@@tomerabramovici32 also, you gave me a lot of interesting ideas to upgrade my Gargos deck with. I went more Hydra heavy and focussed on a fighting subtheme, but there were some fun cards here that I think I need to run and don't.
@@MTGGoldfish It's not Tomer were a good player, it was the rest of the group's poor threatment assesment that made him look like he was. When Crim keeps getting the bullets game after game, no matter his boardstate, it's kinda obvious that someone else is getting favoured by it.
@@ODIRGO To be fair he was able to dodge the removal they did throw at him, it's also crim's fault for putting down cards that would draw the hate. SETH loves drawing cards if a card punishes that it has to go.
Tomer IS very bad at politicking though His only argument is that he wants to draw cards Tomer Throw out some bluffs Insinuate removal Redirect the gaze of the removal Sandbag Go for it you can do it
Every time I've pulled out this $25 Gargos list I've been blown away by just how powerful it can be. I've archenemied tables of much more "tuned" and expensive decks with it to the point that I feel bad for even using it anymore. Fantastic stuff.
Targeted removal is excellent, assuming it's efficient. Obviously it's only a 1 for 1, but the deck building ideology of this show definitely has a massive blind spot about spot removal.
@@swirlingtoilets 1 for 1 is decent in 1v1, it's awful in 4 player games! It's easy math, in order to 'stay ahead' in a 1v1, you need all your cards to be 1 for 1 or better, but if you are against 3 players, all your cards got to at least have the potential to 3 for 1 or BETTER. so good card draw, board wipes, cantrip effects, that's what you want, you don't want to lose a card in exchange for 1 card often or you'll lose. Which is why they are 100% right, targeted removal is awful, where things like 'each player sacrifice a thing' shoot up in value. The issue here was that there simply wasn't enough board wipes, no exile effects, nothing was happening other than simple 'catch em all destroys' like anguished unmaking, assassin's trophy and the like which are actually a necessary evil even though they are 1 for 1 - because they answer anything.
Wait, green having vigilance is weird? It's pretty much always been a green thing(after white ofc, it has like 2/3 instances of the keyword). Excerpt from MaRo(June, 2017): "Vigilance Primary: white Secondary: green White tends to get this on creatures where the power is equal to or less than the toughness, and seldom with a power greater than 3. Green tends to get this ability on larger creatures to differentiate it from white."
I've always wanted to see more budget content and it's great to see that come through here in spade. You get a budget Commander dominate three other decks with marginally larger price tags AND the sweet sweet fear of Blood Moon to keep the greed even more in check. I really love this game! I would love to see another budget week as you really have to focus in the deck building aspect to focus on your decks synergies and I feel it creates great gameplay.
Horde of Notions! My first and only Commander deck I own. Besides some odd noninclusions of Avenger of Zendikar and Reveilark that I didn't see in the list, there are some fun tech options for Horde Elementals specifically: Crystal Shard/Erratic -Coercive- Portal: These let you rebuy your Evoked Creatures for just 1 mana before the Evoke trigger gets them Sacrifice Outlets: You can get the sac value on your Evoked creatures by sacing them before the Evoke trigger eats them Congregation at Dawn: When you have 8 mana, you can Tutor Maelstrom Wander + 2 creatures with CMC less than 8 to get all three on the battlefield through the double Cascade. It's also an instant so you can do you it right before your turn.
@@Welverin Yeah, I meant Erratic Portal, not Coercive. Thanks! Portal of Sanctuary is also available, but it doesn't have the extra protection/disruption that the other two offer since you can only activate it on your turn
@@ChaosForce08 When I read your first comment, I thought 'Coercive Portal?' dismissed it thinking I was misremembering how it worked and moved on. I'd say Portal of Sanctuary would be worthwhile if you're primary goal is bouncing something and you need the redundancy, but you're right about it missing utility. Obelisk of Undoing is a very expensive alternative (activation cost wise).
In today's Commander Clash, the group is dominated by budget Mono Green proving Green might be able to rival blue. Although, I feel like screaming at my TV after Tomer casted a Regrowth through double Mind's Dilation instead of killing Andrew first and then doing it.
If Commander was a 5 player game and Richard could join, this group would be the best. Still, I quite enjoyed these interactions and jokes and everything. Love you Andrew
@@clelvis225 the answer is no Especially compared to the power of Mono Blue, Mono Black, and any multicolor using blue or black. All green can do is ramp on its own Black can go infinite with the highest consistency of fetching a specific combo Blue has the most multicard combos and combo engines
@@V2ULTRAKill what you say is correct, but what is impressive with mono-green is how easy it is to reach a very high power level in commander. Case in point, a 25$ deck held ground against three other decks. Yes, mono black or mono blue might be more powerful, but (I believe) not in that price range
@@francescogulisano2917 mono black can go infinite 3 diff ways for $25 (not counting the commander) and 2 when counting it. Blue is unreasonably expensive though because most of its monocolored combos come from Urza and similar commanders. Mono green is nice because its powerlevel is consistent across price points due to how basic the color is and its stronger than white/red. If you get creative i think black is the best single color in commander across all price points. The problem is that in black it takes a lot of creativity to be superbudget. But there are like 30 tutors across the entire color so thats what makes it so crazy.
