Hello, I'm Dymon0X, one of the creators of the map, thanks for the video, there is a lot of hidden switches (over 30) and there's also a special hidding place in the chief's office (green zone)
This map is so good! As the creator of the Mall map i can really appriciate the effort put into this, and in such a short notice! Many parallells to the Mall but yet such a different experience using tight and claustrophobic corridors. Very inspiring! Wonderful video as always ScrapMan!!!
Yeah I agree this map was very well made and fun and so was your Mall map I really like the vent hiding spots, and the spot that scrapman hid in on the final second or final round of the mall map the miniature attic
Oh my goodness. I think Scrapman's juke actually killed me. I wasn't expecting that at all and mixed with Moonbo trying to keep his composure as Scrapman left, I laughed so hard I actually had to pause the video and breathe for a moment! 😹
Dude Moonbo's flippy seat was perfect! Edit: oh man! BOTH of Moonbo's hiding spots were perfect! Great MM guys! You all rock. Thank you for the entertainment every single day! You really are helping more than you know.
These hide and seek video's really are something, the only thing that i think would make it better is if there was some kind of spectate mode to move around while in your spot.
Somebody should make a custom gamemode and make SM Prop-hunt, and if maps are imported to it, then there's many possibilities, cause you'd probably be able to use code from the Challenge mode to lower lag and stuff
In hide and seek, it's quite amazing when someone can sneak behind the seeker's back and hide in a location they'd already explored. I think the mall map was much better at providing that (in fact, maybe even _too_ good, making it hard to seek) but wow, Scrapman pulled off a really cool move at the very end here... only to hide in the room that was obviously going to be explored next :D I think it's too easy to get lost in this map with no landmarks.
I have a request for the next hide-and-seek map. Use the PvP mod so that you have to kill the hiders in order for them to be considered found. I think it would be cool if the hiders had a chance to get away.
I have an interesting idea for MM, each person has 3 days to build a segment of a hide-n-seek map that HAS to connect together once finished. I'd recommend working together on the main connection piece then doing the build. To encourage exploration, hiders cannot hide in their segment on the first round they can hide. It will be fun to see this pan out.
here's an interesting idea. some one generates a map and you all go to the same warehouse each in single player (to make the fighting harder and the finding fairer). warehouse damage is enabled and you all get a bingo card of items in the warehouse. you then have to run thought it fighting the bots and collect a full line of items from stuff within the warehouse only. first to a full row wins. the "free" square should also be one of the inhibitors so you also have to get to there and get it as fast as you can. a 2 story warehouse would probably work best, but you could experiment with a 3 or 4 story as well.
Dont mind this, i just realised it would be essentially exactly the same, but just counted in a more complicated way. -Right now, the winner is the best seeker. I think it would be more fun to note down the time YOU were found, and then add up the time from all the rounds to see who is the best hider instead! The game is called Hide and Seek after all, not Seek and Hide.-
@@s.bgaming6134 yes, obviously, because its fair, that means whoever is better at seeking will shorten the time of their opponents, meaning the better seeker will have a better chance of winning, and whoever is better at hiding will also have a better chance, because the time is counted in a better way. so, you are objectively wrong, its actually exactly the same but more complicated, i just realised.
I wish they would do this too, I think it would be interesting to see who is the best hider instead of the best seeker. Overall I don't think it would really make much difference tho
Not the same: A seeks, finds B in 2 min, C in 10 min B seeks, finds A in 2 min, C in 10 min C seeks, finds A&B both in 12 min. Fastest seeker is a tie between A&B, (10 min each v. C's 12 min). Best hider is C, (20 min v. A&B's 14 min). Perhaps the 'best' scoring might be total hiding time minus seeking time, (possibly with a multiplier to account for the number of players).
This map seemed to only have 1 spot per room with a few red herrings in the form of boxes. Once the switch was found and pulled, assuming you saw what moved, the jig was up. I think the mall was better in that regard with many spots having multiple entries/exits and several valid spots to hide in each room. The open spaces between the rooms also added some variability that the close hallways of this map didn't. Still a great map though and an entertaining video, keep it up!
Man, I would love a night time strict follow cam race. -No thrusters, no glitches, and _no strobes._ -At least two red tail lights, half brightness, and two white headlights full brightness. -Headlights turn with steering, and all vanilla lighting parts are allowed. -20×16 dimensions, 20' build time. Course demarcation must bear unidirectional lighting parts red on the right, white on the left.
It would be nice if you would include Kan and moonbo’s POV too so we can actually see what’s going on too :> just a suggestion to make the videos a little interesting
The electrcity room has to be a puzzle of some kind. There is a symbol, the shape of the map in the elevator, the elevator has cracked stone, which always means secrets, and there are plenty of switches on the wall.
