Destiny 2: The Lost Sector Exotic Loot Experience Needs an Update
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- เผยแพร่เมื่อ 9 ก.พ. 2025
- Difficulty aside, the exotic farming situation in Lost Sectors is getting a bit out of hand. Can we make this a better experience or what?
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The Lost Sector footage was hilarious. The despawning enemies, the Barrier falling to its death over and over, the endless shooting of the suspended barriers.
Not to mention the 63 point saint-14 with 16 mobility.😂😂
If we need a vendor, we could always use spider, he’s literally known for having his vault of goodies that he’s collected over time, and has something of a workable relationship with the guardian in terms of our interactions with him. Or just have them be craftable at the mars relic.
Spider could rotate weekly and have a bunch of random weapons/armor maybe even a few exotics. or he could just sell engrams
I should never go 10+ runs with no exotic drops in an 1840 lost sector 😅
RNG can be mean.. I was getting an exotic every 3rd run, sometimes several runs in a row in the 1830, lol. Worst streak in 1830 was 6 runs without an exotic.. but with how quick they go, that's not that bad. I haven't even tried 1840 because I just don't see the point. Especially now that you've said that..
It's brutal man. Doing the HP Delta lost sector today is hideous. Around 130 enemies to kill, and you must kill nearly all of them. Add to that the fact that each run takes around 8.5 mins, and it's just a dreadful experience.
29 run of dsc and no eyes of tomorrow
You should also never engage with the game that much haha.
Nice anecdotal evidence, I run 5 and get two exotics pretty regularly.
Maybe turn Exotic Ciphers into something like a 3 of Coins that allows you to either spend at Xur/Monument to Lost Light, or dismantle it in inventory to select a specific exotic as your next drop with a slightly increased drop rate
Yep. Let it be a weekly quest item like it is now or a random drop from various endgame activities (or guaranteed drop from difficult challenges).
Man I miss 3 of coins
A loot table similar to the vendor systems with options to focus the specific armor you want would be sick. Doesnt guarantee well rolled stats but alleviates some of the issues
Something like that would be awesome, give us Lost Sector engrams that you can focus into a specific exotic you already erned. No more running 20-30 Lost Sectors in hopes of getting a better roll for a piece of armor
@@Ehhhhhmm that’s…a really good idea! Could be Hawthorne or some other useless vendor
I was thinking more of a menagerie chalice-like system where you would slot items into some sort of device to get an increasing chance at a specific armor piece. A vendor would be fine but I’d rather go in a different direction than “let’s make this broken system into a vendor”.
@@spinalcord6308 that's the same shit with extra steps
I like that, lost sector vendor. Crow?
Id like to see glass needles implemented as a rare drop from the final chest of the lost sector. The drop rate could depend on your final score, meaning that longer lost sectors or running master will increase your chances of getting them to drop.
Happy to see more people bring up glass needles
Nah, the faster the clear the better the reward, why would I waste 15+min just to get a chance at an exotic
@@beastmaster2752 I think the time it takes is irrelevant, just the score. But this way it means that longer lost sectors have a purpose, better drop rates but longer per run
@@crashka5860 then why do you get "punish" by taking more time with the darkness envelops? It's clear that they don't want you to take longer the faster the better
@@beastmaster2752 Faster = Better = Less people actually being able to get anything = Less players.
“You want me to be toxic and say, ‘Well, at least the difficulty of the raid matches the quality of the drops’? MENEMEMENEME I SAID IT.” 😂 5:29 Datto you’re my favorite
I LOL-ed at this and listened to it like 5 times for the lulz
This had me in stitches
This was absolutely fantastic hahahaha
Bungie shouldn’t shy away from performance based loot. This is exactly what is needed. New players shouldn’t get THE best stuff in the game in 2 lost sectors.
Dattos sense of humor is impeccable.
Something worth mentioning is that the exotic drops from solo LLSs seem to be partially tied to your score/clearance time, so basically they have a system where those who struggle with them will more often than not will get crap loot after just barely clearing them. It really stinks.
Totally. It’s almost like you should be rewarded more for grindy slogging and barely scrapping by the skin of your guardians bits lol
thing is its mostly bound to the time needed to clear it
aka when i grinded in witch queen it was you take longer then 5 mins you already where at the point of rng to mostly not getting it
basically its time based to get it or not and even then it was the faster the better the stats where
Lorely helmet i got one roll low stats that was ok but then managed to get it done faster higher stats but totally not the stats i want
Would be interesting to see a crafting system with armor, high level activities give materials needed to upgrade an armors stats, you still gotta put in a long grind but at least you know you’re always making progress, even if the progress is very minimal.
