Easy Particle Simulation | Blender 3.6 Geometry Nodes Tutorial

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  • เผยแพร่เมื่อ 21 พ.ย. 2024

ความคิดเห็น • 68

  • @sekel9422
    @sekel9422 ปีที่แล้ว +11

    hi, is there a way to make it compatible with eevee?

    • @Khamurai
      @Khamurai  ปีที่แล้ว +9

      Yes! Add an Instance on Points node after the Simulation Output and use an Ico Sphere or any other mesh primitive as the Instance. You can then use a Radius node for the scale in the Instance on Points node

    • @sekel9422
      @sekel9422 ปีที่แล้ว +1

      @@Khamurai its works! thank you so much

    • @scatterbrainart
      @scatterbrainart ปีที่แล้ว

      @@symb0l1c Nothing would make me happier, but unfortunately I work for scientists and attorneys who need the animation yesterday, so sometimes I need to render as fast as possible.

    • @moniquex2ify
      @moniquex2ify ปีที่แล้ว +2

      @@symb0l1c thats not true. you will be impressed when yoou see what people can make in the eevee next renderer (4.1 alpha)

    • @Phuey
      @Phuey 11 หลายเดือนก่อน

      i was on cycles i still had to do that @@Khamurai why is that so , or i couldnt see it in shading tab

  • @AllThingsFilm1
    @AllThingsFilm1 9 หลายเดือนก่อน +2

    Excellent tutorial. Thank you for how you pace your video and not rushing through the settings.

  • @alexarockman3999
    @alexarockman3999 ปีที่แล้ว +1

    Recced from Curtis Holt's vid recommendation! A very wonderful tutorial, thank you!

  • @willowmoonart
    @willowmoonart ปีที่แล้ว +6

    Thank you so much...this is the first simulation node tutorial I was actually able to follow the whole way through, such a cool effect!!! ✨💖👏

  • @Promeneur
    @Promeneur ปีที่แล้ว +2

    Thanks a lot. So clear ! Yes, of course, I "learned something new" !

  • @binyaminbass
    @binyaminbass ปีที่แล้ว +4

    Very cool. This was easy to understand and I think really gave a good starting point to appreciate sim nodes.

    • @Khamurai
      @Khamurai  ปีที่แล้ว +1

      Glad it was helpful!

  • @shalout3d
    @shalout3d ปีที่แล้ว +1

    More of this please 👌🏻

  • @justinschulze7232
    @justinschulze7232 9 หลายเดือนก่อน

    Thank you for this nice Tutorial👍

  • @pZq_
    @pZq_ ปีที่แล้ว +1

    Great, complex tutorial. Thanks for sharing 🧡

  • @DustinHare
    @DustinHare ปีที่แล้ว

    Very good thank you so much. Your tutorials are very clear and by explaining what you are going to do before you do it makes it so much easier to follow.

  • @cerealfede
    @cerealfede 22 วันที่ผ่านมา

    great tutorial, couple of questions, i tried using instance to points, but scale has no effect, and is it possible to randomize lifetime of individual particles?

  • @M4rt1nX
    @M4rt1nX ปีที่แล้ว

    Thanks a lot. I will definitely try this one.

    • @M4rt1nX
      @M4rt1nX ปีที่แล้ว

      Done with it. It woks flawlessly.

  • @gabrielmoro3d
    @gabrielmoro3d ปีที่แล้ว

    Looks really cool!

  • @highlyevil9358
    @highlyevil9358 5 หลายเดือนก่อน

    Where u go khamurai? I miss ur tutorials

  • @cgrealism
    @cgrealism ปีที่แล้ว

    Thanks a lot for this indepth tutorial !!!

