Same I wish Sisyphus was more along the lines of “I may lose to you. Fighting you is hopeless. But I will give it my all. Just as my people did when fighting against heaven. They had no hope of victory. Or change, but it must be done. And so shall this be done. The last act of a fallen king.”
@@kristiankepley5944 That feels like a second Minos, when Sisyphus is well, Sisyphus. Not some benevolent, peace-desiring ruler. He defied, avoided, and met death with a grin on his face, challenging V1 not for retribution of his people, but as a "appetizier".
@@kristiankepley5944 that's kind of out of character for Sisyphus. Whereas Minos fought V1 because his kind extinguished Humanity, Sisyphus just wanted to fight. The parallel between these two is even stronger when you compare their final words : Minos asks his people to forgive him for failing to save them from their punishment, Sisyphus just tells you that he loved waging war even if it all was for nothing.
*WAR's* leitmotif section gives me an interesting emotional feeling; Mental victory. Unlike Minos Prime's theme, which gives us the tragic tale of a peaceful man who had everything he worked so hard for destroyed so quickly; a bitter, sorrowful rage, Sisyphus Prime's theme gives me a sort of spiteful heroism. In my head, when I hear the leitmotif, I hear Sisyphus Prime saying that win or lose, he has already won, for when he laid eyes upon V1, he saw a successor. Someone who will succeed where he has failed, and he's THRILLED about it.
Sisyphus is not a man, who pushes a rock on a mountain, but a process of pushing. He is man of actoins, and he doesnt care about the result. He knows that he "doomed from the very start", but it is not the reason for him to do nothing. He is greedy, but not for some kind of goods, but for being itself. Sisyphus will do what Sisyphus wants, no matter it costs, because if he dont -- there is no Sisyphus at all. By the words of myth, he was promised to be freed from punishment once he place those rock on a mountain top. He WANTED to be freed, so he was pushing it over and over, even he knew it is imposdible. It is better for him to regret about fails than about idleness. And he doesnt regret at all.
That transition from Ultrachurch to Tenebre Rosso Sangue was so smooth it's smoother than the frictionless surfaces that we worked on in physics classes
I love the fact that most of the songs in ULTRAKILL’s soundtrack are essentially boss themes for V1 absolutely murdering everything and everyone in sight
@@scrungus_frodonkle740 if the ARG correct and Hell Is Alive in guiding V1 (us) down through the lower depths now the question is who is controlling it? would it be God's secretly thinking this world needs to restart a new one so having the world's best machine to kill everything would be a fitting end as a restart button? or could it be someone more powerful maybe Lucifer we haven't even seen a glimpse of him yet?
The more I listen the more I'm thinking these themes are for anyone fighting V1 since he's just unbelievable force of destruction and bloodshed and I love it
I actually mixed my oewn version of the Cerberus jumpscare drone for my own digital copy of the OST, but you mixing it with UltraChurch was banger! Much better mix indeed
Lol I think I saw someone react to the previous mix. 'Tis a shame, but you more than made up for it here. Also, so glad you included Ultrachurch, even if it's only a bonus track it fits the atmosphere incredibly well still.
Ever since i watched this video, the end piano of Ultrachurch has conditioned me to link Tenebro Rosso Sangue, and my brain expects that drop to lead said song. So whenever i hear it, my brain prepares for the drop only to receive none. Its kinda funny i think.
I like to imagine that P-3 is going to be another human king but you'll have to fight ilussions or something like that of Minos and Sisyphus prime before fighting the true boss himself
I think its going to be an inversion, King first, unbound but shackled by some other reason which I postulate on later, and then the "Flesh (Imprisonment Metaphor)" will be the second boss, and it is Hell itself, since the recent ARG uncovered that Hell is very much alive and it is very hungry. My theory is that the third king was able to manifest into a prime soul, but some circumstance led them to be tasked with the impossible duty of keeping the maw of Hell itself from escaping its confines.
I swear ultrachurch should've been the whole mobfight thing and rose sangre part of a long ass flesh prison fight secuence with multiple enemies as well and then a pissyfus fight that's EVEN longer. Change my mind
I fucking love it when in remixes after a super intense part of the music, at the end, the main riff plays with an upped tempo, case and point tenebre rosso sangue
Pretty sure it was just an extra song in general. Master Boot Record/Keygen Church does ARG's for extra songs for their albums, so it was probably another case of that. So, I had a feeling it wouldn't play, but did lead us to knowing the prison boss before it came out
I imagine ULTRACHURCH in P-2 would be like this mini-gauntlet section where after beating the cerberi and the ferryman, a hole smashes in the wall to the right and you fight a good few enemies in a massive black and red church, while an idoled virtue sits still on the stage, with this lectern in front of it, that has a book on it (the book can't be picked up, and if it could it'd just scan a random bible verse or something lol). oh yeah and the idol protecting the virtue would be covered until you defeat every enemy (because of course it is). Oh yeah, and the idoled virtue will NOT get enraged under any circumstance. Also, some enemies would be sitting in seats of the church and would literally get off their chair to try and beat your robotic skull in. And after you kill all the enemies and the virtue goes down, you get smashed through a wall of the church into the actual gauntlet, like "hey, that was just a warmup you're in for it now fucker" but hey that's not gonna happen, i'm just imagining stuff haha. Maybe in a potential encore mode for P-2? idk tho.
