Majora's Mask Regional Differences and Cut Content

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  • เผยแพร่เมื่อ 5 ก.พ. 2015
  • The Majora's Mask remake has a lot of changes, but did you know about all the changes the original went through going overseas? In this video I point out some of the more major ones.
    A full list can be viewed here:
    tcrf.net/The_Legend_of_Zelda:...
    A big thank you to The Cutting Room Floor for supplying me with most of the information in this video
    All images and sounds are Copyright of Nintendo
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ความคิดเห็น • 1.5K

  • @Cold_Media
    @Cold_Media 5 ปีที่แล้ว +2786

    You forgot the major difference between the Japanese and North American version, the Japanese version is in Japanese and the North American version is in English. It’s a subtle change that most people don’t notice.

    • @BagMakingBagmaker
      @BagMakingBagmaker 5 ปีที่แล้ว +18

      Wut?

    • @scypio8191
      @scypio8191 5 ปีที่แล้ว +33

      😂

    • @Mote.
      @Mote. 4 ปีที่แล้ว +30

      Your comment just made me laugh so loud

    • @brnne
      @brnne 4 ปีที่แล้ว +5

      I didn't expect this lol

    • @Wurmo
      @Wurmo 4 ปีที่แล้ว +6

      Except in game texts like posters are in Japanese.

  • @DoctorPorkenfries
    @DoctorPorkenfries 7 ปีที่แล้ว +1756

    It's a shame that great fairy training cutscenes were cut. I love the idea of fairies actually training Link instead of just using magic to give him stuff.

    • @Meushell
      @Meushell 6 ปีที่แล้ว +79

      Yeah. That was fun to watch.

    • @Shirley4Vaga
      @Shirley4Vaga 6 ปีที่แล้ว +167

      reminds me of how link gets new attacks in twilight princess

    • @gabrielpoupou1479
      @gabrielpoupou1479 6 ปีที่แล้ว +76

      that would solidify the lore of twillight.

    • @wooaahh23
      @wooaahh23 5 ปีที่แล้ว +16

      I swear to God they were in the game when I played them as a kid.

    • @thegardenofeatin5965
      @thegardenofeatin5965 5 ปีที่แล้ว +21

      @Tony Diaz I'm that way with the design of the fairies in the N64 titles. Not the lens flares with wings, the big screaming naked chicks. just off putting.

  • @zelectrode3337
    @zelectrode3337 7 ปีที่แล้ว +2546

    13:32 The Happy Mask Salesman gets even creepier. He walks from the Japanese screen through to the North American screen.

    • @elisttm
      @elisttm 7 ปีที่แล้ว +171

      YOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

    • @BogusLettuce
      @BogusLettuce 7 ปีที่แล้ว +60

      the uploaders obviously did that on purpose you tards LOL

    • @nigeladams8321
      @nigeladams8321 7 ปีที่แล้ว +215

      nope every thing else in the cut scene is sinked up its just nintendo dicking with us

    • @CatharsisX02
      @CatharsisX02 7 ปีที่แล้ว +55

      Nigel Adams synced*

    • @DemonicBox
      @DemonicBox 6 ปีที่แล้ว +8

      That is incorrect, nigel

  • @thegardenofeatin5965
    @thegardenofeatin5965 5 ปีที่แล้ว +124

    I kind of like the shop music starting in the middle without the intro. It feels like it's music playing in the store, makes it feel like a real space.

    • @mitchellscanga747
      @mitchellscanga747 2 ปีที่แล้ว +8

      I like the intro because that's the best part.

  • @seabass22
    @seabass22 2 ปีที่แล้ว +223

    The world of Majoras Mask felt so alive. Even to this day, it feels like a town with actual people with their own lives and goals. I think that’s what makes the impending doom work so well.

    • @WordsInVain
      @WordsInVain 2 ปีที่แล้ว +13

      The 3 day cycle adds a whole new dimension to the role-play element. The characters become predictable, and you really get underneath their skin, as you repeatedly observe them go through these same 3 days of their lives, having the option to intervene with their troubles or not... At the same time, after the 3 day cycle is reset, you and Tatl are the only ones who actually remember your encounters and interventions with these people...

    • @letshuman8985
      @letshuman8985 2 ปีที่แล้ว +3

      @@WordsInVain that’s what I loved about this game and what you described gave me the chills. Nobody else remembers Link and Tatl, but they remember the others.

  • @popular_dollars
    @popular_dollars 7 ปีที่แล้ว +1858

    I didn't know Japanese people don't have left ears.

    • @dooplon5083
      @dooplon5083 7 ปีที่แล้ว +111

      Cyrule Cyrule They cut them off for honor. :p

    • @kingdedede6982
      @kingdedede6982 5 ปีที่แล้ว +4

      Ha

    • @AddisonLarson
      @AddisonLarson 5 ปีที่แล้ว +80

      I only wear my left earpiece so i can continue being present in reality... I'm like there is NO sound in the Japanese version!

    • @linkly9272
      @linkly9272 5 ปีที่แล้ว +30

      My right earbud doesn’t even work... :(

    • @toukofukawa1166
      @toukofukawa1166 5 ปีที่แล้ว +3

      Ohhhh ffff dude 😭

  • @dudujencarelli
    @dudujencarelli 7 ปีที่แล้ว +909

    Those scenes at 13:00 or so were clearly the inspiration for the sword training cutscenes on Twilight Princess, six years later.

    • @lapersianaperta
      @lapersianaperta 7 ปีที่แล้ว +260

      "Yes son, I was trained by a sexy redhead fairy, and you get this old undead grandpa. See you next time, loser."

    • @PixelSergey
      @PixelSergey 7 ปีที่แล้ว +52

      dudujencarelli I wonder why they cut that out. I think it would have been very cool to have those little training cutscenes

    • @StevenUlyssesPerhero
      @StevenUlyssesPerhero 7 ปีที่แล้ว +35

      Time constraints would be the most obvious answer.