An armor crafting system would be amazing! If it used a leveling system similar to weapons, and armor at base level zero is a 47 roll, but each level adds an additional point to your roll. By the time you have level 20 armor it'll be 67 roll. You then can use the loom in the tower to reshape the armor and put the stat distribution where you want, for a cost. If it took enough materials that was 4-6 hours of grinding to get the roll how I wanted + leveling the armor, I'd be okay with that because it's probably about as fast as trying to farm random drops.
Edit: maybe by the time the armor is level 30, 40, or 50 you get special things like with the memento system. Or at level 40 the "normal" crafted armor can be turned into artifice armor
@@AlexLuthoreI think it could be great... But I would just hate having to equip inferior armor and have to grind to get it to the level of my previous equipment
Why don't make exotics hard to drop but you rerolls stats? It seems balanced to me.
Like you said, there either needs to be a way to increase the volume of exotics that we’re getting, or raising the chances of getting what we want. Right now, the three layers of chance that we have (that being the drop itself, what exotic is dropped, and the stat roll) is too much.
Amen. I keep getting shit I already have whenever there's a chance to get an exotic, and it's always the worst armor. I do not need an Apotheosis Veil with Max mobility right now
4 layers. stat distribution as well.
@@Bipolar.Baddie bro my fkn account is cursed with Apotheosis Veil high stat with high mobility i swear to god its drops for me every third or fourth exotic drop im SICK OF IT!
Did I just hallucinate Bungie saying that they’re going to be moving the acquisition of new seasonal exotics out of legend Lost Sectors and back into normal gameplay?
don't think so, pretty sure they said that before lightfall in a twab
They definitely said this. Then it didn't happen. I hope they do it eventually.
They did, but then players started complaining about the drop rates of exotics in said lost sectors, so they recently raised the rate in response to the outcry.
They did. They said that there would be a new avenue for exotics. That did happen, and it's the vex strike force public event on neomuna. However, I've never even seen one of those in game so not great
@@the-slunch its pretty common on neomuna idk what to tell you, if you farmed for red borders on vex incursion zone you either have ungodly rng and got all weapons crafted first try or youve stumbled on various vex strikeforce events while on the mindnumbing farm for legendary patrols
Use the revive tokens to cash in at the chest upon completion. The more tokens, the better the loot.
Bungie: lost sectors are meant to be a way for players to get missing exotics
Also bungie:20-30 light levels above pinnacle cap
Spittin' facts with that part about farming gloves...
I farmed lost sectors during Season of Plunder for a nice pair of Osmiomacy Gloves.
I had 42 other exotics drop, all on glove days, before I saw a single pair of Osmiomancies. FORTY TWO.
In those 42 exotics, I also didn't see a single pair of sunbracers, but 9 of them were Karnstein Armlets.
Luckily the roll i got on the Osmiomancies was actually pretty nice, so i still use them to this day, but man...
What if it wasn't a good roll? What if it was spiking intellect and mobility with like 11 discipline?
Something needs to change.
I like having a fun experience tied to my valuable pieces of equipment, I’m so much more attached to the exotics I got from beating the Legendary campaign than the exotics I got from a several hour lost sector grind I have to do because arm day or whatever happens to be on my day off lol.
Bout time someone mentioned this, thanks. Somehow I have been stuck with a default 48 Ophidia Spathe and now have a build centered around it. I finally reached close to 1820 power so I thought I would go a try to get a better roll. Finished 5 Legend Lost Sectors in a row (no easy feat) and got zero exotics. That day you mentioned would be more like a week for me :) Hopefully Xur will sell it soon.
I'd honestly love to see a borderlands-esque approach by assigning certain lost sectors to certain pieces of gear per class, possibly even expand this to nightfalls to make people want to play specific strikes
I’d be onboard with this idea if it wouldn’t take a week or two to get the chance to farm for a certain piece. Still, this is a more practical idea than the farm Bungie expects people to run through.
Part of me missed the feeling that I got when getting an exotic back in D1, back when I didn’t have everything, back when it was all new. I realize I’ll never be able to go back to that. Instead, today, I end up spending hours and hours looking for Sun Bracers, I’ve been searching for weeks and I haven’t even gotten 1. There are *so* many exotics now, and I know that when I get that exotic it’s gonna be a garbage roll, and I’m not ready for that feeling of disappointment
The exotic loot pools are bloated for lost sectors 20+ exotic chest pieces no star fire they need the focusing in asap whats the point grinding ur ass off just to not get what you want and wasted hours for nothing
They broke the drop rate. I’ve been running lost sectors for exotics for years and I’ve never seen the drop rates so low.
I think the biggest problem is all of the new exotics since Beyond Light have been exclusive to lost sectors, most people don't really care to have high stat rolls, they just want the new exotics
I don't care to have high stat rolls on armor for my other 2 classes I just want the exotics so I can actually experience playing them
I think they should also make it co-op. Still have a chance at exotic but allow you to bring a friend along. Because it gets so boring playing it by yourself, running the lost sector 50 times. A game where they want you to be social and team up, this activity makes it so you have to be alone. It's not fun.
