Upward's Dark Secret [TF2]

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  • เผยแพร่เมื่อ 16 พ.ย. 2024

ความคิดเห็น • 374

  • @durrbill
    @durrbill  10 หลายเดือนก่อน +312

    slightly more meta-esque type tf2 video. definitely interested to see if people enjoy this kinda content, would be down to do more of it in the future

    • @SgtZook
      @SgtZook 10 หลายเดือนก่อน +5

      yes please. I can't consume enough of this type of stuff

    • @alexanderscout
      @alexanderscout 10 หลายเดือนก่อน +2

      you should talk about counter strikes clipping lol you have a feild day with that

    • @unspeakablerja8556
      @unspeakablerja8556 10 หลายเดือนก่อน +2

      Yessss

    • @QualityDoggo
      @QualityDoggo 10 หลายเดือนก่อน +2

      Always cool to peek behind the scenes and see some of the silly TF2 design shenanigans

    • @pinguino5105
      @pinguino5105 10 หลายเดือนก่อน +1

      when they don't clip the bottom step, that is to make it easier to tell if you're on the stair or not.

  • @systemisdead
    @systemisdead 10 หลายเดือนก่อน +1600

    my grandma also hates stairs

    • @thunderkluender3975
      @thunderkluender3975 10 หลายเดือนก่อน +33

      Bro same

    • @Uncle_Fritz
      @Uncle_Fritz 10 หลายเดือนก่อน +25

      For real

    • @durrbill
      @durrbill  10 หลายเดือนก่อน +275

      she was so real for this

    • @Uncle_Fritz
      @Uncle_Fritz 10 หลายเดือนก่อน +8

      @@durrbill real

    • @frimnpi7473
      @frimnpi7473 10 หลายเดือนก่อน +4

      ​@@durrbillreal

  • @CongaYT
    @CongaYT 10 หลายเดือนก่อน +651

    Clipping's a very simple thing, but easy to forget when you make last minute changes
    Fun fact: For stairs, you should use block_bullet textures instead of player_clip textures, since while player_clip allows explosives to pass through and explode in a position where the majority of the explosion gets eaten by the stairs, block_bullet explodes the rocket early in such a way where it'll cleanly hit across the entire stair geometry.
    If you've ever had your explosives mysteriously not do damage to someone appropriately using the stairs before, this is why

    • @michaeljonathan9715
      @michaeljonathan9715 10 หลายเดือนก่อน +11

      Or just Clip it, it block both player and explosives to not be awkward.

    • @asadi145
      @asadi145 10 หลายเดือนก่อน

      NERD EMOJI!!!11111 🤓🤓🤓🤓🤓🤓

    • @HIFU1665
      @HIFU1665 10 หลายเดือนก่อน

      no way it's conga ror2

    • @redstonewarrior0152
      @redstonewarrior0152 10 หลายเดือนก่อน +16

      ​@@michaeljonathan9715
      Clip brushes only stop players.
      Block bullets stops players and bullets.
      Use block bullets on your stairs.

    • @ouroya
      @ouroya 10 หลายเดือนก่อน +1

      explosion bugs also can happen on slightly uneven ground and it's endlessly frustrating

  • @IBeforeAExceptAfterK
    @IBeforeAExceptAfterK 10 หลายเดือนก่อน +158

    I don't trust stairs. They're always up to something.

    • @zlendy_
      @zlendy_ 9 หลายเดือนก่อน +4

      They're always up to SOMETHING
      That's the 143rd time I've complained about stairs

    • @aaronh4731
      @aaronh4731 5 หลายเดือนก่อน

      Haha😐

    • @CaptainM.
      @CaptainM. 4 หลายเดือนก่อน

      And down

    • @Kailiwak
      @Kailiwak 3 หลายเดือนก่อน

      Stair stabs

    • @gneu1527
      @gneu1527 2 หลายเดือนก่อน +2

      When I realized the joke I felt like backstabbing you even though we are probably in far away countries from eachother

  • @ChessiCat
    @ChessiCat 10 หลายเดือนก่อน +122

    As someone who makes maps, specifically for Garry's Mod. First stair clipping is always a rather annoying issue, the issue is that you obviously want your stairs to be nice and smooth, however if you take that clip brush flush to the ground over the first step you then get a problem where if you run at the first step from the side it has an extended collision because of the clip brush protruding past the step. Really the only solution for this problem is to make sure that the stair set is set into the wall or surface etc at least one stair length so as you cannot run at the first step from the side.

