and Tifa were, which was kind of embarrassing
    being a guy who is 6'5 and 30 years old. lol
    But it goes to show exactly how much love and care were put into their character designs, an awesome review Outgang look forward to seeing more from you!

    • @Mr_Mistah
      @Mr_Mistah ปีที่แล้ว

      I didn't know Tifa's model had so much detail put into it.
      The leather looks so real!

  • @RazielAU
    @RazielAU 2 ปีที่แล้ว +19

    I'm a software engineer rather than an artist, but still, it's funny how you always believe you know everything, then see an excellent breakdown like this one and realise you still have things to learn. Great video, wanted to check our your Cloud one as well but never got around to it, saw this pop up in my recommended videos and decided to check it out.

  • @spittingame4241
    @spittingame4241 2 ปีที่แล้ว +24

    As a game Dev, I REALLY love these character breakdown because they provide useful insights on how to make a character. I just subscribed because your channel is awesome 👍🏿💯🔥😎😁
    Plus, Tifa is one of my favorite female characters. Tifa, Motoko Kusanagi and Chun-Li

  • @shahrukh7447
    @shahrukh7447 2 ปีที่แล้ว +2

    There was so many cool details and information in the video...Thank you!

  • @djgabucay
    @djgabucay 2 ปีที่แล้ว +6

    So much for a woman that carries the entire FF franchise on her back.

  • @Shezmen88
    @Shezmen88 2 ปีที่แล้ว +2

    Dang...when you threaten me with Spongebob, I had to subscribe immediately...

  • @joshuaradloff1070
    @joshuaradloff1070 2 ปีที่แล้ว +6

    Laura is so beautiful😍

  • @jessica-ru9ly
    @jessica-ru9ly 2 ปีที่แล้ว +7

    id love to see a reno breakdown! his features r so pretty :) ur videos r always so informative! love ur work ❤️

  • @peachpot
    @peachpot 2 ปีที่แล้ว +8

    Wow, dude! I always loved Tifa's design, but this video made me really appreciate all the details the artists put into her model. I never took notice to the charms on her wrist! It's so cute!

  • @flyfly376
    @flyfly376 2 ปีที่แล้ว +1

    Just found this channel and wow, this is great! Not only do you talk about the technical details, you also talk about how they are used artistically. Great job!
    I would note one thing that I am surprised you didn't talk about. When you are talking about the bracelet chain and showing the UV ( 9:00 ), it turns out that the chain takes the whole row! Which is super weird since it definitely can be tiled, and freeing up a whole row would have probably allowed one to optimise the UV some more. So that's an interesting choice on SE part.

    • @Outgang
      @Outgang  2 ปีที่แล้ว

      Yeah I was kind of on autopilot there and expecting it to tile like you.

  • @SuperemeRed
    @SuperemeRed 2 ปีที่แล้ว +17

    16:27 No you aren't alone in getting distracted by colored contact lenses. There are some scene in Season 2 where they actually do post recoloring of the irises but not many.

  • @NitishShiggaon
    @NitishShiggaon 2 ปีที่แล้ว +1

    I just stumbled upon your channel. You have some of the best and fresh content! Thank you!

  • @beamz4139
    @beamz4139 2 ปีที่แล้ว

    Very nice! Your methods for breaking down concepts are very accessible. I can easily see you going places with all this.

  • @geo6398
    @geo6398 2 ปีที่แล้ว +3

    id love to see barret!! awesome video btw!

    • @Outgang
      @Outgang  2 ปีที่แล้ว +1

      I'm definitely making Barret at some point. Thanks Geo!

  • @ThousandBlade
    @ThousandBlade 2 ปีที่แล้ว +4

    YES!!!! Liked and subscribed!!!!!

  • @kamikaze.33
    @kamikaze.33 2 ปีที่แล้ว +6

    I never realized that about iris concavity but now I can't stop seeing that! lol I've always thought colored contacts just never looked quite right on people. Like, they're uncanny, just a little off. But I could never put my finger on what exactly was causing that tell-tale sign. It makes so much sense now! lol Thanks for giving me a new OCD tick lol.

  • @espadaenchiladas5473
    @espadaenchiladas5473 2 ปีที่แล้ว

    I just discovered this channel and I'm so excited! I know nothing about 3D modelling but I'm really excited to learn and find a starting point. And can I just say, your personality is so endearing? I enjoy you so much!

