14:47 The reason that the cutscenes are unskippable is to disguise load times. They made a big deal out of not breaking player immersion with loading screens, but as a CD-based game the game still has to load. So they disguised load times with unskippable cutscenes, as well as the movement speed of Jak combined with very particular pathways to enter new areas.
Movement speed and carefully designed pathways I knew, but did they ever confirm that's why cutscenes are skippable? The HD release didn't change this at all, while the re-release of Sonic Adventure did. So that's disappointing.
i get unskippable cutscenes for loading on PS2, but it kinda bugs me that later ports don't allow you to skip either, even though they could easily load way faster
they had multiple ways of hiding load times, like if Jak is running too fast in one direction too soon, he'll trip and fall, then get back up. a 2 second animation that loads the following area seamlessly
Jak 2 is easily one of the most memorable games of it's time. I remember Jak actually talking and the dark vibe it set. The perfect game to play when going through your edgy young elementary days
@@joshhallam6342 I really have a hard time coming back to it. I thought about a playthrough but there'd be so much editing to do 'cause lack of checkpoints and difficulty spikes.
@@joshhallam6342 You can say that again. It's definitely one of those games that's a little daunting to re-play because it really is hard. Both the mechanics and the computer, and honestly the game's intention and design was focused around being a harder game. It's very rewarding to play through but I really hated certain parts of that game. Checkpoints are so minimal and the enemy A.I is pretty rough
The green tint in that one morning variant is also because the world has two suns, a yellow one like ours, but also a green one. I don't believe it's ever talked about, or even mentioned by any of the characters, in any of the games themselves. But considering the setting I'd consider it pretty safe to assume it's related to or straight up is Green Eco. Perhaps it's the Precursors' equivalent to the Daystar from Jak 3, but we'll never truly know.
More of an in-joke but my friends and I speculate the green sun is a leftover of the Precursors' session of the game SBurb. ... Yes, we're HomeStuck fans.
Jak and Daxter The Precursor Legacy was technologically so advance for its time that it even won a guiness. Being at the top of Snowy Mountain, Gol and Maia Citadel or the forest and looking all of your progress you made since your start in Sandover Village... man... it still blows my mind. I always waited until the game is in night. Believe it or not, this was one of the highlights of the game for me, just doing nothing and relax, listen to the music and aprecciate the enviroment. The sense of adventure of this game is unmatched imo.
@@trakzerak735 There is also a few more but they are very hard to find (maybe some of them were just temporal world records), like most amount of cutscenes in a platform game, first videogame using goal as a programming language and Daxter won original character record or something like that, idk.
Jak and Daxter as a series is pretty stellar. The animation, the voice acting, the stories, the environments, the music. The first is just a solid game. It's not my favorite of the series, but clearly they set their bar high for themselves and delivered on it in spades. A very memorable game and great video on it. Looking forward to watching Jak 2's retrospective right after.
Jak 1 has a phenomenal personality, the ending is like a punch in the balls though. I feel like if they really wanted to they could add a middle chapter between Jak 2 and 1 where they gather the parts for the time machine and have to go to new lands or dimensions. I just like Jak 1’s world so much more than the sequels and wish we got to play inside of it more.
Now that Jak 1 was ported to PC, i would love a fan sequel that continues with the style of the OG with new types of eco and exploring new parts of the island.
@@Jahlil.W Daxter feels like Jak 1 and 2 had a baby. It’s very neat but I wouldn’t say it feels like Jak - more like a spin off (which it is). Onthedre
@@sebastiankulche doubt this will happen without someone to direct it well (plus the voice actors..) the only thing we can hope for is for the scrapped level to be completed - which I feel can happen if some talent is in the Jak 1 community.
You've already covered my two other favorite game franchises ever with Metal Gear and DMC, I'm quite excited that you've now completed it with this video!
Excellent video my guy. I think you really hit at the heart of why I think this game is so brilliant, the addicting and deep movement coupled with great level design, and a commitment to immersion in a beautiful epic fantasy world. Can't wait to see you cover Jak 2, the most *based* game of the trilogy
A lot of people will say that The Last of Us is their favorite ND game. For me Jak and Daxter was my favorite, and it best represents ND’s fun and creative history.
Great retrospective! Jak 1 has aged like fine wine, it's incredible how well this game has held up over the years. Didn't know about the HD fan project, definitely going to try that out when it's released!
LACK IN PERSONALITY!? That is the most insane thing I've ever heard. If jak could talk they'd call him annoying since every single character in this game has more charisma and personality than any npc in other games at the time
Honestly, I think people underestimate a lot Jak's personality in the first game. He actually deploys so much personality in every expression he pulls, unlike most mute protagonists such as Link or close to every protagonists of SMT series (and I say this as a huge SMT fan). Even if he don't show a flashy-type of personality (though most "realistic" protagonists don't have one either), we can easily tell when he's carefree, when he's annoyed or amused by Daxter's antics, when he's ready to act, when he don't understand something, etc., which make him really endearing. He doesn't have to speak to express himself and we can thank the extraordinary panel of expression characters of this game serie have. This is why I just can't bear with the idea of a live-action of this serie or any realistic version, we would loose one of its strongest strength.
Gods, I loved Jak & Daxter so much as a kid! The gameplay, seamless world exploration, characters and humour really hold up even after all these years!
The same year that my grandmother bought me a ps2 for Christmas my Mom bought me a copy of this game. I was 11 and had no preconceptions about the game. I went in blind and enjoyed every minute of that first playthrough. I played it many times over the years and have done a few 100% completion speed-runs since. It will always be one of my favorites. I still have my original copy with the map.
When you first see Samos he gives the impression of a generic master shifu/sensei wu kinda guy, but he ends up being so goddamn hilarious in his interactions and clapbacks with daxter that I genuinely busted my gut.
One of the best platformers ever made, ever. It's a shame it was released in a time where this style of game was going out of popularity, but I'm glad it did, it allowed me to find it and fall in love with the series as a kid. Like you said, The Precursor legacy is just something I can always come back to and know I'm going to have a good relaxing time, as well as get a nice nostalgia blast as I go through and gawk at all my favorite areas and moments lol.