I do not engage with lost sectors for exotics for this reason, it’s boring as fuck and I’d rather just unlock it and farm GM’s until the end of the time for the rolls and exotic I want.
100% agree. It's fine to keep lost sectors as a way for solo players to farm exotics, but I don't think there's a good reason to keep the exotic drops solo only. I know I'd love to help two of my newer friends farm lost sectors for some other exotics or better rolls on the ones they have.
running lost sector makes me lose my mind...its so boring and when i dont get any drops 5 TIMES ina row i just ragequit
I get you, but then the difficulty should absolutely scale based on added players.
I feel like Bungie got close with good drop farming with the Menagerie system, inputting certain consumables into the end chest. Did the community at large vibe with that? I remember liking it.
Thank you for this video Datto. You're the most well known Destiny content creator. If Bungie is gonna listen to anyone's feedback, it's gonna be yours.
thats not how any of this works bungie gets bought by the company that put rootkits on their audio cds to keep ppl from ripping mp3s and ppl are surprised their time is being farmed for sony's player minutes stats ok
Right before the update that increased the drop rate, I got 3 exotic back to back to back. After the update, I did 14 1830 lost sectors in a row and didn't get a single exotic....
The first thing they can do, is simply guarentee that each exotic you get, will have a 61-62+ roll on it. i think such a high roll will make it worthwhile and reduces the impact of the other negatives
I thought Bungie said in a TWAB last season that they weren't going to lock all the newer exotics behind lost sectors anymore.
Lost sectors should get you lost sector keys which you get more of the faster you go, lets say 50 for a 5 minute run and down to 30 at the lowest, then you can cash the keys for whatever specific exotic drop is that day at the end of the sector chest. If you can choose the specific exotic that would be fire too
I like this idea
I think it would be smart if you had to cash out at Xur for loot. This makes more sense with him being the ‘exotic’ vendor and would bring a bit more relevance for why you should see him every week. Lost sector keys could also replace exotic ciphers for xurs currency.
@@cameronsalmon1314 I would love for Xur to be more than a new light catchup vendor again.
Not for the time just for clear with minimal lives lost most people can't do lost sectors within 5 minutes
As someone who mainly posts Lost Sector videos on my channel (not promoting, just giving my comment credibility) I have thought a lot about the Legend/Master Lost Sector Loot. Currently, there is no reason to do Masters, because you can do way more Legends in an hour that outweigh the small Exotic chance bonus from Masters. Couple of ideas: 1) Make Master Exotic drops have an additional slot similar to Artifice Armour, 2) In regards to your Glass Needle idea, make Glass Needles specific to Lost Sector Exotics, but have the Glass Needle be a rare drop as well. Or, make Glass Needles an even more rare drop and allow all Exotics to be re-rolled, having this as a extra rare drop would make it harder to farm a ton in an hour. 3) Make Lost Sector Specific loot, but actually make them good...or at least look cool and allow us to use them as Ornaments. 4) I like the idea of a Lost Sector Currency (Token) to be spent into focusing an Exotic. 5) I don't think speed running should have any additional bearing on Exotics besides the fact you can complete more in an hour, although I do think having less deaths could play a part. Players that are not as skilled could take their time more to ensure no deaths/1 death for highest drop rate regardless of time. 6) Increased stat focusing, in addition to the Ghost mod that focuses a stat, this will allow you to choose two stats that have a higher chance at dropping those stats 20+. 7) Integrate Exotic weapon drops from Legend/Master Lost Sectors. Thanks for reading, hopefully some of these sound cool/good!😀
My idea is to have multiple lost sectors active each day. And each lost sector give you a choice between 2 or so exotics in each one. Like lucky pants or frostee5 on bunker 15 and star eaters or stompees on thunderdome. Like it’s still requires a grind but it avoids the problem of getting 5 different exotics that’s are no where near what u want over a 4 hour grind
I'm so glad I got the Necrotic Grip and Osmiomancy Gloves last season, lost sectors are such a pain now. Imagine being a new player and finding out that some of the best exotics for your subclass are tied behind lost sectors. And that you don't even have a guaranteed chance of getting them. It's such a stupid system.
Here’s an idea. If an exotic drops, there’s a 50% chance it will be the exotic you are currently wearing. So you target-farm by using the exotic
Or a managerie style focusing system
That makes it detrimental to getting exotics you don’t have yet, now you’re running a lost sector 30 over cap with no exotic
Just did 35 legend runs with zero exotic drops, this is beyond dumb.
Loving the hidden text about the Adept focusing system! Been a hard core lost sector farmer for years, and your points are spot on.
I think the one thing that would fix lost sectors allow to gain exotics even if you are in a fireteam;
Could lower the chance for drops but I would love to have friends or even blueberry lfg members to join me in for an hour or two of hunting exotics we need while jamming to music.