    • @Outgang
      @Outgang  2 ปีที่แล้ว +1

      Thank you Espada

  • @SaltedMallows
    @SaltedMallows 2 ปีที่แล้ว +5

    Would you ever consider doing a breakdown of some of the rendering and possible software/workflow that went into making Final Fantasy Advent children movie? I always enjoyed the way that film looked and wanted to know more but I dont know where to begin searching for info on the development.

    • @Outgang
      @Outgang  2 ปีที่แล้ว +4

      I'd have to find a representative of Visual Works to come on the channel, that's easier said than done. VFX pipelines isn't my specialty but I'll keep your idea in mind, I'll see what I can do.

    • @SaltedMallows
      @SaltedMallows 2 ปีที่แล้ว

      @@Outgang Thanks
      They're also responsible for the incredible CGI cutscenes of the kingdom hearts franchsie too, I think their work is almost in unsung hero territory for how little the process is doccumented for such stunning visuals.

  • @vd8189
    @vd8189 2 ปีที่แล้ว +1

    Thank you so much, I love FFVII Remake characters and I am a 3d artist, it is so inspiring to see a breakdown of my favourite characters

  • @unnf9971
    @unnf9971 2 ปีที่แล้ว +7

    I always get surprised when its a totally new concept for seasoned artist when they hear about polygon density distribution around the character joints.
    Kinda obvious you want more than 3 loops around for example the character's shoulders if it has to fly around in the air like a gymnast waving it's arms around...

  • @pikaboom6539
    @pikaboom6539 2 ปีที่แล้ว +4

    Laura’s hairstyle is giving Tifa vibes in this video!

  • @sthJuniorPK
    @sthJuniorPK 2 ปีที่แล้ว +4

    This was a great breakdown. I especially appreciated the texturing breakdowns. Liked & Subscribed ;)

    • @Outgang
      @Outgang  2 ปีที่แล้ว

      Thanks Stan!

  • @patteacia
    @patteacia 2 ปีที่แล้ว +21

    It would be so cool if you could manage to break down the insanely detailed mess Rufus Shinra is! These are so interesting to watch!

  • @philmehrart
    @philmehrart 2 ปีที่แล้ว

    Your content is invaluable and has helped me understand games tech concepts that for ages I was back and forth on, so much mixed info on the net. Gonna go through the normals vid too, thanks so much 😁

  • @MuraCasardis
    @MuraCasardis 2 ปีที่แล้ว +1

    Ok today I learned about overlaying lower res tiling textures over regular normal map to increase details. Very informative video!

  • @persona2bestpersona891
    @persona2bestpersona891 2 ปีที่แล้ว +4

    i honestly remake tifa is one of the most beautiful 3D characters for a videogame ever made

  • @jeromeirvinggo
    @jeromeirvinggo 2 ปีที่แล้ว +1

    i love that there's always room for growth being a 3d artist! thanks a bunch for this vid

  • @miwiarts
    @miwiarts 2 ปีที่แล้ว

    I'm so happy I found your channel! Instant subscribe!!

  • @MadnessBJJ
    @MadnessBJJ 2 ปีที่แล้ว +1

    Phenomenal breakdown as always. I'm thoroughly enjoying the look into everything.
    The hair gets me every time as it is so clean and organised.
    No idea if you are able to do it but I'd love to see an Aloy [Horizon] breakdown in the future.

  • @PrimevalDemon
    @PrimevalDemon 2 ปีที่แล้ว +1

    I loooove seeing how detailed mouths are in video games, overlooked aspects of design.
    I definitely can't wait to see more of your content this is so cool!
    (Love your hair and eyebrows btw! Hope not rude to say so)
    Also the overlap tile texture is really similar to how alot of games create flowing water textures / waterfall! Example like Mario galaxy and dark souls 2!

    • @Outgang
      @Outgang  2 ปีที่แล้ว

      Thanks for the warm comment Primeval! Compliments are welcome :)

  • @cosmo6064
    @cosmo6064 2 ปีที่แล้ว +1

    I thought I would click in this video staring at Tifa, but I ended up staring at you the whole time.

  • @tenguagustus
    @tenguagustus 2 ปีที่แล้ว

    This video its really opened my eyes about some of the workflow and how tidy the model UV layout, thanks alot for the awesome video!!

  • @kolupsy
    @kolupsy 2 ปีที่แล้ว +3

    One thing for the skirt that I can imagine is not using baked animation as suggested but real-time bone physics. It would probably be a lot cheaper than a cloth simulation but it would still be able to react to the game play in a realistic way

    • @Outgang
      @Outgang  2 ปีที่แล้ว

      They may have something like that as long as it's somewhat constrained.