I absolutely LOVE Jack and Daxter the Precursor Legacy. I’d definitely go as far as to say it’s my favourite game due to the nostalgia it holds. My only complaint is that it is WAY to short. I recently found out that pressure from Sony and short deadlines led to content having to be cut from the game. Each hub was supposed to have 3 levels, and the only 2 places that are like this is Sandover Village, and Rock Village. When the team got to Volcanic Crater you can tell they were already running into time constraints. There should be a village at Volcanic Crater, and another level called themed to the “Sierras” (Yosemite) but Spider cave was added instead, and the minecarts were supposed to be part of a “Lava Mine” level. When you get to the end of Lava Tube you can tell they ran out of time completely because there is no Village for the Yellow Sage. It was supposed to be a “Stilt Village” with 3 levels: Precursor Ruins, Savannah, and Cave Under Falls. Assets from Precursor Ruins went toward Precursor Basin, and cave under falls to Spider Cave, and presumably Savannah scrapped completely. Finally there was supposed to be a 5th “Underground Village” with a “Precursor Foundry” level, “Underground Forest”, and an “Underground Citadel” which was supposed to lead to the final boss fight. I can only assume what was built at the time for the precursor foundry level was merged with the citadel based on my gameplay. You can also tell that the NPCs skimp a bit on dialogue later in the game, or at least there are way fewer of them to talk to. It was quite sad when I learnt all about the content that was cut, it adds up to a good 25-30% more content we could’ve seen in the game had Naughty Dog not been pressured so much by deadlines to get the game released. Oh yeah and there was also plans to allow you to be able to visit and 5 of the hubs using your zoomer through back canyons/other routes in order to get around faster than foot, but not as fast as the portal gates, perhaps to encourage exploration for more collectibles?
Man, Jak and Daxter... this is a peculiar one for me. I was about 17 when I got all the games in the trilogy cheap and used, just because I wanted to see them all from start to finish. It doesn't have nostalgic appeal for me to fall back on in terms of gameplay experiences, I had more or less seen what they had to offer in other games, but playing them all in a row, experiencing them in such an intense "blitz" and then getting right into the fandom... I think it gave me a pretty different experience than someone who played them as they were released, and had them as their formative experiences too. For instance, the first game. I already knew well enough we were heading for the grimdark future with GUNS and TORTURE and DARK POWERRRS, so I never really felt like I truly absorbed the atmosphere of the game, you know? The mood you talk about, the animations, the environment, the level design... it felt so slight at the time. Like a cozy first chapter I more or less speed-ran the Completion for just to see the ending and get ready for the Real Story to start, I just didn't take the time to stop and smell the flowers. But in retrospect, when I beat game nr 3, I feel like there was a lot in this game I wish future games had retained or done more with. Characters for instance- while we all know what happened to Keira in 3 was a travesty, I'm thinking like, the sages in this game. Why not bring back new sages in the other games, build on what they can do with Eco in the future? Or take Gol and Maia- maybe they could have merged with the Dark Eco somehow and be brought back through that in the sequels considering the emphasis on Dark Eco in 2 and 3. Maybe as enemies- they could be manipulating events behind the scenes, whisper to Praxis in his mind, push him to experiment on Dark Eco so they could get new bodies to manifest in, or possibly be the ones responsible for summoning 3's end-boss... or take a redemptive turn! Centuries isolated in an eco bath might just drive them so far past twisted they go right back to right and then become connected to Jak throuch his dark Eco-form, becoming his helpers and maybe be the ones helping him get a grip on his powers. Though I wouldn't want to begrudge Praxis or Errol their screen-time, it just feels they could have done more to tie all the games together. But beyond characters, there're also lore-concepts / world-building that could have affected gameplay. What if we could have kept using Jak's eco-channeling powers? Maybe as the game goes on we build up our blue Eco-powers until we don't even need vehicles, we can just run and jump at super-speed and hack computers... or keep vehicles but boost their performance, give them a real turbo-mode! Maybe Jak could manifest armor of red Eco, that we can maybe supercharge at certain points to manifest a bigger and bigger armor that we can use to have brawl with giant robots. Or if you want something a bit more laid-back, mini-games where you use green eco to help the resistance grow crops or plant flowers you can use to decorate the bases. Put a little Harvest Moon in that sucker, not for real gain, just as a mood-enhancing touch. Beating back that grim mechanical future with a little color, you know? But at the same time I can see the counter-arguments, some of which you clarify here. This was the age of modernity and GTA. They spent a lot of dev-time on vehicles and guns, so vehicles and guns was what the gameplay came to revolve around. My ideas kinda turn Jak into Cole "Infamous" McGrath but with primary color-themed powers, and maybe that was never really gonna be a hit in this age, or even be the kind of atmosphere Naughty Dog wanted to strive for (or even be technically possible on that age's technology). Maybe the problem isn't Jak & Daxter so much as it is me, the guy who preferred Final Fantasy and Devil May Cry over MGS and GTA because they had more fantastical elements to them. Maybe I was always going to be out of step with what Naughty Dog was going for. I just felt like Ratchet did weapons and shooting better, GTA did engaging open-worlds better and RPG's did dramatic stories about finding your way after the world goes to hell around you along with your rag-tag friends in more detail, so the thing that drew me the most to Jak was the potentially interesting merger between the apocalypse and the spiritual undertones and how that could've tied into Jak's personal journey and, well... combining all that. And seeing the start of Jak's adventure just reminds me of how I felt like J&D could've done it in a more cohesive way. Oh well- maybe that's a discussion best saved for the future games. Looking forward to the videos about those!
All of your ideas sound very incredible. And I too wish they explained the absence of the Eco Sages. However, I think Gol and Maia would've been better suited as the main villains of Jak 3 than Cyber-Errol. Errol never wanted to conquer or destroy the world. All he cared about was serving the Baron and winning. So his motivation in Jak 3 is out of left field. We don't even get an explanation as to how his cybernetics allow he to talk to the Dark Makers. What I also wished the franchise would do is give us an origin story of how Jak met Daxter. It's stupid we don't get to see that since they're the stars of the game. We know how Ratchet and Clank met, so why can't we see how Jak and Daxter met? I also wish Dark Jak wasn't underutilized in Jak II. Despite all the promotional ads about it, Dark Jak is more of an afterthought. He gets powers, yes. But he barely affects the story despite the fact that the transformation is slowly killing him. Hell, the powers instantly turn you back to normal after they are used. They could've gave Dark Jak special combo moves at least.
