Stop Losing Power - BCN Core | Rust Electricity Tutorial

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  • เผยแพร่เมื่อ 2 ต.ค. 2024
  • Why are you still stuck in the stone ages?
    USE THIS DIAGRAM!!!:
    www.rustrician...
    ( there is a mistake of 2 switched wires in the video, but all info is still valid )
    Contact me on my Discord: / discord
    #rust #tutorial #rustelectricity

ความคิดเห็น • 269

  • @zwyky3083
    @zwyky3083 3 หลายเดือนก่อน +33

    I am the electrician in my team (solo team tho) and I can't wait till you show some really crazy cicuits literally no one knows about. I really look forward to boost my knowledge and make my bases even smarter.

  • @shiningview
    @shiningview 3 หลายเดือนก่อน +75

    Finally a proper BCN Core guide! I see absolutely no reason to ever go back to the classic Nih Core.

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน +4

      My man

    • @MooshyVR_gorrila
      @MooshyVR_gorrila 3 หลายเดือนก่อน +2

      fr tho i never see any BCN Core guide's on yt cant wait for @hyperionrust to make more videos

  • @swisscheeese
    @swisscheeese 3 หลายเดือนก่อน +9

    these type of videos have always looked INSANE to me before now but you did this so elegantly i could probably use this in a real wipe so tysm

  • @x-tremespeed
    @x-tremespeed 3 หลายเดือนก่อน +36

    It's great to see the more advanced and lesser known circuits get some screen time!

  • @funnymonkey1622
    @funnymonkey1622 3 หลายเดือนก่อน +21

    Don't really understand it all, but I bookmarked the video and will be using it every wipe, lol

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน +1

      Could you tell me what more would you need to know about it? Just for the sole purpose of making it better

    • @funnymonkey1622
      @funnymonkey1622 3 หลายเดือนก่อน +18

      @@HyperionRust I just dont really understand the green and blue things, therefore the circuit. Maybe a little part where you follow the wires and tell us what they are doing? If that is easy

    • @gaiagaiagaiagaiagaia
      @gaiagaiagaiagaiagaia 3 หลายเดือนก่อน +3

      Yes please. I am really interested in rust electrics, and have successfully put together pretty fundamentally basic but very large circuit boards to power bases.
      I would love more info on how the memory cell and blocker elements are contributing towards this more resilient circuit.

    • @CaptButtScratcha
      @CaptButtScratcha 3 หลายเดือนก่อน

      ​@@gaiagaiagaiagaiagaiasecond this! So many TH-cam videos and circuits that show you how to do something, and anyone can copy paste a circuit, but fundamentally comprehending why each moving piece is in it helps substantially

    • @GreezyTootz
      @GreezyTootz 3 หลายเดือนก่อน +2

      ​@HyperionRust I agree with what the others are saying. I strive to be an electrician in rust and take in everything I can. I would love to utilize this setup, but it makes no sense to me just looking at it. I would suggest, like the other person said, a more in depth video explaining the circuit routing and why. I know in the video you said you wouldn't bore us with that, but I would absolutely love to be bored out of my mind in this context hahahahahaah.

  • @plaugephreak
    @plaugephreak 3 หลายเดือนก่อน +15

    im so glad i got reccomended this. as a base bitch and the "turret connector" I can finally say I can upgrade the base

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน +7

      All the power to base bitches !!!

    • @theshino7336
      @theshino7336 3 หลายเดือนก่อน +1

      @@HyperionRust lol

  • @elicxwastaken
    @elicxwastaken 3 หลายเดือนก่อน +7

    Amazing Circuit. Can you go into further details though? like explain how and where everything goes?

    • @BroskiDaDude
      @BroskiDaDude 3 หลายเดือนก่อน

      +1. As Well as the rotating vendys for clans to show off like you mentioned

  • @Th3KingDedede
    @Th3KingDedede 3 หลายเดือนก่อน +5

    I've been doing bypasses forever. I admit my design is less smart (engages batteries and source in mid config) but it also is simpler and cheaper. I found that it wasn't so bad because the batteries will last plenty long enough.

  • @zakxtoten
    @zakxtoten 23 วันที่ผ่านมา

    I think you're my new favorite rust follow

  • @QuirkyRC
    @QuirkyRC 3 หลายเดือนก่อน +1

    You've earned my like & sub! I'd rather spend hours on a base & doing electrics etc than roaming over and over again 😂

  • @androidlemon3438
    @androidlemon3438 3 หลายเดือนก่อน

    You can always use OR switches to hook batteries from different places for back up batteries . That's all I do . I like using memory cells to activate turrets because they can't hear the turrets until they break the chain of cells . I put them on every wall door frame and hook alarms also .

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน

      ofc you can, but that is not really efficient

  • @Vittumikko
    @Vittumikko 3 หลายเดือนก่อน +6

    I´ll just stick to normal battery electricity because when the enemy breaks the battery and turrets don´t go off, they just start shooting electrical components then. And yes, you can hide the components but you can also hide the battery as well.

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน +3

      All up to you :-) i am not forcing anyone

    • @GreezyTootz
      @GreezyTootz 3 หลายเดือนก่อน +2

      Components such as branches, combines, blockers ect should be placed in separate areas from the battery. They are small and easy to hide. Dont put everything in one room.

    • @androidlemon3438
      @androidlemon3438 3 หลายเดือนก่อน

      Lol that's why I use memory cells to block power until they are destroyed . It's impossible to raid without breaking them when they are in the way . People just think you left inner bases power off then bam caught off guard wishing you had destroyed the turrets .

    • @ТимофійКалиновський
      @ТимофійКалиновський 2 หลายเดือนก่อน +1

      ​@@HyperionRusti think its better to make many curcuits with many batteries and many switches. I use gaterooms with 3 turrets ,so its better to use 4 different batteries in each gateroom and one in base

    • @HyperionRust
      @HyperionRust  2 หลายเดือนก่อน

      @@ТимофійКалиновський again this is a question of centralized vs decentralized circuits :-)

  • @Goingbananas321
    @Goingbananas321 3 หลายเดือนก่อน

    I don’t quite understand the circuit but I want to. I’d like to see a video on how to set this up. I only use switches, branch, root combiners. Thanks for the content I’m gonna get lost on my next build.