@@V2ULTRAKill The lack of tutors make those budget combos strictly worse than just running green. They are obviously better when not on a budget, however.
Tomer you missed out on one of the best cards that goes with Season of Growth and Gargos!!! Elvish Fury- while "only" being a pump spell, it makes up for its lack of "protection" by having buyback...with Gargos out it's essentially 4G: destroy target creature...and you don't have to cast it with buyback, so in a pinch it can be a one mana murder in green...I can see the theme you were going with as most of your "Gargos spells" offer either hexproof or indestructible...but I still think Elvish Fury has a place somewhere in the 99 you played this week.....
To be fair crim's insinuation left his deck being a heavy chaos deck and included chaos cards. Seth at least from the times that has shown up and I'm sure Muddstah has seen the putside clash plenty. And the rule is kill jake first, it's the second amendmant in Commander Clash's constitution. The first was Tomer and Edric cannot associate without a unanimous exception being granted by the other 3, maro and forscythe, the commanders council and the victoria based Canlander council, and get Richard Garfields signature. That one felt a bit excessive and homeland security like but 🤷♂️
Also Crim is aiming to be the John Stockton of magic. Little unnassuming mini can driving master of the assist that is actually one of the toughest players in magic, the move to Utah still needs to take place as well as trading in the edgy clothing for jeans with a tucked in button up flannel, but progress not perfection and he is way to short to go for Magic Johnson. I mean he is already by far the best passer in the history of this league in only his sophmore season, this kid has a bright future ahead.
It's actually pretty hard to win with Group Slug strategies. It's an archetype I've been looking at for a while, but it can be difficult to find that balance of being able to protect yourself AND end the game. It's like this weird middle ground between Stax and Group Hug, and it basically has the worst parts of both strategies and the benefits of neither.
I'm experimenting with a Thantis -1/-1 counter deck. The idea is that anything that actually attacks me eill be too small to be a mesningful threat. Don't have much data on it, though.
I mean krims ability to confidently stride into a game with 3 white dudes with the swagger to know he will end up arch enemy is 🙌 when you look at it from a cultural perspective. This is a power move with shrek level of layers
ward of bones allows that you can play one more of each thing than the owner. for example if you both have no or equal creatures then you do not at that time control "more creatures" than ward's controller it only stops it if wards controller has x and you already have x+1
I've been screaming online for a while now that in contemporary mtg, Green has gotten better at drawing cards than Blue. Gotta say, it's gratifying to hear everyone else start to agree with me.
FFS, at 26:40, Tomer, with 10 cards in Hand, decides to cast his commander and leaves one mana up for Ranger's Guile instead of casting his actual hand... and then goes to discard... -_-
While vigilance is primary in white, it is secondary in green, green gets multiple cards that have, give or get vigilance every set, and have like 50 of them. And it makes sense, it's a very creature-oriented, particularly big-creature-oriented, mechanic, and green has the biggest creatures.
The issue is everything is secondary in green. Haste somehow is fine(QB shoulda been Gruul by its design), Death Touch, Vigilance, etc. Green needs to stop having everything be justified in it and go back to following the pie if every other color has to. Still cannot even get black artifact removal that isn’t Reserve List or functional enchantment removal in Red or any in Black. Green needs to follow the pie too.
@@ms.sysbit5511 And green does. If we're talking keywords, they don't have access to menace, "unblockable", lifelink, it's the only color that doesn't have acces to flying, and probably others I'm forgetting. But otherwise everything green does, in terms of removal, card advantage and so on, is creature-oriented, which is greens thing. So when people don't play removal or sweepers, like in this video, green gets to do its thing. Green is following the pie. How is green not following the pie?
Rasmus Juul Svendsen because green has unconditional creature removal (Beast Within, Song of the Dryads), massive draw power(green used to be bad at this), a counterspell that cantrips(Veil of Summer), a free cantrip(Once Upon a Time), etc. The Gargos deck is fine but somehow everything is fine in green but not other colors. I’d gladly take a black/red Beast Within. As for flying: green has some, more than you’d expect tbh. And even when that is lacking, it has Reach to guard itself and Plummet effects to remove those threats. Green has had a myriad of breaks in the last few years while other colors have to make do with garbage like Enchanter’s Bane and Mire in Misery. Even the one-sided fight effects in green are arguably breaks. If they’re not where’s the Rakdos, enchantment fight card since that somehow makes it not a break.
@@ms.sysbit5511 MaRo has himself stated that Beast Within was a mistake, since yes, that specific card is a break. Green only has good card draw when they have creatures, which is a green thing, since green, like white, has been updated to keep up with other colors. Veil of Summer isn't a counterspell, it's an anti-counterspell, which is a green thing, since green, like the other blue enemy red, gets to be uncounterable. And yes, VoS is also a protection spell, but that also fits in green, since they are the creature color. And every color has cantrips, so that really isn't a green thing. There really aren't a lot of breaks in green, though we do have Beast Within, but green's part of the pie has been updated. And white even got a new Beast Within in MH. And fights aren't a break, but an update, that requires you having bigger creatures than your opponents for you to be able kill anything.