@@kidprime6863 Jak and Daxter never having their origins revealed is... not THAT important to me as I feel it was probably something pretty mundane because their lives were pretty mundane up to that point. Daxter was an outgoing kid, Jak was a silent but nice dope, Daxter probably decided they were gonna be friends and Jak rolled with it. In games with as big a stakes as the main trilogy I get that they had focused on other things... but I think they ABSOLUTELY could have included such flashbacks and scenes in the Daxter game. Like, this is meant to be the game where Daxter survives the most dangerous city in the world for over two years, we can't have any flashbacks from his perspective to happier days? Like, a scene where he is beaten down or seems to lose, but then remembers his life with Jak and how Jak's always been by his side, maybe showing how the two actually met as you suggest, and he finds the strength in that to push ahead even if he's small, alone and heavily outgunned? I guess that Daxter was never considered that important... but they could have MADE it important. And yeah- Dark Jak and Light Jak could stand to be more than temporary power-ups. I think I had a document somewhere on some old computer that was all about ideas I had for possibly new powers / plot possibilities with it, but alas... can't find any of them anymore. I think that some of it was inspired by playing "Zone of the Enders" and turning Jak's Light mode into like, a Star Fox-esque rail shooter segment where he flies around and fights, or maybe has time-manipulating puzzles.
Same with Link, he screams in pain or shouts when he attacks with his sword but otherwise was silent...in Breath of the Wild we can actually see him speaking to NPCs
I give you props for the ad and i do that rarely. Anyways great video i just love that game series. Precursor legacy was one of my first an most favorite games.
@@elharvey5032 You could play them through emulation if you have a good PC. Or play them on PS4 or PS5. Jak 1-X: Combat Racing are on PSN for a good price.
Ik it's Naughty Dog, but Jak and Daxter's level design is astounding for that era. This came out the same year as GTA3, so Jak couldn't have predicted the open-world boom its own series would follow. But the fact that the world feels seamless and its actual loading transitions are masked so well helps the game hold up. Even if its actual gameplay is an advanced Crash Bandicoot platform moveset.
@@benwasserman8223 I didn't say they failed, just fell. They now just go for good graphics, as opposed to the character-filled worlds of earlier games.
@@NovaMaster375 Idk The Uncharted and Last of Us titles had their share of memorable characters. They just haven’t tackled open world design in a while. But if LoU2’s Seattle section is anything to judge by, Naughty Dog could have an exploration system of BotW/Elden Ring quality some day.
This video honestly came out around the perfect time for me, I’m playing through this series for the first time and I just beat the 1st jak and daxter like 2 days ago and am in the middle of jak 2 rn
I played this game really young, and probably forgot a bunch of stuff and didn't pay attention to much since I had to pass it in one sitting. Playing it as an adult (started last week) with more knowledge about game genres and franchises really nets you a better appreciation for it. I always found it weird how it isn't really talked about much (I feel) despite selling millions and coming on the heels of the Crash franchise. BTw the PC port os the DEFINITIVE way to play. It rempves that nauseating blur
One of my friends mastered this game from years of not having a memory card and relying on leaving the game running but TV shut off if he had to go someplace. And this being his favorite game series, he owns one copy of every game for every PlayStation model that the series got a port to (the exception of Lost Frontier) and he gifted me an extra copy of Jak II in high school since my copy at my dad's house went with my older sister when she moved out. The highlight of one summer was spending the weekend at that friend's place seeing how fast we could marathon the main trilogy and we beat the Precursor Legacy at completion in just under 11 total gameplay hours.
I was wondering since I’ve seen in some of your other videos that you really enjoy the Batman Arkham games, are you ever going to make a review or reviews on those games, because I would be really interested to see your thoughts on them.
I 100%ed the PC port this weekend, and yeah, I can confirm it's amazing and is now the definitive version as far as I'm concerned. Can't wait for Jak 2 and 3, and honestly, I'd love to see Ratchet and Sly get the same treatment.
I consider the Sixth Console Generation the Golden Age of Gaming I remember it well. It was back AAA games were actually finished, loot boxes didn't exist, & big companies like EA couldn't ruin games. It was a time when games truly became more than niche for families. Jak & Daxter was blessed enough to come out during such a glorious time.
I could make a whole video in the vein of Jschlatt’s “Tribute to Minecraft” about this game. It epitomizes blissful nostalgia to me. I genuinely feel a tightness in my throat every time I hear Rock Village’s theme. Something about the expanding adventure and world before me was unfathomably exciting and impactful to my young mind.
Jak and Daxter was the first game I got for the PS2, so it (and the sequels) has a special place in my heart. I still hope for a proper continuation of the series.
27:43 i really appreciate you using the trailer song as the background music. The song is very nostalgic to me. it's from the first time i ever saw the game, on a PS2 demo disc that came with the console
I must say that especially Daxter has more Personality then Ratchet and Clank in my eyes. ANd that is said form me, a Fan of Ratchet and Clank since 2002.
You cant see me but I am giving you a standing ovation 👏🏼 👏🏼 👏🏼 👏🏼 thank you for making this known.. I knew it.. I hope more ppl are intrigued enough to try this out because Jak & Dax is truly spectacular legendary stuff.
I am the ratchet fan, brother is the jak fan. Both franchises are played religiously together. I even got my bf in on the action and was happy to find he enjoyed playing both franchises with me. Even going as far to 100% TPL on his first go of the game. It's an iconic game. Thanks for another great video.
Never EVER played these games, but man is there lots of love and care put into the animation and gameplay. It really is a fantastic action platformer like R&C. I will play this some day when im able 😊👍
Would absolutely love an official Jak 4 or even remake of this series, but unfortunately Naughty Dog seems to be milking off Last of Us like it's GTAV these days.
I thought there was a secret, secret ending where you actually get to see what was behind the precursor door. Idk how long I was looking for power cells that didn't exist.
This and ridge Racer 5 were the first games I got as a 9 year old in 2001, and I can honestly over the years I have completed the story mode at least 20 times over the years. It’s that good in my opinion
This still remains as my favourite game I've ever played. I think the fact you can't skip cutscenes gets you more into the game and story. I've played many games with skippable cutscenes and because the option is there I find myself skipping a few, it makes you miss some parts of the story and in the end the amount of emotion you have invested in the characters. I'm glad you cannot skip these in Jak and Daxter
I love this series despite me only playing this game once. Would love to get my hands on Jak and Daxter again. I own Jak 2, 3 and even Daxter. All of which I've played plenty of times.