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน +1

      Its much more complex, but i do plan to release one by one videos about the circuits i use. Stay tuned

  • @Xpo47
    @Xpo47 3 หลายเดือนก่อน +1

    I dont reallly understand whats going on with the electricty but i really think its usefull because many times my battery has been raided and its ggs

  • @notdacringe
    @notdacringe 3 หลายเดือนก่อน +4

    Im ur 1k sub hype, congrats on hitting a big milestone ❤❤

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน +1

      Thanks mate
      Ill get a tatto ( from a bubble gum ) to celebrate it

  • @desaagi
    @desaagi 2 หลายเดือนก่อน

    you're crazy dude, the only thing I understood was: "Huge power efficiency!!' xD

  • @zacisyahu
    @zacisyahu 3 หลายเดือนก่อน +1

    Hey man, Can you put more emphasis on the fundamentals of the BCNcore circuit like why what goes where and what its purpose is in the circuit as this would help people get a deeper understanding which will allow them to apply this knowledge across the board. Why is the root battery power branching out to a blocker which blocks itself, and from that same blocker it goes out to an OR switch which is connected to the SET 1 on the memory cell. Why is SET 0 always powered by the battery, whats the purpose? Battery always seems to be connected to the main OR switch, and Mains power either loops back to charge the battery or goes to the main OR switch, what decides whether the OR switch uses Mains or Battery? Would you be able to do a more in depth video? thanks!

    • @duran1590
      @duran1590 หลายเดือนก่อน

      Exactly what I was thinking.

  • @JakeBassmaster
    @JakeBassmaster 2 หลายเดือนก่อน

    i dont understand the circut but i was able to build it only that i cant figure out what it maxes out at on power do i need to build another entire circut for more batteries and turbines???

    • @HyperionRust
      @HyperionRust  2 หลายเดือนก่อน

      @@JakeBassmaster you can do both. The maximum is about 16 turbines and 16 batteries if you do the wiring perfectly

  • @hassangamal6858
    @hassangamal6858 3 หลายเดือนก่อน

    keep it up man, loove it

  • @DrTaco3938
    @DrTaco3938 3 หลายเดือนก่อน +3

    The best rust electrician

  • @mahonei7
    @mahonei7 3 หลายเดือนก่อน +3

    so if i have 3x wind turbines i should do this 3x times? and is 4 auto turrets max for 1 wind turbine? shouldnt it be like 8-9?

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน +2

      Yo. No you only need 1 and you can combine all 3 wind turbines into 1 line. I was showing just an example. The amount of turrets you can power and sustain depends on the amount of power which you are generating. 1 wind turbine does give different amount of power in different scenarios, heights and wind obstruction. If you have enough power reneration you can have 100 turrets on this circuit.

    • @Koubles
      @Koubles 3 หลายเดือนก่อน

      @@HyperionRust Does it hit a hardcoded limit at 100 turrets? IE only 1,000 rw can be on a single line?

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน +1

      @@Koubles no, you can have millions of power in a single line. That was just example. You are only limited by the amount of power you can generate and depth of connection when combining power with root combiners

  • @mikewazowski9636
    @mikewazowski9636 3 หลายเดือนก่อน +2

    Probably need better explanation on what comps and what it goes to to build it but not bad, I can't wait to see how you do the auto turrets with minimal electricity. BTW does the turret trick work with the latest update only allowing 12 to bypass this?

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน

      Would you mind telling me what wasnt clear from the video? I did try to keep it as short as possible but if i have skipped some important info ( which is maybe clear in my head but not everyone can see it ) i would love to hear your input.
      Regarding the turrets, you CANT bypass the 12 turret limit in 40m radius of each other. Its a flip/flop system and if was made as a reaction to the 12 turret limitation in the first place.

    • @duran1590
      @duran1590 หลายเดือนก่อน +1

      @@HyperionRustnothing is clear. I can copy and paste on a wall and it works but I don’t understand why it works. Why does the memory cell power to set and reset? What is the blocker doing that makes this whole setup work. I’m lost.

  • @Jonas-lj5zb
    @Jonas-lj5zb 3 หลายเดือนก่อน

    But if your core/electricity room gets boomed, you lose all power, right? I usually use 2-3 batteries, which are far apart (e.g. in externals), where they each supply power to their own turrets. That way, even if one battery gets boomed, some turrets stay active. Maybe I just need to have my electricity room out of the normal raid path.

    • @HyperionRust
      @HyperionRust  2 หลายเดือนก่อน +1

      Well the electricity room dosnt need to be in core. And thats question of centralized vs decentralized

  • @peterweber79
    @peterweber79 2 หลายเดือนก่อน

    Best/brilliant circuit it is or may it be 😁
    but
    for the TH-cam grind, make a video about a time delay! (xor/blocker solution whatever is preferred) with some cool examples ..
    it is the logic element witch opens the possibility of Rust Electricity e.g. traps of all kinds, games, advanced automation, alarm, fun stuff and so on ..
    Have fun collecting subscribers ☺ There is so much YT potential lying fallow and not many have tried to recover the treasure underneath ..

  • @gahbor
    @gahbor 3 หลายเดือนก่อน

    Trying to wrap my head around this...your circuit (by name and by playing around in rustrician) differs from NiH core in that it addresses these two conditions happening at the same time:
    1) Power generation is under the first branch threshold
    2) All batteries are disconnected/destroyed (or, at least, there aren't enough batteries for the required threshold)
    With your circuit, if these two conditions are met, then you'd still have power generation directly powering the circuit...while in the classic NiH, those rW being generated would still get sent (for example) to splitters that aren't even connected to batteries anymore?