Cause doing lost sectors solo even the shorter ones can get tedious and boring after the first handful of clears; some going better than others.
But just having someone else with ya to make runs faster or just more enjoyable working together is more fun than just playing by yourself.
I'd love to see an exotic selection of what you want to farm for at the entrance of the sector. Like an alternate screen that let's you choose transverse steps on leg day, the drop chances should be the same and stat distribution of at least above 60 only imo
Awesome video datto, I look forward to the coaching videos.
Thank god. I can’t wait for Datto to talk about lost sectors. Bless me with your knowledge elitist Datto.
A L L H A I L T H E K I N G
My thought on exotics is firstly xur needs an update. He's not selling anything after forsaken. Any new seasonal exotics should drop from lost sectors that's fine. Once a new season starts xur should start selling it or you should be able to try your luck at his pull. After the current season they should be able to drop open world. Plus they need to increase drop rate of exotics at that point. The harder the content the better the drop rate. And I wish they would bring in a system like division where you can share loot with your fire team. Like for an hour after you get it you can drop it and give it to someone who was with you
I like the idea of slot specific tokens. I can count on no hands how many times I use certain exotics. If I could just go straight for the ones I do want would be fantastic
one thing ive noticed with bugnie and destiny. They hate having guaranteed ways to get stuff, its always got to be rng, thats how they keep us playing despite it being less and less enjoyable the longer i go without getting what i need
I love what they're doing with the lost sectors, but I also miss the shorter ones you could run in and clear in a minute, like Kingship Dock. I wish they'd do a mix of long and short ones, if only so there could be more of them per expansion.
Everyone died a little inside when Veles Labyrinth had the barrier walls added.
5:29 THIS is why I always come back to Datto. Humor is on point 😂💀
7:45 💀💀💀 "can I take your order?"
We need a way to farm into specific groups of exotics, or a specific exotic in general.
But man, you hit on the point that there's SO many exotics per slot. When I'm doing Master content, I should be able to focus it down more. Also, it should be a 50% drop rate but you can't go more than 3 without a drop. I'm 20 down, only doing it for the drops.
I do raids for the funz so I don't care about drops there. But Lost Sectors, that's a loot based activity.
I wonder if they could make an armor crafting system for exotic armor. Make it like you need to dismantle 5 of the exotics you leveled up to 10 power to get the exotic pattern. You could then craft the exotic, level it up by wearing it, and then distribute the stats exactly how you want it.
The thing that's been driving me crazy is honestly just the inconsistency of overload and unstoppable champions. Yes I understand they have a stun lockout period but I swear some lost sectors have only a second of vulnerability after stunning before they're back to healing/high resist
Some champion spawns are just hellish without infinite suspend lol. Not looking forward to when it inevitably gets nerfed
Dude Datto is living in his own world I swear, the problem is NOT power level, but the scaling in difficulty with no meaningful rewards.
I agree its not totally powerlevel but the scaling snd rng based rewards, and all the hoops you have to jump through to maybe get a drop.
Honestly we just need a way to get the piece we want, stats can be left alone and people can keep farming for the roll they want, but some more protection and consistency for getting the specific armour you want is needed. Maybe have the flag let you choose one piece and then the more runs you do increases the chance of that piece dropping (in addition just increase base drop rates) then choosing another one resets the streak? that way people will still have to farm but the more you do the better odds you get of a reward you want? maybe 10-15 runs is 100% chance? Depends on the list sector and average completion time? obviously some can do it in 3 some take the whole 15 so it may need some balancing
Starting with the Moon, then the Cosmodrome, Europa, the throne World and now Neomuna. They Lost Sector design has been awesome and yes they feel like a single player strike.
Moon lost sectors have some of the best lore in the game. It's like a space horror movie.
one of my frustrations with this video is the fact that Datto's elaboration on difficulty is somewhat belittling. the power grind is annoying however not everyone has upwards of 50+days lifetime play with clan support for top tier rolls + exotics.
The issue is that for exotic armors on Europa/Witch queen which were vastly easier to acquire previous seasons for returning players who want to grab that pool of loot has to content with Lightflal difficulty across the board rather than just lost sectors which lets be frank - streamers want to up the difficulty for.
I can understand the difficulty being too easy and vie for activities that dedicated players want to work towards getting and being rewarded for, i dont agree with also that standard of difficulty being applied to all players who are trying to grind out lost sectors for loot on past expansions who don't want to engage with that level of difficulty.