Wow, I've been playing this game almost annually since it came out, and you just made me realize that there were a bunch of cutscenes that I probably had never seen until now. This is still my favorite collectathon. I think that the sense of immersion and adventure trumps any other qualities in even the newest platformers. It's my biggest gaming disappointment that there was never a true follow-up (sorry, I like the sequels too but I consider them to be something else entirely). I'll keep dreaming of the day that they reboot the series with a TPL-style game that's longer and more difficult.
Jak and Daxter is one of those games that will always look and feel great no matter how old it is. Even if other games did one component better J&D blended so many good aspects together it feels like it can't age.
When you said collectathon genre @6:43 it reminded my of a another great classic 3d platformer toy story 2: buzz lightyear to the rescue. You can see the detail of Buzz’s face by using first person visor view! Amazing visuals for its time. You can get the sm64 inspired platformer toy story 2, expanded edition on Ps4 & Ps5.
Coincidentally I just got done playing the native PC port, which is still getting updates. Unfortunately since TH-cam has given me several copyright strikes I couldn't add chapters to the video.
Crash trilogy and CTR was huge in my household. Jak & Daxter not as much, but we still loved it. I never actually got to finish it though (my siblings did). It's within my plans to play it again someday, hopefully sooner than later. The unofficial PC port of the first Jak & Daxter looks great so far.
Played it earlier this year. Figure I'd try the OpenGOAL version for an hour or so. I ended up completing the game in that one sitting. The pacing is just so smooth and good that I didn't realize 8 hours had passed. This was my favorite of the PS2 mascot series (Jak II being my favorite of them); so, I'm excited to watch this review series.
Jak and Daxter is my favorite game franchise. Jak and Daxter used to be Crash's spiritual successor, and then turned to Mega Man X type story (a mature story)
Honestly the Damos Death scene is the most impactful, Jak loses his father but Damos didnt get to hear the news he's his son, plus the "AAAAGH! VIGOR!" also hits harder.
Now to be honest, there WAS a game on PS1 with a Zelda-like structure and with zero loading screens from start to finish - Legacy of Kain: Soul Reaver. CrystalD beat Naughty Dog to that punch by two years and one console gen.
Ahh yes, Jak and Daxter, the first game I ever owned. Dad got me and my big brother a PS2 when we were pretty young, I think I must've been 5 at the time, I got Jak and Daxter, and my older brother got Ratchet and Clank. Both series are still some of my favorite games ever.
I won't lie, out of every 3d platformer out there, I'd say this is the best one I've played (at least from collectathon style games). I know most people say super mario 64 is the best collectathon and treat it like a masterpiece (same for other games, mario was the first to come to mind), but I just prefer jak 1. It feels like the definitve game of its kind. It's offers the right amount of challenge, the characters are all entertaining, no loads, just enough variety in the gameplay, tight controls (perfect for precise platforming), and while the levels are somewhat generic, the design and layouts are perfect for what the game introduces. This game's controls and levels were made for each other, and it knows what it wants to be. Unfortunately Naughty Dog changed the formula rather than build off what they had. I have a lot of gripes with Jak 2, and Jak 3 was some of the least fun I've had with a video game.
I generally don't like collectathons, but this game is great. However, I had way more fun in Jak 2 and 3 than in the first one, mainly because of the decent combat. The entire mission system does feel flat in those two, and especially by 3 the amount of collectables is absolutely insane. While the combat is great, it's not enough to really carry the games without a dedicated combat challenge mode, though. After a point, every single combat instance feels like you're applying the same rinse and repeat methodology, and it really does just start lacking variety.
14:47 The reason that the cutscenes are unskippable is to disguise load times. They made a big deal out of not breaking player immersion with loading screens, but as a CD-based game the game still has to load. So they disguised load times with unskippable cutscenes, as well as the movement speed of Jak combined with very particular pathways to enter new areas.
It's actually so seamless imo, the only time I've ever wanted to skip cutscenes was after a few playthroughs lol
Movement speed and carefully designed pathways I knew, but did they ever confirm that's why cutscenes are skippable?
The HD release didn't change this at all, while the re-release of Sonic Adventure did. So that's disappointing.
i get unskippable cutscenes for loading on PS2, but it kinda bugs me that later ports don't allow you to skip either, even though they could easily load way faster
they had multiple ways of hiding load times, like if Jak is running too fast in one direction too soon, he'll trip and fall, then get back up.
a 2 second animation that loads the following area seamlessly
No way Jak 1 is a CD-based game. It has more than 700 Mb, so its a DVD-based game.
Jak 2 is easily one of the most memorable games of it's time. I remember Jak actually talking and the dark vibe it set. The perfect game to play when going through your edgy young elementary days
I'm going to kill Praxis !
My edgy elementary days was playing Dinosaurs For Hire on Sega Genesis
And also the hardest one I just finished that game and man was it a pain to playthough
@@joshhallam6342 I really have a hard time coming back to it. I thought about a playthrough but there'd be so much editing to do 'cause lack of checkpoints and difficulty spikes.
@@joshhallam6342 You can say that again. It's definitely one of those games that's a little daunting to re-play because it really is hard. Both the mechanics and the computer, and honestly the game's intention and design was focused around being a harder game. It's very rewarding to play through but I really hated certain parts of that game. Checkpoints are so minimal and the enemy A.I is pretty rough
The green tint in that one morning variant is also because the world has two suns, a yellow one like ours, but also a green one. I don't believe it's ever talked about, or even mentioned by any of the characters, in any of the games themselves. But considering the setting I'd consider it pretty safe to assume it's related to or straight up is Green Eco. Perhaps it's the Precursors' equivalent to the Daystar from Jak 3, but we'll never truly know.
More of an in-joke but my friends and I speculate the green sun is a leftover of the Precursors' session of the game SBurb.
... Yes, we're HomeStuck fans.
Jak and Daxter The Precursor Legacy was technologically so advance for its time that it even won a guiness. Being at the top of Snowy Mountain, Gol and Maia Citadel or the forest and looking all of your progress you made since your start in Sandover Village... man... it still blows my mind. I always waited until the game is in night. Believe it or not, this was one of the highlights of the game for me, just doing nothing and relax, listen to the music and aprecciate the enviroment. The sense of adventure of this game is unmatched imo.
Where is that?
@@trakzerak735 Where is what?
@@sebastiankulche The information about the Guinnes record.
@@trakzerak735 There is also a few more but they are very hard to find (maybe some of them were just temporal world records), like most amount of cutscenes in a platform game, first videogame using goal as a programming language and Daxter won original character record or something like that, idk.