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน

      Yes. BCN core is upgraded nih core. As you said it adresses the condition where if you fall under the firat branch power generation number normal nih core swaps to batteries, but if there are no batteries or not enough power comming from the batteries, regular nih core wont swap back to root powet. BCN core will always pick the higher output ( root or batteries ) if both got hindered.

    • @gahbor
      @gahbor 3 หลายเดือนก่อน

      @@HyperionRust thats sick. I wonder why NiH/Swift havent incorporated that onto the handbook - its a pretty neat trick!
      Thanks btw very clear and quick to reply as always - you've helped me on a lot of my Rustrician discord quick questions ;)

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน +1

      @@gahbor it actually is in the handbook

  • @JeffBourke
    @JeffBourke 29 วันที่ผ่านมา

    I just give every turret (there are not many of them) its' own small battery as a UPS.

  • @alexmendez3681
    @alexmendez3681 2 หลายเดือนก่อน

    The only issue that I have with this is that it assumes that people can get to your battery very easily, batteries are usually hidden away from TC which means that more boom has to be used in order to shut down the circuitry. By that time most turrets have already been shot down. Im not sure if this is worth it.

  • @Charapaha
    @Charapaha 3 หลายเดือนก่อน +1

    I think there are more efficient designs, i think if you have a singlw one root combiner it will always drain the windmill input first , which you can also loop back and do an input on battery, which costs like two signal combiners, does the same thing as your cirquit.

    • @Charapaha
      @Charapaha 3 หลายเดือนก่อน

      Honestly you used solid game electricity logic, but , this is rust 😅, you cut corners

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน +1

      i terms of cutting corners sure, but it dosnt do even close enough to what this circuit does. TBH this is one of the more simple circuits that i use.

  • @badmonkey2468
    @badmonkey2468 3 หลายเดือนก่อน

    idk how the yt alorythm works but maybe you could make unliked videos w longer format in descriptoins?

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน +1

      Im kinda confused by your suggestion

    • @KhaZacs
      @KhaZacs 3 หลายเดือนก่อน

      @@HyperionRust I think he means a more indepth video that is *unlisted* so it doesn't affect the algorithms suggesting your videos

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน

      @@KhaZacs Well there aint a reason to unlist a video if its gonna be good in the first place. But ill note that more details would be good

    • @badmonkey2468
      @badmonkey2468 3 หลายเดือนก่อน

      @@KhaZacs yes you're right, from his other comments it looks like he's trying to keep it dense and short

  • @vaneRUST
    @vaneRUST 3 หลายเดือนก่อน +2

    Dont u just put the electrical components next to the battery anyway? If raiders break those the turrets are also fucked right? Either way, there's always a weakness

    • @vaneRUST
      @vaneRUST 3 หลายเดือนก่อน

      Also if they hit that circuit EVERY turret is fucked, with inlines you can spread out circuits so they have to hit 4 or more spots in base to get all turrets offline.

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน +1

      You NEVER put the core next to the battery, that would render it useless. Its one of the biggest mistakes that people make - putting electrical components right next to the battery. And yes there is always a weakness all though ... in reality 99% of players have no clue about electricity, they just know to break batteries + the power core is much more simple to hide or made more secure than giant batteries. But yes, you are right ( kinda, there are ways around this too )

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน

      Valid point but thats kinda question of centralized vs decentralized. You could use this core for each battery solo and hide it deeper inside your base or in bunker, that way if you lose battery its still good to go. Anyway for decentralizing i would use The Kore instead of this anyway, but almost never just an regular inline.
      But all this is just my personal experience 🙂

    • @vaneRUST
      @vaneRUST 3 หลายเดือนก่อน

      @HyperionRust I agree that most players don't know about electricity, but in a raid especially online, if any raider sees a group of electrical components it is going to catch a rocket lmao. Also do u have a rustrician for the Kore u mentioned?

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน

      The Kore is just a simple battery destruction detection. That swaps to a root cource if battery is lost. Else it works the same as inline ( it has the 80% efficiency ).
      Im on phone now, but you could probably just google it. Its 1 memory cell, 1 OR switch and 2 branches, thats it

  • @shelladdition
    @shelladdition 2 หลายเดือนก่อน

    Yes and what happens when they break the wall with the circuit… and why would t I just put my battery there and not waste my time lol

    • @HyperionRust
      @HyperionRust  2 หลายเดือนก่อน

      @@shelladdition then ofcourse it breaks. All though it is much more effective to hide this single circuit than multiple batteries ( which can now even be used as a bait for raiders to waste some boom )

  • @happymstr
    @happymstr 3 หลายเดือนก่อน

    Fire guide ty

  • @volcan290
    @volcan290 3 หลายเดือนก่อน +1

    What is the point of battery checking?

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน

      @@volcan290 to prevent losing power in case that root source gets hindered and then batteries take also a hit or get completely destroyed. Battery checking allows the core to swap back to root power from batteries if root power if higher than battery power but none of those two would meet your circuits demand

  • @Cassuz781
    @Cassuz781 3 หลายเดือนก่อน

    I m begging man, please make a good autosmelter witj electric furnaces🙏

  • @downthecrapper
    @downthecrapper 3 หลายเดือนก่อน

    Yeah now you got a ton of extra shit that when broken fucks the circuit.

  • @internetguy4489
    @internetguy4489 3 หลายเดือนก่อน

    Anyone else find it impossible to explain to a non-Rustrician player why these cores are better than inline?
    Like no matter how many times i show them or explain theyre set on their 4 windmills and a switch on the 3rd floor.

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน

      🤣 TRUE AND REAL

  • @Nevermind-j9l
    @Nevermind-j9l 3 หลายเดือนก่อน +1

    Your circut is just too complex.
    1) Put all powersource daisychain
    2) branch exactly enough to feed all your devices.
    3) load leftovers to 3 batteries through splitters.
    4) combine battery output with brunch from powersource.