I say this with 500+ hrs player, with all dungeon clears, raid clears on crown of sorrows, VOG, OG leviathan and LW with ownership of Recluse + Lunas howl before the Glory loss protection was implemented. RN lost sectors feel more difficult than the latest raid to clear, just think about the imbalance there
Glass needles is a good idea. Have Xur have like 3 weekly bounties that have you do things like complete challenging activities like nightfalls/legend lost sectors/trials/ib and the bounties reward a glass needle. Allows for reroll of exotic gear while also having players play higher end activities to get them
That sounds like a pretty solid idea! It would give us options while still requiring some actual effort to obtain.
I miss the old days of getting newer exotics to drop instead of doing legend lost sectors for the ones you didn't get from the Legendary campaigns. Farming lost sectors is alright, but it gets repetitive when you can't get the exotic to drop or have to run lost sectors again each time a new exotic drops. The token idea is definitely something I would love to have implemented.
Love the token idea. I miss when exotics were random drops and had and air of excitement about getting them, a token system mixed with bringing back random drop exotics would keep lost sectors useful while making random exotic drops more interesting.
My idea is having like a lost sector vender, and you know how you can focus defiant engrams. Well why not do that for lost sectors, get a “Lost sector engram” as the chance reward for Legend/Master lost sector completions, and with 5/6 of them, focus one armor piece that you’ve already obtained with guaranteed high stat. Idk who could be this vendor, (maybe that planets person?) but this idea is the one that I’d believe make the most sense for everyone.
Edit: maybe also for a greater Lost Sector Engram cost be able to focus an exotic you do not own, as I didn’t really factor in how to get ones you don’t own.
Little did datto know he predicted the future with exotic focusing lol
tbh i just want lost sectors to be like how they were pre lightfall, or have the power limit be set at a more appropriate limit like 1800, and cap you to be either 15 levels under for legend, and 20 for master, how it is currently isn't really fun imo
this!
Man the pain of 10+ runs of nothing
I think every lost sector should be available all the time, and each lost sector has a specific drop for each class, on a very limited rotation. I don’t know the ratio of exotics to lost sectors.
I think glass needles could work if they were a currency given out as a completion of the lost sectors. You get more depending on how many champions you kill or if you did it flawless (though thats unlikely to happen due to what was said in the video). Keep the grinding but atleast its like every run you are atleast getting something with it. Idk, I'm just tired of farming for a Fallen Sunstar after months of trying so I can make an arc warlock build just for it to be mediocre.
I got a 0 spike 59 total stat Star Eater Scales from my Master 200k run. And a 56 stat piece artifice leg armor from Duality. Stuff like that should absolutely *never* happen
When legend lost sectors are harder to get through than the raid, that’s when we have a problem.
Video isn't about the difficulty. Go somewhere else to complain
Legend lost sector enemies should be more difficult than normal difficulty raid enemies, and everyone who complains about difficulty ends up being way below the recommended level.
I haven't even tried the raid yet and I'm still upset they made it so easy.. but I have a feeling it may have been a one time thing to keep a lot of newer players interested. If it's too hardcore, casual players won't stick around.. it's the perfect raid for casuals.
@@garycannon2887 The recommended level is like twenty above the pinnacle cap! How tf am I SUPPOSED to be on level for THAT shit?!
@@KeybladeXMage legend difficulty is generally 15 below recommended level. You just need power cap and +15 from artifact. The people complaining about difficulty usually turn out to be below the intended -15.
They probably should change recommended level from enemy level to our intended level to make it clearer.
Yep, i need my some Ahamkara Spine for Hunter and I think I'm gonna wait until next week cause the Neomuna ones just take way too long for a 1/4 chance for a 1/13 chance of getting my gloves and HOPING they have a good distribution
I feel like performance based rewards would actually work but only for solo players. That way you’d reward people who play alone and the better they do in an activity like a lost sector or dungeon. If Bungie made solo have some kind of modifier that rewards on performance and the better you do the higher the roll, or more drops or whatever. Then solo players, like me, would feel less screwed and then people have a way to focus stuff
Not to sound like a dick, but why should people that choose to play solo be rewarded in a game that’s championed cooperative gameplay since day 1? Tbh, I’d be ok if they merged Cowl, Gyrfalcons, Synths, Starfire, etc into the ground and pushed players away from solo play if you want solo players to be rewarded. Then the ones that do it without cheap healing/invis and other mechanics that are in rotation right now will have truly earned it. If you wanna be hardcore, might as well go all the way.
@@SteveThePerv you mean the same game that still doesn’t have an lfg system after they promised one? The one that hasn’t had that for ten years now? Remind me again where destiny is encouraging for group play….ever? Lmfao
Remind us all, where Bungie has EVER done more to allow people to play together. Oh. Wait. They haven’t. In ten years.
EDIT:Oh wait cause it gets better I remembered a few things. Don’t you get increased drop chances from dungeons by doing them solo? Or can’t you only get the new exotic you spent 50 bucks on by doing something…..solo? Lmfao so yeah. You do sound like a dick. An uneducated one
@@SteveThePerv Going solo is way more difficult in any activity, so your plan would honestly remove the reason for solo players to play at all. If they're still playing solo, removing their reason to play solo is not the way to get them into a fireteam.