  • @antoniefb
    @antoniefb ปีที่แล้ว

    Very nice thank you

  • @emirifranklin2871
    @emirifranklin2871 ปีที่แล้ว

    Amazing tutorial is there anyway to get the particle to stop at a particular frame ... instead of playing all through

  • @ujtb
    @ujtb ปีที่แล้ว +1

    Great tutorial, making a music visualiser, with baked F curves to the vector scale for the noise and the scale of the mesh object. It just the stored named attribute I find confusing. So with that node we are storing a value for the simulation which value is give by the the value itself plus an offset give by that "0.1" in the math node, am I right in thinking this way? Thank you for making this, It's a cool efx and work wonders with music.

    • @Khamurai
      @Khamurai  ปีที่แล้ว +1

      Yes exactly, we create it with a value of 0 and then on every frame we add 0.1 to it 🙌 I like the idea of using it with music, I need to try that

    • @ujtb
      @ujtb ปีที่แล้ว

      @@Khamurai thanks so much!! I'll try to show you when ready 😁

  • @bg215pa
    @bg215pa 10 หลายเดือนก่อน

    Is there a way to change the particles themselves? They appear to be spheres or squares. Can I make them elongated capsules or cylinders?

  • @2bit8bytes
    @2bit8bytes ปีที่แล้ว +21

    I don't like sand. It's coarse, and rough, and irritating, and it gets everywhere.

    • @Khamurai
      @Khamurai  ปีที่แล้ว +2

      Oh hey Anakin

    • @JS-zd4yp
      @JS-zd4yp ปีที่แล้ว +1

      Dont try it

    • @IamSH1VA
      @IamSH1VA ปีที่แล้ว +1

      Well, then this is where the fun beings…

    • @adheesh2secondsago630
      @adheesh2secondsago630 ปีที่แล้ว

      Well atleast it gets you thinks rendered

  • @leonaraya2149
    @leonaraya2149 ปีที่แล้ว

    And then....my head exploded! 🤣🤣🤣

  • @bUildYT
    @bUildYT 11 หลายเดือนก่อน +1

    Damn

  • @drumboarder1
    @drumboarder1 ปีที่แล้ว +1

    The second set position node looks like it moves the particles on the Y axis in the video, I know the vector math is required to fix.. the.. math problem that I'm too dumb to understand, so when I tried the same thing the points obviously went off in a (not random) random direction.
    I tried running a separate XYZ node through a vector math node set to 0.5, to the second set position node but the points are still going off at a slight angle.
    Is there a formula I should spend an hour failing to understand before giving up trying to recreate it in geo nodes? Or is this just a bug with the blender geo nodes?

    • @drumboarder1
      @drumboarder1 ปีที่แล้ว

      @@32Bivens cheers mate, my dumb ass gets so lost looking at equations

  • @drumboarder1
    @drumboarder1 ปีที่แล้ว +1

    weirdly with my density of point in volume set to 100, the deleting the invisible points has me at around 190k points, I'm using a rigged character from mixamo so a slightly bigger volume to fill but I can't imagine 160k at 0.4 less point density volume difference which is weird.
    Anyway because of that I stuck the node group on a rotating cube, set the points to 500 and was getting around 60 fps playback so between the scene time and noise texture I added a math node set to multiply at .005 to get the same sort of noise effect seen in this video where the scene's playing back at around 17 fps.
    Just in case I'm not the only idiot that runs into this issue

  • @peakzrl9995
    @peakzrl9995 ปีที่แล้ว

    Great Video :)

  • @duynguyen7256
    @duynguyen7256 2 หลายเดือนก่อน

    If the character is running and then stops moving, the points will stop moving as well. How can I delete the points that have stopped moving?

  • @Layston
    @Layston ปีที่แล้ว

    How can I randomize values of each particle? For example, lifetime. I tried using an index with a random value but that didn't work when I tried connecting that to the Compare node.

  • @RowansReviews
    @RowansReviews ปีที่แล้ว

    is there a way to get the particles to loop?

  • @123j4j
    @123j4j ปีที่แล้ว

    How do I make it so the bake start with like 30k points? so it doesn't show the simulation starting.

