Please TH-cam algorithm. Blow his video the hell up. Your videos are so well written and edited and graphics and written and explanation they rule so much and deserve more attention you are cool
@@mihailmilev9909 The artist is Zara Alfonso, as seen in the signature in the lower right corner. She has an Artstation account, or at least such an account features art with the same style and signature.
I absolutely love titanfall 2, favorite fps experience of all time, and I really want to get back into it, but the current average player is lightyears ahead of me in skill and I just get shit on lol
@@nyalan8385 Eternal Return shits somewhat often on me too but love the games modes an it’s fecking camera boy playable characters I have priorities dammit
@@nyalan8385 I suffer from the same problem bro, worse for me because i enjoy the infantry and gunplay more than the titans lmao, it makes the learning curve a lot harder but just like when i got back into BF4 once you start to get over that curve compared to casuals you get good pretty bloody fast.
the fact that people still hold this game in such high regard after...Roughly 6 years, is frankly incredible. Shame on EA for sabotaging such an incredible game and double shame on them for not pursuing Titanfall 3. 8:30 hurts my soul, by the way.
Very well done Zweek! From the analysis of strafe lurch to the quality/production value of the video, it’s clear you put so much heart into both this video and into the mechanics of the game. I hope the algorithm kicks this so that all corners of the gaming community can understand this mechanic. Keep it up sir! 💙
As someone who has been playing Quake since it came out, it's always interesting to see how the Quake engine affects games still, over 25 years later, and makes movement more and more intricate and keeps it interesting. Great video! I've only played Titanfall 2 single player, and it was amazing. I've seen some videos from Titanfall multiplayer, and it does seem very interesting.
Well, I've learned more in this 20 minute video than in any 2 hour masterclass. Not to mention the incredible quality of the graphics, and how well written everything is. This video absolutely deserves a huge GG!
As someone with over 2,000 hours in Source movement, it was an absolute joy to learn even more that I didn't know! I'm not a Titanfall player, nor do I think I will ever be, but the movement mechanics strongly interest me. Thanks for the awesome video!
Pretty sure i saw it on sale for like 5 bucks on steam just the other day. Even if you dont care for the multiplayer its more than worth it for the campaign alone
@@yellowsaurus4895 and I you don't mind playing with people there's a PVE mode that also slaps. There also a modded version that the fans set up called the Northstar Client that you can use on PC.
@@benjaminholcomb9478 do you know if multuplayer is working on console again? I played using Northstar client for like a day when it came out but i haven't been following the whole ddos situation since then.
The game is incredible, both the story and multiplayer. Sadly the community now has taken it into their own hands to make updates, gamemodes, etc via mods. So don't expect to get any matches in the normal version of the game. But still worth getting for the single player experience alone.
5:42 Oh my god this sums up my Titanfall experience so well. I intuitively figured out the delay strafe thing, because I knew that sometimes I could get... *lurched* in the direction if I didn't. Negative reinforcement. Oh my god a whole video about this woooo let's go!
Amazing presentation. Such a great job of breaking down complicated concepts so they are easy to understand but without taking away from how difficult it is to execute.
A few days to maybe a week, I think. It was arguably harder to pick up for experienced runners, not because it's difficuly mechanically, but because you had to overwrite a lot of your existing muscle memory. People that just started running around that time period (like Viz for example) were able to learn it much much faster.
Came here from Mokey, and I gotta say it was a great recommendation. I honestly didn't realise that tap straffing was/is such a big thing as it only seemed like a small movement tech, rather than something that can be abused with machines to get some hilariously insane speedruns. Thanks for the vid, was very informative. Sadly I'm one of those short end of the stick fellas on console lmao, so I'll be able to do this when I get a pc
strafe lurch is one of the most interesting movement mechanics i've ever seen in a game one, to shape the whole game, as if it competitive play, or speedrunning
I've been waiting for a video like this for a while. Explaining lurch to people is kinda annoying and difficult to do so accurately. Now I can just link this video
Just an absolutely phenomenal video essay! Period!!! You’re the kind of content I adore, admire, and look up to every time I open TH-cam! The fact that it’s based on tech from my long-lost unrequited lover of a game is just icing on the cake
I am really suprised that such a small channel is creating such good content like damn dude you're underrated af ... Imma sub and share your video bro your deserve it
I imagine this took a while to compile and edit, so I'd like to say you SMASHED it. Amazing video about some of the spiciest movement in FPS speedrunning. Respect.