@@bencarlson4300 there’s a reason I don’t do raids. I hate dealing with LFGs. Cause I have the absolute worst luck when I encounter them. I also barely say jack shit lmfao I’m a quiet dude. And yet I keep getting just d bags left and right and I hate that. I hate I don’t have a group to play stuff regularly with. But Bungie has done nothing to encourage that. Whatsoever.
@@afedorchak77 I just don’t think introverted play should be rewarded in this kind of game. I’m not sorry about that. And solo feats should be left in, as I said, but just nerf all the current solo builds to justify the better rewards. That’s all I was saying. Or they should at least scale normal dungeons up to a constantly -10 power cap if they wanna keep things the way they are. And LFG, even on the app, has been an official thing for years, so…
Man if only we had some way to buy exotics. From a vendor, maybe. Say, one that shows up in the weekend, perhaps?
I feel like I've been trying to get a better roll of Renewal Grasps for forever at this point and I just keep getting Oathkeeper after Oathkeeper. Mood.
I wish there was a better way to get guaranteed new loot, or that they were just added to the world engram/reward drop. I haven’t seen a new armor exotic since forsaken
I just had (what I think is) a great idea.
Instead of dropping 1 exotic, it could show you a screen (like Datto suggested) that has 3 exotics that you can preview the stats of. Then, you could choose your favorite out of the 3.
Terrible idea.
Legend drop rate should be 50%-75% with 60-65 total stats and drop rate should be 100% with 68 total every time. GM should drop 70-75 armour.
They can also make xur the exotic dude where we focus exotic engrams that we get from lost sectors. Legend and mast both have different engrams bcos of stats n every 4 runs we get an extra engram.
Thank You Sir. Finally someone addressing this issue. Let me tell you about my latest Legendary/Master lost sector experience. The Conflux on Nessus. I farmed it not 1 , not 2, not 3 but..... 32 TIMES(I checked on Destiny Tracker) to get a better stat roll on my Gyrlfalcon's Hauberk. Tried both Master and Legendary. Not a single Gyrlfalcon's drop. I got 1 Omnioculous, 2 Ophidia Spathe, 2 Sixth Coyotes and 6 Dragon's Shadow. How does Bungie pretend to encourage me to keep grinding for those exotic pieces with that painful and miserable type of experience?? . Bungie definitely needs to adjust the drop rate needle in this type of activity. It's completely ridiculous how this works right now.
I like that idea of the glass needles. If you could buy them for nightfall tokens and ascendant shards, it would keep the value high, and if they went one step farther by maybe one needle rerolling randomly into possibly lower/same/higher stat rolls, two needles guaranteeing the stat value stays the same, and three needles raising the stat value higher, I could see that being pretty cool.
Edit: I forgot to add that there should be a limit to how many times you can reroll any one piece of armor. That would take care of the "sitting at the vendor instead of playing" thing
My opinion, I think there are two ways they could improve lost sectors to make them more reliable. 1) First idea is that they increase base drop rates of legend to 50% and master to 100%, easy, simple, play=loot, harder play=guaranteed loot. 2) Second idea way combines the idea of less deaths equal better stats blah blah, but with an entire overhaul to the schedule of lost sectors. They group exotics based on the expansion they were released in, and say its gloves; For the whole week, on reset, its only gloves. But all redwar exotic gloves only drop on the day of reset, and then it goes on throughout all the expansions in chronological order on each daily reset. This would make it longer to wait for the general armor type, but make it more efficient to farm specific armor/ smaller loot pool when you need one specific exotic.
Nonetheless great vid Datto! Cheers
I just want a cipher added to a LS that lets me focus on a certain exotic I want
Glass Needles would be the ideal replacement for Pinnacle and Powerful drops to keep people coming back to the playlists every week. I don't need to touch Gambit for the rest of Lightfall, but I'd go back and grind out three games if it meant I could progress towards rerolling an exotic.
One of the best designs I've seen around high end gear in a game is the Guild Wars 2 collection idea. Legendary armor sets require a lot of raid specific currency but more importantly they require you to go on a scavenger hunt, grabbing items from lower level content and taking them into raids to then do something to them in a boss room after the boss has been defeated. Makes Legendary armor really feel legendary. I'd love to see this style implemented for armor sets more in line with Destiny 1 styles, that truly look legendary and make triple 100 stats way more possible.
I had suggested on Reddit at one point that they could reuse the Yuna vendor assets that are used for the Korean servers and make her a focusing exotic vendor, similar to how we can focus seasonal weapons at the seasonal vendor. Vendor switches armor slot daily, and any armor piece on your current class is available to focus. Use multiple engrams to focus one stat of your choosing similar to the Ghost mods. ALL exotic engrams become the currency, including random world drops.
