I believe you made a mistake when running the last optimized build. You ran cargo build rather than wasm-pack build. I think that’s why the size didn’t change in the last one. Great video! I learned a lot!
Hey Chris, it's obvious you're also an artist with the medium, and the colouring is interesting to the eye! but don't you need something in the way of a fill light (i think that's what it's called) there's no separation between you and the background, and the right half of your face is almost completely invisible! Also, is that a Sennheiser MD 421? No point having a mic of such value if your room sounds like shit. Acoustic treatment doesn't have to cost a lot if you're smart with the placement. Cheers for the videos btw, great stuff
Really good comments.. you noticed something about that video that I hoped no-one would notice. I forgot to hit record on the sound and for this video i had to use the camera sound. Ooops. Yeah you’re right on the lighting. I need to mix it up a little. Will work on that
tbh.. it's a tricky one. some stuff will be faster, some will be slower. there is ultimately an overhead when you bridge between JS and WASM. i hope that cost will come down with future versions of JS and WebAssembly. ultimately it's about choosing the right use cases for JS and WASM
hey Chris, Super amazing. Nice to see you on TH-cam
thanks for the video, the very small tangents you go on are really helpful for newbies to get a background on additional info and possible pathways
glad you like.. i'm glad the tangents are useful
This is a great video! Please do more Rust Videos in the future.
thanks paul. i'm enjoying Rust very much, so there will definitely be more vids on it. glad you enjoyed the vid
I believe you made a mistake when running the last optimized build. You ran cargo build rather than wasm-pack build. I think that’s why the size didn’t change in the last one.
Great video! I learned a lot!
I may have done, I quite often miss things in the moment, thanks for pointing it out
This is great. Looks that wasm powered modules will help u to get out of that node_modules hell.
i wish that would be true, lol. i do agree though wasm modules could play a powerful and simpler path for sharing modules
Hey Chris, it's obvious you're also an artist with the medium, and the colouring is interesting to the eye! but don't you need something in the way of a fill light (i think that's what it's called) there's no separation between you and the background, and the right half of your face is almost completely invisible!
Also, is that a Sennheiser MD 421? No point having a mic of such value if your room sounds like shit. Acoustic treatment doesn't have to cost a lot if you're smart with the placement.
Cheers for the videos btw, great stuff
Really good comments.. you noticed something about that video that I hoped no-one would notice. I forgot to hit record on the sound and for this video i had to use the camera sound. Ooops. Yeah you’re right on the lighting. I need to mix it up a little. Will work on that
thank you 😊
Great video!
Glad you enjoyed it
Does Rust WAsm supports multithreading with shared memory and atomic operations to write mutexes ?
Hi Chris, It's a great video! I use WASM in golang that it slowy then Javascript 10x, how about Rust WASM in browser?
tbh.. it's a tricky one. some stuff will be faster, some will be slower. there is ultimately an overhead when you bridge between JS and WASM. i hope that cost will come down with future versions of JS and WebAssembly. ultimately it's about choosing the right use cases for JS and WASM