Great amount of thought and editing behind this, very entertaining and informative, I love speedruns and especially Source related movement, Titanfall really feels like a whole new style with the wall running and lurch, especially TAS runs, the insanely sharp turns with no speed loss, impossible elsewhere even after modifying the air acceleration to the highest amount.
Mokey stamp of approval? Instant sub based on this video and that. Always loved the TF series and this video is hitting all the right nostalgic spots on top of being informative and entertaining. Outstanding video.
5:22 *i will make it my mission to create a gaming keyboard that has analog sticks, a d pad, bumpers and triggers some day so i can replicate this but make it real*
Yo, all the words that could be used to describe how well this video was made. Great fucking job man. Thats alot of info to organize and the editing, holy shit, man you keep up with this level of commitment and skill youll be huge in no time.
May I just compliment on the editing. It perfectly complemented the script and made the topic very comprehensible by use of clean and adequate visuals.
I've heared so many people try to explain tap strafing to me and I never understood it. Watched this video and understood it with no questions. Great job :)
Came from monk3ysnip3r's video, judging from this video, you don't deserve 1k subs, you deserve way more than you have right now. I am leaving a comment here for the algorithm! Hope you will blow up soon, truly a well edited and executed piece of content.
I'm fairly new to source games and speedrunning in general, and this video was honestly super interesting! The way you detailed these techniques, very well done! You've gained a new subscriber!
Never heard any of these terms, but as you explained everything, I definitely started understanding how I'd slow down for no reason just pressing side inputs, I'd love to see a mod where the speed reduction is taken away, and the speed cap is either increased, or taken away to allow for some insane flying through the air.
incredible video man, your animated avatar is much more animated and expressive than most other little channels your size, mic and editing quality is incredible and all the information in this video is well researched and presented phenomenally, God tier channel
No matter how many times I see it happen, seeing people break source games so that they're going hyperspeed always terrifies me in the best way possible
Lately I've been seeing such amazing content out of small channels that rivals or is even better than similar content coming from large channels. This is yet another fantastic video. I know nothing about TitanFall 2, and even less about its speed running. Thank you for giving an easy to follow video explaining, at least some of the craziness, of these runs. Was shocked to see
I played Titanfall 2 for the first time last year. You're bringing me back to all the research I did to shaving seconds off my time in that movement trial in the game's single-player.
Omg thankk youu, really well information in this video, exactly what i needed to get caught up with the mechanic and how they work thank you bro 🙏🏽 thank you
for techniques requiring multiple key presses in a tight window like multiple strafe lurches, i wonder if it’s possible or in any way feasible to use a leverless fight stick for movement instead of a keyboard. the larger buttons would allow you to use fighting game techniques like “piano-ing” a button to get many more inputs than normal mashing. if anyone here is familiar with both titanfall and fighting games please tell me what you think!
This is really interesting. I used to play TF2 a lot and tried speedrunning it a bunch of times, but I've never been involved with the community. I wouldn't say that I didn't know this mechanic existed but I never knew that it had a name and how it worked. And I think I've been doing the lurchless walljump intuitively. Or more like unintentionally. It's just the way I pressed the keys when leaving a wallrun, I never understood there was a benefit or even a difference. Hope this video gets the attention it deserves, it very well put together.
i never played titanfall 2, played #1 very briefly. I have / had no interest in speed running before watching this video and yet i found myself watching the entire thing. super entertaining and well made, thoroughly enjoyed the video. great work!
I was already enjoying this video about a game I've never played, nor even been remotely interested in, and then the Professor Layton music kicked in. Great video!
It's still hilarious to me that the Source engine spawned not one, but two games abbreviated TF2 that have intricate high-velocity movement systems with lots of idiosyncrasies good players can exploit.