    • @calcutt4
      @calcutt4 10 หลายเดือนก่อน +13

      I normally bevel the edges of the stairs

    • @Marxon1134
      @Marxon1134 10 หลายเดือนก่อน +11

      I usually bevel or make the slope leading to the first step just shy of 45° to lessen this effect as much as possible.
      I find having one bump upon starting up the stairs usually isn't too bad.

    • @3zzzTyle
      @3zzzTyle 9 หลายเดือนก่อน +4

      You can just add another small triangular slope to the side of main clip that's poking out.

  • @VanessaMagick
    @VanessaMagick 10 หลายเดือนก่อน +259

    My absolute favourite clipbrush is in Left 4 Dead 2. On the first map of Cold Stream there's a small rock holding up a fallen branch you need to walk over to reach a ledge. For whatever reason, the clipbrush of this rock has been smoothed out over what must have been a completely different and much larger rock model, letting you just kind of stand in the air for a good five feet next to the actual rock

    • @PretzelSage
      @PretzelSage 10 หลายเดือนก่อน +32

      Old rock model got replaced when Cold Stream was officially brought over.

    • @VanessaMagick
      @VanessaMagick 10 หลายเดือนก่อน +9

      ​@@PretzelSage Yeah, that's what I figure, but it was never fixed. Cold Stream has a lot of weird clipping but in a "community map weirdness" kind of way. That rock is hilarious.

    • @PretzelSage
      @PretzelSage 10 หลายเดือนก่อน +5

      @@VanessaMagick there are 2 versions of the map on the workshop, if the many inconsistencies and bugs happen to bother you. One is a "fixed up" version of the one we have now, no changes other than scripts and clipbrushes (specifically that rock you mentioned). The other brings back the original models, which also fixes that.

  • @MaxTherion
    @MaxTherion 10 หลายเดือนก่อน +160

    I could totally watch a "talking for 12 hours of Upward" if it was made by you

  • @KnightGuy
    @KnightGuy 10 หลายเดือนก่อน +28

    it's like that feeling when you're almost at the top of the stairs but your foot catches on the last one and you faceplant onto the floor.

  • @andro_king
    @andro_king 10 หลายเดือนก่อน +80

    Thankfully I learned clipping early on and always get suspicious when I don't see enough pink in my maps

    • @calcutt4
      @calcutt4 10 หลายเดือนก่อน +6

      I make GMod maps rather than TF2 and I still playerclip everything

  • @ShorK
    @ShorK 10 หลายเดือนก่อน +20

    omg now i really wanna see someone pull off the boomerang stab. great video btw

    • @durrbill
      @durrbill  10 หลายเดือนก่อน +11

      legit someone sent me one on twitter like an hour after the video came out LMAO
      much appreciated

    • @ShorK
      @ShorK 10 หลายเดือนก่อน +9

      LMAO@@durrbill can i have a link!?

    • @durrbill
      @durrbill  10 หลายเดือนก่อน +12

      twitter.com/TheZombers_YT/status/1748154855594807367?s=20

  • @boxfigs1710
    @boxfigs1710 10 หลายเดือนก่อน +27

    "First stair syndrome" is like that intentionally so that it doesn't affect movement perpendicular to the stairs.

  • @mazlli
    @mazlli 10 หลายเดือนก่อน +36

    the button labeled "CM" on hammer allows you to see collision meshes for props/models if they have one. if its yellow then the game is using that props collision mesh, if its purple then its collision mesh was turned off and it was probably clipped differently or something. a tip for future hammer videos

    • @durrbill
      @durrbill  10 หลายเดือนก่อน +16

      oh appreciate that, i tried googling it for a bit but couldn't quite find the right combination of terms to figure it out, much thanks

  • @DukeOnkled
    @DukeOnkled 9 หลายเดือนก่อน +7

    So THAT'S why playing Demoknight feels like the game's actively working against you.