@@Gearshoot Lmaooo, so sorry for the trolling, I hope I made you laugh a bit! Anyone else probably would have just corrected it normally but I like to make things fun for others, even if I'm not having fun or in the mood!
I'm not sure if everyone is joking or not but I'm pretty certain the soundtrack that plays in the 4 Cerb room with a ferryman is Chord of The Crooked Saints.
I have spent hundreds of pounds and put so much blood, sweat and tears into being a transgender woman. Thing is now it feels a little wasted because i know my transition could never go as well as that transition between ultrachurch and tenebre rosso sangue
wanna hear something fun? too bad ULTRAKILL WIKI ADVERTISEMENT ULTRAKILL WIKI 1000-THR "Earthmover" EDIT ATTRIBUTES APPEARANCE A massive quadrupedal machine made of dark metal, with city lights abound its torso and neck along with a thin rod of mass destruction. Said neck resembles a spine to better allow it to bend and fire. ATTACK DAMAGE 20 (Hot Exterior Pipes on Leg) 25 (Phlegethon "Flushing Protocol" Pool) 35 (Defense System Rocket) 15 (Defense System Tracking Laser) 60 (Defense System Mortar Orb) 30 (Defense System Homing Orbs) 30 (Main Control Room Rotating Lasers) 40 (Main Control Room Giant Homing Orb) HEALTH 105 (Security System, 15 per component) 100 (Brain) SUPPORT PRIORITY RANK N/A DAMAGE MODIFIERS Has to be attacked from the brain and can idol itself. WEIGHT?WEIGHT DETERMINES THE BEHAVIOR OF THE ENEMY. WHIPLASH REELS LIGHT ENEMIES TOWARDS THE PLAYER. LIGHT TO MEDIUM ENEMIES ARE AFFECTED BY MAGNET PULL. LIGHT TO MEDIUM-HEAVY ENEMIES ARE SUSCEPTIBLE TO KNOCKBACK. SUPERHEAVY ENEMIES CANNOT BE DASHED AND SLID THROUGH. SuperHeavy OTHER/MISC Serves as the playable area of [ 7-4: ...LIKE ANTENNAS TO HEAVEN ]. MORE Others like you also viewed V1 V1 Minos Prime Minos Prime Sisyphus Prime Sisyphus Prime Home Home Gabriel Gabriel V2 V2 Gutterman Gutterman 7-4: ...LIKE ANTENNAS TO HEAVEN 7-4: ...LIKE ANTENNAS TO HEAVEN Minotaur Minotaur The 1000-THR "Earthmover" is a Supreme Machine and the boss fought at the climax of the Violence layer, [ 7-4: ...LIKE ANTENNAS TO HEAVEN ]. Earthmover are visible throughout most of the Violence layer, with three Earthmovers visible in the distance in [ 7-2: LIGHT UP THE NIGHT ] and a lone Earthmover looming over the forests of [ 7-3: NO SOUND, NO MEMORY ]. The 1000-THR "Earthmover" is a Supreme Machine of such size that most of the playable level takes place upon and within it, with only start and finish of it being off the machine. It is a massive quadrupedal war machine similar in shape to a centaur. It has a single thin arm attached to its upper body that bears some sort of electric weapon, capable of firing massive beams of electricity across large distances. Ladders, platforms and steam vents wind up its legs, and numerous structures-including functional power stations and living spaces for civilian habitation-are built upon its back and neck. It seems to be engaged in a perpetual duel with another Earthmover in the distance, firing lightning at each other, although neither appear to suffer any damage due the shield generators. Internally, it has a massive hollow chamber lined with flesh and filled with boiling blood to purge intruders with several Idols guarding the path up the neck, which contains numerous hot pipes that burn V1, and winds to the head chamber that contains the brain. The brain of the Earthmover is mostly covered by a metal box with numerous tubes, two visible CPUs, and text reading “1000-THR”. The bottom right of the box has come loose with bits of brain dangling. It also has a long spine-like wire that goes to the top with 6 wires connected to the Earthmover’s eyes. When damaged, it will wiggle about, and when finally killed, the brain explodes, with the Earthmover thrashing in agony. The Earthmover's brain is protected a holographic cylinder with 4 laser-projecting walls that rotate around the cylindrical room. The floor has 2 cylinders in the ground that lift two Idols on opposite sides of the room to protect the brain. The walls inside the Earthmover's head has computers on the walls, with keyboards included. ADVERTISEMENT Combat For the fight against the defense system, see 1000-THR Defense System. The "brain" of the Earthmover is surrounded by four rotating walls of laser beams that encompass the entire arena. Damage from the lasers cannot be avoided by dashing, but each wall of lasers has a space the player can jump or slide through to pass through unharmed. Every few seconds, the brain fires a large homing orb projectile. Occasionally, two Idols will appear in the arena, shielding the brain from damage until they are destroyed. However, you can also use the Idol containers as cover from the laser and to heal yourself. Terminal Data For more information, see Terminal. TYPE: SUPREME MACHINE DATA: Earthmovers were the pinnacle of the arms race. Often called the horsemen of the apocalypse, it took only one to level an entire city and leave