Was going to ask about the wooting keyboards, until it popped up via bryonato's video. It reminds me of the quirk in csgo where movement sounds were tied to specific speeds, so someone theoretically could use the official wooting software to modify the analog curve to just be full speed running or walking on the same key (but the pseudo-analog walking still would be faster than holding shift to walk per a normal keyboard). dope video btw
super well done video, and as an apex player A LOT of the movement tech that there is in the game now makes like 1000x times more sense from this video. Super interesting stuff and really well done!
hey i might be live rn idk www.twitch.tv/zweek
if im not, get trolled (u should follow anyway)
I rather subscribe than follow
@Tetra _amv gib
@Tetra _amv h;dude I am 2fast Tfuuu
you could do it with a macro 180 turn comand and having forward movment set to scroll up on the mous wheel
Aww man (I got trolled)
incredibly well presented video, zweek!
Jesus loves you alot trust in His death 4 salvation and be saved from eternal hell
I am living in your walls.
Wait are u the guy with thw unlucky portal 2 speedrun?
@@Fit4C hail Satan
Ok
Please TH-cam algorithm. Blow his video the hell up. Your videos are so well written and edited and graphics and written and explanation they rule so much and deserve more attention you are cool
Get this man a shout-out
@@1_visje34 on it
Yes boss
With your 100k people going to watch this. This is going to blow up. Also ur 69th like hehe
I think this video just might rope me into source/tf speedruns
Cooper: Becomes a acting pilot.
Also Cooper: *Proceeds to become Viper's rival without a titan.*
@Nicholas Darryl H. cool pfp. Where is it from?
@@mihailmilev9909 The artist is Zara Alfonso, as seen in the signature in the lower right corner.
She has an Artstation account, or at least such an account features art with the same style and signature.
It's when you realize that all this is commonly used in multiplayer pvp that this gets terrifying
Yep! It's amazing just how skilled a player can get in TF2 just because of the movement system alone
I absolutely love titanfall 2, favorite fps experience of all time, and I really want to get back into it, but the current average player is lightyears ahead of me in skill and I just get shit on lol
we got modern day phoons out here. i gotta cop this game.
@@nyalan8385 Eternal Return shits somewhat often on me too but love the games modes an it’s fecking camera boy playable characters I have priorities dammit
@@nyalan8385 I suffer from the same problem bro, worse for me because i enjoy the infantry and gunplay more than the titans lmao, it makes the learning curve a lot harder but just like when i got back into BF4 once you start to get over that curve compared to casuals you get good pretty bloody fast.
damn, a well made titanfall 2 video in [current year]? I must be dreaming.
Ong
Wake up bro, it's 2015! What do you mean COVID and war? Let's get in the server together already!
@@BroadcastingCN titanfall 2 came out in 2016 😶
@@BL4ST_ I didn't said it was- nevermind they just played the early access
@@BL4ST_ ehh I would say most of us still sticking around have been playing since TF1
Holy shit, this has been broken down so effectively that I actually understand how movement tech in Titanfall 2 works.
You understand how ONE movement tech works😋
Now go Mach 7 speeds in under 6 seconds
And how does this benefit y'all?
@@neito.m.6741 Go speedy mode.
@@bannah6400 ratio
LET'S FUCKING GOOOOOOOO
the typa content the game has always deserved
titanfall really could open up, to get an even larger fan base
@@empathicalcryde8803 DUUUDE oh what I would give for a “Titanfall 2: Anniversary Edition”
Just. The love it deserves.
@@renecardoir7553 rather have 3 or titan fall 1 with a remaster of the campaign instead of coop
the fact that people still hold this game in such high regard after...Roughly 6 years, is frankly incredible. Shame on EA for sabotaging such an incredible game and double shame on them for not pursuing Titanfall 3.
8:30 hurts my soul, by the way.
"idk like 3"
titanfall 3 was apparently in the works but dont take my word for it
@@jry3749 it WAS, but then Apex Legends sold like cocaine, so that project got the Guillotine to perpetually monetize Apex.
How was it sabotaged cus idk
@@DMPNC-uk2kf It was shoved between two heavy-hitter games, I believe they were Battlefield 1 and (of course) what Call of Duty that year got.
