Thank you dear sir, you made me revisit my c++ coding skills. Once I was a C++ dev, now I more of a JS person, but his compilation of SFML (I worked with SDL) C++ projects made me go back
That particles project blew my mind, it was beautiful. And nice music too. I am seriously dying to know how did you learn all this? Is there some book Or a course which teaches these?
i know this video is out for a long time now, but i just wan't to say that the particle and map editor was very impressive, (i am especially interested in the map editor), that is what im trying to do right now and it could help me a lot if you have a link where i can download it or a github 🙌🙌😁 (sorry for my english if it is bad im French 🤷♂️).
I used SFML for the interface and rendered the pixel array of the screen with CUDA. no shaders involved (you could say the CUDA kernel call is a shader, but it's defined inside of the source code)
@@traumdatum806 ok, that kinda makes sence 😄 I guess what I was trying to figure out is if "compute shaders" run specifically on the CUDA cores of the GPU. Or if CUDA cores are utilized through a different API or concept outside of compute shaders. I was making an edit to this comment and completely lost it.... But I was trying to clarify in asking if compute shaders use CUDA cores, or if they use another part of the GPU. Because in Windows Task manager I can see different graphs for different parts of the GPU that can be utilized. So it sounds like what your saying is that compute shaders use a different part of the GPU? But then if I wanted to use the CUDA cores in some API, it would be somthing different.
I have a SFML developement series planned where I will eventually code these programs. I am currently working elsewhere (on an AES encryption implementation). But I might find some time this week to release the first videos :))
I used all of them! i just did a vulkan video for example here: th-cam.com/video/b6M5m5iIxZc/w-d-xo.html and also some OpenGL stuff, but vulkan is superior
@@nolifeispower494 hey I am sorry, but I haven't done them yet. If you look at my latest videos, I am working on making a 3D vulkan abstraction library. When I am finished I will release the library and make 2d/3d tutorials here on the channel. Including the games you see here.
4 years later, and still love coding! I do videos & tutorials, for example how I make a fractal tree forest: th-cam.com/video/fNzl6zO6QtI/w-d-xo.html
Playing your own game with your own music playing is goals
Thank you dear sir, you made me revisit my c++ coding skills. Once I was a C++ dev, now I more of a JS person, but his compilation of SFML (I worked with SDL) C++ projects made me go back
you're an artist, man
This is really impressive :O I just started learning C++ and SFML
that mandelbrot is fucking amazing!!!
'Particles' one is cool!
Nice! I'm brand new to game dev. I'm loving it!!
Woooow really NOOOIICEEE !!!
Awesome job, especially particles are made so well
The projects are amazing, but the song is even better! Great Job!
thanks, awesome to hear!
That particles project blew my mind, it was beautiful. And nice music too. I am seriously dying to know how did you learn all this? Is there some book Or a course which teaches these?
This is secretly to flex that they’re great at Tetris, Snake, and Minesweeper
I would like to learn this. Great projects and sound.
Can you provide download links to those programs? I really like them all.
yes super games
That snake game is sick
So beautiful!
Artist and Coder :O
Awesome projects! Inspired!
How did u do the glow around the snake head?
This is awesome!
Inspiring! , one doubt - can we use SDL to make these or there will be some difference
WoW
Could you share your code, pls. i just wanna learn from it.
haha i like the shadow from snake, its a shader or how you did that? Youst changing colors of vertexarray? Great Work
you got it! but sure, it could be done greatly with a shader, too.
@@traumdatum806 ou thanks for your response. :D I love sfml. But still didnt learn to shade correctly =(. Your Games are Great. Keep it on.
Nice work
Where did you learn SFML ?
very nice
you should write a book
Keep going man!
thanks :) I will !
Nice programs, love it. Which library do you use for your graphic programming?
SFML www.sfml-dev.org
Nice, thanks a lot
wow nice work!
i know this video is out for a long time now, but i just wan't to say that the particle and map editor was very impressive, (i am especially interested in the map editor), that is what im trying to do right now and it could help me a lot if you have a link where i can download it or a github 🙌🙌😁
(sorry for my english if it is bad im French 🤷♂️).
This is Amazing
Hey mate.You are talented. Don't stop :) can you upload your background music on Google drive or something ?
how to make it like that? 🙏🙏🙏
Great job
I saw the one window was called "cuda mandelbrot".
So does that mean you used somthing like a compute shader in SFML?
I used SFML for the interface and rendered the pixel array of the screen with CUDA. no shaders involved (you could say the CUDA kernel call is a shader, but it's defined inside of the source code)
@@traumdatum806 ok, that kinda makes sence 😄
I guess what I was trying to figure out is if "compute shaders" run specifically on the CUDA cores of the GPU.
Or if CUDA cores are utilized through a different API or concept outside of compute shaders.
I was making an edit to this comment and completely lost it....
But I was trying to clarify in asking if compute shaders use CUDA cores, or if they use another part of the GPU. Because in Windows Task manager I can see different graphs for different parts of the GPU that can be utilized. So it sounds like what your saying is that compute shaders use a different part of the GPU? But then if I wanted to use the CUDA cores in some API, it would be somthing different.
SO 1 last question is Sfml great ?
do you have a github page?
you shood do tutorials on them. plez
I have a SFML developement series planned where I will eventually code these programs. I am currently working elsewhere (on an AES encryption implementation). But I might find some time this week to release the first videos :))
Are you using any graphics API like vulkan or opengl is or this just pure C++ alongside of SFML?
I used all of them!
i just did a vulkan video for example here: th-cam.com/video/b6M5m5iIxZc/w-d-xo.html
and also some OpenGL stuff, but vulkan is superior
How many man-hours cost each one of these projects? At least a rough mean?
~4 hours maybe.
e.g. maze 2 hours.
and the last one took me 30 hours easily.
Source code, please. It's cool. I'm a beginner.
Исходный код покажите пожалуйста.... =)
Please make tutorials on them
hey, I will start this week!
@@traumdatum806 Thank you so much
@@traumdatum806 and one year later you still haven't....
where is the tutorials?!
can i contact you?
yes, pm me at paradoxbasscube@gmail.com
man, really incredable! You must be one of bests programmers I have ever seen. How long do you program?
@@traumdatum806 could you link me your tutorials please? I can't find them..
@@nolifeispower494 hey I am sorry, but I haven't done them yet. If you look at my latest videos, I am working on making a 3D vulkan abstraction library. When I am finished I will release the library and make 2d/3d tutorials here on the channel. Including the games you see here.