Rasmus Juul Svendsen Actually creatures that provide fights are arguably a break according to Maro. The one-sides fights(Band Together, Ambuscade, etc) do not require you be bigger. Veil of summer is a 1 mana counter spell for black/blue that also draws. It stops: targeted removal, player targeting cards, and counterspells. That’s no longer a card that lets green resolve a spell like Savage Summoning or Prowling Serpopard. Green is the home of color breaks and has among if not the most according to Maro. And not all colors get cantrips ie white and red. And only blue and green have one or more zero mana cantrips(Gitaxian Probe). So, yeah, green breaks the pie a lot like Tomer said. Everything is somehow justified in green. Meanwhile the other colors still have their color weaknesses.
I love the Karma in this game, the amount of times Seth told Tomer they where friends, then just stabbed him in the back and here Tomer is, just stabbing Seth in the back at every opportunity. Delicious!
@@UTUB2kholle depends on which game we are talking about. The 1st game's forests are from Shards. The 2nd game's forests are Ravnica. Shards forests are some of the best ones though. Shards #249 Forest is my favorite.
So with how much better summers veil was than autumns. Springs veil will be a phyrexian green, apply to every color but green and draw 3. It's only fair to continue to get reperations for the boon cycle imbalance. White already has enough priveledge outside magic. It's a joke people.
Reliquary Tower is unecessary and a detriment in most decks. Especially in green which has the second most recursion of any color. Now if you were to run reliquary tower in scarab god or Vilis thats a different story, those decks consistently end up with well over 15 cards drawn in a turn cycle
@@V2ULTRAKill How can Reliquary Tower ever be a detriment in a monocolored deck? As long as you play enough basics, it's quite the opposite: free upside on a land drop you'd make anyway.
@@markbrierley6367 Well, Tomer is a pretty bad player, that's been established. But cards like Return of The Wildspeaker or similar are always going to draw you too many cards. Having a simple land at such a time can be a huge advantage.
25$ budget mono green hydra's to OP for Commander Clash Folks.... 😂😂😂😂😂 Draws the most cards, Had the most answers, and had the most protection.... OMG... Tomer You Beast LOL
I don't know if I was even salty. I just wanted to be put out of my misery. I'm very fine with losing, but having someone draw more cards than me? Not so much.
Keeper of fables shouldn't be triggering that many times, right? "Whenever one or more creatures [...]." Shouldn't it always just trigger once no matter how many creatures do damage?
Good lord that was painful to watch. Crim plays group slug, gets dominated by other players, complains about doing nothing. Seth durdles with elemental tribal the whole first game. Mudstah plays counterspells in a cascade deck where removal and yidris evasion would be superior. Tomer plays budget green and wins with by far the most coherently planned deck. I love you guys for your vids but it'd be great to see decks with slightly more planning at the table.
Also, you guys seriously, and I mean *seriously*, need to quit 'making deals' with Tomer in these games. Very frustrating to watch. Especially when he obviously is ahead and your deals keep him ahead.
Run more basic lands and then it has low to no effect. About 1/3 to 1/2 your lands should be basics and then it does nothing. Alternatively mana rocks get around it. It’s a card they need more to rein in this excessive greed. Seth ran a deck with 0 basic lands on Halloween week. That’s a weakness that can and should be exploited.
@@ms.sysbit5511 Sure. And then the five-color pile that Seth was running without a fully optimized (and expensive) mana base would be much more likely to have mana issues and not be able to really "play." If that's the way the playgroup plays, that's fine - but I would posit it's in this group's interest to have similarly tuned decks that produce interesting games on the first or second try. Showing up to a race with a faster car will make you more likely to win the race there's a reason why NASCAR has restrictor plates. I watch (and enjoy) Spike Feeders EDH games too, and decks completely shutting down the table is applauded and expected there - that just feels like a dissonant note in this group. At this table, greed (for lack of a better word) is good.
Seth Menning and if that is the case... it’s the same as grave hate for a graveyard deck. Nonbasic hate for a deck overly reliant on nonbasic lands. That’s how MTG was designed to work. If it hurts them, they have two options at deckbuilding to get around it. If they ran more decks unaffected by it (like Tomer’s), then it would be a dead slot. It hadn’t been seen in CC in ages but folks noticed a weakness and are using it. That’s smart imo.
@@ms.sysbit5511 I mean ... should they play around Choke and Acid Rain? What about Armageddon? There are a lot of hard hosers in the MTG library, and some of those are generally just left alone by the players, because they ruin the game for some players. Can you play them? Yes. Should you play them? Depends on your playgroup. I'm open to the argument that Blood Moon belongs in the Awareness Meta of Commander Clash, but it certainly wasn't there prior to the Halloween episode, and it had a warping effect on the game (and the subsequent game). I for one like watching Tomer attempt to assemble Kaldra and Seth attempt to Draw All The Cards (just to name the two involved in this particular event).
This is why single target removal is good haha. Why wasn't any of the blue players running more counterspells? Like 4-5 in deck is pretty normal and often it swings the game from being an all out stomp to actually manageable.. This kinda episode was really boring to watch imo. Watching one player just dominate the game was really uneventful since no one seemed to have any answers at all. This is the kinda episode that makes hating out Tomer justifiable haha. Give him an inch and he draw cards for miles.
I think the benefit of this episode is it shows people how to commit to drawing cards in green and how powerful that can be. People often overlook some of those green draw effects.
