Roc sound effects edit

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  • เผยแพร่เมื่อ 20 ม.ค. 2025

ความคิดเห็น • 14

  • @鈴木俊夫-k1m
    @鈴木俊夫-k1m 3 ปีที่แล้ว +14

    この巨像とも戦いたかったですね

  • @masonbates7959
    @masonbates7959 3 ปีที่แล้ว +28

    Good job. One day we'll actually be able to know what they sound like. I've also wondered how much of the soundtrack was complete by the 'Red Hair Beta'? The only battle music we hear in the E3 demo is Grotesque Figures, In Awe of the Power, Liberated Guardian, Despair Filled Fair-well, A Messanger from Behind, and Demise of the Ritual. That leaves Silence, Counter-attack, Creeping Shadow, and A Violent Encounter. Makes me wonder if they were complete at that point. A demo version of A Violent Encounter is still in the games code so maybe it was the last song completed.
    Edit: I could definitely see Counter-attack being Roc's battle theme.

    • @mrroblinx
      @mrroblinx  3 ปีที่แล้ว +5

      They were all complete by E3 Demo, they likely just didn't bother choosing the music for the Colossi until very late, as I imagine it would be tiresome to hear the same song over and over again while testing... so they might have it turned off most of the time.
      The songs were completed by the middle of development according to this section of an interview in the artbook: "Yamaguchi: In fact, the recording was finished about a year ago... There was no additional recording."
      In my personal opinion Roc would have In Awe of the Power and then Counterattack while climbing.

    • @masonbates7959
      @masonbates7959 3 ปีที่แล้ว +3

      @@mrroblinx Thank you for responding. I have one last question. I asked this on the Team Stage 0 channel but didn't recieve an answer. I was looking through the Valus gallery on the Team Ico Wiki and I noticed something strange. In one of the pictures Valus wasn't holding its club. This made me wonder. If Barba borrowed the crouch mechanic from Valus, is it possible a disarming mechanic was borrowed and given to Argus? It would explain why his hands had no armour in earlier builds, and why his club stays on the ground longer after the attack. It's also possible the developers were testing with other melee attacks. In some early concept art of Valus (around the time Wander still had horns) it shows he doesn't carry a club.

    • @mrroblinx
      @mrroblinx  3 ปีที่แล้ว +3

      @@masonbates7959 I don't know what's going on with that picture to be honest, perhaps they were testing it without the club in that screenshot, or like you said it dropped its weapon when hitting the hand; either way it probably wasn't something that was going to last and they were testing every minotaur strategy on just one.

  • @oribito8346
    @oribito8346 2 ปีที่แล้ว +4

    Love it, though it'd be nice to hear some boomy reverb to the flapping, like Avion

  • @Charles-zl1ue
    @Charles-zl1ue 6 หลายเดือนก่อน

    To think he was scrapped all because of a collision problem... Like, everything was there, he was ready to come out! But it was the only problem they couldn't solve...

  • @MrRehac
    @MrRehac 3 ปีที่แล้ว +13

    Lindo

  • @BGAMESBrasil
    @BGAMESBrasil 2 ปีที่แล้ว +2

    Very Nice!!

  • @Samuel-ik6nr
    @Samuel-ik6nr 3 ปีที่แล้ว +6

    Amazing

  • @thegoodwin
    @thegoodwin 3 ปีที่แล้ว +4

    Nice.

  • @sebastianauditore2638
    @sebastianauditore2638 3 ปีที่แล้ว

    Nice !

  • @bro9339
    @bro9339 3 ปีที่แล้ว +1

    Oh yeah

  • @mrruvv8754
    @mrruvv8754 3 ปีที่แล้ว

    Omf