nothing but fire in its wake. The last era of the Final War had begun. The first machines large enough to house a shield generator, these walking fortresses could only be made vulnerable from within, making them the frontline for smaller, more mobile machines. Due to their colossal size, they required both blood and solar power to function. When the final era escalated, cleansing the world with fire, the surviving civilians were forced to evacuate and build new homes on the backs of these machines, as the surface became an inhospitable wasteland where no flora or fauna could flourish. Eventually the soot, smoke and decay from unending global war would blot out the sun, casting the world into the Long Night, and Earthmovers, unable to feed on sunlight, shut down and died out one by one. War had become entirely dependent on them, large scale conflict was no longer feasible. Finally, mankind started to work together to reverse the effects of the Long Night climate catastrophe, and so began the New Peace. 200 years of war for its own sake ended not with a bang, but utter silence. At the brink of despair, the planet would slowly learn to breathe once more, and the corpses of these titans would serve as a stark reminder of just how close mankind was to an apocalypse by their own hand. STRATEGY: - Each part of the security system is immobile, making them very vulnerable to attacks that would otherwise easily miss, such as Freeze Frame rockets. - Some of the gaps in the main computer room's defense grid are too high up for a normal jump, but the elevated edges of the room can be used to get higher. More adept movers may instead jump immediately after a ground slam to gain enough height. ADVERTISEMENT Audio The Earthmover's alert siren when it spots V1 at the start of [ 7-4: ...LIKE ANTENNAS TO HEAVEN ]: Trivia References The name "Earthmover" is derived from a community suggestion,[1] and a reference to the song "Earthmover" by Have A Nice Life. The song is about large automatons that destroy the world, similar to how the Earthmover are described to have destroyed the surface of the earth in game. The Earthmover is internally referred to as the Centaur, though isn't referred to as such in-game to avoid confusion with the similarly-named Minotaur.[2] Furthermore, 1000 in Japanese is "Sen", which when paired with "THR" (THOR, because they throw lightning) creates "Sen-THOR", which is phonetically similar to "Centaur". This has been confirmed to be intentional by Hakita.[3] This is most likely a reference to Dante's Divine Comedy where in Hell's circle of violence centaurs patrol the first ring (sub-circle) of this circle and shoot arrows into sinners that try to emerge from the Phlegethon, a river full of boiling blood. The final door the player exits from is labeled "Quake door", as the design is nearly identical to a door found in Quake. The level that 1000-THR appears in is another music reference - this time, to "Lift Yr. Skinny Fists Like Antennas to Heaven!" by Godspeed You! Black Emperor, and specifically the final song on the album. The self-destruct sequence may be a reference to Metroid, in which, after defeating the "Mother Brain" boss, the main character, Samus Aran, must escape the planet's own self-destruction. Coincidentally, 1000 in Roman Numerals is "M", making the brain itself the M-THR Brain. The brain of the Earthmover also contains panels resembling CPUs, reading "GORP" and "D4WG". The manner in which it throws spears and the way it uses an energy shield it to block attacks from the Earthmover in the distance is reminiscent to the battle against Arael and the Spear of Longinus, both from Neon Genesis Evangelion. Lore The Long Night "climate catastrophe" mentioned in the Terminal entry is likely the same event the Streetcleaners were invented to fix. Based on the terminal data: 200 years after the start of the Final War, Earth had continued to become inhospitable to all life, so the Earthmovers were repurposed to be the last bastions of humanity. Because of all the ash and soot clouding the skies, the Earthmovers couldn't function without their solar power and began shutting down. This sparked the development of Streetcleaners to help clean the air but were deemed obsolete during the New Peace. The Earthmover may be sustaining on hell energy, substituting the sunlight which is beyond their reach within Hell. This is supported by the defense system's use of homing projectiles, Hideous Mass mortar projectiles, and Mindflayer lasers as well as the improved Mindflayer laser wall during the 1000-THR brain fight. Because Earthmovers were the final machines used during the Final War, and because the war ended before V1 could make it to full-scale production, it is implied that V1 was designed to destroy Earthmovers. Deployment methods to get onto them could've been similar to the way Gutterman and Guttertank, via missile cargo. Or alternatively, they would've installed a hellevator onto the Earthmover while it wasn't looking.