You should do Viewer-Submitted-Deck-White-Elephant-week. Imagine being forced into the position of being able to choose if Seth plays a 99-Mountain-Deck, a 0-Land-Deck, or a Panharmonicon-deck. You are at the mercy of each other, and they are at the mercy of the viewer. Do-it-do-it-do-it
yes. we get it. you write about budget commander decks tomer. feel free to make OTHER videos about them and play to the level of the table on anything goes week. you write about the unrestricted version, run those if you have nothing better to run.
Crim, you're not my fav character, but I appreciate your strength for not conceding more often after all the bullying you get game after game. I know I'd just stop playing with them in the middle of a game or at least for a while if they treated me the way they do to you.
It really pains me how many misplays led to discarded cards. I couldn't watch any more of this, I'm sorry for being a whiny internet baby but AGH JUST PLAY THE THINGS INSTEAD OF DISCARDING THINGS
Tomer - "I dont have any way to destroy anything anymore." Is holding a Nature's Claim.
That was driving me crazy the entire time
I didn't notice until too late :(
@@tomerabramovici32 i think we have all been there. It was just a rather funny moment.
@@tomerabramovici32 also, you gave me a lot of interesting ideas to upgrade my Gargos deck with. I went more Hydra heavy and focussed on a fighting subtheme, but there were some fun cards here that I think I need to run and don't.
To be fair not destroying it added a lot more damage to that attack.
its episodes like this that really make me appreciate Tomer as a deck builder
Tomer is really good at building budget commander deck.
@@MTGGoldfish It's not Tomer were a good player, it was the rest of the group's poor threatment assesment that made him look like he was. When Crim keeps getting the bullets game after game, no matter his boardstate, it's kinda obvious that someone else is getting favoured by it.
@@ODIRGO To be fair he was able to dodge the removal they did throw at him, it's also crim's fault for putting down cards that would draw the hate. SETH loves drawing cards if a card punishes that it has to go.
@@Small_Panda I guess you're right
Tomer IS very bad at politicking though
His only argument is that he wants to draw cards
Tomer
Throw out some bluffs
Insinuate removal
Redirect the gaze of the removal
Sandbag
Go for it you can do it
"I don't think I've ever won a game with this EDH deck.... In my life I'm not even kidding." -Crim
Some men just want to watch the world burn...
Truly Crim is the hero we need.
@@BloodLegaZ Man I just want to watch Crim do Crim things
Every time I've pulled out this $25 Gargos list I've been blown away by just how powerful it can be.
I've archenemied tables of much more "tuned" and expensive decks with it to the point that I feel bad for even using it anymore.
Fantastic stuff.
"Targeted removal is bad."
This is why you guys are getting stomped by Gargos, guys. :p
Targeted removal is bad. It's just also necessary
Vince was the hero we needed. Not the one we deserved.
@@makenamaehara2815 no. Jake is the hero we deserved and needed
Targeted removal is excellent, assuming it's efficient. Obviously it's only a 1 for 1, but the deck building ideology of this show definitely has a massive blind spot about spot removal.
@@swirlingtoilets 1 for 1 is decent in 1v1, it's awful in 4 player games! It's easy math, in order to 'stay ahead' in a 1v1, you need all your cards to be 1 for 1 or better, but if you are against 3 players, all your cards got to at least have the potential to 3 for 1 or BETTER.
so good card draw, board wipes, cantrip effects, that's what you want, you don't want to lose a card in exchange for 1 card often or you'll lose.
Which is why they are 100% right, targeted removal is awful, where things like 'each player sacrifice a thing' shoot up in value.
The issue here was that there simply wasn't enough board wipes, no exile effects, nothing was happening other than simple 'catch em all destroys' like anguished unmaking, assassin's trophy and the like which are actually a necessary evil even though they are 1 for 1 - because they answer anything.
So proud of you Tomer
"seth keeps making noises"...Tomer , dude, the noises you make sound exactly like a minecraft villager
Don't listen to all the other comments. Blood Moon is always hilarious.
that mogis art is one of the best ones yet
Wait, green having vigilance is weird? It's pretty much always been a green thing(after white ofc, it has like 2/3 instances of the keyword).
Excerpt from MaRo(June, 2017):
"Vigilance
Primary: white
Secondary: green
White tends to get this on creatures where the power is equal to or less than the toughness, and seldom with a power greater than 3. Green tends to get this ability on larger creatures to differentiate it from white."
Tomer, your Gargos deck is reminiscent of Richard's Titania Spellslinger deck. I like the list!
I've always wanted to see more budget content and it's great to see that come through here in spade. You get a budget Commander dominate three other decks with marginally larger price tags AND the sweet sweet fear of Blood Moon to keep the greed even more in check.
I really love this game! I would love to see another budget week as you really have to focus in the deck building aspect to focus on your decks synergies and I feel it creates great gameplay.
Who does not look forward to these? They are great.
Oh wait, there are two so far.
I’ve never seen so much enchantment removal in an EDH game in my life. Not one could stick for even a second.
Horde of Notions! My first and only Commander deck I own. Besides some odd noninclusions of Avenger of Zendikar and Reveilark that I didn't see in the list, there are some fun tech options for Horde Elementals specifically:
Crystal Shard/Erratic -Coercive- Portal: These let you rebuy your Evoked Creatures for just 1 mana before the Evoke trigger gets them
Sacrifice Outlets: You can get the sac value on your Evoked creatures by sacing them before the Evoke trigger eats them
Congregation at Dawn: When you have 8 mana, you can Tutor Maelstrom Wander + 2 creatures with CMC less than 8 to get all three on the battlefield through the double Cascade. It's also an instant so you can do you it right before your turn.