    • @PixelSergey
      @PixelSergey 7 ปีที่แล้ว +36

      StevenUlyssesPerhero Yea. But considering they were almost done, apart from some of link's noises and maybe great fairy music in the background, I find it really weird.

    • @sublime_tv
      @sublime_tv 6 ปีที่แล้ว +16

      Sergey I mean, it takes a lot to make a video game and time is a huge issue and maybe that little time was suited better towards other small, but important things for them.

  • @BewbsOP
    @BewbsOP 8 ปีที่แล้ว +1232

    13:31 That was some sweet timing right there for it to look like he's walking from one frame to another. i guess it could be coincidence, but i doubt it.

    • @kekatte
      @kekatte 7 ปีที่แล้ว +263

      he can travel between games.

    • @Michael-po1vj
      @Michael-po1vj 7 ปีที่แล้ว +14

      Boltaan'jistman ikr

    • @deffdefying4803
      @deffdefying4803 7 ปีที่แล้ว +50

      unhappy peridot
      I mean, Oracle of Ages and Seasons is the closest we'll get for that joke to actually be true

    • @roshanitarashakya7605
      @roshanitarashakya7605 7 ปีที่แล้ว +8

      Boltaan'jistman so perfect

    • @angelbecerra9978
      @angelbecerra9978 7 ปีที่แล้ว +66

      Boltaan'jistman he telleported from Japan to North America

  • @dawn2955
    @dawn2955 7 ปีที่แล้ว +712

    Termina logic
    9 year old kid:Suitable to go out into the field
    Overpowered deity that kills anything almost instantly:Not suitable to go into the field

    • @NoESanity
      @NoESanity 6 ปีที่แล้ว +36

      1, demon the japanese Fierce deity mask is the demon mask.
      2, he's 10 in MM. he's 9 in oot and MM takes place 1 year after oot.
      3, only the guards had a problem with it. everyone else seemed to be more than okay with a little kid roaming the fields.

    • @gen157
      @gen157 6 ปีที่แล้ว +46

      1. Is not the Demon Mask. Mistranslated.
      2. Speculation

    • @SwagMaster_-xp4me
      @SwagMaster_-xp4me 6 ปีที่แล้ว +15

      Fierce Deity Mask is too overpowered that you can only use it in Boss fights.

    • @destiny1198
      @destiny1198 6 ปีที่แล้ว +17

      +Gen15 Actually, NoESanity is mostly right on their second point. There was an interview done with Miyamoto during the release of OoT 3D who said that Link is 9 year and went onto a 16 year old as an adult. "When we decided to handle Link growing up from a 9-year-old child to a more mature 16-year-old". However, MM does not take place 1 year after OoT, different sources such as Hyrule Historia state that Majora's Mask happens "months" after the ending of Ocarina of Time.
      Sources: iwataasks.nintendo.com/interviews/#/3ds/zelda-ocarina-of-time/4/1
      i.imgur.com/jOkiHO9.png

    • @Odinsday
      @Odinsday 6 ปีที่แล้ว +30

      Centaur Man I mean, would you want a killing machine like Fierce Deity Link to be released to the world? He wipes his ass with every boss, he would skullfuck the entirety of Termina. Forget Majora, he is the real demon.

  • @SageAsuka
    @SageAsuka 5 ปีที่แล้ว +66

    A lot of it reads as streamlining problems they saw in the JP version. For instance, messing up the water temple platform seems more frustrating for a player. Adding a noise cue to the bomber's steps would help locate them. Sound changes would help the cut scene. So it's like they picked up on problems after and took the chance to tweak them.

  • @MathasarSalazar2
    @MathasarSalazar2 6 ปีที่แล้ว +481

    it still never fails to mesmerize me that this game was developed in a period of 1 year. This game is my favorite game, of all time. The atmosphere, the story, and the dungeons just seem on point. Sure it has some flaws here and there, but not enough to interrupt the enticement the game had at my 7 year old self. 18 years later... the game still has a similar effect. That is how a game ages.

    • @AndrooUK
      @AndrooUK 5 ปีที่แล้ว +24

      If they had more time to polish it, would it be just as good, better, or worse?
      Deadlines have a way of motivating people, and can either cost quality, spurn innovation, or not change it.

    • @chrisnemat
      @chrisnemat 5 ปีที่แล้ว +6

      18 months not 1 year.

    • @MykiiMescal
      @MykiiMescal 5 ปีที่แล้ว +1

      Viper the Fox but when you approximate you round... 18= 1.5

    • @DracoTheBlack
      @DracoTheBlack 5 ปีที่แล้ว +1

      @@MykiiMescal And when you round .5 you round up so 2 years...

    • @positv333
      @positv333 5 ปีที่แล้ว +2

      mm3d is still good imo

  • @hellboy6507
    @hellboy6507 7 ปีที่แล้ว +51

    OH god that fucking water wheel, thank god they changed it

  • @professorc-dawgscastle8591
    @professorc-dawgscastle8591 7 ปีที่แล้ว +804

    Owl statues are "complicated"? You literally just have to hit one to activate it and you can use it to save and quit after that... Not only that, but you need them for the song of soaring...

    • @WarrenValion
      @WarrenValion 7 ปีที่แล้ว +245

      I don't understand why people have a problem with them.

    • @professorc-dawgscastle8591
      @professorc-dawgscastle8591 7 ปีที่แล้ว +104

      Yeah, me neither...

    • @jst978
      @jst978 7 ปีที่แล้ว +31

      c lars i thought the same thing my question is how do you warp with song of soaring with out the status to hit

    • @professorc-dawgscastle8591
      @professorc-dawgscastle8591 7 ปีที่แล้ว +80

      No, they weren't... In all honesty, the 3DS version made them more complicated, but more convenient. There is literally nothing complicated about them. You don't know what you're talking about. I have beaten the original at least 3 times now.