unbelievably mad the indomitable human spirit didn't immediately crush us with a giant rock
Same
I wish Sisyphus was more along the lines of
“I may lose to you. Fighting you is hopeless. But I will give it my all. Just as my people did when fighting against heaven. They had no hope of victory. Or change, but it must be done. And so shall this be done. The last act of a fallen king.”
@@kristiankepley5944 That feels like a second Minos, when Sisyphus is well, Sisyphus.
Not some benevolent, peace-desiring ruler. He defied, avoided, and met death with a grin on his face, challenging V1 not for retribution of his people, but as a "appetizier".
@@aircall2065 he's also the greediest man that was alive
@@kristiankepley5944 that's kind of out of character for Sisyphus. Whereas Minos fought V1 because his kind extinguished Humanity, Sisyphus just wanted to fight. The parallel between these two is even stronger when you compare their final words : Minos asks his people to forgive him for failing to save them from their punishment, Sisyphus just tells you that he loved waging war even if it all was for nothing.
or just
"COME AT ME 3 MEGABYTE NIKKON ASS!"
*WAR's* leitmotif section gives me an interesting emotional feeling; Mental victory. Unlike Minos Prime's theme, which gives us the tragic tale of a peaceful man who had everything he worked so hard for destroyed so quickly; a bitter, sorrowful rage, Sisyphus Prime's theme gives me a sort of spiteful heroism. In my head, when I hear the leitmotif, I hear Sisyphus Prime saying that win or lose, he has already won, for when he laid eyes upon V1, he saw a successor. Someone who will succeed where he has failed, and he's THRILLED about it.
Sisyphus is not a man, who pushes a rock on a mountain, but a process of pushing. He is man of actoins, and he doesnt care about the result. He knows that he "doomed from the very start", but it is not the reason for him to do nothing. He is greedy, but not for some kind of goods, but for being itself. Sisyphus will do what Sisyphus wants, no matter it costs, because if he dont -- there is no Sisyphus at all.
By the words of myth, he was promised to be freed from punishment once he place those rock on a mountain top. He WANTED to be freed, so he was pushing it over and over, even he knew it is imposdible. It is better for him to regret about fails than about idleness. And he doesnt regret at all.
"Yes, that's it!"
“If i beat you, I can tear heaven apart. If you kill me, you tear heaven apart.”
mucho texto
That ULTRACHURCH to Tenebre Rosso Sangue transition was smooth
your pfp gve me ptsd form the shadys from isaac
when ultrachurch started playing all I could think of was panopticon powerpoint
*PANOPTICON*
PANOPTIPOINT
LIVE PANOPTICON REACTION
PANOPTICON
This powerpoint, to hold... ME?
That transition from Ultrachurch to Tenebre Rosso Sangue was so smooth it's smoother than the frictionless surfaces that we worked on in physics classes
The frictionless surface V1 sliiiiiiiiiides on for miles
I love the fact that most of the songs in ULTRAKILL’s soundtrack are essentially boss themes for V1 absolutely murdering everything and everyone in sight
Unstoppable Force is apparently V1's theme
@@dev4159 I wonder when does Unstoppable force meets Immovable object
@@scrungus_frodonkle740 P-P
@@dev4159 yea but a lot of these songs could be interpreted as the emotions of the residents of hell as V1 shows up and slaughters them
@@scrungus_frodonkle740 if the ARG correct and Hell Is Alive in guiding V1 (us) down through the lower depths now the question is who is controlling it? would it be God's secretly thinking this world needs to restart a new one so having the world's best machine to kill everything would be a fitting end as a restart button? or could it be someone more powerful maybe Lucifer we haven't even seen a glimpse of him yet?
Pandemonium just doesn't sound the same without the "MMMMMMMMMMMMMMMM" of the funny meat cube spawning and/or killing itself.
People : OMG the Cerberi Jumpascare/Ultrachurch...
Me : A plushy... To hold... ME?