Add automatic hints to the challenge. After 5 minutes of searching, you have to give away some vague hint. Maybe even make it the same hint for everybody. Then after 7 minutes, everybody that is left to find gives a more specific hint. Then if it goes that long, after 10 minutes, a very specific hint like what room. Or better yet, at 10 minutes, the seeker can turn his HUD on for 15 seconds or something like that..
Great video! best content ive seen so far. But i have a suggestion, when you are a seeker, you have the gameplay showing, but when kaan or moonbo seeking, we cant see their perspective. Maybe make them to share screen and display their screen on right bottom corner so we can see what seeker is currently looking at, maybe you guys can watch him too? that would been so good! i love you so much scrap man, keep up the great work. i am watching you since beginning of the channel!! :D
I like Hide and Seek as well. Maybe one time you can try hiding objects and finding them as well. Each player receives an object from the hider and has to find those as well as the hider. Maybe the hiders have to hide 10 objects that don't occur in the map as they are unique.
What about a completely different challenge: you don't build vehicles at the start and have to run to the finish BUT you allowed to use ANYTHING to get advantage from dragging a wall in front of other players to even making a small car (but creations you make cannot be taken on lift) that will take some time but give you a huge advantage if other players didn't build a wall of explosives! I think it would be a refreshing experience
For moment like the last round maybe a share of the other person's recording so that we can all see what's happening from the others perspective would be a good idea.
Moonbo got a longer time because SCRAPMAN closed his hiding spot after Moonbo found it' s switch, THEN HAD to show Moonbo how it worked for like 12 EXTRA seconds
Hello, I'm Dymon0X, one of the creators of the map, thanks for the video, there is a lot of hidden switches (over 30) and there's also a special hidding place in the chief's office (green zone)
This was a great map
This map is so good! As the creator of the Mall map i can really appriciate the effort put into this, and in such a short notice! Many parallells to the Mall but yet such a different experience using tight and claustrophobic corridors. Very inspiring! Wonderful video as always ScrapMan!!!
yeah this map was well made and your map was also really well made
Yeah I agree this map was very well made and fun and so was your Mall map I really like the vent hiding spots, and the spot that scrapman hid in on the final second or final round of the mall map the miniature attic
You are the god of nooks and cranies because if was in that map i'd find nobody
At first I thought you were just ironically complimenting yourself lol
@@spicynugget375 lol
Oh my goodness. I think Scrapman's juke actually killed me. I wasn't expecting that at all and mixed with Moonbo trying to keep his composure as Scrapman left, I laughed so hard I actually had to pause the video and breathe for a moment! 😹
Dude Moonbo's flippy seat was perfect!
Edit: oh man! BOTH of Moonbo's hiding spots were perfect! Great MM guys! You all rock. Thank you for the entertainment every single day!
You really are helping more than you know.
These hide and seek video's really are something, the only thing that i think would make it better is if there was some kind of spectate mode to move around while in your spot.
@@nikkiofthevalley that's why it's worded as "if there was some kind of spectate mode"
Somebody should make a custom gamemode and make SM Prop-hunt, and if maps are imported to it, then there's many possibilities, cause you'd probably be able to use code from the Challenge mode to lower lag and stuff
@@KaneyoriHK there's already a prophunt mod lol they did it already
@@PrivateMcPrivate did they?
Man, every time ScrapMan missed an obvious switch it was so funny.
Yeah it was. XD
It annoyed me so much lmao. He probably passed by 10+ really good spots in the first 3 minutes.
Bro moonbo is half blind IM TELLING YOU
@@Idk.png000 why is ur name like that tho- 💀💀💀💀👁️👄👁️
In hide and seek, it's quite amazing when someone can sneak behind the seeker's back and hide in a location they'd already explored. I think the mall map was much better at providing that (in fact, maybe even _too_ good, making it hard to seek) but wow, Scrapman pulled off a really cool move at the very end here... only to hide in the room that was obviously going to be explored next :D I think it's too easy to get lost in this map with no landmarks.
I have a request for the next hide-and-seek map.
Use the PvP mod so that you have to kill the hiders in order for them to be considered found.
I think it would be cool if the hiders had a chance to get away.
Yes!
Hide and seek videos are sooo good!!! Keep it up!! (Also these videos are longer due to less editing so that’s nice!)
They should do more H&S its so fun to watch
@@jconlPY-m Maybe more prop hunt?
Never thought I'd be so amused by a hide and seek vids... I'm supposed to be a grown adult. Why is this so intriguing?
Because scrapman
@@SuprSBG1 Theory checks out.
Love the hide and seek videos, thank you ScrapMan!
I really love these hide and seek videos, I don't usually say my mind about these, but honestly these are the most entertaining videos I've watched
Thank you scrapman, you don't know how happy that heart made me
Yayy! Love the hide and seek vids.