    • @robert7100
      @robert7100 8 วันที่ผ่านมา

      EVERYTHING about demoknight is working against you, oh you got slightly knocked back before charging, no charge for you, oh you tapped a pixel on the edge of a corner or some crappy clip brush placement, no charge, oh you actually play well and position properly so none of those problems really affect you, melee hit reg.

  • @greybigfoot1722
    @greybigfoot1722 10 หลายเดือนก่อน +112

    9:20 bro mentioned Junction like people actually play on it 💀

    • @durrbill
      @durrbill  10 หลายเดือนก่อน +93

      much as dante was guided by virgil to the depths of hell, i too have taken my own voyages to the depths

    • @Bacxaber
      @Bacxaber 10 หลายเดือนก่อน +11

      I like Junction.

    • @thataintfalco7106
      @thataintfalco7106 10 หลายเดือนก่อน +25

      @@Bacxaberreported for terrorism

    • @uhoh6166
      @uhoh6166 10 หลายเดือนก่อน +6

      @@Bacxaberbaxcaber likes junction? SoT has fallen billions must grind Athena

    • @KopperNeoman
      @KopperNeoman 10 หลายเดือนก่อน

      ​@@uhoh6166on... SAFER SEAS. 😱

  • @retrolinkx
    @retrolinkx 10 หลายเดือนก่อน +13

    You know, I've played Overwatch and TF2 for over 1000 hours each and when I noticed something A LOT in OW that I never noticed in TF2, and that was getting stuck on walls and little objects that stick out of the wall leading to my death and seeing you talk about clipping in the source engine at 1:08 made a whole lot of sense to me. I wish OW would add something like that to their maps because it's a fucking pain to get caught on a lip of a wall while you're trying to back out.

    • @robert7100
      @robert7100 8 วันที่ผ่านมา +1

      This happens so much on tf2 it feels like mappers purposely do it.

  • @retrobat1631
    @retrobat1631 10 หลายเดือนก่อน +7

    The Librarian hates unclipped stairs.

  • @thewoodpeckers655
    @thewoodpeckers655 10 หลายเดือนก่อน +21

    It’s funny how quickly you went from empathizing with the map creators to completely shutting on them once you realized it was a valve map 😂

  • @lexi-hx6je
    @lexi-hx6je 9 หลายเดือนก่อน +3

    one of the most immediate things noticeable in this video is that you have such a great delivery and commentary voice, something that a lot of larger channels seem to struggle with. top notch editing too!
    i hope this channel will blow up in the next few months

  • @PoutyBun
    @PoutyBun 10 หลายเดือนก่อน +5

    Uhhh, this would explain why rocketing over slopes felt like it never worked on this map. All the vital slope/trimping staircases aren't clipped properly and it'd just make me think I was performing trimps wrong lmao
    thanks for clearing that up cutie. Def talk more tf2 nitpicks and gripes!

  • @themertaza318
    @themertaza318 9 หลายเดือนก่อน +2

    Its very possible a few of these stairs are deliberately not clipped to reduce the rollout power of classes in the early stages.

  • @aiden_table
    @aiden_table 10 หลายเดือนก่อน +3

    Love the writing! I like the way you used a common frustration in some players to show the mechanics of an underappreciated part of map design. hook with a 'has this ever happened to you' moment and turned it into a wonderfully written informational video!

  • @TanteiRotana
    @TanteiRotana 10 หลายเดือนก่อน +6

    This was a very cool video thank you for sharing, insane that Valve has prevented so many soldiers & demos from getting epic kills due to not using clip brushes.
    I think LED's 'Everything Wrong with TF2's Dustbowl' video deserves a watch as well, it only goes over one map but he talks about a boatload of weird little issues with it.
    Thanks a ton for the upload

  • @jamesverner9132
    @jamesverner9132 10 หลายเดือนก่อน +10

    As a heavy main i just walk up the stairs like a normal mercenary. Never failed me. Not once so.... I don't really have a dog in this fight.

    • @windhelmguard5295
      @windhelmguard5295 9 หลายเดือนก่อน +1

      i reflexively jump when i approach stairs anyway.