@@trakzerak735 Seems that my link was deleted, did you recieve it?
If not just search "Jak And Daxter guiness record" and it should appear.
"The plants have asked the rocks, but the rocks do not recall. EVEN THE ROCKS DO NOT RECALL." I already know I'm gonna love this video 😁
Jak and Daxter as a series is pretty stellar. The animation, the voice acting, the stories, the environments, the music. The first is just a solid game. It's not my favorite of the series, but clearly they set their bar high for themselves and delivered on it in spades. A very memorable game and great video on it. Looking forward to watching Jak 2's retrospective right after.
The Precursor Legacy was the first game I ever 100%'d as a kid, it has a special place in my heart.
Same here, my friend
Same for me too. This and Kingdom Hearts 1.
Same here aswell, getting 100% before there was platinum was awesome aswell. Because it was only for yourself and friends
Same!
Jak 1 has a phenomenal personality, the ending is like a punch in the balls though. I feel like if they really wanted to they could add a middle chapter between Jak 2 and 1 where they gather the parts for the time machine and have to go to new lands or dimensions. I just like Jak 1’s world so much more than the sequels and wish we got to play inside of it more.
Now that Jak 1 was ported to PC, i would love a fan sequel that continues with the style of the OG with new types of eco and exploring new parts of the island.
@@Jahlil.W Daxter feels like Jak 1 and 2 had a baby. It’s very neat but I wouldn’t say it feels like Jak - more like a spin off (which it is). Onthedre
@@sebastiankulche doubt this will happen without someone to direct it well (plus the voice actors..) the only thing we can hope for is for the scrapped level to be completed - which I feel can happen if some talent is in the Jak 1 community.
i thought the secret ending did set up the sequel
@@sebastiankulcheKuitar has been making new places to go, it is impressive.
You've already covered my two other favorite game franchises ever with Metal Gear and DMC, I'm quite excited that you've now completed it with this video!
Excellent video my guy. I think you really hit at the heart of why I think this game is so brilliant, the addicting and deep movement coupled with great level design, and a commitment to immersion in a beautiful epic fantasy world. Can't wait to see you cover Jak 2, the most *based* game of the trilogy
A lot of people will say that The Last of Us is their favorite ND game. For me Jak and Daxter was my favorite, and it best represents ND’s fun and creative history.
Great retrospective! Jak 1 has aged like fine wine, it's incredible how well this game has held up over the years. Didn't know about the HD fan project, definitely going to try that out when it's released!
LACK IN PERSONALITY!? That is the most insane thing I've ever heard. If jak could talk they'd call him annoying since every single character in this game has more charisma and personality than any npc in other games at the time
There's even times where Jak looks like he's going to talk but is interrupted in some way or another (read: Daxter)
@@kinsan89 jaks emotes and actions speaks volumes of his character in the first game.
Honestly, I think people underestimate a lot Jak's personality in the first game. He actually deploys so much personality in every expression he pulls, unlike most mute protagonists such as Link or close to every protagonists of SMT series (and I say this as a huge SMT fan). Even if he don't show a flashy-type of personality (though most "realistic" protagonists don't have one either), we can easily tell when he's carefree, when he's annoyed or amused by Daxter's antics, when he's ready to act, when he don't understand something, etc., which make him really endearing. He doesn't have to speak to express himself and we can thank the extraordinary panel of expression characters of this game serie have. This is why I just can't bear with the idea of a live-action of this serie or any realistic version, we would loose one of its strongest strength.
Gods, I loved Jak & Daxter so much as a kid! The gameplay, seamless world exploration, characters and humour really hold up even after all these years!
The same year that my grandmother bought me a ps2 for Christmas my Mom bought me a copy of this game. I was 11 and had no preconceptions about the game. I went in blind and enjoyed every minute of that first playthrough. I played it many times over the years and have done a few 100% completion speed-runs since. It will always be one of my favorites. I still have my original copy with the map.
When you first see Samos he gives the impression of a generic master shifu/sensei wu kinda guy, but he ends up being so goddamn hilarious in his interactions and clapbacks with daxter that I genuinely busted my gut.
generic?
His first dialoge os already amazing, this crazy old man is a great character
Not to mention he comes as kind of an asshole, even towards Jak.
I always found it funny how he bashed Daxter over the head with his walking stick in one cutscene.
One of the best platformers ever made, ever. It's a shame it was released in a time where this style of game was going out of popularity, but I'm glad it did, it allowed me to find it and fall in love with the series as a kid. Like you said, The Precursor legacy is just something I can always come back to and know I'm going to have a good relaxing time, as well as get a nice nostalgia blast as I go through and gawk at all my favorite areas and moments lol.
Love the Jak games. I thought the world was so cool and I loved how seemless everything was.
I absolutely LOVE Jack and Daxter the Precursor Legacy. I’d definitely go as far as to say it’s my favourite game due to the nostalgia it holds. My only complaint is that it is WAY to short. I recently found out that pressure from Sony and short deadlines led to content having to be cut from the game.
Each hub was supposed to have 3 levels, and the only 2 places that are like this is Sandover Village, and Rock Village. When the team got to Volcanic Crater you can tell they were already running into time constraints. There should be a village at Volcanic Crater, and another level called themed to the “Sierras” (Yosemite) but Spider cave was added instead, and the minecarts were supposed to be part of a “Lava Mine” level.
When you get to the end of Lava Tube you can tell they ran out of time completely because there is no Village for the Yellow Sage. It was supposed to be a “Stilt Village” with 3 levels: Precursor Ruins, Savannah, and Cave Under Falls. Assets from Precursor Ruins went toward Precursor Basin, and cave under falls to Spider Cave, and presumably Savannah scrapped completely.
Finally there was supposed to be a 5th “Underground Village” with a “Precursor Foundry” level, “Underground Forest”, and an “Underground Citadel” which was supposed to lead to the final boss fight. I can only assume what was built at the time for the precursor foundry level was merged with the citadel based on my gameplay.
You can also tell that the NPCs skimp a bit on dialogue later in the game, or at least there are way fewer of them to talk to. It was quite sad when I learnt all about the content that was cut, it adds up to a good 25-30% more content we could’ve seen in the game had Naughty Dog not been pressured so much by deadlines to get the game released.
