You can still fake it's just not instant you would have to fake for longer I'm fine with faking but being able to just tap it over and over again is not a good imo Same thing with huntress and deathslinger doing it I didn't think they should be able to just zone for as long as they want
@@thefakebanette3483I had an idea to meme with current version where I set player name “HahNyaRrwa!” And then just repeatedly tease Slice and Dice without ever actually executing the dash.
It's true that many of BHVR's decisions are strange or unnecessary, but saying "'they don't know how to balance the game" entirely seems like an exaggeration. They also make good changes. It's practically impossible to fully balance Dead by Daylight. In the case of Chucky, the rat poison needs to go. I bet my soul that, even with the best changes, players would hate Chucky just because he's Chucky at this point.
Chunky wouldn't be as bad if he had 3rd person pov being a part of his ability. No reason for him to have 3d person pov all of the time all while being able to hide his terror radius.
I dont know how much I like increasing his miss cooldown. The part I like ab his power is also the map mobility he has innately because he is a 110 at the end of the day.
Also if you want it how it is now doing the match caving knife would put it back to the normal time if you still want to use it more for mobility it's why I made it 2.5 not 2.7
One other idea for the HHM laugh; you could increase the laugh distance, but make it omnidirectional so people can’t tell where he is. Basically thinking of those horror movie moments when the killer is hidden and still talking to their victim.
I really like this rework. It gives Survs a bit more counterplay while fixing some of his problems for Playing him and Playing against him. He would be more Straticig with the Manuel Scamper and the Faking. I also love that you can play diffrent ways like going more into the stealthe form and make a build around it, play more with your Manuel Scamper, try to Silent Vault in a Chase to catch the Survs off guard and more. The only thing that I don´t like is that his addons are a bit boring and don´t really change the way you play exept the ire addons. Overall good rework in my opinion :D
Ty it's not perfect for sure as for add ons I feel even with these changes I didn't want to go too overboard with them. I feel the purples don't change his play style completely but do offer more ability to play slightly different More hit and run, more stealth etc... but ty
P100 chucky from oce here. Played the killer on and off since release and dedicated myself to one trick him as of may. I have played him completely perkless and addonless for the last 3 months. I like some of the ideas brought up but I’d like to propose my own changes Chucky Rework Basekit - 3.6m/s when charging power < 4.4m/s while charging power Hidey ho 12
Slowing him down during the charge is interesting and basically accomplishes the same thing I was going for I do really like the idea ideas too As for the CD I can live with 14 seconds I just feel if we make it too high the CD add ons become too good Need to be careful with that silk pillow tho with the right build that's a 4m tr Sorry to keep editing this I'm going one piece at a time
Glad you like it! I believe slowing him during power charge (potentially even triggered if charged past 50% more than once) is the perfect way to punish power faking on him without punishing his slice and dice distance for all chucky players. I’d like the cooldown to be 12 for that exact reason of making cooldown addons too good. Due to the sheer number of cooldown addons he has I wouldn’t mind also attempting to rework/change them at another time I can go to 10m or 8m with silk pillow but with the new slow effect during power charging it feels like a reasonable trade off, especially as you’re dedicating perks and more addons to make it better. Increasing charge time to 100% < 50% helps balance this out too Im doing the same right now with my addons (made rat poison purple and mirror shards green) so no stress
We'll see a lot are scared but I'm excited for November skully was the exception I'm clown, doc, hag, and most of the other killers that have been on the list ended up great after the changes
@@thefakebanette3483 fingers crossed they don’t go overboard! 🤞 I like him how he is in terms of base kit so here’s hoping it’s only higher cooldown and miss recovery time on top of addon tweaks
Idk I like going against Chucky, my only issue are the ones that just face camp tunnel you and that’s way more about the player than the character. I especially love him cursing me out in chase lol adds so much, makes me sad we don’t have a true Freddy representation. Also I’ve listened to you about standing still when you lose track actually works well if he’s Chuckspoting.
I really don't think the current Chucky should have such a long S&D. They should at least nerf the dash but increase the lunge time because that actually has a good bit of counterplay attached to it.
I like the idea of only raising the miss cooldown to 2 seconds flat, and then let survs kick chucky to stun him. Tbh dbd players will never be satisfied until they can have some agency against the power itself. This would be a small, feel good change to also give way to rework certian addons to give you less cooldown post kick etc.