Ohh, those are some good suggestions. I might have to make some updages. Crystal Share sounds super sweet in the deck.
@@MTGGoldfish Erratic Portal has the same effect, the CMC and activation costs are slightly different however.
@@Welverin Yeah, I meant Erratic Portal, not Coercive. Thanks! Portal of Sanctuary is also available, but it doesn't have the extra protection/disruption that the other two offer since you can only activate it on your turn
@@ChaosForce08 When I read your first comment, I thought 'Coercive Portal?' dismissed it thinking I was misremembering how it worked and moved on.
I'd say Portal of Sanctuary would be worthwhile if you're primary goal is bouncing something and you need the redundancy, but you're right about it missing utility.
Obelisk of Undoing is a very expensive alternative (activation cost wise).
Crim, i just realized that you and I were both at Command Fest, playing the exact same edh deck! ~85 identical cards!
In today's Commander Clash, the group is dominated by budget Mono Green proving Green might be able to rival blue.
Although, I feel like screaming at my TV after Tomer casted a Regrowth through double Mind's Dilation instead of killing Andrew first and then doing it.
He wanted to get return of the wildspeaker and kill everyone, so he’d have to cast it before combat.
@@Whiskerbro I get why he tried, but still the safer play was to take Andrew out first and then cast spells.
Green can beat any color as long as the amount of boardwipes is low. All the value is entirely creature-based.
Mono green is 2nd after mono black. Mono blue suffers from interaction
@@ashra8281 hence why I love sultai
Seth playing explosive vegetation over circuitous route and he has gates in his deck....hmmmmmm
Playing around the gate hate
He didn't want to see the comments for him pronouncing it.
If Commander was a 5 player game and Richard could join, this group would be the best. Still, I quite enjoyed these interactions and jokes and everything. Love you Andrew
Looks like Crim once again came with his infamous Mana Screw deck:P
I love that there's Yidris: one of my favorite commanders on this episode!
"Is mono green Op in commander"
A two part essay
do you really need two parts to say "Yes!"???
@@clelvis225 the answer is no
Especially compared to the power of Mono Blue, Mono Black, and any multicolor using blue or black.
All green can do is ramp on its own
Black can go infinite with the highest consistency of fetching a specific combo
Blue has the most multicard combos and combo engines
@@V2ULTRAKill what you say is correct, but what is impressive with mono-green is how easy it is to reach a very high power level in commander. Case in point, a 25$ deck held ground against three other decks. Yes, mono black or mono blue might be more powerful, but (I believe) not in that price range
@@francescogulisano2917 mono black can go infinite 3 diff ways for $25 (not counting the commander) and 2 when counting it. Blue is unreasonably expensive though because most of its monocolored combos come from Urza and similar commanders.
Mono green is nice because its powerlevel is consistent across price points due to how basic the color is and its stronger than white/red. If you get creative i think black is the best single color in commander across all price points. The problem is that in black it takes a lot of creativity to be superbudget. But there are like 30 tutors across the entire color so thats what makes it so crazy.
@@V2ULTRAKill The lack of tutors make those budget combos strictly worse than just running green.
They are obviously better when not on a budget, however.
Tomer you missed out on one of the best cards that goes with Season of Growth and Gargos!!! Elvish Fury- while "only" being a pump spell, it makes up for its lack of "protection" by having buyback...with Gargos out it's essentially 4G: destroy target creature...and you don't have to cast it with buyback, so in a pinch it can be a one mana murder in green...I can see the theme you were going with as most of your "Gargos spells" offer either hexproof or indestructible...but I still think Elvish Fury has a place somewhere in the 99 you played this week.....
This is definitely my favorite commander clash crew
This is painful. Crim has the answers to slow Tomer down. Then they just kill his stuff without ways to stop Tomer themselves
yeah, it's annoying. They need some lessons on threatning assesment.
Yep...
To be fair crim's insinuation left his deck being a heavy chaos deck and included chaos cards. Seth at least from the times that has shown up and I'm sure Muddstah has seen the putside clash plenty. And the rule is kill jake first, it's the second amendmant in Commander Clash's constitution.
The first was Tomer and Edric cannot associate without a unanimous exception being granted by the other 3, maro and forscythe, the commanders council and the victoria based Canlander council, and get Richard Garfields signature. That one felt a bit excessive and homeland security like but 🤷♂️
Also Crim is aiming to be the John Stockton of magic. Little unnassuming mini can driving master of the assist that is actually one of the toughest players in magic, the move to Utah still needs to take place as well as trading in the edgy clothing for jeans with a tucked in button up flannel, but progress not perfection and he is way to short to go for Magic Johnson. I mean he is already by far the best passer in the history of this league in only his sophmore season, this kid has a bright future ahead.
What are friends for if not to smash each other
~Tomer
Words to live by
I love the 5 3 pip 5 drops in 5 different colors, it's ambitious if you don't draw a couple of rainbow lands.
Holy crap glad that somebody showed that gargos is good because he is quite good on a budget.