  • @attimp4
    @attimp4 ปีที่แล้ว

    One day I will be half as smart as you 🙏

    • @Khamurai
      @Khamurai  ปีที่แล้ว +1

      And I will make half as good looking thumbnails as you 🙏

  • @ashvinsuresh6628
    @ashvinsuresh6628 7 หลายเดือนก่อน

    Can’t i do the way easier with particles? What’s the benefit with sim nodes

    • @Khamurai
      @Khamurai  7 หลายเดือนก่อน +1

      Both has it's own strenghts and weaknesses
      Main thing about doing simulations with geonodes is how fast you can change and iterate on things. You can expose any parameters you want from the node setup and reuse the whole setup any number of times with different values or objects or whatever else you want to swap out.
      You also have things like geometry proximity and all the other cool features available in geonodes that you can use along with the simulation too to further modify the behaviour of the simulation.
      In the end it's about what you need at the moment or what you feel more comfortable with using, and since this channel is focused on geometry nodes this is the approach I chose
      Cheers

  • @poosywoosy5553
    @poosywoosy5553 ปีที่แล้ว

    I dare you to add drivers on every geonode value.

  • @Vital_Struj
    @Vital_Struj 7 หลายเดือนก่อน +1

    Hello, where have you gone?

    • @Khamurai
      @Khamurai  7 หลายเดือนก่อน +1

      I am here lurking in the shadows

    • @Vital_Struj
      @Vital_Struj 7 หลายเดือนก่อน +1

      @@Khamurai But are there any plans for future? Can't wait for new awesome tutorials from you.

    • @Khamurai
      @Khamurai  7 หลายเดือนก่อน

      @@Vital_Struj Yeah I have a few videos planned, just having a hard time finding time for it

    • @Vital_Struj
      @Vital_Struj 7 หลายเดือนก่อน

      Thanks for info and good luck!

  • @jaye6612
    @jaye6612 ปีที่แล้ว

    so materials on this CANNOT be rednered with eevee?

    • @Khamurai
      @Khamurai  ปีที่แล้ว

      Check the pinned comment

  • @mihaivlad4347
    @mihaivlad4347 ปีที่แล้ว +1

    The particles aren't rending in SheepIt, how can I solve this?

    • @Khamurai
      @Khamurai  ปีที่แล้ว +2

      You probably need to bake the simulation cache and include it when you upload to SheepIt.
      To bake in a specific folder you can specify that in the geometry nodes modifier, there is a section called "Internal Dependencies" at the bottom where you can select a bake folder.
      And also make sure you render with Cycles

    • @mihaivlad4347
      @mihaivlad4347 ปีที่แล้ว

      @@Khamurai Thanks! Hope that will help!

    • @Khamurai
      @Khamurai  ปีที่แล้ว +1

      Let me know if it works!

    • @mihaivlad4347
      @mihaivlad4347 ปีที่แล้ว

      ​@@KhamuraiIt worked! Thanks you a lot!

  • @denizcarta6805
    @denizcarta6805 ปีที่แล้ว +2

    i wish we could have a quick effect option. Just click the mesh and wallah

    • @Khamurai
      @Khamurai  ปีที่แล้ว

      Good idea, might make an addon for it

    • @denizcarta6805
      @denizcarta6805 ปีที่แล้ว

      @@Khamurai pls under 20 $ 😇

  • @vanyalushbaugh6540
    @vanyalushbaugh6540 ปีที่แล้ว

    💔 Promo*SM

  • @persianman-sz7ir
    @persianman-sz7ir หลายเดือนก่อน

    What happened to you 🥹🥹🥹🥹

  • @BigDicTRP
    @BigDicTRP ปีที่แล้ว

    How long does it take to render 1 minute of this

  • @abo.husseinaha7602
    @abo.husseinaha7602 ปีที่แล้ว

    Hi pro please how make animation microsoft offis by blnder🥲 please show my comment