  • @shadokwastaken
    @shadokwastaken 10 หลายเดือนก่อน +1

    omg the neuron activation i got when seeing 2kki footage in a tf2 video (which was pretty interesting)

  • @leo-ly7es
    @leo-ly7es 9 หลายเดือนก่อน +2

    This is what no game update does to a comunity

  • @NymphieJP
    @NymphieJP 10 หลายเดือนก่อน +3

    On Upward regarding the stairs next to RED spawn: they can't clip those stairs without causing a visual error when playing. You'd get stuck if you went around the wall too tightly OR you'd go up stairs that aren't actually there. The only way to properly fix stairs like that is to have them be further in and leave a gap for the clip to properly applied. The other example on the other map also has this issue. They'd need to make a recess for stairs to go to make it look and act properly.

  • @NotCon
    @NotCon 10 หลายเดือนก่อน +3

    great video!! loved the music choice, voiceover and writing. its a niche enough topic to interest a lot of fans and keep the tf2 youtube content fresh, but not too niche so it doesnt make it uninteresting for others. i think its important to create a relationship and understanding between players and mapmakers (along with other community content creators) and this video does a great job of that. id love more videos like this in the future :)

  • @ActualKuma
    @ActualKuma 10 หลายเดือนก่อน +3

    The first clip in a Tris's spy frag movie Sun, Surf and Banana Splits from 5 years ago is a trickstab using the boomerang tree. Tris has recently quit playing the game due to the mental toll it was taking on them but check out that video.

  • @xellella4221
    @xellella4221 10 หลายเดือนก่อน +1

    great choice of music! I love hearing about these small design nuances that can have such a big impact. I started making a goldsrc map in hammer a long time ago but never finished it. I've been thinking about getting back into it.

  • @pl_upward
    @pl_upward 10 หลายเดือนก่อน +14

    Very true! Upward is known for it's clipping issues: those spots where you get stuck in infinite falling state, those signs where you get stuck forever, angled walls for wallsticking and more. In my opinion most of those stuff add depth to the map but those stairs may indeed ruin experience for some people.

    • @pl_upward
      @pl_upward 10 หลายเดือนก่อน +1

      Let's not forget those cliffs near spiralling bridge that were patched like 3 times and you still can go out of bounds in there xd

    • @bujustic
      @bujustic 10 หลายเดือนก่อน +2

      I got pushed into the sign as a medic with 90% uber - a moment of silence for the game that valve threw

    • @toxic_shr00m
      @toxic_shr00m 9 หลายเดือนก่อน

      *its

  • @Macelroy
    @Macelroy 10 หลายเดือนก่อน +6

    As I map maker I get unnecessarily upset when i find unclipped stairs in official maps lmao
    However I do want to add that some people do leave the first stair unclipped deliberately as a way to give visual feedback to the player that they have began climbing the stairs, differs between map makers tho. Personally I try to avoid it except for very specific circumstances
    Also banger video, that's a sub for me o7

  • @Fail-harold
    @Fail-harold 9 หลายเดือนก่อน

    5:09 i love the duality of worst stairs possible right next to a clip so good it's z-fighting with the stair prop

  • @businessdog5220
    @businessdog5220 10 หลายเดือนก่อน +7

    babe wake up new durrbill video just dropped

    • @justaguy_589
      @justaguy_589 10 หลายเดือนก่อน

      your pfp and name make this oddly funnier

  • @yesthisisdonut
    @yesthisisdonut 10 หลายเดือนก่อน +1

    that fucking staircase on upward has been bugging me forever. being a mapper, i knew it had to be sloppy clipping but i never bothered to check in-game because i was sure anyway. there we go. nice video bud😊

  • @Gnome_Tank
    @Gnome_Tank 10 หลายเดือนก่อน +8

    It's always a good day when durrbill uploads

  • @SteveCenders
    @SteveCenders 10 หลายเดือนก่อน +1

    disappointed there was no mention of rockets being eaten by stairs

  • @thedeergod435
    @thedeergod435 10 หลายเดือนก่อน +1

    > video starts out with a Yume 2kki clip
    Aight I’m instantly subbed

  • @twpsyn
    @twpsyn 10 หลายเดือนก่อน +1

    missed opportunity to say "my good friend the clip brush, I keep running into him"

  • @saxeladude
    @saxeladude 10 หลายเดือนก่อน +1

    1:38 wall is the spy

  • @d4ngerd4n
    @d4ngerd4n 10 หลายเดือนก่อน +21

    This vid made me smash the bell icon. A definite +rep moment, this man is out here making fresh tf2 content in 2024

  • @MarioDarkboom
    @MarioDarkboom 9 หลายเดือนก่อน

    always kept some of these stairs at the back of my mind to watch out for whenever i played on those maps.

