for the speed glitch thing, instead of speeding the player up you could instead just move everything else faster and faster on the client, which would make it look like you are going faster but in reality its just the world moving towards you faster. and for the teleport just make the map teleport to you.
Tbh that really isnt a good idea as first of all thats literally how cameras work in games and other stuff as a gpu doesnt know the camera exists or cares its just given shader and some other stuff like vertices, indices (optional) and just does some other calculations and displays it ln the screen obviously its more complex than that but this would really just be less performant as roblx has to constantly update every single parts position in the map which is way worse than simply moving the camera.
I actually suspect that you actually go beyond the map even though the dev has said so i believe the dev uses a hitbox with touch events and the touch event doesnt really work at high speeds the dev should just check if the player is further than the map and just teleport back to the beginning. As i have never heard roblox breaking like that due to high speeds and only at far distances as i do believe it is caused by floating point precision as if you dont know digital computers are horrible at floating point maths or it could be something in the shader code which cant handle the massive coordinate numbers.
Also, I have tested. The glitch where the character and world starts getting buggy and glitchy depends on how far out you go from 0, 0, 0. (Which is why it gets worse and worse the further you go.)
I did not like how your shark just floated forward and fell down. The game would be so much cooler if there was physics involved with the jet packs and you could boost up and forward.
Please please please could you review my game Marimba Factory Simulator, I have submitted it on your discord but unsure if you received it, I worked hard and put my life into the game and it would mean sooo much to get an honest review, I used one of the premade maps and turned it into my own design. Many thanks
tbh this game is extremely rushed, it's not polished at all, it doesn't have enough content and they jst wanted to get this game out at fastest time possible without adding enough content
for the speed glitch thing, instead of speeding the player up you could instead just move everything else faster and faster on the client, which would make it look like you are going faster but in reality its just the world moving towards you faster. and for the teleport just make the map teleport to you.
Tbh that really isnt a good idea as first of all thats literally how cameras work in games and other stuff as a gpu doesnt know the camera exists or cares its just given shader and some other stuff like vertices, indices (optional) and just does some other calculations and displays it ln the screen obviously its more complex than that but this would really just be less performant as roblx has to constantly update every single parts position in the map which is way worse than simply moving the camera.
I actually suspect that you actually go beyond the map even though the dev has said so i believe the dev uses a hitbox with touch events and the touch event doesnt really work at high speeds the dev should just check if the player is further than the map and just teleport back to the beginning. As i have never heard roblox breaking like that due to high speeds and only at far distances as i do believe it is caused by floating point precision as if you dont know digital computers are horrible at floating point maths or it could be something in the shader code which cant handle the massive coordinate numbers.
Also, I have tested. The glitch where the character and world starts getting buggy and glitchy depends on how far out you go from 0, 0, 0. (Which is why it gets worse and worse the further you go.)
Yeah it's not a roblox thing it's literally every game engine due to floating point precision issues.
@@Moonix7 The way he could fix it is moving the stages instead of the fish
@Generic-Alex it's more optimised to actually just check if the player is out of bounds based on position then moving the entire stage.
@@Moonix7 O alr
I did not like how your shark just floated forward and fell down. The game would be so much cooler if there was physics involved with the jet packs and you could boost up and forward.
robuilder, finish the capture the flag game
not 3 diff ppl commenting first
on skibidi
Hello, boxy boi
U fake?
Oh nvm
idk one thing why the game might be failing is that there are just so many more simulators and more advertising on them
Realistically, the game idea is why this game is failing.
Please please please could you review my game Marimba Factory Simulator, I have submitted it on your discord but unsure if you received it, I worked hard and put my life into the game and it would mean sooo much to get an honest review, I used one of the premade maps and turned it into my own design. Many thanks
Hi, do i have to make a new post to get my game in a video? cause idk if it gets deleted over time
WHat is this style of game called? They were all over roblox like 3 months ago
Can you teach us how to use reference on blender correctly???
tbh this game is extremely rushed, it's not polished at all, it doesn't have enough content and they jst wanted to get this game out at fastest time possible without adding enough content
Ngl the problem is it’s like a copy and pasted game
fr
3:09 naww what did you just draw?
Bro it’s not a penis chill out
I’ll be honest, the idea of the game is repetitive.
Tenth
Pet Mine vids ❤
Hehe
whats so funny or do u just want to be early
First, keep up the Work Robuilder
First
Congrats
@aimlockingr9007 fr
First First First First shut up
sorry daddy
first
first