    • @professorc-dawgscastle8591
      @professorc-dawgscastle8591 7 ปีที่แล้ว +141

      Step 1: Hit the owl with your sword.
      Step 2: Press A in front of the statue to save and quit.
      It's just about as simple as it gets. What part is complicated?

  • @InfinitySpiritD
    @InfinitySpiritD 5 ปีที่แล้ว +42

    I gotta' say, for the most part the NA release seems a lot better, but there are several things that I feel they should have kept from the JP version.

  • @wyattflippin7610
    @wyattflippin7610 7 ปีที่แล้ว +266

    I find it interesting how the fierce deity link screams as adult link in the moon falling down scene. I would expect it to just default kid link scream. idk

    • @ResentItPlays
      @ResentItPlays 6 ปีที่แล้ว +50

      I assume each character has a map of voices the game uses when certain things happen. So each character has a "groan" when they lift themself up an edge, an "attack" when they initiate an attack, and even a "scream" for when they either fall from a high height or take damage.
      Since Fierce Deity is just Majora's Mask's usage of adult Link from OoT, they probably mapped adult Link's "scream" to Fierce Deity's "scream", and when the ending cutscene looked for the character's "scream" it got the one for adult Link.

    • @SomeGuyWhoPlaysGames333
      @SomeGuyWhoPlaysGames333 6 ปีที่แล้ว +22

      Stark Plays Well you could be at a boss fight with the fierce deity mask on when the moon falls.

    • @LoadingError0
      @LoadingError0 5 ปีที่แล้ว +9

      Fierce Deity was default equipped with most of Adult Link's sounds (besides one "getting hurt and falling" sound) so it's reasonable that the default "Adult Link falling a long distance" sound would be used there.

    • @thegardenofeatin5965
      @thegardenofeatin5965 5 ปีที่แล้ว +12

      Yeah, that means that the cut scene is running in-engine and not pre-rendered, and it's robust enough to do something that shouldn't be possible.

    • @alvareo92
      @alvareo92 4 ปีที่แล้ว +2

      Well it’s is a pretty tall Link, so I’d assume he’s more of an adult than a kid

  • @strongzelda
    @strongzelda 7 ปีที่แล้ว +356

    The NA version is more if a bug fix edition

    • @zombies4evadude24
      @zombies4evadude24 4 ปีที่แล้ว +2

      Zellie pretty much

    • @VidEasyyy
      @VidEasyyy 4 ปีที่แล้ว +12

      Most of old games first release in japan,and they see what people like and dont like for the other version

  • @PrehistoricMushroom
    @PrehistoricMushroom 5 ปีที่แล้ว +24

    The Great Fairy Cutscenes are adorable. Also, in the japanese version the Gerudo pirates see less at night, so it's easier to sneak around them.

    • @RipVanFish09
      @RipVanFish09 11 หลายเดือนก่อน +1

      I think they do that in the NA version too. The same thing of nighttime affecting the guards was also in the oot gerudo guards.

    • @gyroman567
      @gyroman567 หลายเดือนก่อน

      ​@RipVanFish09 it's weird that they don't because the deku palace guards have that same mechanic

  • @Hokaru11792
    @Hokaru11792 5 ปีที่แล้ว +24

    Aw the cutscene with the Fairy teaching Link to spin was really cute, I wish that was still in the game haha

  • @jontyrosenow9396
    @jontyrosenow9396 5 ปีที่แล้ว +59

    'The owl statues were complicated so I avoided them' they're save points. WHAT WAS COMPLICATED ABOUT THEM

    • @JadeXeno
      @JadeXeno 5 ปีที่แล้ว +11

      They also made sure you quit out when you save.

    • @ProsecutorValentine
      @ProsecutorValentine 3 ปีที่แล้ว +4

      @@JadeXeno Which is also simple to understand.

    • @spookaj6261
      @spookaj6261 3 ปีที่แล้ว +6

      I think he was referring to the fact that there only temporary and when reloaded void your save data.

  • @torn2867
    @torn2867 7 ปีที่แล้ว +44

    Interesting fact: OoT 3D has the same cow models as those from Japan's MM with the nose ring.

    • @troletrain
      @troletrain 4 ปีที่แล้ว +1

      That nose ring was highly offensive. I wish they would've left the ring out. That ring is cruelty to the cows.

    • @torn2867
      @torn2867 4 ปีที่แล้ว +3

      @@troletrain They're talking cows though, which means they're sentient and have personality. It could've perhaps been their choice?

  • @hibiku757
    @hibiku757 6 ปีที่แล้ว +8

    Hey man, just wanna say I absolutely love videos like this. Explaining regional differences is what I love, and it;s so great seeing others do the same. I try and try for hours upon end to find every single difference in certain games, but it is a tedious procedure. So thank you for making a video like this!

  • @massproducedeva_
    @massproducedeva_ 5 ปีที่แล้ว +53

    " I want to make this as authentic as possible, so no emulators "
    *Uses the collector's edition rather than the NA cart-*

  • @aboutschween
    @aboutschween 7 ปีที่แล้ว +236

    Is it just me or is the NA version waaaaayyyyy brighter than the JP version?

    • @professorc-dawgscastle8591
      @professorc-dawgscastle8591 7 ปีที่แล้ว +140

      About:Schween No, that's just due to the fact that the GameCube version is running at a different resolution and is using different recording equipment.

    • @aboutschween
      @aboutschween 7 ปีที่แล้ว +9

      c lars Oh, thanks!

    • @ricardoortiz4870
      @ricardoortiz4870 7 ปีที่แล้ว +9

      About:Schween Probably to make it easier for them to see it better.

    • @charlescampuz5812
      @charlescampuz5812 6 ปีที่แล้ว +22

      It’s also probably due to the video signal. NTSC-J has deeper black levels, which means when viewed on a US TV (NTSC-U/C), it would simply look a little too dark. Changing the brightness would’ve remedied this.