I do miss the shattering sound in the transition to Sisyphus's death ngl. The final blow added a satisfying impact
calling the 4 cerberi a weezer jumpscare is hilarious lmfao
need weezer jumpscare loop rn
The more I listen the more I'm thinking these themes are for anyone fighting V1 since he's just unbelievable force of destruction and bloodshed and I love it
the true final boss is YOU, the other forces are attempting everything yet FAILS (or succeeds but you ALWAYS COME BACK.)
I actually mixed my oewn version of the Cerberus jumpscare drone for my own digital copy of the OST, but you mixing it with UltraChurch was banger!
Much better mix indeed
when i played p2 for the first time COMPLETELY BLIND the weezer actually made me jump and have 0.3 seconds of airtime (i had my volume turned up)
transition between ultrachurch and Tenebro Rosso Sangue is smooth
Can you post your mix of tenebre rosso sangue by itself? Best mix of the calm and combat themes I heard
th-cam.com/video/qiuXAZDLlg0/w-d-xo.html
ultrachurch song came in clutch in my first time playing p-2, truly an adrenaline boost while destroying a normal wave 30+ cybergrind wave
I love that the 4 Cerberus part is labeled *Weezer jumpscare*
*weezer riff*
Does anyone else this the section at 20:32 is really beautiful?
Lol I think I saw someone react to the previous mix. 'Tis a shame, but you more than made up for it here. Also, so glad you included Ultrachurch, even if it's only a bonus track it fits the atmosphere incredibly well still.
Ever since i watched this video, the end piano of Ultrachurch has conditioned me to link Tenebro Rosso Sangue, and my brain expects that drop to lead said song. So whenever i hear it, my brain prepares for the drop only to receive none. Its kinda funny i think.
This album does not feel the same without the song that plays in the level colloquially known as 4-S.
WHERE'S SIZE 2
@@Signedcentaur The real Size 2 fish was the friends we made along the way
Tbh the biggest shame about P-2 is that you never get to hear Pandemonium for very long
there is now a mod that fixes that
The transition from ULTRACHURCH to Tenebre Rosso Sangue was absolutely fucking perfect
Now this is epic
Nice Wadanohara pfp very basd indeed
@@armaldoaster97 🤝
PERFECTION, my only nitpick is that the transition from the WEEZER jumpscare to Ultrachurch could have been smoother
I like to imagine that P-3 is going to be another human king but you'll have to fight ilussions or something like that of Minos and Sisyphus prime before fighting the true boss himself
I think its going to be an inversion, King first, unbound but shackled by some other reason which I postulate on later, and then the "Flesh (Imprisonment Metaphor)" will be the second boss, and it is Hell itself, since the recent ARG uncovered that Hell is very much alive and it is very hungry. My theory is that the third king was able to manifest into a prime soul, but some circumstance led them to be tasked with the impossible duty of keeping the maw of Hell itself from escaping its confines.
Cain?
@@shadixyt flesh hollow cube
I swear ultrachurch should've been the whole mobfight thing and rose sangre part of a long ass flesh prison fight secuence with multiple enemies as well and then a pissyfus fight that's EVEN longer.
Change my mind
pandemonium sick part ?
It's already hard enough to P-rank! You wanna make it even harder?!?
This one goes so hard man, nice mix
way better than the original mix, good job!
Best mix, best mix no doubt. Just wow
I fucking love it when in remixes after a super intense part of the music, at the end, the main riff plays with an upped tempo, case and point tenebre rosso sangue
Now this really puts the "Devil May Cry" in Ultrakill.
YOU MAKE EVEN THE DEVIL CRY!
This instrumental part of Tenebre Rosso Sangue is givin me chills
“Oh no” has gotta be my favourite ultrakill track ever frfr
A visitor indeed
I have slept long enough
The kingdom of heaven have long since forgotten your name
@@Tigerhouse. and i am EAGER to make them remember
@@Dr.SamuelHayden however, the blood of minos stains your hands, and i must admit, i am curious about your skills, weapon
@@maurimiau1182 And so, before I tear down the cities and crush the armies of heaven, you shall do as an appetizer.
Ultrachurch = doom original music reference
This mix is fucking FIRE! Great job here
War goes criminally hard though like wtf… Hakita what were you cooking
It is unbelievable how hard this song slaps.
tenebro rosso sangues guitar part makes me wanna bite someones face off
KEEP 'EM COMIN'
THIS WILL HURT..
DESTROY
BE GONE
NICE TRY!
YOU CAN'T ESCAPE!
A plushie…to hold…ME?
I'm so disappointed that Ultrachurch doesn't play in the level
Pretty sure it was just an extra song in general. Master Boot Record/Keygen Church does ARG's for extra songs for their albums, so it was probably another case of that. So, I had a feeling it wouldn't play, but did lead us to knowing the prison boss before it came out
Maybe they could add an option for it to be played in the Cybergrind.