Very well done Zweek! From the analysis of strafe lurch to the quality/production value of the video, it’s clear you put so much heart into both this video and into the mechanics of the game. I hope the algorithm kicks this so that all corners of the gaming community can understand this mechanic.
Keep it up sir! 💙
smuf
@@Photat otato
murf
@@Photat potat
As someone who has been playing Quake since it came out, it's always interesting to see how the Quake engine affects games still, over 25 years later, and makes movement more and more intricate and keeps it interesting. Great video! I've only played Titanfall 2 single player, and it was amazing. I've seen some videos from Titanfall multiplayer, and it does seem very interesting.
My boy fzzy is getting his own documentary at this rate. Zweek you are extremely goated.
Well, I've learned more in this 20 minute video than in any 2 hour masterclass. Not to mention the incredible quality of the graphics, and how well written everything is. This video absolutely deserves a huge GG!
this vid slaps man, very informative, great music choice, the motion graphics and editing are fantastic aswell. Keep it up man!
Hmmm today i will watch this Zweek videos for the 17th time
As someone with over 2,000 hours in Source movement, it was an absolute joy to learn even more that I didn't know! I'm not a Titanfall player, nor do I think I will ever be, but the movement mechanics strongly interest me. Thanks for the awesome video!
It's 10/10, would recommend
Pretty sure i saw it on sale for like 5 bucks on steam just the other day. Even if you dont care for the multiplayer its more than worth it for the campaign alone
@@yellowsaurus4895 and I you don't mind playing with people there's a PVE mode that also slaps.
There also a modded version that the fans set up called the Northstar Client that you can use on PC.
@@benjaminholcomb9478 do you know if multuplayer is working on console again? I played using Northstar client for like a day when it came out but i haven't been following the whole ddos situation since then.
@@yellowsaurus4895 I will check it out then. Thank you!
Dude, I've never watched TF2 speedruns, mostly just melee, but this video was so good I gotta dip my toes in.
The game is incredible, both the story and multiplayer. Sadly the community now has taken it into their own hands to make updates, gamemodes, etc via mods. So don't expect to get any matches in the normal version of the game. But still worth getting for the single player experience alone.
I thought for a second you mean team fortress 2 for some reason
I was hella confused
i feel like "strafe lurch" and "tapstrafing" are both mechanics that would be included with feasible lore explanations in titanfall
5:42 Oh my god this sums up my Titanfall experience so well. I intuitively figured out the delay strafe thing, because I knew that sometimes I could get... *lurched* in the direction if I didn't.
Negative reinforcement.
Oh my god a whole video about this woooo let's go!
"Did you learn anything today?"
"Yes."
"Did you understand it?"
"No."
"What did you gain?"
"Titanfall 2 is a Source Game."
I love how physics glitches always end up having upsides and downsides that balance them out, despite them being unintentional.
Amazing presentation. Such a great job of breaking down complicated concepts so they are easy to understand but without taking away from how difficult it is to execute.
This video rules! How long did it take you to master lurchless tech when it originally was discovered?
A few days to maybe a week, I think. It was arguably harder to pick up for experienced runners, not because it's difficuly mechanically, but because you had to overwrite a lot of your existing muscle memory. People that just started running around that time period (like Viz for example) were able to learn it much much faster.
I'm so starved for titanfall content I'm watching a 20 minute video about stuff I already know
Came here from Mokey, and I gotta say it was a great recommendation. I honestly didn't realise that tap straffing was/is such a big thing as it only seemed like a small movement tech, rather than something that can be abused with machines to get some hilariously insane speedruns. Thanks for the vid, was very informative. Sadly I'm one of those short end of the stick fellas on console lmao, so I'll be able to do this when I get a pc
_what a recommendation from there. Beauty_
holy shit this explains exactly why my bhops felt so awkward compared to other source games
strafe lurch is one of the most interesting movement mechanics i've ever seen in a game
one, to shape the whole game, as if it competitive play, or speedrunning
The thumbnail is amazing. Good job
I've been waiting for a video like this for a while. Explaining lurch to people is kinda annoying and difficult to do so accurately. Now I can just link this video
Bro my hand is hurting watching all these quick and almost frame perfect keyboard inputs. 🤣
amazing vid!