  • @resusv.f.8549
    @resusv.f.8549 10 หลายเดือนก่อน +2

    Love when people use a hat in time osts for their vids

  • @gabrielsabode
    @gabrielsabode 10 หลายเดือนก่อน +1

    when that A Hat in Time OST - Clocktowers Beneath The Sea hits

  • @rornir42069
    @rornir42069 9 หลายเดือนก่อน

    Awesome to see someone else reference the klikempire, his talks about jank in CS carry over to TF2 way too often, especially when some fixes done in CSGO were never made in TF2 lol.

  • @yeettusmaxsemus623
    @yeettusmaxsemus623 10 หลายเดือนก่อน

    I love your use of the A hat in time soundtrack

  • @ansonx10
    @ansonx10 9 หลายเดือนก่อน

    That command to show clipping brushes are fun to use in all source games. I've seen videos saying "did you know you can stand HERE?" or "There seems to be an invisible wall here" etc. when talking about games (like HL2) but I've never understood why they don't just show the clip brushes instead of trying to guess where it is. I guess they don't even know about it. I'm not even a map maker or anything; I just found it on my own. I personally prefer to use the wireframe version of the clip brush command (which I think is 1 instead of 2) along with the command to show the collision for mesh objects.

  • @berdy146
    @berdy146 10 หลายเดือนก่อน +1

    The biggest dark secret of upward is Everytime I play it I always get distracted by the giant view the map has

  • @clairespivak2953
    @clairespivak2953 10 หลายเดือนก่อน

    I like when theres the jitter at the bottom step. Its another point of feedback for where I am. Its small enough that its not disruptive, but noticeable enough that it helps me navigate where I'm not looking.

  • @TTancevat
    @TTancevat 9 หลายเดือนก่อน

    I like the Yume 2kki clip there at the beginning. I didn't expect to see that here!

  • @TristanIonizedBerri
    @TristanIonizedBerri 10 หลายเดือนก่อน

    The thumbnail made me laugh, the very thought of a bunch of stairs being pure evil.

  • @nvvv_
    @nvvv_ 10 หลายเดือนก่อน

    I like when the first step is clipped because you get a bit of feedback as to when you've touched the staircase. I've also never gotten stuck on one in my thousands of hours wat.

  • @mattmatt7294
    @mattmatt7294 10 หลายเดือนก่อน

    Great vid + Treat profile photo jumpscare at the end

  • @Oretal
    @Oretal 10 หลายเดือนก่อน

    Jokes on you, I’ve already watched both of those stair clipping videos 😎
    They gave me a lot of insight that helped me understand your vid with ease. Fantastic video yo!! I really enjoyed learning about these god forsaken stairs!!!!

  • @NoVIcE_Source
    @NoVIcE_Source 9 หลายเดือนก่อน

    clipping hell IS real and you WILL be sent there at the first sign of defiance

  • @Pudding404
    @Pudding404 9 หลายเดือนก่อน +1

    I live for these game engine videos.
    It doesn't seem like it warrants a video, but even as a non-map maker this is so interesting.
    This is the magic of wonky game engines I guess, lol.

  • @bananashoplifter3440
    @bananashoplifter3440 10 หลายเดือนก่อน +1

    Guess this explains why I'm always getting stuck on the stairs outside spawn on 2fort and in the sewer tunnels? Always makes me paranoid lol

  • @Portal2Player
    @Portal2Player 10 หลายเดือนก่อน +1

    The first stair syndrome isn't really a big problem, and is probably like that because if it was clipped, it would have a small wall of the clip brush you could hit. I'm probably just saying this cause I don't map for tf2, only portal, and in that game, all stairs don't have clips at the bottom.