@@thefakebanette3483 it can be as long as you can make it, but actually adding something that lets the survivors directly interact with a missed power would go a long way with just general fun factor. The issue with chucky is that its an extremely powerful dash attack with a good amount of turn rate. Chasing with him feels like a garunteed health state on a cooldown. This wouldent change that, but itd make it feel like less of a drag to face
the increased charge time was supposed to help with that a bit but the big thing I wanted was when you do miss it's more punishing. Kicking him seems a bit much it's a main reason a lot of people don't like playing twins it just feels bad
@@thefakebanette3483 thats the point. He needs serious consequences, hes kinda like dracula rn, yeah you can fuck up the ability, but youre just biding time until the next power pop, it encourages braindead usage
If they do any of the changes you suggested I want "scamper without having to rush" back 🤷🏻♀️ Chucky is fine. Making his power cool down longer would just make Chucky more of an M1
10 seconds is too short 18 was too long so the middle ground would be 12-14 it's why I suggested that number specifically 2 extra seconds would not make him an m1 killer so not let him soak power as often which is a major frustration point for many players
@@thefakebanette3483 i feel like increasing chucky's cooldown reduces the killer's willingness to take risk. we saw this at 18 second cooldown where the cooldown was so punishing that only real correct play was to vault a pallet and S&D after because anything else was too risky. The duration of hide-oh is another silly change because it indirectly nerfs iri amulet and the main usage of stealth duration for him is getting first hits. Raising charge time is an unfun change for killer that reduces killer's fluidity. Demogorgon has 1 second charge time on shred(0.65 if not fully charged). Does anyone have an issue faking demogorgon shred? Not that that i can see and ranges are semi-comparable. these are clear obvious skill issues on survivor end and none of changes have any justification other than making the killer worse to play +making killer less good vs SWF. I think safest change on Chucky is to just nerf rat poison to 8 meters and reduce aura duration to 3 seconds similar to Blight's C21. The other add-on that i think should be reworked is Jump rope. My suggestion is that when Chucky performs a scamper with S&D, it increases the duration of his dash by 100%. the idea is to discourage the player to do short-range hits with S&D and encourage player to use S&D for map mobility.
Many have an issue with Demo faking many have an issue with most killers faking powers with little to no punishment As for the charge time it is really just to allow people more time to get into a better position as some who uses Silk Pillow a lot it's not as bad as you would think As for bring it to 12 seconds it might have the effect you are saying but that solves the issue wither way 10 seconds just lets him spam it way too often never feeling like dodging him did anything really. While only 2 seconds it makes a difference we did just fine when it was 14 seconds so I can see it still working plus Drill and Screwdriver still exist. The lower the hidey ho duration was mostly to make it more of a commitment so you can't just hold it for a long time.
Honestly Chucky just needs to be reverted back to his original state but with a feature that if he manually scampers he goes out of nosey ho mode. Problem solved. Idk why this was not done in the first place
His kill rate isn't anywhere near where she was. So I don't think they will hit him too hard again in reality I think it will be mostly number changes and a few addon changes I'm excited regardless
I agree to an extent with manual scamper, but then you just screw yourself because you scamper into slice and it throws you miles behind because survivors change direction and chucky is not fast enough to compensate for that far of a disadvantage Is it so wrong for killer to actually have something useful in his arsenal? That we have to take everything away from them? Same question with survivors?
The scamper idea was supposed to be a risk reward thing to make you have a choice to make People want it back and this to me was the best way to it while keeping it slightly useful And no we don't have to take everything away the point of this video was to throw every idea I had at the wall like concept artists do with designs. I think a few numbers tweaks and an add on pass and Chuckys fine There are plenty of things I hate that have been taken away like the quick vault after a drop
@ the risk is way too much to outweigh the reward especially in the current state of the game tbh, when you can lose a gen long before getting to the first survivor, yes I know this could be skill issue, but doesn’t change the facts that it happen
True I wanted it to become more a utility and punish tool not something that gets you a hit most times tho to keep it in check I also explained it a bit poorly you can still adjust but you shoot out so fast that you will be away from the loop by that time
I wish they’d add back manual scamper but I guarantee they’ll just do the bare minimum and just nerf his cooldown and that’s probably it and get rid of the bugs
Tbh I think what they could do to Chucky is, Lower His Hidey-Ho Mode Duration to 10-12 seconds. Increase His Cooldown to 12-14 seconds. Make him a bit more punishing when missing at 2.5 and not 2.25 A buff would be making his Slice and Dice match the Basic m1 attacks to 2.7 seconds Rat Poison add-on, I would make it like Huntress's glowing concoction add-on where you successfully hit a slice and dice you get aura reading for 3 or 4 seconds and I would make it a purple Add-on. The Laugh to the Visual Terror Radius would be good too for accessibility reasons. And then rework a bunch of his add-ons Now making a Killer weaker is fine to a certain extent like if this knocks Chucky out of A Tier to B Tier I don't think that's a bad thing, cuz there are some killers in B Tier that are quite Strong like Slinger, Nemesis, Knight, Vecna, Pinhead, Wraith, etc Edit: this is a side note, I've always thought Chucky was quite an overrated killer, better than certain killers like Dracula, Spirit, Oni, Wesker, Artist, and maybe Pyramid Head, but even tho I think he's the most overrated killer in the game imo, but I do think he needs addressing.