Oh yeah and there was also plans to allow you to be able to visit and 5 of the hubs using your zoomer through back canyons/other routes in order to get around faster than foot, but not as fast as the portal gates, perhaps to encourage exploration for more collectibles?
I would take 5 hours of pure masterful fun than 30 hours of boredom. I just say.
Man, Jak and Daxter... this is a peculiar one for me. I was about 17 when I got all the games in the trilogy cheap and used, just because I wanted to see them all from start to finish. It doesn't have nostalgic appeal for me to fall back on in terms of gameplay experiences, I had more or less seen what they had to offer in other games, but playing them all in a row, experiencing them in such an intense "blitz" and then getting right into the fandom... I think it gave me a pretty different experience than someone who played them as they were released, and had them as their formative experiences too.
For instance, the first game. I already knew well enough we were heading for the grimdark future with GUNS and TORTURE and DARK POWERRRS, so I never really felt like I truly absorbed the atmosphere of the game, you know? The mood you talk about, the animations, the environment, the level design... it felt so slight at the time. Like a cozy first chapter I more or less speed-ran the Completion for just to see the ending and get ready for the Real Story to start, I just didn't take the time to stop and smell the flowers.
But in retrospect, when I beat game nr 3, I feel like there was a lot in this game I wish future games had retained or done more with. Characters for instance- while we all know what happened to Keira in 3 was a travesty, I'm thinking like, the sages in this game. Why not bring back new sages in the other games, build on what they can do with Eco in the future? Or take Gol and Maia- maybe they could have merged with the Dark Eco somehow and be brought back through that in the sequels considering the emphasis on Dark Eco in 2 and 3. Maybe as enemies- they could be manipulating events behind the scenes, whisper to Praxis in his mind, push him to experiment on Dark Eco so they could get new bodies to manifest in, or possibly be the ones responsible for summoning 3's end-boss... or take a redemptive turn! Centuries isolated in an eco bath might just drive them so far past twisted they go right back to right and then become connected to Jak throuch his dark Eco-form, becoming his helpers and maybe be the ones helping him get a grip on his powers. Though I wouldn't want to begrudge Praxis or Errol their screen-time, it just feels they could have done more to tie all the games together.
But beyond characters, there're also lore-concepts / world-building that could have affected gameplay. What if we could have kept using Jak's eco-channeling powers? Maybe as the game goes on we build up our blue Eco-powers until we don't even need vehicles, we can just run and jump at super-speed and hack computers... or keep vehicles but boost their performance, give them a real turbo-mode! Maybe Jak could manifest armor of red Eco, that we can maybe supercharge at certain points to manifest a bigger and bigger armor that we can use to have brawl with giant robots. Or if you want something a bit more laid-back, mini-games where you use green eco to help the resistance grow crops or plant flowers you can use to decorate the bases. Put a little Harvest Moon in that sucker, not for real gain, just as a mood-enhancing touch. Beating back that grim mechanical future with a little color, you know?
But at the same time I can see the counter-arguments, some of which you clarify here. This was the age of modernity and GTA. They spent a lot of dev-time on vehicles and guns, so vehicles and guns was what the gameplay came to revolve around. My ideas kinda turn Jak into Cole "Infamous" McGrath but with primary color-themed powers, and maybe that was never really gonna be a hit in this age, or even be the kind of atmosphere Naughty Dog wanted to strive for (or even be technically possible on that age's technology).
Maybe the problem isn't Jak & Daxter so much as it is me, the guy who preferred Final Fantasy and Devil May Cry over MGS and GTA because they had more fantastical elements to them. Maybe I was always going to be out of step with what Naughty Dog was going for. I just felt like Ratchet did weapons and shooting better, GTA did engaging open-worlds better and RPG's did dramatic stories about finding your way after the world goes to hell around you along with your rag-tag friends in more detail, so the thing that drew me the most to Jak was the potentially interesting merger between the apocalypse and the spiritual undertones and how that could've tied into Jak's personal journey and, well... combining all that. And seeing the start of Jak's adventure just reminds me of how I felt like J&D could've done it in a more cohesive way.
Oh well- maybe that's a discussion best saved for the future games. Looking forward to the videos about those!
All of your ideas sound very incredible. And I too wish they explained the absence of the Eco Sages.
However, I think Gol and Maia would've been better suited as the main villains of Jak 3 than Cyber-Errol. Errol never wanted to conquer or destroy the world. All he cared about was serving the Baron and winning. So his motivation in Jak 3 is out of left field. We don't even get an explanation as to how his cybernetics allow he to talk to the Dark Makers.
What I also wished the franchise would do is give us an origin story of how Jak met Daxter. It's stupid we don't get to see that since they're the stars of the game. We know how Ratchet and Clank met, so why can't we see how Jak and Daxter met?
I also wish Dark Jak wasn't underutilized in Jak II. Despite all the promotional ads about it, Dark Jak is more of an afterthought. He gets powers, yes. But he barely affects the story despite the fact that the transformation is slowly killing him. Hell, the powers instantly turn you back to normal after they are used. They could've gave Dark Jak special combo moves at least.
@@kidprime6863 Jak and Daxter never having their origins revealed is... not THAT important to me as I feel it was probably something pretty mundane because their lives were pretty mundane up to that point. Daxter was an outgoing kid, Jak was a silent but nice dope, Daxter probably decided they were gonna be friends and Jak rolled with it. In games with as big a stakes as the main trilogy I get that they had focused on other things... but I think they ABSOLUTELY could have included such flashbacks and scenes in the Daxter game. Like, this is meant to be the game where Daxter survives the most dangerous city in the world for over two years, we can't have any flashbacks from his perspective to happier days? Like, a scene where he is beaten down or seems to lose, but then remembers his life with Jak and how Jak's always been by his side, maybe showing how the two actually met as you suggest, and he finds the strength in that to push ahead even if he's small, alone and heavily outgunned? I guess that Daxter was never considered that important... but they could have MADE it important.
And yeah- Dark Jak and Light Jak could stand to be more than temporary power-ups. I think I had a document somewhere on some old computer that was all about ideas I had for possibly new powers / plot possibilities with it, but alas... can't find any of them anymore. I think that some of it was inspired by playing "Zone of the Enders" and turning Jak's Light mode into like, a Star Fox-esque rail shooter segment where he flies around and fights, or maybe has time-manipulating puzzles.