    • @SomeGuyWhoPlaysGames333
      @SomeGuyWhoPlaysGames333 5 ปีที่แล้ว +4

      austin schween The GameCube version was much brighter than the Japanese and North American N64 version. It’s also brighter than the VC version.

  • @LivingInAFantasy16
    @LivingInAFantasy16 7 ปีที่แล้ว +246

    The 3D version brought the shortcut back

    • @AfterAllWeAreHuman
      @AfterAllWeAreHuman 7 ปีที่แล้ว +21

      Sonia Cruz good. i thought it was a waste that they took that shortcut out. they took out nearly all the skullwalltulas except 1 in the game.

    • @gatorssbm
      @gatorssbm 7 ปีที่แล้ว +3

      I thought it was strange that I mightve missed a shortcut when playing the 3DS version 2nd but now I know.

    • @AfterAllWeAreHuman
      @AfterAllWeAreHuman 7 ปีที่แล้ว +6

      Shibby yep a single skullwalltula enemy can be found in a secret hole on termina field by 3 gossip stones in the usa version.. that's it..

    • @turkenheimer4448
      @turkenheimer4448 5 ปีที่แล้ว +3

      @@AfterAllWeAreHuman That one always annoys me when i try to take the grotto short cut to Deku Palace

    • @SomeGuyWhoPlaysGames333
      @SomeGuyWhoPlaysGames333 5 ปีที่แล้ว +9

      Sonia Cruz Too bad the 3D version is garbage.

  • @ADHDgonewild7
    @ADHDgonewild7 7 ปีที่แล้ว +283

    the Japanese version doesn't really sound harder. it's just little things that make it more obnoxious

    • @ItsameAlex
      @ItsameAlex 5 ปีที่แล้ว +24

      nah better intro when entering shop in japanese version

    • @AndrooUK
      @AndrooUK 5 ปีที่แล้ว +22

      Well, they can adjust it slightly after complaints or reviews. It's a beta test on a national scale.

    • @thegardenofeatin5965
      @thegardenofeatin5965 5 ปีที่แล้ว +6

      @James Field It does that on the N64 cart as well, starts the shop music in the middle of the track.

    • @spartankongcountry6799
      @spartankongcountry6799 5 ปีที่แล้ว +7

      Exactly. Especially with the great bay water freezing puzzle. That would be more annoying than fun.

  • @lawlowmusic5571
    @lawlowmusic5571 3 ปีที่แล้ว +15

    It’s insane to think about Link’s training cutscenes with the fairies. The setting of the white void-ish room. It reminds you of Twilight Princess setting for the Hidden Skills and it would make so much sense considering that the Hero of Shade is also the Hero of Time. A parallel to how HE learned his skills perhaps.

  • @Cellidor
    @Cellidor 7 ปีที่แล้ว +186

    So it seems like the American version is the superior one in this case. Or at least, the more "polished" one. Gotta say though I wish there was a non-glitch way to just _be_ the fierce deity...I mean come on, it's such a cool mask it's a shame they'd restrict it so much.

    • @NoESanity
      @NoESanity 6 ปีที่แล้ว +24

      that's actually how a lot of pre-DLC/patching games were. the first region would be released a year or so out so they could find and fix bugs for the world release. now days they can just patch anything, so you get world releases all at about the same time.

    • @Tonatiub
      @Tonatiub 6 ปีที่แล้ว +19

      My guess is that they restricted it to bosses to keep it dramatic and consistent to the storyline, If you could just go around strolling around as Fierce Deity it would lose its impact in the long run, though it would be fun to see how NPCs interact with him

    • @Etsa
      @Etsa 6 ปีที่แล้ว +6

      This is common when there is a staggered release. Usually they notice the bugs during localization and fix some things.

    • @SupaDanteX
      @SupaDanteX 5 ปีที่แล้ว +11

      It's not non glitched, but there is a much easier way to be the Fierce Deity. Honestly probably a couple. The reason they locked him up and restricted his use is because at the start, he was going to be the "Adult" mask, which was how they were going to spin the kid / adult transformation from Ocarina of Time.
      That eventually got scrapped, and FD was what was left, too big to functionally fit most places sized for this "in between" not as short as kid not as tall as adult link, and didnt really have much functionality left anyway
      He's too big for doors, (When you open a door his lower half has to clip into the ground just so he can walk through it), his energy discs affect like, 1 or 2 enemies that are not bosses in the entire game, and his defending with the infinity sword is....less than effective at best.
      At least for me, running around the world as Fierce Deity was fun for 1 cycle of the game, and then lost it's appeal. It's actually kinda boring.

    • @OreallyR17
      @OreallyR17 5 ปีที่แล้ว +13

      @@Tonatiub The thing is, you get the Fierce Deity mask after getting every mask in the game, aside from Heart Containers, you just 100% the game, there's nothing to do but run around in circle and mess around. That's the perfect time to let players have this god mode tool.

  • @SomeGuyWhoPlaysGames333
    @SomeGuyWhoPlaysGames333 7 ปีที่แล้ว +17

    The weird thing is even in the North American version, when you enter the Mountain Smithy House, the intro to the shop music does play and it isn't distorted.

  • @mercuropheliac
    @mercuropheliac 7 ปีที่แล้ว +421

    That's not Ruto @ 10:46 ; It's just Lulu posing nude in the town square - another one of her publicity stunts. Pop stars... (smh)

    • @gamarleton
      @gamarleton 7 ปีที่แล้ว +14

      Actually, it is Ruto. Look at this:
      This is Lulu: vignette2.wikia.nocookie.net/zelda/images/1/1f/Lulu.png/revision/latest?cb=20110106005821
      you can tell that even without her clothing some details are missing or not the same. The small fins on her lower legs and the fins at her hips aren't there for instance, and the fins on her arms being much bigger.
      This is Ruto: hydra-media.cursecdn.com/zelda.gamepedia.com/7/7e/PrincessZoraRuto.png
      She has all the details like in this scene, even the same posture and expression.
      EDIT: Maybe they used Ruto's model as a base for Lulu's, but I can't help feel this model we saw here was still Ruto.