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน +2

      Thats sounds fine on paper but in realistic settings would not work.
      1. wind speed is unpredictable so you are not always getting enough to your circuits just through the source alone
      2. if you lose some of your wind turbines or wind speed drops and start using batteries, all the power generated from the remaining turbines will get wasted
      3. if you run out of battery power or your batteries get broken, the power still generated from wind turbines will still be useless
      4. you cant combine battery output with source power with branch ... ( need OR switch for that )
      BCN Core counts with all those options, yes it is complex, but it just does much more than what you described.

    • @Nevermind-j9l
      @Nevermind-j9l 3 หลายเดือนก่อน

      @@HyperionRust actually you are right. Branch just cannot be connected to combiner, while splitter can. It will be harder actually to make it work.

  • @Roflpancakes707
    @Roflpancakes707 3 หลายเดือนก่อน

    so for more than 2 batteries and wind turbines do you just chain the combiners like normal?

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน

      Yes you chain then like a tree ( not a daisy chain )

  • @jackfire3439
    @jackfire3439 3 หลายเดือนก่อน

    well this is useless for me i play bountys 5x

  • @ldkraendetente9689
    @ldkraendetente9689 2 หลายเดือนก่อน

    Continue and get better mic ❤

  • @BigL80
    @BigL80 3 หลายเดือนก่อน

    Great video but I’m slightly confused about how to actually set it up. Could you do a video where you set up the BCN core from start to finish. That way we can see where you’re connecting the wires to and which inputs/outputs etc. great video though! Also maybe make a follow up on how to use multiple windmills and turrets under this setup

  • @notthatbirdman
    @notthatbirdman 3 หลายเดือนก่อน

    Some of these circuits are really neat, but the bcn core wiring is just as vulnerable as the battery (maybe more so). If that wiring is destroyed it's basically the same as the battery being destroyed in a classic setup. Everything goes dead. If we have such a great secure spot for this wiring, why not just place the battery there and go classic setup?

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน

      Much more simple to find secure spot for 1 BCN core than 6+ batteries :-)

  • @TheToMiToX
    @TheToMiToX 3 หลายเดือนก่อน

    My only issue is with the argument that "if you break the battery its gg, so use a core instead", well the same can be said for the core, break it and boom, its gone, same as a battery. Sure you can protect it, but just as much as you can protect a battery itself. In fact for smaller bases its better to split into separate rooms, each battery with its own core for the efficiency benefits, because a smaller base will get core'd out 9/10 times in a raid.
    I do agree with the efficiency factors though.

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน

      There are ways around this issue, we can have an backup core in case the first one geta raided. But thats a lot more added complexity

  • @Apfellinox
    @Apfellinox 3 หลายเดือนก่อน

    This looks amazing, I am not that experienced in rust and would like to know more about each componet in this circuit... Is there anyone who would waste their time for me to explain the logic behind it?

  • @phamhieu5412
    @phamhieu5412 3 หลายเดือนก่อน

    Hi guys im not an electrician can you guys calculate for me. How many turrets can i run with this exactly setup, and what if i needed 10-12 turrets how i modify it

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน

      As many as you want. It depends on how much power generation and backup batteries you have hooked up to this circuit , thats the only limit
      .

  • @phrog9511
    @phrog9511 3 หลายเดือนก่อน

    when I have the batteries into the root combiner my turrets turn off, but turn on when they arent plugged into root combiner. what did i do wrong?

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน

      make sure the second adjustable branch is set to the same number as the first one.

  • @Pratt5ter
    @Pratt5ter 3 หลายเดือนก่อน

    My brain Hurty
    (in all seriousness this is a really neat way to keep things running without a battery, this will come in huge for my team)

  • @dannysonn914
    @dannysonn914 3 หลายเดือนก่อน

    Maybe color more cables and explain what wire where to connect, and what components you need , like how many and what sort of switches

  • @ludvigspikls3847
    @ludvigspikls3847 3 หลายเดือนก่อน

    I am new to complex rust electricity and I'm wondering if there is a difference between this nih core and the one on this video th-cam.com/video/eJCmG1M9q_4/w-d-xo.htmlsi=RBUZP-OAYYog2I_q

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน

      BCN Core is upgraded version of Nih Core. In short: if you lose some batteries and some wind turbines in raid, the BCN core can determine which source to use ( root or batteries ) to provide the circuits with maximum amount of power.

  • @head2headgaming234
    @head2headgaming234 3 หลายเดือนก่อน

    I didn't understand but ya will try learn but the thing is if you can build the circuit and explain with building it more helpfull

  • @ghostsquadme
    @ghostsquadme 3 หลายเดือนก่อน

    what does the blocker do?

  • @Jontakinte
    @Jontakinte 11 วันที่ผ่านมา

    When my windmills doesnt generate set power my batteries doesnt get used to fuel the last power generated. how do i fix this?

    • @HyperionRust
      @HyperionRust  10 วันที่ผ่านมา +1

      @@Jontakinte you probably made a misstake while making the circuit. Please refear to the diagram linked in description

  • @Drago4R
    @Drago4R หลายเดือนก่อน

    Where would u put all this components? Next to the battery? The rocket will break the circuit ether way.

    • @HyperionRust
      @HyperionRust  หลายเดือนก่อน +1

      That would obviously beat the purpose of this circuit. There are 2 main ways to determine where to put it. You a) put it in the most secure and tanky part of your base b) hide it where is the least likely to get raided

  • @ImJamaPants
    @ImJamaPants 3 หลายเดือนก่อน

    Watched this having minimal electrical ability and followed along like I knew what I was doing, awesome tutorial thanks for the video

  • @langerlanz4163
    @langerlanz4163 3 หลายเดือนก่อน

    so as far as I have figured this out your bcn core is 2 rWm more efficent than the normal nih core is that right ?

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน

      No. Its is like 0.001% less efficient than regular nih core. But thats the price to pay for additional security compared to nih core.