It's actually pretty hard to win with Group Slug strategies. It's an archetype I've been looking at for a while, but it can be difficult to find that balance of being able to protect yourself AND end the game. It's like this weird middle ground between Stax and Group Hug, and it basically has the worst parts of both strategies and the benefits of neither.
I'm experimenting with a Thantis -1/-1 counter deck. The idea is that anything that actually attacks me eill be too small to be a mesningful threat. Don't have much data on it, though.
Thank you for the video! All of you friends are super awesome! Oh, moments in this video are sad.
I mean krims ability to confidently stride into a game with 3 white dudes with the swagger to know he will end up arch enemy is 🙌 when you look at it from a cultural perspective.
This is a power move with shrek level of layers
Like Yidris thats cute but lemme show you how to heel.
And doing it with a no hope of winning a game pile
ward of bones allows that you can play one more of each thing than the owner. for example if you both have no or equal creatures then you do not at that time control "more creatures" than ward's controller it only stops it if wards controller has x and you already have x+1
Can you each build a different niv mizzet?
I bought those Kaldra pieces based on Tomer's cat deck upgrade before I knew better.
ouch.
@ 18:19 back when mono green card draw was a surprise 🍀
Blood moon did nothing wrong. Great plays!
I would LOVE to see the elemental deck again.
I've been screaming online for a while now that in contemporary mtg, Green has gotten better at drawing cards than Blue. Gotta say, it's gratifying to hear everyone else start to agree with me.
My favorite deck is my mono green Selvala heart of the wild deck. Massive card draw, with massive creatures to beat face. Its lovely
This game is why having a modicum of board clears is so important
Someone give Crim a Primakon deck. stop everyone from hitting him.
Seth week, everyone keeps risky hands...
FFS, at 26:40, Tomer, with 10 cards in Hand, decides to cast his commander and leaves one mana up for Ranger's Guile instead of casting his actual hand... and then goes to discard... -_-
It was the correct play.
One of the best episodes ever :)
Don't listen to them the blood moon was great
that moment when the board is bullied by one creature
they had thechance to stop it, but they didn't take it.
@@ODIRGO true but the "25 dollars" may have been under-estimating it, no excuse for the second game
When will Tomer be the excluded member of the Clash? haha
Pretty sure that Commander Clash was Tomer's idea, so I don't think they'll ever have a season without him. It's his "thing."
Crim, Is the name of your deck a Carnival Phantasm reference?
While vigilance is primary in white, it is secondary in green, green gets multiple cards that have, give or get vigilance every set, and have like 50 of them. And it makes sense, it's a very creature-oriented, particularly big-creature-oriented, mechanic, and green has the biggest creatures.
The issue is everything is secondary in green. Haste somehow is fine(QB shoulda been Gruul by its design), Death Touch, Vigilance, etc. Green needs to stop having everything be justified in it and go back to following the pie if every other color has to. Still cannot even get black artifact removal that isn’t Reserve List or functional enchantment removal in Red or any in Black. Green needs to follow the pie too.
@@ms.sysbit5511 And green does. If we're talking keywords, they don't have access to menace, "unblockable", lifelink, it's the only color that doesn't have acces to flying, and probably others I'm forgetting. But otherwise everything green does, in terms of removal, card advantage and so on, is creature-oriented, which is greens thing. So when people don't play removal or sweepers, like in this video, green gets to do its thing. Green is following the pie. How is green not following the pie?
Rasmus Juul Svendsen because green has unconditional creature removal (Beast Within, Song of the Dryads), massive draw power(green used to be bad at this), a counterspell that cantrips(Veil of Summer), a free cantrip(Once Upon a Time), etc. The Gargos deck is fine but somehow everything is fine in green but not other colors.
I’d gladly take a black/red Beast Within. As for flying: green has some, more than you’d expect tbh. And even when that is lacking, it has Reach to guard itself and Plummet effects to remove those threats. Green has had a myriad of breaks in the last few years while other colors have to make do with garbage like Enchanter’s Bane and Mire in Misery. Even the one-sided fight effects in green are arguably breaks. If they’re not where’s the Rakdos, enchantment fight card since that somehow makes it not a break.
@@ms.sysbit5511 MaRo has himself stated that Beast Within was a mistake, since yes, that specific card is a break. Green only has good card draw when they have creatures, which is a green thing, since green, like white, has been updated to keep up with other colors. Veil of Summer isn't a counterspell, it's an anti-counterspell, which is a green thing, since green, like the other blue enemy red, gets to be uncounterable. And yes, VoS is also a protection spell, but that also fits in green, since they are the creature color. And every color has cantrips, so that really isn't a green thing. There really aren't a lot of breaks in green, though we do have Beast Within, but green's part of the pie has been updated. And white even got a new Beast Within in MH. And fights aren't a break, but an update, that requires you having bigger creatures than your opponents for you to be able kill anything.
Rasmus Juul Svendsen Actually creatures that provide fights are arguably a break according to Maro. The one-sides fights(Band Together, Ambuscade, etc) do not require you be bigger. Veil of summer is a 1 mana counter spell for black/blue that also draws. It stops: targeted removal, player targeting cards, and counterspells. That’s no longer a card that lets green resolve a spell like Savage Summoning or Prowling Serpopard. Green is the home of color breaks and has among if not the most according to Maro. And not all colors get cantrips ie white and red. And only blue and green have one or more zero mana cantrips(Gitaxian Probe).