At this point im literally subbed to more smaller creators than big ones... And thats a good thing...
Holy shit, the effort put into this video :O
Great work!
Just an absolutely phenomenal video essay! Period!!! You’re the kind of content I adore, admire, and look up to every time I open TH-cam!
The fact that it’s based on tech from my long-lost unrequited lover of a game is just icing on the cake
I am really suprised that such a small channel is creating such good content like damn dude you're underrated af ... Imma sub and share your video bro your deserve it
1:05 It's fun when I can see one of my childhood friends on the list of top players.
who
I imagine this took a while to compile and edit, so I'd like to say you SMASHED it. Amazing video about some of the spiciest movement in FPS speedrunning. Respect.
Great amount of thought and editing behind this, very entertaining and informative, I love speedruns and especially Source related movement, Titanfall really feels like a whole new style with the wall running and lurch, especially TAS runs, the insanely sharp turns with no speed loss, impossible elsewhere even after modifying the air acceleration to the highest amount.
Very interesting video! This taught me a lot about the mechanics of tap strafing that I didn't really understand yet. Hope this vid blows up
Mokey stamp of approval? Instant sub based on this video and that. Always loved the TF series and this video is hitting all the right nostalgic spots on top of being informative and entertaining. Outstanding video.
you are so true
man looking at the DNA of respawn at the start
5:22 *i will make it my mission to create a gaming keyboard that has analog sticks, a d pad, bumpers and triggers some day so i can replicate this but make it real*
There's the gamecube keyboard if you want
@@mahboi4641 ah you see I didn't think to check if there was actually a real keyboard like that 😅
You've done a better job helping me understand tap-strafing than any apex youtuber so far
hi
hi
Hi
hi
hi
hi
Yo, all the words that could be used to describe how well this video was made. Great fucking job man. Thats alot of info to organize and the editing, holy shit, man you keep up with this level of commitment and skill youll be huge in no time.
Salty controller noobs wanted digital input banned for no reason
May I just compliment on the editing. It perfectly complemented the script and made the topic very comprehensible by use of clean and adequate visuals.
what
I've heared so many people try to explain tap strafing to me and I never understood it. Watched this video and understood it with no questions. Great job :)
Came from monk3ysnip3r's video, judging from this video, you don't deserve 1k subs, you deserve way more than you have right now. I am leaving a comment here for the algorithm! Hope you will blow up soon, truly a well edited and executed piece of content.
Tf2 community: hey I’ve seen this one before
Titanfall 2: what do you mean you’ve seen it, it’s brand new
Wow, great vid! I 100% expected you to have several more quality video essays at the least... subscribed, hope to see more
Didn't expect an exceedingly high quality video from a small channel. From scripting to editing, I've enjoyed every part of it
I'm fairly new to source games and speedrunning in general, and this video was honestly super interesting! The way you detailed these techniques, very well done! You've gained a new subscriber!
i have watched this video three times already, truly underrated channel, quality is top notch, i hope your channel blows up
This is a very well created video. Loved it :)
I love how people were debating on how certain humans defy gravity in specific ways in video games.
i love bryo a lot, but you did the explanations a million times better. i hope bryo sees this and gives it a boost!
This is one of the best videos I have come across in a very long while. LOVED IT!
Never heard any of these terms, but as you explained everything, I definitely started understanding how I'd slow down for no reason just pressing side inputs, I'd love to see a mod where the speed reduction is taken away, and the speed cap is either increased, or taken away to allow for some insane flying through the air.
The animation is just great, amazing video
incredible video man, your animated avatar is much more animated and expressive than most other little channels your size, mic and editing quality is incredible and all the information in this video is well researched and presented phenomenally, God tier channel
Hey! Great vid! honestly helping me see the differences and similarities in Apex to TF2 is pretty exciting and super nerdy :D
the steam titanfall 2 player count increased over 300 percent just a week after this video
Loving the DRG soundtrack in the background! ROCK AND STONE!!