I would love a system where you can reroll the drop based upon number of revive tokens you have left. 5 tokens left, 5 rerolls of the exotic drop, meaning it rerolls the exotic and the stat on the exotic. The system would not reroll to not giving an exotic, but when an exotic drops, you can see the potential drop, choose to keep or reroll, and continue until you keep or run out of revive tokens.
An idea I had for target farming certain exotica was if say you wanted like assassin's cowl to drop from a head lost sector, then as long as you have an assassin's cowl in your inventory, you'd get either a higher chance for it to drop or it would be guaranteed to drop at the end of the lost sector.
The problem with Destiny's loot system is that light level and desirable stats are not connected, as you said you can get drops that may be rare/coveted but just trash anyway. When you have a low-RNG chance to see an item in the first place, then an even lower RNG chance that item is even usable NOW you've created a problem.
Honestly I know its a bit of a trip back in time now but, I think the menagerie chalice concept works here - have the ability to pick the exotic you're chasing and then have a rune slot to help stat weighting and max stats. Earn more runes through completions (better completions equals higher rune rewards) and have to spend more runes to get a better weighting and stat total. It means the harder you go the faster you get results but those who go less hard can still save up and eventually strike gold (pun intended)
I like the idea of having to wear the piece of exotic armor that you want to drop. It means you can’t just roll through lost sectors with one build. Want sunbracers, you’ll need to run the lost sector while wearing sunbracers.
How would that work with exotics you don't have?😂
@@jambotzilla the same rule would still apply like it does now. You’re pretty much guaranteed a new exotic until you have all in that slot.
What I would like to see is something similar to the perk selection mods from season of the hunt (yeah, remember that?) You can select whichever "mod" you want, and itll give you a guaranteed chance of dropping the 3-4 exotic armour pieces that are listed on the mod. Would definitely help with the feeling of not getting anything you want and just not being able to do anything about it.
I vividly remember pulling an all nighter back in haunted doing 1 minute platinum clears of that EDZ lost sector, and didn’t get a single starfire protocol. Even taking advantage of a super speed glitch I didn’t get a single one.
Datto really channeled Elvis with that “thank you very much” outro.
Great video. The dopamine hit that I get when I see the Exotic drop is unreal lolol.
Some options I think that could work:
1. Make Ghost shell armorer mods apply to Lost Sector exotics.
2. Increase drop chance/ give a pity system so never more than 4 runs without an exotic drop.
3. Add a cycle system to the drops. If you have 10 different boots, you won’t get the same drop a second time until you’ve got all the others.
I farmed lost sector on chest day for the best part of three hours. I got 8 hallowfire hearts, but 0 HOIL.
One thing they could do to target farm armor while making it unique, is probably this:
Legend/Master Lost Sector completions while equipping an exotic armor piece avaliable in the pool will have a much higher chance to drop that specific piece. For example, if I use Osiomancy Gloves build to destroy a Lost Sector during glove day, I can have a much easier time grinding them to good stats.
(Note: If you don't have the armor piece in your collections then it would prioritise that over the target farming)
i remember this one day i grinded like 15 legendary lost sectors to try and get osmiomancy gauntlets and i ended up with a 60 roll with 20 strength being the biggest stat when i had the discipline ghost mod on… and i have yet to get another osmiomancy drop since i did that
20+ exotic chests pieces not a single star fire even after the buff to drop rates and that was in a few hours stupid af for a returning player im stuck with my 49 total one lol
The solution to the large exotic pool for drops would be to take advantage of the vendor engram system. Use a vendor in the tower that holds lost sector engrams. Maybe there is a type for each armor slot. So you could have helmet engrams, arm engram, etc. Then players can turn that engram in for the specific loot drop that they are interested in. Because it's now targetable, maybe reduce the drop rate a little?
The spinning Nightfall credits snapshot was absolutely sending me I actually had to rewatch the section, at first I thought I was seeing things coz I have the same thought lmao
Even like a “role of 5 to chose from page” at the beginning of a lost sector would be really nice to make the loot pool less daunting
How about artifice exotics? Maybe flawless master should drop exotic armour with the extra stat slot? Feels bad that an 'exotic' armour piece has lower stat utility
One other part I have had an issue with lost sectors is why does a game that wants to push community and team play require you to solo farm lost sectors to unlock exotic drops? Yes once it drops from the lost sector in becomes part of world loot exotics but forcing players to play solo who game for social interaction and such seems very counter intuitive.