  • @doomx4258
    @doomx4258 3 หลายเดือนก่อน

    ur a goat 🫡

  • @nickilunde3733
    @nickilunde3733 2 หลายเดือนก่อน

    can u have more than 1 battery on one cicuits? if i have 2 batterys then thay use 20 power on both of them. is there a fix?

    • @HyperionRust
      @HyperionRust  2 หลายเดือนก่อน

      yes you can have multiple, the circuit is made for that. Check out the diagram linked in the description. Also if you go over 100 usage and have multiple batteries, the load on each battery can be more than 100 eventually.

  • @loogi8264
    @loogi8264 3 หลายเดือนก่อน

    this guy is really smart its gonna take me like 30 rewatches to understand this

  • @Toucan2s
    @Toucan2s 3 หลายเดือนก่อน

    Bro made a UPS

  • @unlistedbrick5910
    @unlistedbrick5910 หลายเดือนก่อน

    How many turrets can you have on this system and how could you add another battery that way you have 2 batteries

    • @HyperionRust
      @HyperionRust  หลายเดือนก่อน

      As many turrets as you need if you can meet the power demand. Check out the diagram in video description for an example with 2 turbines and batteries. If you want to add more its as simple as root combining more turbines and using splitters and then root combiners fore more batteries.

  • @hadleywastaken
    @hadleywastaken 3 หลายเดือนก่อน

    I play on console and it won’t let me set Electrical Branches below 2 power.

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน

      Sadly console isnt up to date with pc version of rust

  • @arc1wnl
    @arc1wnl 3 หลายเดือนก่อน

    I think I can just connect 12 Turrets with this setup, however when I copy this setup, the one that connects to the battery, root combiner says "Short Circuit / Max Depth". Do you think I am doing something wrong or any fix to this issue?

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน +1

      For sure thats a mistake somewhere in the circuit. You are looping power or the wire travels through more than 16 components from source to a root combiner, thats why you get that message.

    • @arc1wnl
      @arc1wnl 3 หลายเดือนก่อน

      @@HyperionRust Yep, re-did everything and now works perfectly fine, love the video man thx

  • @piotrrogowski4177
    @piotrrogowski4177 3 หลายเดือนก่อน

    Well, I'm not a chinese and also not in a clan so fortunately i don't have to memorize what this great video is about

  • @Wduss-ef2uv
    @Wduss-ef2uv หลายเดือนก่อน

    I thought placing a root combiner behind a battery was bad practice and makes the battery output 100% and will likely drain it
    also how do you power 4 turrets when outputting 40 watt? wont you need power for splitters and branches in between?

    • @HyperionRust
      @HyperionRust  หลายเดือนก่อน +1

      Hey
      As of the big electricity update, logic components dont have any power consumption anymore. Regarding the root combined batteries that is still true, but in this circuit the battery power almost never gets used so it isnt a big deal.

    • @Wduss-ef2uv
      @Wduss-ef2uv หลายเดือนก่อน

      @@HyperionRust ah fair enough my knowledge might be a little outdated then, ty

  • @Khushall.R
    @Khushall.R 3 หลายเดือนก่อน

    more guides please, how to automate a base, how to electricity your whole base tutorial and much more please

  • @bathtimefun1
    @bathtimefun1 3 หลายเดือนก่อน

    I love you.

  • @blurtmenow
    @blurtmenow 2 หลายเดือนก่อน

    Discord invite didn't work for me may need updating.

    • @HyperionRust
      @HyperionRust  2 หลายเดือนก่อน

      here is temporary link, all though the one in description still works for me
      discord.gg/Sz6nK22g

  • @TheBazino
    @TheBazino 3 หลายเดือนก่อน

    The battery always delivers (uses) 100% of it's power, the active usage is just information at this point, it has been bugged likes this forever.
    This is way too complicated. You can build a perfect circuit with just 1 OR switch, 2 branches and 1 blocker which will not only enable you to only use the battery when needed, it will also store all the excess power generated to charge the battery while still running your appliances. If the power generation is destroyed, you have 6 hours of battery power left (big battery filled up 100%), if the battery is destroyed your appliances still work if power generation is high enough.

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน

      It is not bugged :-) it works as it is supposed to.
      And if you consider that a perfect circuit, sure go for it

    • @TheBazino
      @TheBazino 3 หลายเดือนก่อน

      @@HyperionRust That's not how a battery works, so I highly doubt that it's supposed to work like that. Especially since it's not explained anywhere.
      EDIT: And they've called it a bug a couple of times and even claimed to have fixed it at least once.

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน

      @@TheBazino that is simply not true at all :-) if you want to know more, feel free to him me up on discord

  • @testtube1842
    @testtube1842 3 หลายเดือนก่อน

    No, no one was ever doing what your doing on the thumbnail...

    • @hexay4321
      @hexay4321 3 หลายเดือนก่อน

      An extremely large amount of people do, if you're not making a BCN core how else do you do turrets?

  • @Saimishi
    @Saimishi 2 หลายเดือนก่อน

    what would a decentralized circuit look like and would it be viable?

    • @HyperionRust
      @HyperionRust  2 หลายเดือนก่อน

      @@Saimishi yes it is 100% viable. Just build this for every battery you have. It will still give you better power efficiency than regular inline.

  • @minecrafteramedney
    @minecrafteramedney 3 หลายเดือนก่อน

    Going to use this to make sure my auto- crafting/smelting/depoting system doesnt go offline this was amazing, thank you!

  • @Yeschurun
    @Yeschurun 3 หลายเดือนก่อน

    How many Rust Watts can the BCN core output? Can I hook up 9 Turrets to it, just like a normal battery?

    •  3 หลายเดือนก่อน

      Since it's a circuit that let's you centralize all of your base power, there is no limit to how many rust watts it can output. I would recommend that you check out my schematic in the comment below this one as well

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน

      As much as you can provide it + its more efficient than regular inline. Check out diagram in the description so you can simulate yourself what settings would be the best for you. As vanilla goes, this setup is kinda limited to 16 power sources and 16 batteries because of mechanic called depth, but you probably dont need to worry about that until you run into it.
      So maximum potential would be close to 1600rW but i would not suggest having no reserve anyway.