5:15
"A mute character"
He says youch when he gets hurt in that game
He just refuses to talk to people lmao
Same with Link, he screams in pain or shouts when he attacks with his sword but otherwise was silent...in Breath of the Wild we can actually see him speaking to NPCs
Best way to introduce an ad ever. Great video !
This game got a fantastic PC port and its pretty much the definitive way for me to play it now.
I give you props for the ad and i do that rarely. Anyways great video i just love that game series. Precursor legacy was one of my first an most favorite games.
In a perfect world this game would’ve been twice as long as originally intended
You can’t imagine how happy this makes me. These games are how I found your channel. So many good memories of these games. Shame no reboots have come.
I remember those clips from the history of naughty dogs vid by the old g4 tv Channel on cable
I miss The Precursor Legacy so much. I’d do anything for a remaster of that game or even a Spyro-eskbTrilogy
Aside from Ratchet and Clank, and Sly Cooper, Jak and Daxter was also a favorite Sony franchise of mine. I even played the first game on my channel.
Man it sucks that I never got to play Jak and Daxter as a kid they look so much fun, especially Jak 2
@@elharvey5032 You could play them through emulation if you have a good PC. Or play them on PS4 or PS5. Jak 1-X: Combat Racing are on PSN for a good price.
Ik it's Naughty Dog, but Jak and Daxter's level design is astounding for that era. This came out the same year as GTA3, so Jak couldn't have predicted the open-world boom its own series would follow. But the fact that the world feels seamless and its actual loading transitions are masked so well helps the game hold up. Even if its actual gameplay is an advanced Crash Bandicoot platform moveset.
Naughty Dog did good work back then. How the mighty have fallen
@@NovaMaster375 I’d say getting the most GOTY awards for a a game is no failure.
@@benwasserman8223 I didn't say they failed, just fell. They now just go for good graphics, as opposed to the character-filled worlds of earlier games.
@@NovaMaster375 Idk The Uncharted and Last of Us titles had their share of memorable characters. They just haven’t tackled open world design in a while. But if LoU2’s Seattle section is anything to judge by, Naughty Dog could have an exploration system of BotW/Elden Ring quality some day.
@@benwasserman8223 Man it would epic if they did something like that; just totally went nuts on an open world
This video makes me appreciate Jak and Daxter even more
I just beat Jak 1 earlier today and can say it’s one of my favorite games
Thx for the heart J love your videos
This video honestly came out around the perfect time for me, I’m playing through this series for the first time and I just beat the 1st jak and daxter like 2 days ago and am in the middle of jak 2 rn
first played precursor legacy 21 years ago. one of my absolute favorite games of all time.
I played this game really young, and probably forgot a bunch of stuff and didn't pay attention to much since I had to pass it in one sitting. Playing it as an adult (started last week) with more knowledge about game genres and franchises really nets you a better appreciation for it. I always found it weird how it isn't really talked about much (I feel) despite selling millions and coming on the heels of the Crash franchise.
BTw the PC port os the DEFINITIVE way to play. It rempves that nauseating blur
If you play the PS2 game on a good old TV it wouldnt be blur.
I honestly forgot about this game series for the longest time. And got into them a year or two back, I enjoyed this one a lot
13:56 I, for one, believe the slam dunk to be the absolute best power cell animation
One of my friends mastered this game from years of not having a memory card and relying on leaving the game running but TV shut off if he had to go someplace. And this being his favorite game series, he owns one copy of every game for every PlayStation model that the series got a port to (the exception of Lost Frontier) and he gifted me an extra copy of Jak II in high school since my copy at my dad's house went with my older sister when she moved out. The highlight of one summer was spending the weekend at that friend's place seeing how fast we could marathon the main trilogy and we beat the Precursor Legacy at completion in just under 11 total gameplay hours.
4:15 I wish I still have my old J&D map
I was wondering since I’ve seen in some of your other videos that you really enjoy the Batman Arkham games, are you ever going to make a review or reviews on those games, because I would be really interested to see your thoughts on them.
I 100%ed the PC port this weekend, and yeah, I can confirm it's amazing and is now the definitive version as far as I'm concerned. Can't wait for Jak 2 and 3, and honestly, I'd love to see Ratchet and Sly get the same treatment.
YES. First game I ever played and I was just watching Jak and Daxter videos this week, so this is PERFECT seeing this from you!
jak and daxter is one of my fav series of all time and all the greater u released this on my bday ! ur the best
Playing this on the steam deck and it's so much more fun than I remember
I grew up on these games. Jak and daxter was the first ever game I played… memories. Also please do a tutorial on how to play jak and daxter on PC!
I consider the Sixth Console Generation the Golden Age of Gaming I remember it well. It was back AAA games were actually finished, loot boxes didn't exist, & big companies like EA couldn't ruin games. It was a time when games truly became more than niche for families. Jak & Daxter was blessed enough to come out during such a glorious time.
I loved the narration for the Sponsor
I could make a whole video in the vein of Jschlatt’s “Tribute to Minecraft” about this game. It epitomizes blissful nostalgia to me. I genuinely feel a tightness in my throat every time I hear Rock Village’s theme. Something about the expanding adventure and world before me was unfathomably exciting and impactful to my young mind.
Ironic that Somecallmejohnny is doing a Ratchet and clank marathon while you're working on the Jak series.
Jak and Daxter was the first game I got for the PS2, so it (and the sequels) has a special place in my heart. I still hope for a proper continuation of the series.
This is EASILY the best game in the franchise. I HATE the direction Naughty Dog went with the series after this masterpiece.
Same, jak 2 and 3 are not Bad, but I prefer Part 1 much more
Jak X is literally one of my favourite racing games ever.
Hyper Nova is also very fun, annihilates all opponents in one shot and its sfx is satisfying.
Those loading screens felt like Crash was falling forever....
27:43 i really appreciate you using the trailer song as the background music.
The song is very nostalgic to me. it's from the first time i ever saw the game, on a PS2 demo disc that came with the console
One of my absolute favourite series in existence...
I must say that especially Daxter has more Personality then Ratchet and Clank in my eyes.
ANd that is said form me, a Fan of Ratchet and Clank since 2002.
You cant see me but I am giving you a standing ovation 👏🏼 👏🏼 👏🏼 👏🏼 thank you for making this known.. I knew it.. I hope more ppl are intrigued enough to try this out because Jak & Dax is truly spectacular legendary stuff.
I am the ratchet fan, brother is the jak fan. Both franchises are played religiously together.