So, yeah, green breaks the pie a lot like Tomer said. Everything is somehow justified in green. Meanwhile the other colors still have their color weaknesses.
Season one gets a mention and Jake gets shown and mono red mono random cards show up. It feels like it was meant to be.
I love the Karma in this game, the amount of times Seth told Tomer they where friends, then just stabbed him in the back and here Tomer is, just stabbing Seth in the back at every opportunity. Delicious!
That's how their "friendship" works all the time, it's ironic.
You guys should do theme decks for each other and play them. A week where everyone plays their version of a Seth deck etc.
That tends to be the final week of the season when the rotate someone out of the group for the next season.
Crim week is just everyone plays 30 lands.
@@aGoshDarnTravesty and counter balance and top duh. And of course raise of the dark realms
I LOVE Andrew! Keep up the good work!
The edric song!! Haven't heard the draw draw cards song in a while, unban edric
This week was great. I can really get behind crim with the assist. I was very entertained.
What are Tomer’s forests from? I kinda want to get some
Ravnica
Original printing is Shards of Alara :)
This set had some beautiful basics for sure.
@@UTUB2kholle depends on which game we are talking about. The 1st game's forests are from Shards. The 2nd game's forests are Ravnica. Shards forests are some of the best ones though. Shards #249 Forest is my favorite.
1:05:26 Noo Tomer play the Genesis Hydra with X=8 it would've been so cool :(
Since Rakdos is my favorite I'll be cheering for Mogis. *Bring on the pain!*
So with how much better summers veil was than autumns. Springs veil will be a phyrexian green, apply to every color but green and draw 3. It's only fair to continue to get reperations for the boon cycle imbalance. White already has enough priveledge outside magic.
It's a joke people.
The blood moon is gravy. Teach people that greed has consequences.
Why is there no Reliquary Tower in the Gargos deck? Seems like a huge oversight with the amount of cards this deck can draw.
He mentions it's not in the budget.
Reliquary Tower is unecessary and a detriment in most decks. Especially in green which has the second most recursion of any color. Now if you were to run reliquary tower in scarab god or Vilis thats a different story, those decks consistently end up with well over 15 cards drawn in a turn cycle
@@V2ULTRAKill How can Reliquary Tower ever be a detriment in a monocolored deck? As long as you play enough basics, it's quite the opposite: free upside on a land drop you'd make anyway.
Also Tomer frequently over drew. There were lines in which he should have been ramping or establishing board state and opted to draw only to discard.
@@markbrierley6367 Well, Tomer is a pretty bad player, that's been established. But cards like Return of The Wildspeaker or similar are always going to draw you too many cards. Having a simple land at such a time can be a huge advantage.
Every playgroup has one player that everyone naturally targets.
Crim is that player.
best time of the day
man, that nature's claim must feel real bad.
1:36 Could have eaten one of seth's big bois by targeting them with the gargos trigger off ass trophy and giving him indestructible in response.
You don't understand how to time stamp do you?
You guys don't have a link to the deck lists this time.
Oops! Here you go! www.mtggoldfish.com/articles/commander-clash-s7-e10-anything-goes-gargos-vs-horde-of-notions-vs-mogis-vs-yidris
WHY IS RIFT IN YOUR BANNED LIST BUT NOT BLOOD MOON?
This is a good question :)
Because Rift is one of the best & most played cards in commander that leads to unsatisfying endings, and blood moon is hilarious.
Need Deck list links, please.
As always, all the deck lists are in the article that comes along with the video, on the site.
Could've done gargos at Seth, hydra at Crim, and keeper+snake and an elf at Andrew to kill both Seth and Andrew while drawing just as many cards.
25$ budget mono green hydra's to OP for Commander Clash Folks.... 😂😂😂😂😂 Draws the most cards, Had the most answers, and had the most protection.... OMG... Tomer You Beast LOL
The man knows how to make a deck, that is for darn sure.
1:16:10 I would've actually cast Once and Future here. Doing nothing is a death sentence and Nissa's Pilgrimage would at least keep the lands coming.
Nono, 35 lands is fine! I swear!
Spends the rest of the game not hitting his landdrops and complaining about it...
Crim, 2019
I haven't looked at his list. How much ramp did he have,
No moonfolk deck? I'm disappointed
I’ve learned today that there is a legendary creature called Horde of Notions.
These guys always show off the wackiest cards I’ve never heard of.
Is this the saltiest Seth has ever been?
I don't know if I was even salty. I just wanted to be put out of my misery. I'm very fine with losing, but having someone draw more cards than me? Not so much.
@@MTGGoldfish You're easily the nicest, most jovial guy ever. I've never heard such resigned despair come out of you.
Did toma not notice his nature’s claim?
Ah, yes, the famous Commander Clash crew:
Toma
Sef (PBKASO)
Grim
Andru
Ritscha
And Winz also known as Pleasant Kenobi on the internet
Decklists?
Keeper of fables shouldn't be triggering that many times, right? "Whenever one or more creatures [...]." Shouldn't it always just trigger once no matter how many creatures do damage?
pdahl615 once per Player
@@NightShadowSystem oh! Got it... Thanks!