  • @xNika-tt8yy
    @xNika-tt8yy 2 วันที่ผ่านมา

    How can i add backup batterys in that system?

    • @HyperionRust
      @HyperionRust  วันที่ผ่านมา

      This is a battery backup

  • @spookystuff2826
    @spookystuff2826 3 หลายเดือนก่อน

    Viable setup for a solo? Im used to the normal Nih so it would take some time to learn and actually get into a position during wipe where i will need it

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน

      @@spookystuff2826 yes ofcourse. If you use the regular nih core, this is just few components more.

    • @spookystuff2826
      @spookystuff2826 3 หลายเดือนก่อน

      @@HyperionRust alright good to know👍

  • @TheDemethar
    @TheDemethar 3 หลายเดือนก่อน

    nih core sucks. just add more wind turbines.

  • @LuxInvicta
    @LuxInvicta 3 หลายเดือนก่อน

    I don't know if you take requests, but if you do, could create a delay circuit? I'm aiming to have a delay on Turret doors opening after being activated by a seismic sensor, so that they commit to a raid before getting mowed down.

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน

      here you go
      www.rustrician.io/?circuit=ede6c11a21d45b96249122c98f0858d3

    • @LuxInvicta
      @LuxInvicta 3 หลายเดือนก่อน

      @@HyperionRust thank you!

  • @its_ango21
    @its_ango21 3 หลายเดือนก่อน

    Please do a video maximising the turret output for total power

  • @dogcatemmett
    @dogcatemmett 3 หลายเดือนก่อน +1

    Do you think you can make a full guide for electric stuff? Please

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน

      Uh full guide for what electric stuff? Like all of it that in game in a single video? It would be like 3 days long then :D

    • @camjacko3238
      @camjacko3238 3 หลายเดือนก่อน +2

      Could be wrong but I think they mean to give a quick explanation of each electrical component and / or a basic example showing it in action. Also I can’t speak for everyone but certainly a large portion of your audience wouldn’t mind longer videos if that’s what you’re afraid of.
      Anyways thanks for the videos and keep up the great work 👍

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน

      ​@@camjacko3238 i see your point. All though my initial idea was to try to make it as short as possible. I personally have when smth that can be told in few minutes drags to half an hour.
      Im making myself a note that quick explanation of basiuc components would be a handy addition, thanks mate

    • @aes30006
      @aes30006 3 หลายเดือนก่อน

      You could explain (tutorial) how to connect this system you have shown us here, and how it could be expanded to use more windmills/turrets/batteries. I’m a beginner in the electrical stuff, so knowing this system could give me a huge advantage! Great job btw!

  • @Thegoldendemon
    @Thegoldendemon 3 หลายเดือนก่อน

    how do u get 25 from 100? 100 / 5 = 20 so 0.8 is 120

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน

      100/0.8=125 ... math
      Battery has 80% efficiency on the amount of power you put into it, not on how much you discharge.

  • @joshuagunningham1818
    @joshuagunningham1818 2 หลายเดือนก่อน

    Is there anyway of connecting a switch?

    • @HyperionRust
      @HyperionRust  2 หลายเดือนก่อน

      Like where would you like a switch? You can have switches for any of your circuits, this is just a power distribution

  • @Astron5693
    @Astron5693 3 วันที่ผ่านมา

    bro how long did you learn this shit

    • @HyperionRust
      @HyperionRust  2 วันที่ผ่านมา

      @@Astron5693 hey
      Well i do play rust for about 2 years now

  • @ToiletSeatLive
    @ToiletSeatLive 3 หลายเดือนก่อน +1

    Yo bro you're blowing up! And you're not even at 1k subs!

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน +1

      Nobody aint more surprised than myself
      But ill take that as a compliment, thanks :-)

    • @ToiletSeatLive
      @ToiletSeatLive 3 หลายเดือนก่อน

      @@HyperionRust it's great! I mostly live stream on here. I tried making long form videos but I was pretty bad at it. So now I just smoke bongs and stream. I'm slowly starting to get momentum haha

  • @reddragondabeast2560
    @reddragondabeast2560 3 หลายเดือนก่อน

    i love this set up the only thing wracking my brain is what's the purpose of the blocker?

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน +1

      The blocker is here to revert a signal that detects not enough power from batteries to meet circuits demand if power generation is also hindered at the same time. The blocker reverts missing signal into a present signal in the scenario of a power loss from both sources and as it unblocks the power, it swaps the main memory cell back into the main route so its runs at the same time as batteries and this way the OR switch picks the stronger signal ( root or batteries ) and sends it to your circuits to push through as much power as possible.

    • @duran1590
      @duran1590 หลายเดือนก่อน

      ⁠@@HyperionRustthis is the kind of explanations we need. I’m still having a hard time understand this.

    • @HyperionRust
      @HyperionRust  หลายเดือนก่อน

      @@duran1590 altight, thanks for the input

  • @Nisen3000
    @Nisen3000 3 หลายเดือนก่อน

    the clear problem with it "protecting" against power loss in raids, is that its very easy to just, you know, destroy the circuit. how are you going to protect the circuit? its even easier to destroy than a battery, and makes you also lose all power

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน

      Its best used for big bases, where you have multiple batteries. In that case is much more effective to hide/protect this circuit than large amount of batteries.
      Also there are ways to double this circuit fo both of the have to be destroyed before you would lose power.