I think the tweaks in November a lot if what you said is really all I think he needs this rework idea was me addressing the issues a lot have with him and having some fun with it
@@thefakebanette3483yeah, cuz tbfr I actually don't think he's really that difficult to change it's more of his base kit that needs toning down and Add-ons like Rat Poison add-on needing to be changed and most of his other add-ons need other changes or reworks completely, but it's something we are gonna need to see when they release the Dev Update
these are some hot takes.... god forbid chucky can mindgame and fake them out. Considering all the stuff survivor techs that they can do...
You can still fake it's just not instant you would have to fake for longer
I'm fine with faking but being able to just tap it over and over again is not a good imo
Same thing with huntress and deathslinger doing it I didn't think they should be able to just zone for as long as they want
@@thefakebanette3483That’s a good point. I hate hate hate when killers fake their power as survivor and as killer.
@@thatfishguy4991 so you don't like wraith then
@@thefakebanette3483I had an idea to meme with current version where I set player name “HahNyaRrwa!” And then just repeatedly tease Slice and Dice without ever actually executing the dash.
DBD players hate everything nowadays lol
Fucking cry about it
Just the devs not knowing how to balance the game can’t blame them for complaining
It's true that many of BHVR's decisions are strange or unnecessary, but saying "'they don't know how to balance the game" entirely seems like an exaggeration. They also make good changes. It's practically impossible to fully balance Dead by Daylight. In the case of Chucky, the rat poison needs to go. I bet my soul that, even with the best changes, players would hate Chucky just because he's Chucky at this point.
@@spooky0_0. ahh good changes like buff huntress for no reason yup ☝🏼🤓
Chunky wouldn't be as bad if he had 3rd person pov being a part of his ability. No reason for him to have 3d person pov all of the time all while being able to hide his terror radius.
I can smell the skill issue of the people who posted those complaints
Yep they can’t adapt so they complain
I dont know how much I like increasing his miss cooldown. The part I like ab his power is also the map mobility he has innately because he is a 110 at the end of the day.
Because of how oppressive his 1v1 can be even with these changes I think his map mobility being a bit nerfed is fine
Also if you want it how it is now doing the match caving knife would put it back to the normal time if you still want to use it more for mobility it's why I made it 2.5 not 2.7
One other idea for the HHM laugh; you could increase the laugh distance, but make it omnidirectional so people can’t tell where he is. Basically thinking of those horror movie moments when the killer is hidden and still talking to their victim.
I really like this rework. It gives Survs a bit more counterplay while fixing some of his problems for Playing him and Playing against him. He would be more Straticig with the Manuel Scamper and the Faking. I also love that you can play diffrent ways like going more into the stealthe form and make a build around it, play more with your Manuel Scamper, try to Silent Vault in a Chase to catch the Survs off guard and more. The only thing that I don´t like is that his addons are a bit boring and don´t really change the way you play exept the ire addons.
Overall good rework in my opinion :D
Ty it's not perfect for sure as for add ons I feel even with these changes I didn't want to go too overboard with them. I feel the purples don't change his play style completely but do offer more ability to play slightly different
More hit and run, more stealth etc... but ty
P100 chucky from oce here. Played the killer on and off since release and dedicated myself to one trick him as of may. I have played him completely perkless and addonless for the last 3 months. I like some of the ideas brought up but I’d like to propose my own changes
Chucky Rework
Basekit -
3.6m/s when charging power < 4.4m/s while charging power
Hidey ho 12
Slowing him down during the charge is interesting and basically accomplishes the same thing I was going for
I do really like the idea ideas too
As for the CD I can live with 14 seconds I just feel if we make it too high the CD add ons become too good
Need to be careful with that silk pillow tho with the right build that's a 4m tr
Sorry to keep editing this I'm going one piece at a time
Glad you like it! I believe slowing him during power charge (potentially even triggered if charged past 50% more than once) is the perfect way to punish power faking on him without punishing his slice and dice distance for all chucky players.