    • @mercuropheliac
      @mercuropheliac 7 ปีที่แล้ว +109

      It was a joke.

    • @gamarleton
      @gamarleton 7 ปีที่แล้ว +10

      oh. well i got that half of it was a joke, but didn't think the whole comment was xD

    • @Lucifronz
      @Lucifronz 6 ปีที่แล้ว +11

      +Gamarleton They reused all sorts of assets from Ocarina of Time. Lulu is Ruto in many ways because they share the same model. Splitting hairs is pretty irrelevant, especially when someone makes a joke about it.

    • @dapperdrink
      @dapperdrink 6 ปีที่แล้ว +1

      I don't know wether your completely joking but if you look at the model it has Euros signature earnings. But the model does have a different face I think then rutos

  • @Larry
    @Larry 7 ปีที่แล้ว +825

    what about the european version?

    • @tythesmonk4819
      @tythesmonk4819 7 ปีที่แล้ว +27

      Larry Bundy Jr when did you get here

    • @togil1151
      @togil1151 7 ปีที่แล้ว +194

      I live in Germany and played Majoras mask to death as a kid and even later. The NA and the European Version seem to be almost identical.

    • @ChaiLibra
      @ChaiLibra 7 ปีที่แล้ว +14

      Teostra Ich glaub da wurden nur ein paar Kleinigkeiten geändert

    • @Crazy_Gamer_OG
      @Crazy_Gamer_OG 7 ปีที่แล้ว +9

      I see you on a lot of lesser known channels lately.

    • @Larry
      @Larry 7 ปีที่แล้ว +135

      Yup, I believe the quality of content is a lot better on smaller channels! :)

  • @Scyzzles
    @Scyzzles 2 ปีที่แล้ว +10

    12:17
    The bumper object seems like something you'd see used in a goron rolling area. I could see them being originally used instead of the strange diagonal chests in the goron moon dungeon to make those 90 degree turns.
    They seem to have the right properties for it, but the chests were probably more reliable in the end.

  • @whatgsaid
    @whatgsaid 5 ปีที่แล้ว +5

    LOVEEEEE the Great Fairy training cut scenes! It fits so well with the other MM tie-ins to Hero of Time’s role in Twilight Princess, such as the Song of Healing. It brings more things full circle.
    The idea of him still having room to get stronger and better despite having already saved an entire other timeline is a nice touch, too. Don’t neglect your daily sword training!

  • @meatmobile
    @meatmobile 5 ปีที่แล้ว +14

    >owl statues
    >complicated
    wat
    its just a place you go to in order to save. w a t

  • @philbateman1989
    @philbateman1989 6 ปีที่แล้ว +10

    The skull kid doesn't look different in the US version due to race issues. He has the wood texture in the Japanese version too, but the Japanese version is globally darker, so none of the detail renders properly.

  • @REDEYEDEMON66
    @REDEYEDEMON66 6 ปีที่แล้ว

    This is very interesting!
    Thank you for this great video, it was a very fascinating experience!

  • @Reindeer_candy
    @Reindeer_candy 8 ปีที่แล้ว

    Very well explained, detailed stuff and explanation to it's best. Keep it up, it deserves more views! :)

  • @olivialemaire2512
    @olivialemaire2512 6 ปีที่แล้ว +6

    There was planned to be a fishing minigame in Majora's Mask originally. This is likely what the fishing rod and hylian loach icon are for. (Though the fishing rod may also be left over data.) The fishing minigame does appear in the 3DS remake.

  • @wyndiahighwind7477
    @wyndiahighwind7477 5 ปีที่แล้ว +3

    As for the Instrument icons, they did implement them in the 3DS remake, with the dedicated ocarina button changing depending on the mask worn by Link.

  • @CZPC
    @CZPC 6 ปีที่แล้ว

    Missed this channel glad to have remembered it

  • @InvertedSeal
    @InvertedSeal 7 ปีที่แล้ว

    What a great video! This is my favorite Zelda game, so I really liked watching this!

  • @DrearierSpider1
    @DrearierSpider1 9 ปีที่แล้ว +83

    Awesome video, seems like NA version is overall better due to the quality of life improvements (though the 3rd save file & fierce deity glitch are really cool).

    • @wiseguymotionpictures1416
      @wiseguymotionpictures1416 5 ปีที่แล้ว +4

      Honudes Gai the third day in Sakkon’s hideout. Put on a mask as Link, then when you’re controlling Kafei pause it and switch the mask you’re wearing to fierce deity.

    • @zadenexcalibur7694
      @zadenexcalibur7694 4 ปีที่แล้ว

      You can also become Fierce Deity using Epona and an owl statue.

    • @zadenexcalibur7694
      @zadenexcalibur7694 4 ปีที่แล้ว

      Wow these comments are older than I thought.

  • @Gugafoodsofficial
    @Gugafoodsofficial 6 ปีที่แล้ว +8

    I know I’m 2 years late but hey great video man the only thing is the word you’re looking for is “consequently” not “consequentially”

  • @FatGi
    @FatGi 9 ปีที่แล้ว

    That's some good stuff. Looking forward to more videos.

  • @henrygutierrez3243
    @henrygutierrez3243 7 ปีที่แล้ว

    This was interesting and informative. Thank you :)

  • @Zyon134
    @Zyon134 5 ปีที่แล้ว +14

    In the Japanese version, the player only has their right ear. Odd design choice.

  • @deodatocosta8172
    @deodatocosta8172 8 ปีที่แล้ว +72

    Actually the gamecube version is emulation and it runs in 480i/p thats 4x the pixel resolution but the nintendo64 version runs in 240p this is true for both the American and Japanese versions.

    • @alisont5335
      @alisont5335 6 ปีที่แล้ว +2

      tony dcosta so is that the only reason the graphics are better? They didn't have to remake it really?