I'd like the Hydra deck to have more Hydras in it, personally
Maybe it's not a hydra deck? Ever considered the second part of text is probably stronger
@@ashra8281 unless its a food chain engine the hydra effect is stronger full stop.
Don't act surprised muddstah, monogreen has some of the best card draw in edh
On a $25 budget?
@@drakeconsumerofsoulsandche5761 yes
@@drakeconsumerofsoulsandche5761 i know what i said
"Group Slug/Punisher" is the name of Crim's deck. I used to run a Mogis deck
Have an all clone decks day just to see what happens lol.
No deck thickening joke when Seth played Loaming Shaman? Really?
Good lord that was painful to watch.
Crim plays group slug, gets dominated by other players, complains about doing nothing.
Seth durdles with elemental tribal the whole first game.
Mudstah plays counterspells in a cascade deck where removal and yidris evasion would be superior.
Tomer plays budget green and wins with by far the most coherently planned deck.
I love you guys for your vids but it'd be great to see decks with slightly more planning at the table.
You can't expect me not to durdle. It's what I do ;)
@@MTGGoldfish You got outdrawn by the budget mono-green fight deck. Twice. What happened?
Also, you guys seriously, and I mean *seriously*, need to quit 'making deals' with Tomer in these games. Very frustrating to watch. Especially when he obviously is ahead and your deals keep him ahead.
Blood Moon is great for winning games, but not generally great for making compelling Commander Clash games.
Run more basic lands and then it has low to no effect. About 1/3 to 1/2 your lands should be basics and then it does nothing. Alternatively mana rocks get around it. It’s a card they need more to rein in this excessive greed. Seth ran a deck with 0 basic lands on Halloween week. That’s a weakness that can and should be exploited.
@@ms.sysbit5511 Sure. And then the five-color pile that Seth was running without a fully optimized (and expensive) mana base would be much more likely to have mana issues and not be able to really "play." If that's the way the playgroup plays, that's fine - but I would posit it's in this group's interest to have similarly tuned decks that produce interesting games on the first or second try. Showing up to a race with a faster car will make you more likely to win the race there's a reason why NASCAR has restrictor plates. I watch (and enjoy) Spike Feeders EDH games too, and decks completely shutting down the table is applauded and expected there - that just feels like a dissonant note in this group. At this table, greed (for lack of a better word) is good.
Seth Menning and if that is the case... it’s the same as grave hate for a graveyard deck. Nonbasic hate for a deck overly reliant on nonbasic lands. That’s how MTG was designed to work. If it hurts them, they have two options at deckbuilding to get around it. If they ran more decks unaffected by it (like Tomer’s), then it would be a dead slot. It hadn’t been seen in CC in ages but folks noticed a weakness and are using it. That’s smart imo.
@@ms.sysbit5511 I mean ... should they play around Choke and Acid Rain? What about Armageddon? There are a lot of hard hosers in the MTG library, and some of those are generally just left alone by the players, because they ruin the game for some players. Can you play them? Yes. Should you play them? Depends on your playgroup. I'm open to the argument that Blood Moon belongs in the Awareness Meta of Commander Clash, but it certainly wasn't there prior to the Halloween episode, and it had a warping effect on the game (and the subsequent game). I for one like watching Tomer attempt to assemble Kaldra and Seth attempt to Draw All The Cards (just to name the two involved in this particular event).
Only Tomer would make the play to draw more cards instead of just killing two players at the end of game 1 😒
Also that emoji came off more aggressive then I meant 😂
No, Seth would do it, too. They both love card draw more than winning.
This is why single target removal is good haha. Why wasn't any of the blue players running more counterspells? Like 4-5 in deck is pretty normal and often it swings the game from being an all out stomp to actually manageable..
This kinda episode was really boring to watch imo. Watching one player just dominate the game was really uneventful since no one seemed to have any answers at all. This is the kinda episode that makes hating out Tomer justifiable haha. Give him an inch and he draw cards for miles.
I think the benefit of this episode is it shows people how to commit to drawing cards in green and how powerful that can be. People often overlook some of those green draw effects.
Go team Gargos ! :)
Lies tomer played edric again week 4 I helieve and competitive commander season 1 cedh.
I wish “anything goes” weeks had the ban list removed
You should do Viewer-Submitted-Deck-White-Elephant-week.
Imagine being forced into the position of being able to choose if Seth plays a 99-Mountain-Deck, a 0-Land-Deck, or a Panharmonicon-deck.
You are at the mercy of each other, and they are at the mercy of the viewer.
Do-it-do-it-do-it
Green is balanced.
Mogis!
yes. we get it. you write about budget commander decks tomer. feel free to make OTHER videos about them and play to the level of the table on anything goes week. you write about the unrestricted version, run those if you have nothing better to run.
Crim, you're not my fav character, but I appreciate your strength for not conceding more often after all the bullying you get game after game. I know I'd just stop playing with them in the middle of a game or at least for a while if they treated me the way they do to you.
lets go
Tomer is really just not very good at this game
It really pains me how many misplays led to discarded cards. I couldn't watch any more of this, I'm sorry for being a whiny internet baby but AGH JUST PLAY THE THINGS INSTEAD OF DISCARDING THINGS
Am i really first??
Sadly not. You'll get em next time, champ!