  • @slipgatecentral
    @slipgatecentral 2 ปีที่แล้ว +2

    model breakdowns, what a cool idea, thank you. Saving us all so much time by doing this.

    • @Outgang
      @Outgang  2 ปีที่แล้ว +1

      Hey Slipgate! I just want to say how you're like, 3d royalty to me haha. Your N0X character has been a tremendous inspiration along my 3d career and I know it's true for many others as well. Thank you for everything!

  • @HenilChheda
    @HenilChheda 2 ปีที่แล้ว +3

    I dont know how was that a shameless plug at 12:08 .. you are sharing all this for FREE! Thanks for all the insights laura! I enjoy it !

    • @Outgang
      @Outgang  2 ปีที่แล้ว +2

      The membership on the website is 10$ per month. Girl's gotta eat!

  • @Taka-uq5sk
    @Taka-uq5sk 2 ปีที่แล้ว +4

    You might be wondering how is this possible to having 3 likes for around 30 minutes video right one minutes after uploading it, well the answer is we already knows that it is awesome 😁👌

    • @joshuaradloff1070
      @joshuaradloff1070 2 ปีที่แล้ว +1

      30 minutes? ..you mean 10😂

    • @Taka-uq5sk
      @Taka-uq5sk 2 ปีที่แล้ว +1

      @@joshuaradloff1070 it’s 27:30 seconds exactly please clean your eyes at the morning 😅

  • @xMarrilliamsx
    @xMarrilliamsx 2 ปีที่แล้ว

    Your videos are always a treat but these model breakdowns are really incredible and appreciated! :)

    • @Outgang
      @Outgang  2 ปีที่แล้ว +1

      Thanks Mark! More will come!

  • @RwanLink
    @RwanLink 2 ปีที่แล้ว +3

    For the bones in her skirt, they're probably using physics. I think you can have much better results and control using bones and physics than cloth simulation. You let the engine move everything dynamically in real time even for cutscenes. And if you need a specfic movement you can be in control because you have bones as well. Same for the hair.

    • @thearcadefire93
      @thearcadefire93 2 ปีที่แล้ว

      Since the joints are skinned, there are two ways they probably animated that skirt.
      1. They constructed some sort of polygonal cage using the joints as vertices in engine, applied some line constraints to simulate a cheap/fast cloth sim, using a soft body simulation. The cloth sim moves the low poly cage, which moves the joints, which then move the real polygons.
      2. They constructed a real time rig, most likely using some sort of RBF solver to extract the hips/thigh joints rotation, and transfer it to the skirt joints. The animation would move tifa's legs, they would extract the amount of movement, and activate a corrective pose to lift the skirt based on the current position/rotation of the leg.
      Or maybe they did a bit of both, including the option of hand animating the joints in Maya, to allow precise tweaking in cinematics.
      Anyhow, there is no way they used rigid body/real physical simulations for that skirt, I don't think any engine does that.

  • @Kokoro562
    @Kokoro562 2 ปีที่แล้ว +2

    18:19 a lot of feedback is that while the hair looks great, it doesnt move or behave like hair actually would due to it being a giant mass

  • @Mega0003000
    @Mega0003000 2 ปีที่แล้ว +1

    Thank you for giving us these character breakdowns!!

  • @playcompile
    @playcompile 2 ปีที่แล้ว +5

    Great video. That detail in her eyes! - I'd love to see a breakdown of a Genshin Impact character some time, I heard they delete the normals to look more anime and improve performance on mobile and I can't help but wonder about such methods and what costs/benefits that would provide to them. Don't normals affect the lighting somehow?

    • @Outgang
      @Outgang  2 ปีที่แล้ว +1

      It sounds to me like deleting the normals is what gives the anime look, I assume it flattens the normals so that the surfaces seem to all have the same lighting. I never thought about that until you brought it up but it seems pretty clever. The benefit is that they get the look they want for the game.

  • @soliderarmatang5664
    @soliderarmatang5664 2 ปีที่แล้ว

    i just discovered this channel, great video breakdown! looking forward to more :)

  • @shannon1242
    @shannon1242 2 ปีที่แล้ว

    Its been about 12 years since I changed careers from 3d Artist to UX Design and it was really nice to still understand 100% of what was talked about in the video even if the technology has expanded since then. We couldn't make those nice shaders for in-game models but from playing around for cinematics., similar rules still apply. Interesting stuff!

  • @mikayelalikhanyan1587
    @mikayelalikhanyan1587 ปีที่แล้ว +3

    Her voice is so deep

  • @ThousandBlade
    @ThousandBlade 2 ปีที่แล้ว +7

    Also Please do a video on Sephiroth next!!!