    • @DasAntiNaziBroetchen
      @DasAntiNaziBroetchen 6 ปีที่แล้ว +1

      Emulators let you render at whatever resolution you like.

    • @DasAntiNaziBroetchen
      @DasAntiNaziBroetchen 5 ปีที่แล้ว +1

      I don't remember why I wrote that comment above...

    • @thederpy165
      @thederpy165 4 ปีที่แล้ว +1

      @@DasAntiNaziBroetchen There was a platypus controlling you

  • @TheSilentDrawer
    @TheSilentDrawer 5 ปีที่แล้ว +1

    Great compilation of differences! I don't know how but I had that JP version since I was a kid, and I sure did noticed changes on future ports, there are other changes that also caught my attention:
    -In the US version they removed a cutscene where you see the giants dying, if you call them to stop the moon but you haven't saved the four, and that scene returned to the 3DS version! just like the Pirates Fortress route for the Hookshot returned!
    -And speaking of cutscenes, in the JP version you are forced to watch certain cutscenes like those that happens after you beat a boss, but in future versions, the game simply skips the cutscenes after you have seen them once.
    -There's also a little weird glitch that happens when Kafei hugs Anju, his position gets a little messed up and he gets warped away from her just for a little bit, but that one really is nothing important.
    But yeah, the game was pretty much rushed and for some aspects I'm kinda glad it got some changes, except for the save files for those that have siblings hah.

  • @BillNey732
    @BillNey732 5 ปีที่แล้ว

    This was awesome! Thank you

  • @FrankyTheBean
    @FrankyTheBean 4 ปีที่แล้ว +8

    You forgot one that when you die in the JP version the music's tone is slightly deeper than the NA version

  • @FenneDan
    @FenneDan 7 ปีที่แล้ว +6

    Woah je savais pas que la version anglais et japonais étais si différent merci pour la vidéo mec ! ; )

  • @HenrikoMagnifico
    @HenrikoMagnifico 7 ปีที่แล้ว

    We need more of these dude!

  • @senmeii
    @senmeii 7 ปีที่แล้ว +4

    I never thought that I would've seen the great fairy training Link like at the army..
    Good video tho !

  • @suckerfish3043
    @suckerfish3043 5 ปีที่แล้ว +7

    i cant get over the tiny scream at 2:40

  • @KadeKalka
    @KadeKalka 8 ปีที่แล้ว +37

    Great video! Concise and informative. My only issue with it was that the Japanese footage was only used the right speaker and that could've been fixed. Though that's a very small complaint.

    • @GalekC
      @GalekC 7 ปีที่แล้ว +4

      Kade Kalka (VGMusic Covers) I hear it's due to how he recorded it, and that the Japanese version uses mono audio

    • @DailyDungeonists
      @DailyDungeonists 6 ปีที่แล้ว

      yeah that bugs me too

  • @Stuffcom
    @Stuffcom 6 ปีที่แล้ว +1

    I think you're the first person I've ever found to do a video game video review whose voice didn't annoy me. You speak extremely clearly and have a normal voice, thank you. Honestly I'm just glad I have the North American version instead of the Japanese.

  • @StormC9A
    @StormC9A 7 ปีที่แล้ว +1

    This video was very interesting!

  • @deepcovergecko
    @deepcovergecko 7 ปีที่แล้ว +5

    The owl statues are super useful. Glad they added those

  • @andreaswesterveld
    @andreaswesterveld 4 ปีที่แล้ว +5

    They should've kept the fairy training cutscenes in. Gives the great fairy a lot more personality and charm, plus seeing link doing exercise looks pretty funny

  • @matthewclark7952
    @matthewclark7952 6 ปีที่แล้ว

    Good video, very interesting, thanks!

  • @brig.badger2896
    @brig.badger2896 7 ปีที่แล้ว

    Great video man

  • @m1necrafd1amond77
    @m1necrafd1amond77 8 ปีที่แล้ว +120

    11 43 YOU SCARED ME LIKE SHIT

    • @notoriousm.o.m2936
      @notoriousm.o.m2936 8 ปีที่แล้ว +6

      Yeah right

    • @joshie3
      @joshie3 7 ปีที่แล้ว +7

      M1necrafD1amond 11:40 was pretty disturbing lol

  • @Reminiscable
    @Reminiscable 7 ปีที่แล้ว +17

    I've always wondered why skull kid wasn't black.

  • @AfterAllWeAreHuman
    @AfterAllWeAreHuman 7 ปีที่แล้ว

    in the north american version only a single skullwalltula can only be encountered in one secret hole in termina field. the animations such as the purple glow when it sees you climb and other tags are still present. Im glad you showed the cut content hole with them.

  • @AlanParis
    @AlanParis 7 ปีที่แล้ว

    Hello! this video was awesome , i love it

  • @Linkenfant
    @Linkenfant 7 ปีที่แล้ว +7

    The postman's quest where you have to hit the perfect 10:00 timing is insanely hard in JP version, or even impossible in some cases. I remember it being an issue in 100% speedruns using this version (since its text is faster), but can't remember all the details

    • @F-Lambda
      @F-Lambda 2 ปีที่แล้ว +3

      Basically the NA version uses one less digit of precision, only 10.0 instead of 10.00. And because of the framerate, the JP version would sometimes just skip over 10.00.

    • @AviciisGhost
      @AviciisGhost 10 หลายเดือนก่อน

      I dealt with this the other day! 30 mins and then I said screw it . I lost it after I got 9.98 I figured it wasnt normal

  • @Scyclo
    @Scyclo 7 ปีที่แล้ว +83

    so judging by a good portion of the changes I would say that the na version was an overall improvement with bug fixes and such. however the Japanese version seemed to have better lighting and shading imo. meh

    • @hollo6865
      @hollo6865 6 ปีที่แล้ว +10

      Japanese was better because you can be a little wooden burrow boi

    • @DarkLink1996.
      @DarkLink1996. 6 ปีที่แล้ว +55

      The differences in lighting were from the faulty emulation in the GC version IIRC.