  • @drakcoreoriginal
    @drakcoreoriginal 3 หลายเดือนก่อน

    Great design, generally I just do the simple power source, battery and output, since it all fits into a single triangle. If I can't get 120% to keep the max 100 circuit up, then I got bigger problems long term.
    Looking at your diagram it peeked my interest, played around a bit on the build site. Manage to shrink the imprint a little, it flips over between 102-103 power input.
    Using the max 100 of the battery and 101 from the circuit input power to do this.
    The circuit: 89657903f90c4bbe2e59ee18832a8b76

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน

      It is designed to work much better with multiple batteries and power sources. There are more simple way if you are fine with just 1 battery
      EDIT: also your setup dosnt work if you want to discharge less than 100 and also would not work with multiple batteries

  • @blankspace178
    @blankspace178 3 หลายเดือนก่อน

    *OK, SINCE PEOPLE CONTINUE TO BE WRONG, I'M GONNA EXPLAIN THIS WITH MATH:*
    Large batteries are 80% efficient, so:
    100 = 0.8x
    ____ ____
    0.8 0.8
    x = 125
    You can permanently sustain a large battery at max output of 100 power with 125 power input. That's 10 turrets with 4.5 hours of charge if your windmill is destroyed. NO ONE needs more power than that, and you def don't need a complicated circuit.

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน

      Just a correction. At 100 discharge rate large battery lasts for 4 hours. All though your math is correct :-)

    • @blankspace178
      @blankspace178 3 หลายเดือนก่อน

      @@HyperionRust No, it's 4.5 hours....you can test this in-game yourself. There is a rounding error in your favor due to the calculation of active usage vs output (they are not the same btw) that gains you 30 mins of charge. That's why direct wiring is always better than loop setups, because you get a power profit, but with a loop you're foregoing the rounding error.
      Set a windmill 10 foundation heights up, wire it to a combiner, wire the combiner to a large battery (yes, this is necessary and will leave an open combiner slot). Now wire your battery output to a switch and the switch output to a single branch (set to 10), wire the branches output to a splitter, and that splitter to 3 more splitters. All 10 power out ports now supply 10 power. This circuit has a rounding error in your favor that extends a max charged battery to 4.5 hours of residual charge if the windmill is destroyed.

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน

      @@blankspace178 I cant see any possible way for this to be truth or what could cause it to have less drain. No clue what you mean by residual charge. All though im interested, can you DM me on my discord?
      PS: at wind turbine height 10 the battery will run dry

    • @blankspace178
      @blankspace178 3 หลายเดือนก่อน

      @@HyperionRust 1. The max benefit from a windmill comes at height level 12....there are literally a hundred videos explaining this concept, but you only need height level 10 to maintain 125+ power output 24/7.
      2. The combiner takes and rounds measurements to the tenth, not to the one, place value, allowing you to create a rounding error down the line due to a floating place value rounding down.
      3. "Residual power" just means the amount of charge retained by the battery over a given duration after the power supply is cut (windmill destroyed).
      4. It doesn't have "less drain", you're creating a rounding error in the active usage calculation that cuts off a small portion of used power, allowing you to accumulate an extra ~30 mins of charge.
      *Think of it like a Wall Street scam that steals fractions of a penny, over time it adds up.*

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน

      @@blankspace178 You are getting 123 average power at height 12. So you said 10 floors and thats not enough. It has to be 13 or higher to reach on average 125rW +
      Well thats interesting, i will test it out. Thanks for the tip

  • @ecomancer007
    @ecomancer007 3 หลายเดือนก่อน

    I run something similar, however for my power out I run a primary / secondary line that way when I produce less power via windmill or battery back up the primary items draw power first (defense) secondary items will turn off first such as Lights, furnaces, sorter systems, etc. I'll even split my system up into smaller subsections where Windmills on the north side provide power to turrets on the south side and vise versa.

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน

      Sound interesting, would you mind sharing a diagram?

  • @BadXPiggyGaming
    @BadXPiggyGaming 3 หลายเดือนก่อน

    Where should I put the circuit? Usually it’s in the battery room?

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน

      That would beat the purpose of this circuit. I would say in the most secure part of the base/ or most hidden/ lowest chance that this part is gonna get raided. It is much more easy to hide and protect this circuit than multiple batteries

  • @OsaftOle
    @OsaftOle 3 หลายเดือนก่อน

    I would say this is overthinking cause its the same chance they find the room with the electric components as it is to find the battery. So with the old method you loose all power when they find your batetry and with the method from the video you loose all power when they find the room with all electric components. There is no reason to use this cause its just overcomplicating. Even tho i really liked how you explained everything, it was easy to follow

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน

      Well if you dont count the fact that this core is much more power efficient, then its a question of decentralized vs centralized electricity. I like centralized for bigger bases where you have multiple wind turbines and batteries. So unless they raid in the electricity room, no matter how many batteries they do break, everything is still gonna receive power.
      Just my personal experience

    • @OsaftOle
      @OsaftOle 3 หลายเดือนก่อน

      @@HyperionRust i think Security>power effincency thats Why i think decentralizing power is key. If you get pummeld and have 1 room with power you just gonna loose all. Therefore i use different rooms for different windmils with 1 battery each. So i only use a Fragment of turrets per room. If i would use your method i will Loose all power as soon as they get 1 room

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน

      @@OsaftOle both have some pros and cons. I just prefer centralized + you can make centralized rooms on the oposite sides of base where both would need to get raided for the base to lose power. But ofc do what suits you the most :-)

    • @lynussss
      @lynussss 3 หลายเดือนก่อน

      Can you not just hqm seal the batteries into honeycomb ? I used this method years ago not sure if its patched now tho…

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน

      @@lynussss Sure you can, but then you cant get back to them if some of your connections break.

  • @blackwell68
    @blackwell68 3 หลายเดือนก่อน

    Just add a small bettery at each turret. Keeps them independent long enough during a raid.

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน

      Well that for turret yes , but it does add an additional point of failure in the chain + more power cost

  • @ChuckHaney
    @ChuckHaney 3 หลายเดือนก่อน

    Great video!

  • @whitepuddinn
    @whitepuddinn 3 หลายเดือนก่อน

    this video is awesome. hope you make more like it! So if I want to add another turbine to it. where does the turbine power get plugged into and go?

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน

      Right into the first root combiner in the bottom left, the more power sources you add, the bigger root combiner tree you have to make. Same goes for batteries, if you want to add more make splitter tree bigger.