I’d like the cooldown to be 12 for that exact reason of making cooldown addons too good. Due to the sheer number of cooldown addons he has I wouldn’t mind also attempting to rework/change them at another time
I can go to 10m or 8m with silk pillow but with the new slow effect during power charging it feels like a reasonable trade off, especially as you’re dedicating perks and more addons to make it better. Increasing charge time to 100% < 50% helps balance this out too
Im doing the same right now with my addons (made rat poison purple and mirror shards green) so no stress
We'll see a lot are scared but I'm excited for November skully was the exception I'm clown, doc, hag, and most of the other killers that have been on the list ended up great after the changes
@@thefakebanette3483 fingers crossed they don’t go overboard! 🤞 I like him how he is in terms of base kit so here’s hoping it’s only higher cooldown and miss recovery time on top of addon tweaks
A fellow oce chucky main and friend would also like to stream the video and give thoughts with your permission ofc 👊
chucky needs buffs
For real lmao
How? And this is from a disgusting Chucky Main.
he doesn't xDDDDD he has so much in his kit
Idk I like going against Chucky, my only issue are the ones that just face camp tunnel you and that’s way more about the player than the character.
I especially love him cursing me out in chase lol adds so much, makes me sad we don’t have a true Freddy representation.
Also I’ve listened to you about standing still when you lose track actually works well if he’s Chuckspoting.
Just give him his scamper back and nerf the hidey ho mode lol
I really don't think the current Chucky should have such a long S&D. They should at least nerf the dash but increase the lunge time because that actually has a good bit of counterplay attached to it.
I like the idea of only raising the miss cooldown to 2 seconds flat, and then let survs kick chucky to stun him.
Tbh dbd players will never be satisfied until they can have some agency against the power itself. This would be a small, feel good change to also give way to rework certian addons to give you less cooldown post kick etc.
I made it 2.5 to make it in line with other killers miss cd and combined with carving knife it would make it if you would want it lower
@@thefakebanette3483 it can be as long as you can make it, but actually adding something that lets the survivors directly interact with a missed power would go a long way with just general fun factor.
The issue with chucky is that its an extremely powerful dash attack with a good amount of turn rate. Chasing with him feels like a garunteed health state on a cooldown. This wouldent change that, but itd make it feel like less of a drag to face
the increased charge time was supposed to help with that a bit but the big thing I wanted was when you do miss it's more punishing. Kicking him seems a bit much it's a main reason a lot of people don't like playing twins it just feels bad
@@thefakebanette3483 thats the point. He needs serious consequences, hes kinda like dracula rn, yeah you can fuck up the ability, but youre just biding time until the next power pop, it encourages braindead usage
I think waiting 2.5 seconds would be more then enough of a punishment without the need to be kicked
If they do any of the changes you suggested I want "scamper without having to rush" back
🤷🏻♀️ Chucky is fine. Making his power cool down longer would just make Chucky more of an M1
10 seconds is too short 18 was too long so the middle ground would be 12-14 it's why I suggested that number specifically 2 extra seconds would not make him an m1 killer so not let him soak power as often which is a major frustration point for many players
@@thefakebanette3483 i feel like increasing chucky's cooldown reduces the killer's willingness to take risk. we saw this at 18 second cooldown where the cooldown was so punishing that only real correct play was to vault a pallet and S&D after because anything else was too risky. The duration of hide-oh is another silly change because it indirectly nerfs iri amulet and the main usage of stealth duration for him is getting first hits. Raising charge time is an unfun change for killer that reduces killer's fluidity. Demogorgon has 1 second charge time on shred(0.65 if not fully charged). Does anyone have an issue faking demogorgon shred? Not that that i can see and ranges are semi-comparable. these are clear obvious skill issues on survivor end and none of changes have any justification other than making the killer worse to play +making killer less good vs SWF.
I think safest change on Chucky is to just nerf rat poison to 8 meters and reduce aura duration to 3 seconds similar to Blight's C21. The other add-on that i think should be reworked is Jump rope. My suggestion is that when Chucky performs a scamper with S&D, it increases the duration of his dash by 100%. the idea is to discourage the player to do short-range hits with S&D and encourage player to use S&D for map mobility.