    • @PhirePhlame
      @PhirePhlame 5 ปีที่แล้ว +14

      The GameCube version is notorious for its buggy, inaccurate emulation.

    • @Odinsday
      @Odinsday 5 ปีที่แล้ว +4

      I think some of the scenes in the Japanese version looks nice with the darker palate (Mostly concerning Majora), but overall, I thought it looked too dark.

    • @Leon-ur8lb
      @Leon-ur8lb 5 ปีที่แล้ว

      DustyO'Rusty its not the game being dark.

  • @jacksonramsey5023
    @jacksonramsey5023 11 หลายเดือนก่อน

    Fun fact: You used the Collector's Edition for the North American footage, but the Japanese GameCube version of Majora's Mask (included with "The Legend of Zelda Collection", The Japanese version of CE) actually features most of the changes made to the original international localization, such as the ability to save at Owl Statues and the simplified Deku Palace bean seller route. On the other hand, it preserves a few aspects of the Japanese Nintendo 64 release, such as the clock (reading 0 for 12 and "Last" on the Last Day) as well as Skull Kid's cry being bound to him. This information (as well as much more changes than listed here) can be found on The Cutting Room Floor article you linked.

  • @DREAMSQU33ZE
    @DREAMSQU33ZE 6 ปีที่แล้ว

    I love this game. Great video 👍

  • @arthuralexander1449
    @arthuralexander1449 5 ปีที่แล้ว +16

    5:39 oh my god, something that's is actually easier in the japanese version?

    • @TheDunsparceGames
      @TheDunsparceGames 3 ปีที่แล้ว +2

      this was also put in all versions of mm3d

    • @wesnohathas1993
      @wesnohathas1993 3 ปีที่แล้ว +3

      Strange that it was removed from the NA release only to return in the remake.

  • @torn2867
    @torn2867 7 ปีที่แล้ว +7

    1:32 How were the owl statues complicated? They were a wonderful convenience for NA players who didn't want to start over following every play of the game.

  • @nos1000100
    @nos1000100 6 ปีที่แล้ว

    You just earned another subscriber

  • @RukiHyena
    @RukiHyena 6 ปีที่แล้ว

    my right ear very much enjoyed this video. :'>

  • @nikolauswilliams3124
    @nikolauswilliams3124 7 ปีที่แล้ว +242

    They shoulda kept the Japanese version of skullkid, the dark face fit OoT, but also fit his personality and origin.

    • @eternalsleepyboyvibes
      @eternalsleepyboyvibes 7 ปีที่แล้ว +45

      Weird, America decided to change skull kid's face for "racism issues" yet they keep the skull kid from the manga with the black face.

    • @scorchingemblem7873
      @scorchingemblem7873 7 ปีที่แล้ว +77

      That's because the manga isn't an official Nintendo product.

    • @buttonprince7192
      @buttonprince7192 7 ปีที่แล้ว +16

      It is actually, I own the full set. They all have the official seal of Nintendo on them.

    • @scorchingemblem7873
      @scorchingemblem7873 7 ปีที่แล้ว +55

      No, it's not. It's just officially endorsed by Nintendo. Nintendo themselves did not make it.

    • @buttonprince7192
      @buttonprince7192 7 ปีที่แล้ว +10

      Ah I see, I misunderstood what you meant. Sorry about that!

  • @Dustin_smh
    @Dustin_smh 7 ปีที่แล้ว +81

    13:30 the mask salesman is a wizard lel

    • @isablame1263
      @isablame1263 5 ปีที่แล้ว +1

      I had to rewatch the segment because the first time I saw it I was confsued. Lol it’s kinda creepy at the same time

    • @zombies4evadude24
      @zombies4evadude24 4 ปีที่แล้ว +1

      What the hell?!?!

  • @1122markj
    @1122markj 5 ปีที่แล้ว +2

    I really LOVE this video! It's inspired me to definitely go and buy a copy of the Japanese version of the game!

  • @shieldlesscap6124
    @shieldlesscap6124 6 ปีที่แล้ว

    I love how the cry just becomes completely silent during what’s supposed to be a really scary moment.

  • @BrawlingHedgehog
    @BrawlingHedgehog 7 ปีที่แล้ว +7

    13:29, It looks like he just walks across the two screens like..
    Made me laugh.

  • @Vader-gt6yc
    @Vader-gt6yc 5 ปีที่แล้ว +11

    The GameCube version is technically a emulator

  • @GlitterPixi3
    @GlitterPixi3 5 ปีที่แล้ว

    Not sure how TH-cam recommended this video since it's a little old but I definitely enjoyed it

  • @FalconZer0
    @FalconZer0 6 ปีที่แล้ว

    ive never seen a game with so many difference good job!

  • @mahvus5586
    @mahvus5586 2 ปีที่แล้ว +2

    7:24 I think they might have used fire damage for the poison swamp to make it easier to code, rather than creating a new type of damage.

  • @Assimileafy2
    @Assimileafy2 7 ปีที่แล้ว +9

    For the japanese version, we have the right ear. For the American version, we have both ears.

  • @gabrielsancheztorresalcala723
    @gabrielsancheztorresalcala723 5 ปีที่แล้ว

    That segment about the ocarina being able to sound as Sheiks harp and the sound of Impas whistle let's us know what the team had in mind. During that single year of development.
    ... well more like, it gives us a good question to ask/look into: was Link going to be able to play more than one instrument? (In his true Hylian form)... and for what purpose?
    Another thing that that caught my eye was the unused scenes of the Great Fairies training Link. It hit me how that very well could have been what inspired the Hero's Shade passing down his Hidden Skills to The Hero of Twilight.
    It's a bit awe-inspiring

  • @tgg1217
    @tgg1217 7 ปีที่แล้ว

    great vid make more like this

  • @Nekucloud
    @Nekucloud 6 ปีที่แล้ว +6

    Wow, they should've kept that Link's training cutscene in the game.😊

  • @Patricknotstarr
    @Patricknotstarr 5 ปีที่แล้ว +6

    2:39
    ".......AH."