I love the deep rock galactic music for the background music
Popped up in my recommended so something’s working 👍🏻
No matter how many times I see it happen, seeing people break source games so that they're going hyperspeed always terrifies me in the best way possible
never played or heard of titanfall, and yet you kept my complete attention for 20 minutes and i understood everything - great video!
amazing video. i've never even played titanfall... but i do love me some speedrunning, not to mention source physics
Mokey sent me
The quality of this video...I literally forgot mid-view this channel has 1.4k subs, should be more like 1.4M
I love how detailed this video is! I hope it blows up so more people get to see this
the sheer quality of this video is just shocking, great job
Lately I've been seeing such amazing content out of small channels that rivals or is even better than similar content coming from large channels. This is yet another fantastic video. I know nothing about TitanFall 2, and even less about its speed running. Thank you for giving an easy to follow video explaining, at least some of the craziness, of these runs. Was shocked to see
Good video man, I hope it blows up, keep doing what you're doing it's great work!
Keep up these kind of videos man, they're awesome. Also huge thanks for making a nice Titanfall video, those are rare these days.
I played Titanfall 2 for the first time last year. You're bringing me back to all the research I did to shaving seconds off my time in that movement trial in the game's single-player.
God tier video haven't seen a nice well put together for this yet and you handled it perfectly
Omg thankk youu, really well information in this video, exactly what i needed to get caught up with the mechanic and how they work thank you bro 🙏🏽 thank you
I love all the edits and jokes put in this video 😂😂 This deserves more recognition!!!
I know nothing about titanfall 2 but this video is just so insanely well done. gj bro
It’s that time in the year when I find a top tier TH-camr
KK’s Take Five wasn’t something I thought I needed.
Great video!
Miss the multiplayer and slingshoting across the map
If I was drinking a drink when that clip of two-handing your keyboard came up, it would have come out my nose. This video is outstanding!
for techniques requiring multiple key presses in a tight window like multiple strafe lurches, i wonder if it’s possible or in any way feasible to use a leverless fight stick for movement instead of a keyboard. the larger buttons would allow you to use fighting game techniques like “piano-ing” a button to get many more inputs than normal mashing. if anyone here is familiar with both titanfall and fighting games please tell me what you think!
This is really interesting. I used to play TF2 a lot and tried speedrunning it a bunch of times, but I've never been involved with the community. I wouldn't say that I didn't know this mechanic existed but I never knew that it had a name and how it worked. And I think I've been doing the lurchless walljump intuitively. Or more like unintentionally. It's just the way I pressed the keys when leaving a wallrun, I never understood there was a benefit or even a difference. Hope this video gets the attention it deserves, it very well put together.
I agree 👍
Very cool video zweek
What an amazingly well written and structured video! Job well done, zweek!
greeat vid, i love learning about how diffrent tech evolves over time
i never played titanfall 2, played #1 very briefly. I have / had no interest in speed running before watching this video and yet i found myself watching the entire thing. super entertaining and well made, thoroughly enjoyed the video. great work!
This video's explanation taught me more about tapstrafing in apex than any tutorial I've watched, which is frankly absurd.
I love these type of in-depth videos! Great job man, this must've taken so long!
I was already enjoying this video about a game I've never played, nor even been remotely interested in, and then the Professor Layton music kicked in. Great video!
It's still hilarious to me that the Source engine spawned not one, but two games abbreviated TF2 that have intricate high-velocity movement systems with lots of idiosyncrasies good players can exploit.
and neither get updates or sequels
Was going to ask about the wooting keyboards, until it popped up via bryonato's video.
It reminds me of the quirk in csgo where movement sounds were tied to specific speeds, so someone theoretically could use the official wooting software to modify the analog curve to just be full speed running or walking on the same key (but the pseudo-analog walking still would be faster than holding shift to walk per a normal keyboard).
dope video btw
super well done video, and as an apex player A LOT of the movement tech that there is in the game now makes like 1000x times more sense from this video. Super interesting stuff and really well done!
So glad this video popped off. Solid work here man
dude what an amazing video, i now understand a lot of thing about why movement felt certain ways when i tried speedrunning tf2 myself