Very nice work here. I actually just purchased some animations yesterday, and I was looking for something like this before buying a few other packs. If I would have waited just one day I would have been able to snag this amazing package. I can't wait to snag this around the first, as it's yet another great pack in your library. I own all your others and love the quality and details. Keep up the amazing work!
Loved all your previous packages! I think this one might need an update or two to stand proudly next to the rest of them, but I like where its going with the additional casting effects--- tho i expect most ppl will swap them out anyway. anyhoo-- hope that wasnt too negative. Keeping an eye on ur work! :D
I totally agree. This is my first ranged combat pack, so it won't be the best as I did only melee combat in the past. By the way, I'll make updates to this pack in the future.
@@spacebaranim yea of course! thats the best part about the stuff u make. Its just gonna keep improving. if i think of anything else i'll shoot em over in discord but on rewatch, I'm thinking maybe more two-handed staff action would be great. Tho, everyone is different. I think 'Gandalf' when i think of what i would do with a magic staff kit.
Why isn't there a single animation package, where the wizard actually walks using a cane as a third leg? I'm invested in finding and purchasing such animations.
Hello Creator, I bought this and was wondering if there was an easy way to apply these animations to my FirstPersonCharacter pawn? Or would I have to re-add in all the variables and functions from your BP_ThirdPersonCharacter onto my BP_FirstPersonCharacter? Just looking for an easier way to just apply these animations to another pawn bp, if not oh well. Great animations anyhow.
Hello, all blueprints included in the pack are created for animation demo so it might not that customizable and may have some bugs. You could do animation blueprint retarget (right click at AnimBP_EssentialMagicStaff then retarget animation assets) first. Then you need to re-add only variables that you need for animation blueprint in your character blueprint because there are some functions that are no need for gameplay like debugging. However, I recommend using gameplay frameworks like FCS, ALS, GAS instead of my demo blueprint and use only my animation sequences.
Very nice work here. I actually just purchased some animations yesterday, and I was looking for something like this before buying a few other packs. If I would have waited just one day I would have been able to snag this amazing package. I can't wait to snag this around the first, as it's yet another great pack in your library. I own all your others and love the quality and details. Keep up the amazing work!
Thank you so much! I appreciate your supports that help me keep doing these animation packs. ✌
Looks impressive. One of the best
Thanks 😀
Loved all your previous packages! I think this one might need an update or two to stand proudly next to the rest of them, but I like where its going with the additional casting effects--- tho i expect most ppl will swap them out anyway.
anyhoo-- hope that wasnt too negative. Keeping an eye on ur work! :D
I totally agree. This is my first ranged combat pack, so it won't be the best as I did only melee combat in the past. By the way, I'll make updates to this pack in the future.
@@spacebaranim yea of course! thats the best part about the stuff u make. Its just gonna keep improving.
if i think of anything else i'll shoot em over in discord but on rewatch, I'm thinking maybe more two-handed staff action would be great. Tho, everyone is different. I think 'Gandalf' when i think of what i would do with a magic staff kit.
@@theoadamsiv7844 Thank you for the suggestion. I'll take a look more on Gandalf references. ✌
YO LET'S GOO!!! HYPE BRO!!! 🔥
🔥🔥🔥
Why isn't there a single animation package, where the wizard actually walks using a cane as a third leg? I'm invested in finding and purchasing such animations.
Good job dude! I got all your previous packs(spear, sword snd greatsword). Please make a dual blades pack!
Thank you! I'll consider making a dual blades pack sometime in the future.
do this work with Unreal engine 5 manny?
Does this come with a female version?
Please make a Baseball bat melee type weapon animation pack next 🙏
I'll make blunt type weapon like hammer, mace sometime in the future. The moves should be similar to baseball bat. ✌
Hello Creator, I bought this and was wondering if there was an easy way to apply these animations to my FirstPersonCharacter pawn? Or would I have to re-add in all the variables and functions from your BP_ThirdPersonCharacter onto my BP_FirstPersonCharacter? Just looking for an easier way to just apply these animations to another pawn bp, if not oh well. Great animations anyhow.
Hello, all blueprints included in the pack are created for animation demo so it might not that customizable and may have some bugs. You could do animation blueprint retarget (right click at AnimBP_EssentialMagicStaff then retarget animation assets) first. Then you need to re-add only variables that you need for animation blueprint in your character blueprint because there are some functions that are no need for gameplay like debugging. However, I recommend using gameplay frameworks like FCS, ALS, GAS instead of my demo blueprint and use only my animation sequences.
@@spacebaranim I see, thank you for the reply, take care.
this is fire
but i dont have a windows.... fuck