I had my money on blue the whole time. ANd when it was the first to breach a thousand, I was thinking that I might have made a prediction right for hte first time ever... then, after being distracted... I look over after a while.... and see green absolutely vommiting... over 30k marbles...
1. The terrain is heavily affected by push. 2. Bottom players do not show the number of seconds the shield lasts for. Minor visual fix needed. 3. The center doesn't seem to be a battleground for marbles. An aim option added to the roulette where the cannon stops moving for x seconds would be nice. Most of the time the marbles will clump in the center and gain more space that way, instead of going around the whole map first. 4. Push is too OP. A nerf of its radius or force would be helpful. 5. Initial max HP is too low. I suggest 100 at least for this terrain. 6. Please add a steal option to the roulette. It simply steals earned points from all the other players. This is crucial for comebacks. 7. Please add a x4 option to the roulette too, though I'm not a big fan of it. It simply multiplies 4 exclusively to that player for 30 seconds.
Fantastic - I usually prefer 2D to 3D but this was great. Only wish you published more! Bit of feedback - the push bonus is maybe a little too powerful, the first two colours eliminated had almost full hp and were beaten by colours without many marbles on the board. The last colour was crushed! lol
Am I the only one who noticed some roulette rewards were messed up? Some gave shields when they didn't land on shield and proliferate seems to do the same thing as free spin?
We shall remember the NOBLE red Marble who stood guard atop his mountain ever after the battle was over
Massive ocean of marbles for the win.
I had my money on blue the whole time.
ANd when it was the first to breach a thousand, I was thinking that I might have made a prediction right for hte first time ever... then, after being distracted... I look over after a while.... and see green absolutely vommiting... over 30k marbles...
1. The terrain is heavily affected by push.
2. Bottom players do not show the number of seconds the shield lasts for. Minor visual fix needed.
3. The center doesn't seem to be a battleground for marbles. An aim option added to the roulette where the cannon stops moving for x seconds would be nice. Most of the time the marbles will clump in the center and gain more space that way, instead of going around the whole map first.
4. Push is too OP. A nerf of its radius or force would be helpful.
5. Initial max HP is too low. I suggest 100 at least for this terrain.
6. Please add a steal option to the roulette. It simply steals earned points from all the other players. This is crucial for comebacks.
7. Please add a x4 option to the roulette too, though I'm not a big fan of it. It simply multiplies 4 exclusively to that player for 30 seconds.
Fantastic - I usually prefer 2D to 3D but this was great. Only wish you published more!
Bit of feedback - the push bonus is maybe a little too powerful, the first two colours eliminated had almost full hp and were beaten by colours without many marbles on the board. The last colour was crushed! lol
Thanks for the feedback, I appreciate it!
My money was on red and now my wallet is lighter
Red never seems to have much luck in these.
That Green push really was a one in a hundred thing. Red's HQ got assassinated from above.
Maybe it's my autism... But these are really good to relax to
Am I the only one who noticed some roulette rewards were messed up? Some gave shields when they didn't land on shield and proliferate seems to do the same thing as free spin?
May I suggest core defense in 3D?
Would be AWESOME ❤
Before watching I bet Yellow will win.
Great video ! Just one thing we don't see the blue and red shield's timer
push is op lol