Same here. I'm hoping the tools and workflow will be intuitive. Motion graphics is why i started learning Unreal Engine ever since I discovered Winbush's channel.
OK so I cant be the only one that sees this and gets massively motivated to start working in the software. But there is a MASSIVE gap in understanding the full process, tools and setup required to get started with 3D motion design in Unreal. I personally am looking for a course that will show 3D and Motion designers that are coming from C4D, Blender or any other 3D package and convert their workflow to the Unreal Engine. - How do I set up my project? - How do I import geometry and animations from other software packages? - How so I use and make materials? - Breakdown how to create realistic lighting using lights and HDRIs - What is and how do I use Sequencer? How do I use Blueprints and parameters to unlock animation properties in Sequencer? - How do I create multiple shots and camera cuts? - Rendering out sequences and how do I export render passes and mattes? This community needs to be more vocal about the fact that this amazing tool is being promoted as the future of 3D motion graphics, interactive media and video production, but there isn't any source material to help us who want to get started. I have been using Unreal Engine for over a year and I would say I am "dangerous" in some areas, but in others that are probably pretty simple to do in Cinema 4D, its a completely foreign language in Unreal. Thank you.
@@fastchaostv some but everything feels like “this is coming soon” or something super specific. There is also the issue of unreal being powerful in so many areas that it’s difficult to know where to put effort in developing tutorials. Cart & Horse is doing a great job at starting with 3D and Mograph.
@@porterdesignandmotion Cart & Horse are amazing! Yeah I see where you're coming from, and I think Bryan's right - a lot of people are thinking like you are, so I'd expect to see a lot more videos coming out over the next 6 months or so.
the only problem with UE when compared to something like Blender or cinema 4d is, that the video export settings are kind of hacky or limmited because it's mean for VR games or games in general, so the customization is less advanced than in something like Blender or c4d which are truly focused on non interactive 3d rendering
This looks ace! Does anyone have recommendations for courses for people coming from After Effects background? I've barely dealt with 3d design but I think it's time to move. Can you skip C4d/blender and get straight into Unreal? Thanks
So my question is: As a Cinema 4D user, does that mean "Unreal" is used as a plugin, or entirely independent platform that is capable of doing all the things Cinema 4D can do but more?
I view Unreal as a "next step" from C4D. You can model, animate, etc... inside of Unreal, but it isn't amazing as of right now. You will still want to build out your 3d elements as pieces in C4D (or Blender or any other 3d package) then import it into Unreal. Inside of Ue, you can then add materials, lighting, and programming (if you want) and then render. If you are just using Unreal for rendering, then you have to decide if using Unreal makes sense over a C4D renderer. Hope this helps!
If it's not realtime then I don't have the time! What are ya waiting for?! Put down those slow render engines and jump into Winbush's course! best place for motion designers to start!
Unreal is not a replacement for c4d. having that said, some stuff can probably be done faster in unreal. imo c4d the last 5 years have just gotten worse. yeah yeah we have octane and redshit and vray and whatnot. but there are equal good alternatives now to c4d. lets not forget the insane price for C4d along with its shitty support. Money can be spent better on other tools than c4d
Unreal engine is great to use in the winter too... It turns my desktop into a proper space heater...
All solid points great job fellas! 🤙🏾
Cant wait for the Project Avalanche to be released for motion graphics!
Same here. I'm hoping the tools and workflow will be intuitive. Motion graphics is why i started learning Unreal Engine ever since I discovered Winbush's channel.
4 or 5?
@@kuunami
OK so I cant be the only one that sees this and gets massively motivated to start working in the software. But there is a MASSIVE gap in understanding the full process, tools and setup required to get started with 3D motion design in Unreal.
I personally am looking for a course that will show 3D and Motion designers that are coming from C4D, Blender or any other 3D package and convert their workflow to the Unreal Engine.
- How do I set up my project?
- How do I import geometry and animations from other software packages?
- How so I use and make materials?
- Breakdown how to create realistic lighting using lights and HDRIs
- What is and how do I use Sequencer? How do I use Blueprints and parameters to unlock animation properties in Sequencer?
- How do I create multiple shots and camera cuts?
- Rendering out sequences and how do I export render passes and mattes?
This community needs to be more vocal about the fact that this amazing tool is being promoted as the future of 3D motion graphics, interactive media and video production, but there isn't any source material to help us who want to get started. I have been using Unreal Engine for over a year and I would say I am "dangerous" in some areas, but in others that are probably pretty simple to do in Cinema 4D, its a completely foreign language in Unreal.
Thank you.
You speak what most of us are thinking, well said.
I know a lot of people are working on it - have you checked out the school of motion’s courses?
@@fastchaostv some but everything feels like “this is coming soon” or something super specific.
There is also the issue of unreal being powerful in so many areas that it’s difficult to know where to put effort in developing tutorials.
Cart & Horse is doing a great job at starting with 3D and Mograph.
Also @winbush offers a good start I would say
@@porterdesignandmotion Cart & Horse are amazing! Yeah I see where you're coming from, and I think Bryan's right - a lot of people are thinking like you are, so I'd expect to see a lot more videos coming out over the next 6 months or so.
So good :-D thanks for the shoutout! This is such a great overview of what I’m loving about UE
the only problem with UE when compared to something like Blender or cinema 4d is, that the video export settings are kind of hacky or limmited because it's mean for VR games or games in general, so the customization is less advanced than in something like Blender or c4d which are truly focused on non interactive 3d rendering
This looks ace! Does anyone have recommendations for courses for people coming from After Effects background? I've barely dealt with 3d design but I think it's time to move. Can you skip C4d/blender and get straight into Unreal? Thanks
So my question is: As a Cinema 4D user, does that mean "Unreal" is used as a plugin, or entirely independent platform that is capable of doing all the things Cinema 4D can do but more?
I view Unreal as a "next step" from C4D. You can model, animate, etc... inside of Unreal, but it isn't amazing as of right now. You will still want to build out your 3d elements as pieces in C4D (or Blender or any other 3d package) then import it into Unreal. Inside of Ue, you can then add materials, lighting, and programming (if you want) and then render. If you are just using Unreal for rendering, then you have to decide if using Unreal makes sense over a C4D renderer. Hope this helps!
Thanks for sharing your insights and opinion.@@danjmaurer
If it's not realtime then I don't have the time!
What are ya waiting for?! Put down those slow render engines and jump into Winbush's course! best place for motion designers to start!
I mean... If I was a developer at Unreal, I would be thinking about making an Unreal plugin for After Effects...
Unreal is working on motion graphics toolset too.
This feels like an uninformed ad for Unreal engine. not quality content.
I cannot use Unreal for anything because interface is crap, camera tools are crap, keyframing is crap, it is buggy
Unreal is not a replacement for c4d. having that said, some stuff can probably be done faster in unreal. imo c4d the last 5 years have just gotten worse. yeah yeah we have octane and redshit and vray and whatnot. but there are equal good alternatives now to c4d. lets not forget the insane price for C4d along with its shitty support.
Money can be spent better on other tools than c4d
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