The pink coaster with the elevator in this scenario actually still exists, only one is left in existence and is at skyline park in Germany, the coaster is called sky rider in case your wondering Also just so you know, in later soaked scenarios you will need to build a water slide or more an example of this is the Atlantis scenario where you need to build one water slide
Great intro to the Soaked expansion pack! I just finished the scenarios myself and I found that having adequate mechanics to tend to the pool complexes is important. Also making sure if it's a popular pool complex with lots of people that you make the inspections more frequent with more powerful cleaning chemicals.
You can create a vortex on any water surface by clicking and holding your mouse button and moving your mouse in a circular way (and by moving your mouse left to right, you can create a wave)
Nice. Not many folks uploaded playthroughs of the expansions. The Soaked and Wild mechanics are actually pretty fun when played in their campaigns. The pools and animals are just heinously overpowered when deployed in a main campaign. (They provide a lot more soft guest cap than they really should, which enables ride-less gameplay, works great here but destroys the standard game balance)
@azungu1190 yeah it worked out pretty well for you all around to come to them after the main scenarios. They mostly break 'park value' or 'guest count & Park rating' metrics for measuring victory, allowing those scenarios to be completed extremely rapidly. Where those metrics are used in the expansion scenarios it's more correctly balanced against what pools and animal pens actually do, so no concern going forward.
The pink coaster with the elevator in this scenario actually still exists, only one is left in existence and is at skyline park in Germany, the coaster is called sky rider in case your wondering
Also just so you know, in later soaked scenarios you will need to build a water slide or more an example of this is the Atlantis scenario where you need to build one water slide
Great intro to the Soaked expansion pack! I just finished the scenarios myself and I found that having adequate mechanics to tend to the pool complexes is important. Also making sure if it's a popular pool complex with lots of people that you make the inspections more frequent with more powerful cleaning chemicals.
Good idea, I kind of neglected my staff in this scenario
You have the perfect energy for RCT.
Thank you! ❤️
You can create a vortex on any water surface by clicking and holding your mouse button and moving your mouse in a circular way (and by moving your mouse left to right, you can create a wave)
Really? I gotta try that in my next SOAKED! video! 🤩🌊
god this is such a nostalgic feature. i remember doing it so much as a young teen / kid and finding it so stupidly funny
It definitely works in the pool complex
@@Luce86Luciano oh I tried it in a natural body of water, that’s what I did wrong LOL
I’ll have to try again in a pool complex next time
The only thing missing is the kraken attacking the pirate ship. It looks really cool in the water.
Sweet another video. Thanks for doing the expansions. Soaked may seem easy but wait till wild. Lol
Uh oh 😆
I personally found the wild scenarios excessively boring, but the map sizes are good.
@@weckar indeed they were but tedious more like it. I so disliked the selling of and making money from animals, that was, well it sucked.
Nice. Not many folks uploaded playthroughs of the expansions. The Soaked and Wild mechanics are actually pretty fun when played in their campaigns. The pools and animals are just heinously overpowered when deployed in a main campaign. (They provide a lot more soft guest cap than they really should, which enables ride-less gameplay, works great here but destroys the standard game balance)
Haha I didn’t know that, good thing I didn’t use them a whole lot in my base-game playthrough series
@azungu1190 yeah it worked out pretty well for you all around to come to them after the main scenarios. They mostly break 'park value' or 'guest count & Park rating' metrics for measuring victory, allowing those scenarios to be completed extremely rapidly. Where those metrics are used in the expansion scenarios it's more correctly balanced against what pools and animal pens actually do, so no concern going forward.