  • @TheNerd
    @TheNerd 2 ปีที่แล้ว +2

    Google especially holds the R34 Version for Blender which (in terms of quality) is even more impressive.

  • @vvatchout1
    @vvatchout1 2 ปีที่แล้ว

    I don't even know how this video got me but I will watch this fully. My childhood babe.

  • @xtam55
    @xtam55 2 ปีที่แล้ว +3

    No need to ask, of course we want breakdown of Kratos by Raff Grassetti!

    • @Outgang
      @Outgang  2 ปีที่แล้ว +1

      I'll see if I can get him on the channel.

  • @flawless90
    @flawless90 2 ปีที่แล้ว +1

    Thank you for this video!

  • @SuperemeRed
    @SuperemeRed 2 ปีที่แล้ว +4

    What is the program used to show of the textures, not Maya but the one with a small monkey as logo in the upper left corner?
    Edit: It appears to be Marmoset.

    • @Outgang
      @Outgang  2 ปีที่แล้ว +1

      Marmoset Toolbag 4

  • @baglayan
    @baglayan 2 ปีที่แล้ว +2

    Great timing on the video

  • @FireBomberBassist
    @FireBomberBassist 2 ปีที่แล้ว +1

    I still remember when the original game came out. We’ve come a looooong ways.

  • @tomoyaogawa4485
    @tomoyaogawa4485 2 ปีที่แล้ว +3

    Oh my, I have really hard decision to make right now.
    I want a breakdown of patric from sponge bob because I need to know the secret of his magnificience but at the same time I want to give a like for this just awesome and educational breakdown video.....aghh I don't know what to do lol

    • @Outgang
      @Outgang  2 ปีที่แล้ว +1

      I've put myself in a corner with no choice but to produce a Spongebob one at some point haha. Thanks Tomoya!

  • @nashonightmare
    @nashonightmare ปีที่แล้ว

    Thank you. I learned a lot from this. Golden content. Please keep up the good work.

  • @HyenaHijinks
    @HyenaHijinks 2 ปีที่แล้ว +8

    Love your content so much, there's only two so far but I live for these character breakdowns! I'd genuinely enjoy a SpongeBob one. (also that Italian senate comment in the description has me 😭)

    • @Outgang
      @Outgang  2 ปีที่แล้ว

      Thanks Hyena! I'm planning to do many more. I may actually have to do the Spongebob one at some point.

  • @IronFreee
    @IronFreee 2 ปีที่แล้ว +4

    It's so inspiring to see such a beautiful model. Do you know if they used morph targets to animate the face or only bones?

    • @macadaneo
      @macadaneo 2 ปีที่แล้ว +1

      In this case the rig is made specifically for mocap. So generally, this means that the it will only be deformed using bones. There may be morph targets that animators use as reference, but I don't think that the morph targets would be built into this rig. I could be wrong though.

    • @Outgang
      @Outgang  2 ปีที่แล้ว

      You can see the rig at the beginning so it's bone based. There's about 100 bones or so for the face. Morph targets may have been used originally to create some of the expressions but I don't know, the faces and expressions are pretty stylized.

    • @IronFreee
      @IronFreee 2 ปีที่แล้ว +1

      @@Outgang Thank you for the reply. That seems like a lot of bones with the body and clothes for one character.
      But I guess they could switch the head if they need some optimization.
      Really love your videos, always very interesting.

  • @degrengolada2360
    @degrengolada2360 2 ปีที่แล้ว +1

    Italian Senate seen the best breakdown of this character

  • @grayfox8904
    @grayfox8904 2 ปีที่แล้ว +2

    Hello there Laura!
    I wanted to ask if you would ever do breakdown videos on Deus Ex and Horizon since you worked on these titles.
    Keep up the good work :-)

    • @Outgang
      @Outgang  2 ปีที่แล้ว +1

      It's not a breakdown in the same style but Fred Bennett (the concept artist behind Jensen from DX:MD) and myself got together to talk of the creation of Adam: th-cam.com/video/jzWlpGcQhPg/w-d-xo.html

    • @grayfox8904
      @grayfox8904 2 ปีที่แล้ว

      @@Outgang Great! Thanks! Will check it out!