NOOO i hate the hide and seek vids.
@@Tail_fin me too
I have an interesting idea for MM, each person has 3 days to build a segment of a hide-n-seek map that HAS to connect together once finished. I'd recommend working together on the main connection piece then doing the build. To encourage exploration, hiders cannot hide in their segment on the first round they can hide. It will be fun to see this pan out.
here's an interesting idea. some one generates a map and you all go to the same warehouse each in single player (to make the fighting harder and the finding fairer). warehouse damage is enabled and you all get a bingo card of items in the warehouse. you then have to run thought it fighting the bots and collect a full line of items from stuff within the warehouse only. first to a full row wins. the "free" square should also be one of the inhibitors so you also have to get to there and get it as fast as you can. a 2 story warehouse would probably work best, but you could experiment with a 3 or 4 story as well.
I like this idea! Cross between bingo and a scavenger hunt, in a survival warehouse! Brilliant!
@@mjb7015 agree absolutely brilliant
i hope more MM's will be hide&seek challenges
Dont mind this, i just realised it would be essentially exactly the same, but just counted in a more complicated way.
-Right now, the winner is the best seeker. I think it would be more fun to note down the time YOU were found, and then add up the time from all the rounds to see who is the best hider instead! The game is called Hide and Seek after all, not Seek and Hide.-
yeah but then its unfair because who is better at seeking will find you faster
@@s.bgaming6134 yes, obviously, because its fair, that means whoever is better at seeking will shorten the time of their opponents, meaning the better seeker will have a better chance of winning, and whoever is better at hiding will also have a better chance, because the time is counted in a better way. so, you are objectively wrong, its actually exactly the same but more complicated, i just realised.
I wish they would do this too, I think it would be interesting to see who is the best hider instead of the best seeker. Overall I don't think it would really make much difference tho
@@kenanjones3481 well it still matters who is better at seeking this way because if someone is better at seeking someone elses time will be lower
Not the same:
A seeks, finds B in 2 min, C in 10 min
B seeks, finds A in 2 min, C in 10 min
C seeks, finds A&B both in 12 min.
Fastest seeker is a tie between A&B, (10 min each v. C's 12 min).
Best hider is C, (20 min v. A&B's 14 min).
Perhaps the 'best' scoring might be total hiding time minus seeking time, (possibly with a multiplier to account for the number of players).
3:52 the eyeballs and teeth!
its great just wanted a section where all of you will find all the spots in the map
it would be a long video but would love that
This map seemed to only have 1 spot per room with a few red herrings in the form of boxes. Once the switch was found and pulled, assuming you saw what moved, the jig was up. I think the mall was better in that regard with many spots having multiple entries/exits and several valid spots to hide in each room. The open spaces between the rooms also added some variability that the close hallways of this map didn't. Still a great map though and an entertaining video, keep it up!
Man, I would love a night time strict follow cam race.
-No thrusters, no glitches, and _no strobes._
-At least two red tail lights, half brightness, and two white headlights full brightness.
-Headlights turn with steering, and all vanilla lighting parts are allowed.
-20×16 dimensions, 20' build time.
Course demarcation must bear unidirectional lighting parts red on the right, white on the left.
Kan: shows the ducks
Everybody:haha
Me:”realisation”
Hint look at the colour of the ducks
These maps would be great with that prop hunt mod you guys showcased a while back!
Hg
I think we all love hide and seek and we all want hide and seek every week
18:40 to 19:30
Was the funniest thing I ever seen ahhahahaha
And also keep making this it's fun to see you guys struggle finding each other ☺️
3:47 was hilarious XD, i didnt expected that to happen that it threw me off hahah, as always nice vid scrapman!!!
sussy baka
3:48 BAHA WHAT IS THAT!?
I have a suggestion. Next time during hide and seek, show finder's POV
i send an email to tell him the same suggestion
i send an email to tell him the same suggestion
Great video..
Maybe a pinging devices for the hiders so that the seeker can hear a ping every 90 seconds or something
Cant wait to watch this new epic upload from scrapman!
Hi.
P ok hcphhp
GYeah u
IBlank
2:10
What a glorious voice crack by Scrap Man
Please make more Hide and Seek! It's super fun to watch!
Hide And Seek videos are the best, idc if its real life or not. but these ones are so FUNNY!
This was a lot of fun to watch. I felt like they were holding back giggles the whole time they were hiding.
Hide and seek and your maze's should be a regular thing, it's amazing
at 13:33 behind the screens is a switch
You guys should revisit the water based Multi-player Monday in Raft Mechanic. The props will make it so much better.
hide and seek in any game is possibly one of the most fun things to watch
Love your vids scrapman
Happy birthday!!!!... Ill get it right one of these days
For map makers, notice the one-way door with no moving parts at 14:24.
yoooo Hide'n'Seek is back on. what fun XD
love your videos scrapman!