  • @SophiaWoessner
    @SophiaWoessner 10 หลายเดือนก่อน

    I love clip brushes, not just because they make the game easier to play, but also because it's fun to make them

  • @rhamkin1336
    @rhamkin1336 10 หลายเดือนก่อน +2

    Heya tf2 mapper here! Awesome video, really explains our mind set when clipping the map, also yeah valve is really WEIRD with clipping in their maps :p

  • @happmacdonald
    @happmacdonald 9 หลายเดือนก่อน

    I just watched a video that claimed the first stair cutoff is intentional so that walking down the stairs a player can get a visual indication of when they've reached the end of the stairs

  • @gneu1527
    @gneu1527 2 หลายเดือนก่อน

    I actually agree with you, getting stuck on a small object is painful.
    Clip brush all the stairs.

  • @MatthewSi__
    @MatthewSi__ 9 หลายเดือนก่อน

    I focused more on that NomNomNami pfp on steam in 0:14 than the actual video 💀
    Literally best shit I've seen all day

  • @Xenrel
    @Xenrel 9 หลายเดือนก่อน

    Pier also has wooden beams or something after the first point which also have push triggers.

  • @gumbus3876
    @gumbus3876 10 หลายเดือนก่อน

    So THAT’S how Muselk found all those extreme rancho relaxo spots...

  • @Alxium
    @Alxium 10 หลายเดือนก่อน

    Nice video, also I saw myself around the 7 min point XD (I remember that uber)

  • @jjurss7263
    @jjurss7263 9 หลายเดือนก่อน

    1:20 Getting caught on tiny little details in the walls and fucking dying because of it is my biggest peeve with Overwatch. The number of times I have gotten caught on some miniscule detail of the wall and died is too high to count

  • @jospwasp3504
    @jospwasp3504 9 หลายเดือนก่อน

    ive heard the first stair syndrome stairs are done that way to make sure the stair sits flush with neighboring geometry. if it isnt done that way players could get stuck on the tiny bit of clip brush sticking out at the bottom. so the lesser of two evils.

  • @Fumblerjumblersinc.
    @Fumblerjumblersinc. 4 หลายเดือนก่อน

    "these are stairs"
    "Dear god..."
    "there's more"
    "No D:"

  • @cantidolordofblackflames
    @cantidolordofblackflames 10 หลายเดือนก่อน

    thank you for the informative video. made me hire a guy to do an inspection on the stair clipping in my house

  • @nosville22
    @nosville22 9 หลายเดือนก่อน

    myself and many others actually preffer first step of stairs be unclipped

  • @LEDs
    @LEDs 10 หลายเดือนก่อน +1

    Nice video! Clipping is a fascinating topic because of all of the weird quirks that naturally arise with it. There are a bunch of different ways to do it, each with their pros and cons. I'm actually working on my own video right now where I attempt to create the "perfect" staircase in TF2 and get around some of the problems associated with staircases that you may not think even have problems in the first place, or arise from so-called solutions to clipping that you'll find in this very comment section...

  • @Koruvit
    @Koruvit 10 หลายเดือนก่อน

    This video just reminds me of me trying to do mapping for the first time and failing to do any proper stairs always

  • @captainmccuckin2698
    @captainmccuckin2698 9 หลายเดือนก่อน +1

    Thus could have been 2 minutes. Now every video has an introduction like some stupid journalist article

    • @AVI-lh6rm
      @AVI-lh6rm 9 หลายเดือนก่อน +1

      they always gotta start off with the absurdly obvious shit lmao i came here just to mess around with the absurd video premise but after watching it now im kinda hating lmao
      this is another one of those videos that could've been compressed into 2 minutes if it wasnt for all the unnecessary fluff, like we dont need a fucking introduction on the map upward lmfao

  • @uis246
    @uis246 10 หลายเดือนก่อน

    Source spaghetti broke stairs. They worked in Quake, but in Valve broken them since HL1.

  • @concorde9065
    @concorde9065 10 หลายเดือนก่อน

    we've dealt with it this long, we'll deal with it forever longer

  • @qvick3280
    @qvick3280 10 หลายเดือนก่อน +1

    i've been malding over this bad clip for over 7 years now since without it, you could do another amazing rollout from spawn, like the og upward jump

  • @SeaRavioli
    @SeaRavioli 10 หลายเดือนก่อน

    I still LOVE Upward.