  • @ArtMachine-TWK
    @ArtMachine-TWK 2 ปีที่แล้ว +3

    Awesome video Laura. I would like to see a breakdown of a cyberpunk 2077 character or Last of Us 2.😎👍

  • @chainclaw07
    @chainclaw07 2 ปีที่แล้ว +1

    Wow, when i was listening to the albedo / texturing part - my mind went to Bob Ross - "Someone wrote in about how they can't paint because they are colorblind, so today I'm gonna do a landscape in only grays" .... Heck yeah!

    • @Outgang
      @Outgang  2 ปีที่แล้ว +1

      lol. For some reason every time I say "white" Bob Ross flashes in my mind and I have to hold back from saying "Hwhite".

  • @arealious25
    @arealious25 2 ปีที่แล้ว

    The eye segment was fascinating 👌

  • @brewmeup5827
    @brewmeup5827 2 ปีที่แล้ว

    ahhh Wow I am glad I found this channel. I have been trying (Not very successfully) to learn Character animation in Blender and have been using this model, among a few others. Been finding good in depth tutorials for this stuff a bit more difficult to track down. You seem super knowledgeable too. Will be following along closely.. teach me your secretsssss

  • @sagacity6446
    @sagacity6446 2 ปีที่แล้ว +2

    Awesome! Do Yuffie next!!

  • @tioedu_
    @tioedu_ 2 ปีที่แล้ว +3

    I have no idea how you found these assets, but this was certainly amazing to find.

  • @Santanazation
    @Santanazation 2 ปีที่แล้ว +1

    Loved the video! Learn a lot

  • @AlekMadeDis
    @AlekMadeDis 2 ปีที่แล้ว +2

    Ah yes ! Best gurl in the game ! )) Thanks for great breakdown.

  • @nyarlathotep47
    @nyarlathotep47 2 ปีที่แล้ว

    Thanks man, I'll put this up next time I have a meeting with the Senate of Italy

  • @calvinyip364
    @calvinyip364 2 ปีที่แล้ว +1

    this is very interesting may i ask what is this channel about ? Do you do tutorial on how to make them or ? Sorry for my stupid question i just found your channel and i love tifa

    • @Outgang
      @Outgang  2 ปีที่แล้ว

      I share a lot of tips on the tools character artists use on this channel.

  • @AbhiMoz
    @AbhiMoz 2 ปีที่แล้ว +4

    break down Kratos pls. It just released on PC :3

  • @GonzaEstayArt
    @GonzaEstayArt 2 ปีที่แล้ว +4

    Next Barret Wallace please! amazing content!

    • @Outgang
      @Outgang  2 ปีที่แล้ว +1

      I'd love to do Barret.

  • @jamesralph5908
    @jamesralph5908 2 ปีที่แล้ว +3

    Are you a fan of FFVIIR? It’s my favourite game of all time and the amount of detail in all the main characters genuinely amazes me.

    • @Outgang
      @Outgang  2 ปีที่แล้ว +6

      The original FF7 is a BIG reason why I chose a career in games.

    • @jamesralph5908
      @jamesralph5908 2 ปีที่แล้ว

      @@Outgang that's so cool, I wish I played the original back when it came out, I would've loved it. The remake was what introduced me to the series

    • @Outgang
      @Outgang  2 ปีที่แล้ว +1

      @@jamesralph5908 Y'know FF7R isn't perfect but playing through it all I could think of was how blessed I was that this game even exists. Shinra HQ did not disappoint.

  • @evyatarbarok1846
    @evyatarbarok1846 2 ปีที่แล้ว

    Thank you for doing what you do! I learned a ton from you!

  • @downtowngorilla1666
    @downtowngorilla1666 2 ปีที่แล้ว +1

    Thank you for sharing this. I too have access to these models, and have been playing with them in Blender. The video didn't mention this, but these models come with a mask map (the B map) for the skin so the detailed normal doesn't get applied to the fingernails and lips.
    For the rough/spectral/metallic map, do you use the original version from the game, or do you separate the RGB layers in another program?
    I hope you make a follow up with the materia.

    • @Outgang
      @Outgang  2 ปีที่แล้ว

      The data I have already has the Rough/Spec/Metalness as separate files. For Toolbag it doesn't matter either way.

  • @alvinmaker2584
    @alvinmaker2584 2 ปีที่แล้ว +1

    This is very cool never knew how much went into character modeling

  • @olucaspc
    @olucaspc 2 ปีที่แล้ว +1

    great choice, the italians are gonna love it

  • @RiasatSalminSami
    @RiasatSalminSami 2 ปีที่แล้ว

    16:50 Damn, I could notice people are wearing contact lens, but never expected this to be the reason. Now I will notice it even more after you pointed this out. 👁