Many have an issue with Demo faking many have an issue with most killers faking powers with little to no punishment
As for the charge time it is really just to allow people more time to get into a better position as some who uses Silk Pillow a lot it's not as bad as you would think
As for bring it to 12 seconds it might have the effect you are saying but that solves the issue wither way 10 seconds just lets him spam it way too often never feeling like dodging him did anything really. While only 2 seconds it makes a difference we did just fine when it was 14 seconds so I can see it still working plus Drill and Screwdriver still exist.
The lower the hidey ho duration was mostly to make it more of a commitment so you can't just hold it for a long time.
Honestly Chucky just needs to be reverted back to his original state but with a feature that if he manually scampers he goes out of nosey ho mode. Problem solved. Idk why this was not done in the first place
Aren't you a psychic type?
You foresaw the dev's plans and acted accordingly
Ghost Type. He lives in Behavior’s walls and yoinked the concept (this is a joke)
Is it joke? We'll see
@@thefakebanette3483 The Doll, The Myth, The Legend.
People have problems with Chucky when Nurse still exists wtf
No people still have issues with nurse she is just more accepted as the outlier
@@thefakebanette3483 that's fair
tbh, what me annoys the most is that he is constantly screaming when spamming Slice'n'Dice, sometimes it irritates me more then usual
Chuckle fish
After skull merchant its Chucky turn 😂
I mentioned to Skully Main on their video that survivors I versed were "threatening" that Chucky would be next to be reworked like Skully
Also, why are skully named blue?
His kill rate isn't anywhere near where she was. So I don't think they will hit him too hard again in reality I think it will be mostly number changes and a few addon changes I'm excited regardless
I agree to an extent with manual scamper, but then you just screw yourself because you scamper into slice and it throws you miles behind because survivors change direction and chucky is not fast enough to compensate for that far of a disadvantage
Is it so wrong for killer to actually have something useful in his arsenal? That we have to take everything away from them? Same question with survivors?
The scamper idea was supposed to be a risk reward thing to make you have a choice to make
People want it back and this to me was the best way to it while keeping it slightly useful
And no we don't have to take everything away the point of this video was to throw every idea I had at the wall like concept artists do with designs.
I think a few numbers tweaks and an add on pass and Chuckys fine
There are plenty of things I hate that have been taken away like the quick vault after a drop
@ the risk is way too much to outweigh the reward especially in the current state of the game tbh, when you can lose a gen long before getting to the first survivor, yes I know this could be skill issue, but doesn’t change the facts that it happen
True I wanted it to become more a utility and punish tool not something that gets you a hit most times tho to keep it in check
I also explained it a bit poorly you can still adjust but you shoot out so fast that you will be away from the loop by that time
he needs more turn rate so he can t
@@sanadayukimura4767 turn?
What if I commented on the video right now?
Great video Banette!
I know you
I wish they’d add back manual scamper but I guarantee they’ll just do the bare minimum and just nerf his cooldown and that’s probably it and get rid of the bugs
It is just a tweak I'm not expecting anything like power rework just number changes
Tbh I think what they could do to Chucky is,
Lower His Hidey-Ho Mode Duration to 10-12 seconds.
Increase His Cooldown to 12-14 seconds.
Make him a bit more punishing when missing at 2.5 and not 2.25
A buff would be making his Slice and Dice match the Basic m1 attacks to 2.7 seconds
Rat Poison add-on, I would make it like Huntress's glowing concoction add-on where you successfully hit a slice and dice you get aura reading for 3 or 4 seconds and I would make it a purple Add-on.
The Laugh to the Visual Terror Radius would be good too for accessibility reasons.
And then rework a bunch of his add-ons
Now making a Killer weaker is fine to a certain extent like if this knocks Chucky out of A Tier to B Tier I don't think that's a bad thing, cuz there are some killers in B Tier that are quite Strong like Slinger, Nemesis, Knight, Vecna, Pinhead, Wraith, etc
Edit: this is a side note, I've always thought Chucky was quite an overrated killer, better than certain killers like Dracula, Spirit, Oni, Wesker, Artist, and maybe Pyramid Head, but even tho I think he's the most overrated killer in the game imo, but I do think he needs addressing.
I think the tweaks in November a lot if what you said is really all I think he needs this rework idea was me addressing the issues a lot have with him and having some fun with it
@@thefakebanette3483yeah, cuz tbfr I actually don't think he's really that difficult to change it's more of his base kit that needs toning down and Add-ons like Rat Poison add-on needing to be changed and most of his other add-ons need other changes or reworks completely, but it's something we are gonna need to see when they release the Dev Update
Of course we'll see I had fun with this though and trying to understand EXACTLY what people had issues with