  • @davidvisa1053
    @davidvisa1053 3 หลายเดือนก่อน

    my Nih Core! this is my favorite Nih Core in all of rust way better than BCN

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน

      BCN Core in upgraded version on Nih Core my friend

  • @boysbee2nd
    @boysbee2nd 3 หลายเดือนก่อน

    It's great circuit ,but are you spend of a lot scrap , mats and time for do this ?

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน

      Depends what is a lot to you. I can hook this up in 3 minutes so its not as big of a deal.

  • @langerlanz4163
    @langerlanz4163 3 หลายเดือนก่อน

    how can you power 4 turrets with only 3 branches ?

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน

      Branches have 2 outputs and since you connect them to the next one via power out you only need 3 branches. The last one has power out empty :-) because it is the last one

    • @langerlanz4163
      @langerlanz4163 3 หลายเดือนก่อน

      @@HyperionRust ahh true

    • @langerlanz4163
      @langerlanz4163 3 หลายเดือนก่อน

      Nice ty

  • @boltsparxx7144
    @boltsparxx7144 3 หลายเดือนก่อน

    what output do i start connecting turrets to?

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน

      Branches on the top ( above the OR switch that connects root and battery source ) from here you distribute power to all circuits that you need. Just keep adding branches and adjusting the total amount of power needed for all ypur circuits in on the 2 hilighted braches ( total sum of all your circuits power demand )

    • @boltsparxx7144
      @boltsparxx7144 3 หลายเดือนก่อน

      @@HyperionRust oh thanks ima use this for my next wipe, could you make a tut on how to make turrets turn on after another gets destroyed would love to see that 👍🏻

  • @agentelvis81
    @agentelvis81 3 หลายเดือนก่อน

    I run EVERYTHING off wind power with batteries ONLY for turret backup if raiders destroy my turbines. All turbines on separate root combiners to keep the power from each turbine totally separate until it gets into my base, so destroying 1 turbine can not disconnect the others - never daisy-chain turbines with root combiners so that destroying 1 turbine can disconnect any others. Every 3 turrets has a dedicated large battery that just sits and waits, fully charged, until wind gets too low, at which point the O/R switch will switch from wind to battery for maximum available backup time on the turrets. I use roughly 2/3 of the average wind power for running furnaces, lights, turrets, etc, and then the other 1/3 or so goes to the batteries, with any extra power always going to keep the reserve batteries charged. I keep this balance throughout the entire wipe, adding more turbines as needed, always making sure to keep a bit of extra power trickling to the waiting batteries, which generally never get used because no one raids my bases. This method requires a bit more wind power since you're running on it essentially 100% of the time, but in the long run it's the surest way to always have a battery at 100% waiting for a raider to blow some turbines. Using a counter after your root combiners to show your incoming power, along with another counter after your branches just before the batteries/splitters showing the remaining power helps a lot finding the balance of incoming and excess power. If you have the space, use 2 large batteries for each 3 turrets, using an additional O/R switch and a blocker to rig up a circuit to automatically switch to a fresh battery if the first gets drained, and no raid will last long enough that you'll need to worry about turrets losing power before they are destroyed. A battery backup system is a must for maintaining turret power after an MLRS attack.

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน +1

      Interesting take
      Well that sounds like you are running really inefficient decentralized system, but i may be wrong. If you would like to explain it bit more feel free to type it in my discord.

    • @agentelvis81
      @agentelvis81 หลายเดือนก่อน

      @@HyperionRust If by inefficient you mean some extra turbines to be able to rely on only wind, then sure maybe. But with the update where electrical components like branches and switches no longer require any power, bases are saving dozens or some even hundreds of power depending on how complicated their electrical gets. I just always liked the idea of being sure that if I lost turbines in an MLRS attack or something, I would know I still had fresh 100% batteries inside the base to keep all turrets running as long as possible, isolated from the rest of my electrical things, even though the loss of my turbines would cut power to things like lights and conveyors, etc.

    • @HyperionRust
      @HyperionRust  หลายเดือนก่อน

      @@agentelvis81 if that works for you, great. All though it wouldnt be my choice

  • @littlema0508
    @littlema0508 3 หลายเดือนก่อน

    hmm

  • @Apfellinox
    @Apfellinox 3 หลายเดือนก่อน

    Another Circuit i have stumbled up on in the past, was a circuit where power somehow was first send thru a small battery with a small overload of one, before the power is getting send to the turrets. Thsi circuit should help turrets to stay alive, when all powersupplies are broken, so during a raid if the turrets can live additional 15min longer due to the overload that were given to the small batteries... I have forgotten where I have seen this curcuit and this is just the key Idea of it and poorly explained bc I dont know the whole thing behind it. I would love to see a tutorial of it, maybe you could help out if u understand the circuit i just explained

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน

      Thats simple, you can just put a small battery right before the turret to extend the duration of it. Its just gonna tax you more on power and if someone finds this small battery and disables it, the turret would stop working regardless if your main circuit still has power or not. But its 100% viable technique all though i personally dont really like it

    • @Apfellinox
      @Apfellinox 3 หลายเดือนก่อน

      @@HyperionRust So simple? thats cool. Is there a way to hook up all the small batery powersuplies to a single switch so the technique still work but you have one switch for every turret (that is for example located in your core) instead of having multiple switches for each turret?

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน

      @@Apfellinox Yes there is many ways to do so. I would suggest using smart switches or RF receivers.

    • @Apfellinox
      @Apfellinox 3 หลายเดือนก่อน

      @@HyperionRust ok thank you!

  • @lucasalfy1293
    @lucasalfy1293 3 หลายเดือนก่อน

    So with this circuit do you connect all power sources into it and connect all batteries to its output? So it acts as a center for your electricity?

    • @lucasalfy1293
      @lucasalfy1293 3 หลายเดือนก่อน

      Also please keep making tutorials these are actually brilliant

    • @HyperionRust
      @HyperionRust  3 หลายเดือนก่อน

      Exactly that, yes