  • @FluffyWolfLord
    @FluffyWolfLord 5 ปีที่แล้ว +1

    I love how at 13:30 the happy mask sales man walks from the Japanese version to the international release version

  • @eltrashcan6486
    @eltrashcan6486 7 ปีที่แล้ว

    Great video. :D

  • @HaytonLloyd
    @HaytonLloyd 5 ปีที่แล้ว +68

    "No emulators"
    Proceeds to play the Collectors Edition ahahaha

    • @sporeham1674
      @sporeham1674 5 ปีที่แล้ว +6

      It’s a port though...

    • @WilliamMcCarthyIII
      @WilliamMcCarthyIII 5 ปีที่แล้ว +22

      no, it's an emulation. that's why it has a disclaimer about the sound stuttering when you start it up on the gamecube

    • @BubbleArcadia
      @BubbleArcadia 4 ปีที่แล้ว +1

      What about the original N64 American version?!? why'd he have to do the collectors edition?????

    • @Sypaka
      @Sypaka 4 ปีที่แล้ว

      Isn't the collector's Editon like Version 1.2 or so where any hardcopies 1.1 and the JP 1.0?

    • @shinji5217
      @shinji5217 4 ปีที่แล้ว +1

      @@sporeham1674 you can run mario 64 on this if you inject the rom

  • @TheAnimeMegaFreak
    @TheAnimeMegaFreak 7 ปีที่แล้ว +3

    some of the stuff in the JP version is used for 3ds version

  • @gwenhale7930
    @gwenhale7930 7 ปีที่แล้ว

    This is my favorite game, really cool seeing all the differences between the NA and JP versions.

  • @Deviousperson
    @Deviousperson 7 ปีที่แล้ว

    had no idea about the training scenes that's cool

  • @SITSIndustries
    @SITSIndustries 9 ปีที่แล้ว +7

    An excellent video. Well produced, and I love the fact that you used the original cart instead of an emulator so we could truly see the graphical differences, rather than a sharp up-res.

    • @notafgt1107
      @notafgt1107 6 ปีที่แล้ว +2

      SITS Industries Uh I mean... even if the gcversion wasn't an emulator (it is Btw) then it still would've been a different console

    • @JohnCenaIsMyDad
      @JohnCenaIsMyDad 3 ปีที่แล้ว

      the gamecube version is an emulator tho lol

  • @angolin9352
    @angolin9352 5 ปีที่แล้ว +20

    "No emulators"
    Yet he uses Collector's Edition.

    • @FloofPuppy
      @FloofPuppy 5 ปีที่แล้ว +2

      He meant on pc.

    • @alvareo92
      @alvareo92 4 ปีที่แล้ว +1

      RUBY DA CHERRY N64 is way harder to properly emulate than SNES

    • @JohnCenaIsMyDad
      @JohnCenaIsMyDad 3 ปีที่แล้ว

      @@FloofPuppy emulator nevertheless...

  • @luiscastillo-tt4is
    @luiscastillo-tt4is 5 ปีที่แล้ว +1

    The part where the Fairy trains link,was later adapted to Twilight Princess with the knight that teaches you some abilities

  • @EhurtAfy
    @EhurtAfy 5 ปีที่แล้ว

    I hadn't seen the Great Fairy bit; that was really cool.

  • @misaeltoral508
    @misaeltoral508 6 ปีที่แล้ว +2

    The first time I played Majora’s Mask, it was the Japanese version. I don’t know how the hell the seller got his hands on an original copy, my brother and I played it and the game was infinitely more trippy and unsettling to us because we couldn’t understand a thing, playing as Deku Link, it effectively became the most interesting video game ever to both of us. Similar, but vastly different from Ocarina of Time. Still have that Japanese copy almost in mint condition.

    • @capcom23
      @capcom23 6 ปีที่แล้ว

      lol. not understanding a thing buahahah. I can imagine that :-)

  • @epatman07
    @epatman07 6 ปีที่แล้ว +15

    Why does the NA version have such a mellow color palette compared to the JP version? Is it just a GC/N64 thing?

    • @MrMajorasmask101
      @MrMajorasmask101 6 ปีที่แล้ว +6

      i wont lie tho the dark colors in the JP versions fits the game better.

    • @notafgt1107
      @notafgt1107 6 ปีที่แล้ว +7

      Ethan apparently the gcversion is just an emulator

    • @Arcona
      @Arcona 6 ปีที่แล้ว +2

      It's just the colour and brightness settings on his capture card. With them set correctly for each one they should look the same.

    • @charlescampuz5812
      @charlescampuz5812 6 ปีที่แล้ว +1

      It’s both the NTSC-U/C region color coding and the Emulator the Gamecube version is running off.

    • @_mnejing
      @_mnejing 6 ปีที่แล้ว +2

      Um, the difference between NTSC-J and NTSC-U/C is precisely nothing. They're the same standard. The U/C and J designations are non-official location identifiers, but do not reflect any difference between the output. NTSC is NTSC.
      The quality/color differences in this video are almost definitely because of hardware and the cables used to actually connect to the capture device.

  • @z64gionnoryu
    @z64gionnoryu 3 ปีที่แล้ว

    I remember back when I was a little kid, I saw this cutscene in my copy of Majora's Mask, idk how it happened but I remember it to this day.

  • @wiseguymotionpictures1416
    @wiseguymotionpictures1416 5 ปีที่แล้ว +1

    7:44 I’m pretty sure in the gold cartridge N64 version zora link catches fire in the poison water. I know one of the N64 versions had it because I vividly remember witnessing it on a play through. I had the gold cartridge version and my cousin had the regular one, so between those two North American versions at least one of them had it.