I even got my bf in on the action and was happy to find he enjoyed playing both franchises with me. Even going as far to 100% TPL on his first go of the game.
It's an iconic game. Thanks for another great video.
Never EVER played these games, but man is there lots of love and care put into the animation and gameplay. It really is a fantastic action platformer like R&C.
I will play this some day when im able 😊👍
I literally just finished my 100 percent play through this morning damn great timing
Would absolutely love an official Jak 4 or even remake of this series, but unfortunately Naughty Dog seems to be milking off Last of Us like it's GTAV these days.
Always get so excited when I see you have a new upload. Looking forward to this series.
God I can't wait for those PC ports
I'm so excited! Sadly, I didn't have these games when I was a kid, but i'm sure I would've loved them!
I thought there was a secret, secret ending where you actually get to see what was behind the precursor door. Idk how long I was looking for power cells that didn't exist.
Soooo glad I just got the itch to play this again it's been YEARS! Learned some cool things from your video.
I'm excited to see what you have to say on Jak II.
Was waiting for this j. your output has been killer recently
I was playing literally playing jak 2 yesterday raging hard and now this video just uploaded great timing!
Jak and Daxter and Ratchet & Clank defined my childhood.
This and ridge Racer 5 were the first games I got as a 9 year old in 2001, and I can honestly over the years I have completed the story mode at least 20 times over the years. It’s that good in my opinion
As I'm playing the precursor legacy this comes out, perfect timing!
With spore and dragon quest 8 these are my 5 favourite games
Brings me back to those days i watched allot of jak and daxter reviews
All right. Looking very much forward to the proper Jak & Daxter retrospective.
i jumped on the notification, before watching i know it's gonna be great, continue i like your videos !
This still remains as my favourite game I've ever played. I think the fact you can't skip cutscenes gets you more into the game and story. I've played many games with skippable cutscenes and because the option is there I find myself skipping a few, it makes you miss some parts of the story and in the end the amount of emotion you have invested in the characters. I'm glad you cannot skip these in Jak and Daxter
I love this series despite me only playing this game once. Would love to get my hands on Jak and Daxter again. I own Jak 2, 3 and even Daxter. All of which I've played plenty of times.
Wow, I've been playing this game almost annually since it came out, and you just made me realize that there were a bunch of cutscenes that I probably had never seen until now.
This is still my favorite collectathon. I think that the sense of immersion and adventure trumps any other qualities in even the newest platformers. It's my biggest gaming disappointment that there was never a true follow-up (sorry, I like the sequels too but I consider them to be something else entirely). I'll keep dreaming of the day that they reboot the series with a TPL-style game that's longer and more difficult.
Jak and Daxter is one of those games that will always look and feel great no matter how old it is. Even if other games did one component better J&D blended so many good aspects together it feels like it can't age.
When you said collectathon genre @6:43 it reminded my of a another great classic 3d platformer toy story 2: buzz lightyear to the rescue. You can see the detail of Buzz’s face by using first person visor view! Amazing visuals for its time. You can get the sm64 inspired platformer toy story 2, expanded edition on Ps4 & Ps5.
Coincidentally I just got done playing the native PC port, which is still getting updates. Unfortunately since TH-cam has given me several copyright strikes I couldn't add chapters to the video.
14:50 lmao when I started my new jak and Daxter file and my power went out for a sec so I had to watch the entire intro again.
Crash trilogy and CTR was huge in my household. Jak & Daxter not as much, but we still loved it. I never actually got to finish it though (my siblings did). It's within my plans to play it again someday, hopefully sooner than later.
The unofficial PC port of the first Jak & Daxter looks great so far.
Played it earlier this year. Figure I'd try the OpenGOAL version for an hour or so.
I ended up completing the game in that one sitting.
The pacing is just so smooth and good that I didn't realize 8 hours had passed.
This was my favorite of the PS2 mascot series (Jak II being my favorite of them); so, I'm excited to watch this review series.
Jak and Daxter is my favorite game franchise.
Jak and Daxter used to be Crash's spiritual successor, and then turned to Mega Man X type story (a mature story)
Honestly the Damos Death scene is the most impactful, Jak loses his father but Damos didnt get to hear the news he's his son, plus the "AAAAGH! VIGOR!" also hits harder.
My first PS2 game and still one of my favourites ever 😌
This trilogy was my childhood, best games ever made , also loved sly cooper 1
Now to be honest, there WAS a game on PS1 with a Zelda-like structure and with zero loading screens from start to finish - Legacy of Kain: Soul Reaver. CrystalD beat Naughty Dog to that punch by two years and one console gen.
This is one of those games that's just way too short, the lack of a yellow sage area is felt
Lol! That is the best ad introduction I have ever seen.
Jak and Daxter is the game equivalent of comfort food
I love this game
Glad I came across your channel & this video. Looking forward to jak 2 & 3 videos!
Ahh yes, Jak and Daxter, the first game I ever owned. Dad got me and my big brother a PS2 when we were pretty young, I think I must've been 5 at the time, I got Jak and Daxter, and my older brother got Ratchet and Clank. Both series are still some of my favorite games ever.
I won't lie, out of every 3d platformer out there, I'd say this is the best one I've played (at least from collectathon style games). I know most people say super mario 64 is the best collectathon and treat it like a masterpiece (same for other games, mario was the first to come to mind), but I just prefer jak 1. It feels like the definitve game of its kind. It's offers the right amount of challenge, the characters are all entertaining, no loads, just enough variety in the gameplay, tight controls (perfect for precise platforming), and while the levels are somewhat generic, the design and layouts are perfect for what the game introduces.
This game's controls and levels were made for each other, and it knows what it wants to be. Unfortunately Naughty Dog changed the formula rather than build off what they had. I have a lot of gripes with Jak 2, and Jak 3 was some of the least fun I've had with a video game.
I generally don't like collectathons, but this game is great. However, I had way more fun in Jak 2 and 3 than in the first one, mainly because of the decent combat. The entire mission system does feel flat in those two, and especially by 3 the amount of collectables is absolutely insane. While the combat is great, it's not enough to really carry the games without a dedicated combat challenge mode, though. After a point, every single combat instance feels like you're applying the same rinse and repeat methodology, and it really does just start lacking variety.
Love the jack and daxter series it’s a shame he hasn’t been brought back to life in a new game not counting the hd remasters
ohhh i cant wait for the next video. i want a rage montage of the infamous chase level where all the cops are on you hehehehehe