@@jonathanflanagan1504 that needs to be done for all the songs like a third terminal for music that you pay
points for a song
@@jonathanflanagan1504 U were right!
it really sucks that you don't get to hear the REALLY good part of pandemonium like ever
also WAR is literally just if escaping california had a song
It's unfortunate that the old version is what was used for a reaction video to these themes.
5:38 Just hits different
Sawcons: the level
I imagine ULTRACHURCH in P-2 would be like this mini-gauntlet section where after beating the cerberi and the ferryman, a hole smashes in the wall to the right and you fight a good few enemies in a massive black and red church, while an idoled virtue sits still on the stage, with this lectern in front of it, that has a book on it (the book can't be picked up, and if it could it'd just scan a random bible verse or something lol). oh yeah and the idol protecting the virtue would be covered until you defeat every enemy (because of course it is).
Oh yeah, and the idoled virtue will NOT get enraged under any circumstance.
Also, some enemies would be sitting in seats of the church and would literally get off their chair to try and beat your robotic skull in.
And after you kill all the enemies and the virtue goes down, you get smashed through a wall of the church into the actual gauntlet, like "hey, that was just a warmup you're in for it now fucker"
but hey that's not gonna happen, i'm just imagining stuff haha. Maybe in a potential encore mode for P-2? idk tho.
he doesnt regret a second of it.
how come Tenebre Rosso Sangue sounds SO MUCH meatier in this one
Sysiphys atitude reminds me of DFO Bakal, he is simply testing V1 for the fun of it, he wins even if he is defeated
Wait, Ultrachurch is actually a song? Shit, that's just what I used to refer to TBR.
Now I got to find a new shorthand
TBR? Tenebre Bosso Rangue?
@@E-An3 huh. I assume I thought of the major sounds in Tenebre, and just didn’t think further.
It’s actually TSR.
Much funny.
@@Gearshoot Yee, sorry if I was annoying or unfunny, I just had to say it lol. I love Tenebre Sosso Rangue so much!
@@E-An3 oh my fucking goo*ooooooo-*
***TRS***
There we are, and you aren’t being annoying, it’s kinda funny.
@@Gearshoot Lmaooo, so sorry for the trolling, I hope I made you laugh a bit! Anyone else probably would have just corrected it normally but I like to make things fun for others, even if I'm not having fun or in the mood!
sad that the chapters seem to have been yeeted from this video, can't jump to my favorite part
wish i could hear the monologue track alone, it sounds badass
im not gonna sugarcoat it, S.R.S rocket launcher and Malicious railcannon
Man i hate it when wheezer is a bunch of statues of hell twice my own size that jumpscare me
I'm not sure if everyone is joking or not but I'm pretty certain the soundtrack that plays in the 4 Cerb room with a ferryman is Chord of The Crooked Saints.
it's just a shepherd's tone
Chord of the crooked saints is a different noise than the WEEZER room I think
I have spent hundreds of pounds and put so much blood, sweat and tears into being a transgender woman. Thing is now it feels a little wasted because i know my transition could never go as well as that transition between ultrachurch and tenebre rosso sangue
Bruh
You got a problem, cis boy?
@@Mae_is_gae you're the only one here with a problem, actually
wait where the hell does ultrachurch come from? i don't recall hearing that at all in game, goes hard
Ultrachurch does not actually play in P-2, it was part of the ARG before P-2 was released and I decided to add it in because it sounds great
@@D4rker789 too right
@@ohmanohman... well good news it's now gonna be a song you can choose for the cybergrind
THIS PRISON, TO HOLD, ME?
Everyone's talking about the weezer jumpscare, and yet I just shitted myself at the plushie part💀💀💀
Its just a game about a blue robot shooting at people the OST doesn't have to be that good. Hakita: 🔥🔥🔥🔥
i love pandemonium
a plushie... to hold ME?
I love this upload, just wish it could be of higher audio quality. Playing this on my speaker and I can definitely hear some overblown sections.
this goes hard
This is NICE
We need a new ultrakill workout mix
Nice.
HUGE
Where did you get the cerberius jumpscare shepherds tone?
tone?
@@D4rker789A shepherd tone is a sound that sounds likes it's ever increasing in pitch, but it isn't, due to a trick
This level is hell
i mean yeah
pov: you realize its sunday
This prison to hold ME...?
@D4rker789 could you please make this but without the calm parts of the song the OST version of the songs and the speech please?
ultrakill is the only game apart from doom eternal where you are the boss.
the weezer jumscare
tbh i feel bad for the dev of this game since he has to keep making things better than these fucken bangers
chapters were removed again
You should make a download because TH-cam compression
What’s the weezer jumpscare room theme calles
weezer jumpscare 💀
WEEZER JUMPSCARE???