This is great! Good video
Love the hide n seek vids
More hide and seek! Nice!
1 hour gang
More like 10 min gang
@@LavaDa1shi last time i assume that, someone is mad at me
@@bluesgalaxy7995 ?
I'm really enjoying this hide and seek series you guys have going
Please do more of these...I wouldn't even be mad if did a couple more on this map or the other 1. There so funny dude
YES! Dude I love these hide and seek videos!
Amazing creative levels and hiding spots. Good fun to watch.
thanks man , we appreciate that !
we will do more
@@TheDarckage19 I'm going to play this with my two boys for sure :D
@@DonSeldum don’t Forget to share it and to write a com, we thinking to a new map with a new theme !
It would be nice if you would include Kan and moonbo’s POV too so we can actually see what’s going on too :> just a suggestion to make the videos a little interesting
Nice video. Bunch of funny moments too😂
I LOVE THESE HIDE AND SEEK VIDEOS
You should do a hide and seek with as many people as possible! It is soo much fun!
The electrcity room has to be a puzzle of some kind. There is a symbol, the shape of the map in the elevator, the elevator has cracked stone, which always means secrets, and there are plenty of switches on the wall.
Add automatic hints to the challenge. After 5 minutes of searching, you have to give away some vague hint. Maybe even make it the same hint for everybody. Then after 7 minutes, everybody that is left to find gives a more specific hint. Then if it goes that long, after 10 minutes, a very specific hint like what room. Or better yet, at 10 minutes, the seeker can turn his HUD on for 15 seconds or something like that..
I'm not even playing but I can feel a chill down my spine😅this is absolutely hilarious
Great video! best content ive seen so far. But i have a suggestion, when you are a seeker, you have the gameplay showing, but when kaan or moonbo seeking, we cant see their perspective. Maybe make them to share screen and display their screen on right bottom corner so we can see what seeker is currently looking at, maybe you guys can watch him too? that would been so good! i love you so much scrap man, keep up the great work. i am watching you since beginning of the channel!! :D
I love these soo much, please make more of these!!!
I was waiting so long
Finally!
Noice 👌 MULTIPLAYER MONDAY!
*For sure need more of this*
it is soo funny watching kan trying to find you especially when you move and manage to high somewhere else XD
Love the hide and seeks in these big maps keep doing a great job 👍
These videos are way to good, please do more.
i love these videos lol pls make more! you and youre friends are amazing!!!!
I lov this video
I'm so glad you did one of these again! More please! 🤣♥️
3:49 when ScrapMan looks into your soul through the back of his character’s skull 👀
you make every monday the best
Scrapman you and Kan and moonbo should use you own timers to keep track of how much time to find the other's
U should share seekers footage from there rounds to make more interesting videos.😊
this is a good new series
I love your hide and seek videos hope you make more
I love these hide and seek stuff it’s so funny
I love when you do hide and seek with lots of secret places
This what I wanted and waited so keep it up!
these hide and seek maps are amazing
I like Hide and Seek as well. Maybe one time you can try hiding objects and finding them as well. Each player receives an object from the hider and has to find those as well as the hider. Maybe the hiders have to hide 10 objects that don't occur in the map as they are unique.
man you guys need to get more people to play with hide and seek on scrap mechanic
Happy to see more hide and seek!!!
i really like the hide and seek videos. hope there are more of them
15:50 those are some nice couches
love it please more hide and seek btw u the best
What about a completely different challenge: you don't build vehicles at the start and have to run to the finish BUT you allowed to use ANYTHING to get advantage from dragging a wall in front of other players to even making a small car (but creations you make cannot be taken on lift) that will take some time but give you a huge advantage if other players didn't build a wall of explosives!
I think it would be a refreshing experience
I love hide and seek I can't wait for more of them
Looks like a potential map for Scrap Mechanic Among Us!
"He almost found me just a moment ago"
"WHY DID YOU COME BACK HERE"
?????
Wooooooooooo!!! New VIDEOS
You know a game I'd love to see these three play prop hunt that would be quite fun here I'm sure
I do think that the mall map made a funner video, but this one was still very great and would love to see more still!!
hide and seek videos are so instense, i like it!
these hide and seek maps are awesome
For moment like the last round maybe a share of the other person's recording so that we can all see what's happening from the others perspective would be a good idea.
Lovin these hide'n seek videos, very nice.
16:00, that was so funny 😂
Please do more! Keep it up!
Moonbo got a longer time because SCRAPMAN closed his hiding spot after Moonbo found it'
s switch, THEN HAD to show Moonbo how it worked for like 12 EXTRA seconds