  • @stupidratt
    @stupidratt 9 หลายเดือนก่อน

    i wonder what upward would look like without any of the miscillaneous buildings and such

  • @KlayMence
    @KlayMence 9 หลายเดือนก่อน

    2:10 Wait, what?! I never paid attention to this since now !

  • @pigeon_openfortress
    @pigeon_openfortress 10 หลายเดือนก่อน

    You can see prop collision models in hammer by clicking the yellow stair icon to the right of the nodraw visibility button.
    Edit: That is the walkable surfaces tool. It paints the walkable parts of collision models yellow and is filled in instead of just wireframe.

  • @Crafterrian
    @Crafterrian 9 หลายเดือนก่อน

    There is another problem on Upward that I wish they would also fix. The spawn door in the tunnel when it is open clips into the pathway above that spawn blocking it.

  • @adrianmalinowski1073
    @adrianmalinowski1073 9 หลายเดือนก่อน

    It does explains couple of wtf moments I had years ago

  • @CoralCopperHead
    @CoralCopperHead 10 หลายเดือนก่อน

    Imagine an update drops to fix this, only for Soldier to suddenly rocket (pun definitely intended) to the top of the Upward meta.

  • @pyroman50
    @pyroman50 10 หลายเดือนก่อน +1

    2kki in the intro mega based

  • @jameshubert6103
    @jameshubert6103 10 หลายเดือนก่อน

    *Stairs has an incline that needs an extra step*
    TF2 Players: Well now this map is unplayable

  • @atruepanda1782
    @atruepanda1782 10 หลายเดือนก่อน

    I appreciate the Hat in Time music

  • @Beginnerss
    @Beginnerss 9 หลายเดือนก่อน

    Funny that LED also just made a tf2 stair video recently

  • @angzarrpsyco
    @angzarrpsyco 10 หลายเดือนก่อน

    There are more maps that use push triggers, Swiftwater being one of the ones that stand out in my memory. The tops of most (if not all, of the trees have push triggers to keep people off of them.
    There is also one random push trigger that is above the payload track's bend in front of the garage that is out of the way of normal game play, it's just up in the middle of the air for some reason?

  • @Myahster
    @Myahster 10 หลายเดือนก่อน

    deroplat "ornabug" nulltox mentioned.
    love that guy

  • @HexiiSky
    @HexiiSky 10 หลายเดือนก่อน

    as someone who's just now consistently hitting trick stabs. i need to see that boomerang stab too

  • @PD_CĪPHĒR
    @PD_CĪPHĒR 10 หลายเดือนก่อน

    A fellow mountain lab enjoyer i see... "hell yeah dude"

  • @serg_sel7526
    @serg_sel7526 10 หลายเดือนก่อน

    Aaah yes, the not only source engine code spagetti, but map spagetti

  • @supershid464
    @supershid464 10 หลายเดือนก่อน

    that's one way to explain your lack of skill

  • @Viv1ann0
    @Viv1ann0 9 หลายเดือนก่อน

    Damn, that Hat in Time music hits hard... 😢

  • @CrimsonFox36
    @CrimsonFox36 10 หลายเดือนก่อน

    "Falling into weird holes" 💀

  • @36moose
    @36moose 10 หลายเดือนก่อน

    this was a nice video to watch, pleasing

  • @b_mbyz
    @b_mbyz 10 หลายเดือนก่อน

    theres also a cool push brush on a sign at the 3rd point of pier :D

  • @milliondollarmistake
    @milliondollarmistake 9 หลายเดือนก่อน

    This video feels like a very old STAR_ video (this is a good thing btw). Way back in the day ster made a video talking about Badlands (or rocket jumping, one of those) and mentioned a specific spot just before the spiral where the clipping was off. Shortly afterwards it actually got fixed because that was back when TF2 had a dev team. If you're wondering where the spot was it's the little perch that faces spiral; there's a wooden plank in the spot that became smoothed out.

  • @JakeDaines
    @JakeDaines 10 หลายเดือนก่อน

    I dunno why, i just love Upward.
    I could play Upward and Badwater for days.

  • @kidsquid4458
    @kidsquid4458 10 หลายเดือนก่อน

    BABE WAKE UP NEW DURRBILL VID JUST DROPPED