"Cerberi jumpscare" its called "Insanity" 🤓
Hi Robin
Where'd the chapters go?
Yay, chapters are back!
@@herobrineyoko8676thank you for returning
@@xerenox. They're gone again. >:(
who commented
i suggest you remove the KGC + HPH since its confusing to other people, you may pull more views
what does kph even mean?
it surely doesnt means kilometers per hour in this case?
@@weakspirit_ oh sht i read it wrong💀
kgc is KeyGen Church
@@weakspirit_ keygen church, i know what it means but others might not
why tf is tenebre rosso sangue calm ahead of the true banger?
im out
wanna hear something fun?
too bad
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1000-THR "Earthmover"
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ATTRIBUTES
APPEARANCE
A massive quadrupedal machine made of dark metal, with city lights abound its torso and neck along with a thin rod of mass destruction. Said neck resembles a spine to better allow it to bend and fire.
ATTACK DAMAGE
20 (Hot Exterior Pipes on Leg)
25 (Phlegethon "Flushing Protocol" Pool)
35 (Defense System Rocket)
15 (Defense System Tracking Laser)
60 (Defense System Mortar Orb)
30 (Defense System Homing Orbs)
30 (Main Control Room Rotating Lasers)
40 (Main Control Room Giant Homing Orb)
HEALTH
105 (Security System, 15 per component)
100 (Brain)
SUPPORT PRIORITY RANK
N/A
DAMAGE MODIFIERS
Has to be attacked from the brain and can idol itself.
WEIGHT?WEIGHT DETERMINES THE BEHAVIOR OF THE ENEMY.
WHIPLASH REELS LIGHT ENEMIES TOWARDS THE PLAYER.
LIGHT TO MEDIUM ENEMIES ARE AFFECTED BY MAGNET PULL.
LIGHT TO MEDIUM-HEAVY ENEMIES ARE SUSCEPTIBLE TO KNOCKBACK.
SUPERHEAVY ENEMIES CANNOT BE DASHED AND SLID THROUGH.
SuperHeavy
OTHER/MISC
Serves as the playable area of [ 7-4: ...LIKE ANTENNAS TO HEAVEN ].
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The 1000-THR "Earthmover" is a Supreme Machine and the boss fought at the climax of the Violence layer, [ 7-4: ...LIKE ANTENNAS TO HEAVEN ]. Earthmover are visible throughout most of the Violence layer, with three Earthmovers visible in the distance in [ 7-2: LIGHT UP THE NIGHT ] and a lone Earthmover looming over the forests of [ 7-3: NO SOUND, NO MEMORY ].
The 1000-THR "Earthmover" is a Supreme Machine of such size that most of the playable level takes place upon and within it, with only start and finish of it being off the machine. It is a massive quadrupedal war machine similar in shape to a centaur. It has a single thin arm attached to its upper body that bears some sort of electric weapon, capable of firing massive beams of electricity across large distances. Ladders, platforms and steam vents wind up its legs, and numerous structures-including functional power stations and living spaces for civilian habitation-are built upon its back and neck. It seems to be engaged in a perpetual duel with another Earthmover in the distance, firing lightning at each other, although neither appear to suffer any damage due the shield generators.
Internally, it has a massive hollow chamber lined with flesh and filled with boiling blood to purge intruders with several Idols guarding the path up the neck, which contains numerous hot pipes that burn V1, and winds to the head chamber that contains the brain.
The brain of the Earthmover is mostly covered by a metal box with numerous tubes, two visible CPUs, and text reading “1000-THR”. The bottom right of the box has come loose with bits of brain dangling. It also has a long spine-like wire that goes to the top with 6 wires connected to the Earthmover’s eyes. When damaged, it will wiggle about, and when finally killed, the brain explodes, with the Earthmover thrashing in agony. The Earthmover's brain is protected a holographic cylinder with 4 laser-projecting walls that rotate around the cylindrical room. The floor has 2 cylinders in the ground that lift two Idols on opposite sides of the room to protect the brain. The walls inside the Earthmover's head has computers on the walls, with keyboards included.
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Combat
For the fight against the defense system, see 1000-THR Defense System.
The "brain" of the Earthmover is surrounded by four rotating walls of laser beams that encompass the entire arena. Damage from the lasers cannot be avoided by dashing, but each wall of lasers has a space the player can jump or slide through to pass through unharmed. Every few seconds, the brain fires a large homing orb projectile. Occasionally, two Idols will appear in the arena, shielding the brain from damage until they are destroyed. However, you can also use the Idol containers as cover from the laser and to heal yourself.
Terminal Data
For more information, see Terminal.