Glass needles should definitely come back in some form. Even if they were as rare as like, Ascendant Shards, that's still more reward and more control over your armory at the higher level. Changing a poopy stat roll is something a lot of people (myself included) would chase even if it was notably harder than staring Xur in the eyes (or tentacles) and clicking buttons for 10 minutes
Also the token idea is something I think would work well, and would actually benefit quite a few things across the game. Maybe something like that in Dares so you can focus the 2000 weapons that drop in it lol
I 100% agree with this take. I was trying to get one Tstep on my warlock and each run for me took 4 mins BUT it never dropped after 7+ HOURS of grinding and while 15 Geomags and Rain of fires. Like at the end of my 6+ hour mark, I wanted to cry to sleep....
From the barrier champ respawning after falling off the map twice and the cipher mention with the TWAB post thrown into the background while talking about changes to the loot system then to the hilarious elitist datto moment this video is perfect. Thank you.
Feel like they could they could take a page from Warframe with the relic system. Each relic has a set loot pool of 6 items with varying drop chances. Refining the relic increases the drop chance of the rarer items. That would solve the selective farming. If you have a few relics you'd be farming the same loot pool. If you don't have one equipped it's a random drop.
The solstice event has a good template for targeting high stat armor, even if it was overly complicated. First, I'd unlock the associated transmogs for free when you dismantle a piece of armor. Then, use your synthweave currencies with Ada-1 for targeted high stat redistribution on masterworked armor pieces. I think that would be an awesome way to make the more accessable Vanguard armor sets special for new and veteran players. Good armor is just a basic requirement in the game, and you should be allowed to farm high stat pieces without too much hassle as a new player.
I actually put together a draft solution for this exact issue in the past week, so here goes:
Exotic Armor with 60+ base Stat Points could be re-rolled with 65+ base Stat Points for the cost of:
-50,000 Glimmer
-1 Exotic Cipher
Exotic Armor with 59 or lower base Stat points could be re-rolled with 65+ base stat points for the cost of:
-50,000 Glimmer
-1 Exotic Cipher
-1 Ascendant Shard
Non-Masterworked armor pieces would be reduced to 1 Energy upon re-rolling.
Armor Stats would be affected by the player's equipped Armor Stat Ghost Mod.
This would allow ALL players a possible re-roll once per week per account, and adds value to the Exotic Cipher system for veteran players who already have their Monument to Lost Lights completed without just going to Xur and hoping you get what you want.
For newer players, it adds a way to make any low-stat exotic armor they get worth something other than legendary shards and a collections unlock. You can get one Ascendant Shard per season without ever having to engage in anything but Strikes, which you could also be doing for your Xenology Quest for a Cipher.
TL;DR: Exotic Ciphers gain value by allowing you to re-roll exotic armor with 65+ base stats, with a lockout of one per week per account.
I think the best solution would be to add a ghost mod that focuses exotic drops to a specific year of content. That way when you run a Lost Sector, picking witch queen on the ghost and farming on boots day, you'd be getting drops of Reign of Fire and Secant Fillaments. You could be able to pick this and a stat focuser.
Here's my idea, sorry its a bit long.
Once you have the exotic armor piece you want weather it was from a drop or pulled from collections if previously obtained, you can insert the item into a machine called The Armor Re-synthesizer or something, lore wise we could say we're using our strand powers to "re-knit" it into a different form.
You insert the armor and some materials (like a strand themed version of glass needles you can obtain from end game content) and you pick whether you want it to attempt to upgrade the total number of stats on the item or if you want it to re-shuffle the stats on the item, *then* you run some master/legend lost sectors. To make it not as easy as 1 lost sector = 1 re-roll/upgrade attempt you can make it require a total amount of score, this will reward you for running the harder version, killing all the champs, and going flawless, because you'll be earning more score per run. Once you get the points you need it'll spit out a re-rolled exotic, maybe even have a flashy animation of the stat bars moving around.
The amount of points needed can scale based on the current amount of stats the armor has, so upgrading or re-rolling a 45 stat piece will be a lot cheaper than rolling a 65 stat piece, and to make getting giga-high stat armor pieces not so easy, maybe once its over a specific amount make upgrading (as in increasing its total stats) have a chance instead of being guaranteed.
Obviously this isnt a perfect system, this was just a thought I had. They could make it a hefty grind, but even if you had to run 10-15 lost sectors just to re-roll a high stat piece that would still be less runs than you'd have to do to get another armor piece you want lol. Maybe so Lost Sectors dont burn you out you could have it accept points from other activities too, but that could just end up making the Kali checkpoint cheese or some other quick checkpoint farm the best way.
I’ve been farming for a new pair of stompees since season of plunder. Every exotic engram I open, I open on my hunter if possible. Almost every time I buy an engram from xur, I buy it on my hunter. To this day I am still using the stompees out of collections because I haven’t gotten a single pair otherwise. To this day I’ve done well over 100 leg lost sector runs on my hunter.
I don't have ANY modern exotics and this is why.
WHY AER THERE NO OTHER AVENUES FOR GETTING NEW EXOTICS?!