TYPE: SUPREME MACHINE
DATA:
Earthmovers were the pinnacle of the arms race. Often called the horsemen of the apocalypse, it took only one to level an entire city and leave nothing but fire in its wake. The last era of the Final War had begun.
The first machines large enough to house a shield generator, these walking fortresses could only be made vulnerable from within, making them the frontline for smaller, more mobile machines. Due to their colossal size, they required both blood and solar power to function.
When the final era escalated, cleansing the world with fire, the surviving civilians were forced to evacuate and build new homes on the backs of these machines, as the surface became an inhospitable wasteland where no flora or fauna could flourish.
Eventually the soot, smoke and decay from unending global war would blot out the sun, casting the world into the Long Night, and Earthmovers, unable to feed on sunlight, shut down and died out one by one.
War had become entirely dependent on them, large scale conflict was no longer feasible. Finally, mankind started to work together to reverse the effects of the Long Night climate catastrophe, and so began the New Peace. 200 years of war for its own sake ended not with a bang, but utter silence.
At the brink of despair, the planet would slowly learn to breathe once more, and the corpses of these titans would serve as a stark reminder of just how close mankind was to an apocalypse by their own hand.
STRATEGY:
- Each part of the security system is immobile, making them very vulnerable to attacks that would otherwise easily miss, such as Freeze Frame rockets.
- Some of the gaps in the main computer room's defense grid are too high up for a normal jump, but the elevated edges of the room can be used to get higher. More adept movers may instead jump immediately after a ground slam to gain enough height.
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Audio
The Earthmover's alert siren when it spots V1 at the start of [ 7-4: ...LIKE ANTENNAS TO HEAVEN ]:
Trivia
References
The name "Earthmover" is derived from a community suggestion,[1] and a reference to the song "Earthmover" by Have A Nice Life. The song is about large automatons that destroy the world, similar to how the Earthmover are described to have destroyed the surface of the earth in game.
The Earthmover is internally referred to as the Centaur, though isn't referred to as such in-game to avoid confusion with the similarly-named Minotaur.[2]
Furthermore, 1000 in Japanese is "Sen", which when paired with "THR" (THOR, because they throw lightning) creates "Sen-THOR", which is phonetically similar to "Centaur". This has been confirmed to be intentional by Hakita.[3]
This is most likely a reference to Dante's Divine Comedy where in Hell's circle of violence centaurs patrol the first ring (sub-circle) of this circle and shoot arrows into sinners that try to emerge from the Phlegethon, a river full of boiling blood.
The final door the player exits from is labeled "Quake door", as the design is nearly identical to a door found in Quake.
The level that 1000-THR appears in is another music reference - this time, to "Lift Yr. Skinny Fists Like Antennas to Heaven!" by Godspeed You! Black Emperor, and specifically the final song on the album.
The self-destruct sequence may be a reference to Metroid, in which, after defeating the "Mother Brain" boss, the main character, Samus Aran, must escape the planet's own self-destruction.
Coincidentally, 1000 in Roman Numerals is "M", making the brain itself the M-THR Brain.
The brain of the Earthmover also contains panels resembling CPUs, reading "GORP" and "D4WG".
The manner in which it throws spears and the way it uses an energy shield it to block attacks from the Earthmover in the distance is reminiscent to the battle against Arael and the Spear of Longinus, both from Neon Genesis Evangelion.
Lore
The Long Night "climate catastrophe" mentioned in the Terminal entry is likely the same event the Streetcleaners were invented to fix.
Based on the terminal data: 200 years after the start of the Final War, Earth had continued to become inhospitable to all life, so the Earthmovers were repurposed to be the last bastions of humanity.
Because of all the ash and soot clouding the skies, the Earthmovers couldn't function without their solar power and began shutting down. This sparked the development of Streetcleaners to help clean the air but were deemed obsolete during the New Peace.
The Earthmover may be sustaining on hell energy, substituting the sunlight which is beyond their reach within Hell. This is supported by the defense system's use of homing projectiles, Hideous Mass mortar projectiles, and Mindflayer lasers as well as the improved Mindflayer laser wall during the 1000-THR brain fight.
Because Earthmovers were the final machines used during the Final War, and because the war ended before V1 could make it to full-scale production, it is implied that V1 was designed to destroy Earthmovers. Deployment methods to get onto them could've been similar to the way Gutterman and Guttertank, via missile cargo. Or alternatively, they would've installed a hellevator onto the Earthmover while it wasn't looking.
20:33 idk why but that "bum ting ting dun ting ting" drum pattern always gives me serious waltz vibes
Ultrachurch sounds like something taken straight out of OG Serious Sam
would you ever put out an isolation of just the ultrachurch & tenebro rosso sangue mix? that transition is so delicious
Nice