Unity Tutorial: Creating a Low-Poly Lagoon (w/ Crest, Synty, Enviro, Vegetation Studio Pro, Gaia)

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  • เผยแพร่เมื่อ 29 ต.ค. 2024

ความคิดเห็น • 23

  • @imakeinternetdev
    @imakeinternetdev 2 ปีที่แล้ว +17

    Where's the tutorial? 🤔

  • @RKeown3D
    @RKeown3D ปีที่แล้ว +2

    Thank you for positing this!

  • @gocorona3445
    @gocorona3445 2 ปีที่แล้ว +2

    Thank you for the video! Love the art styles and good to know Crest and Gaia can work together. Whenever I try to include Crest into my Gaia Pro builds, I can never get the water to show itself and have to revert to the standard Gaia water.

    • @TheSecretsofApagayoIsland
      @TheSecretsofApagayoIsland  2 ปีที่แล้ว +1

      Don't know what is going on. I never had issues with Crest and Gaia. I am using Crest URP.

    • @LJgameing
      @LJgameing ปีที่แล้ว

      Jesus loves yall if yall didint know come to Christ repent non denominational

  • @uvlog8350
    @uvlog8350 2 ปีที่แล้ว +2

    Nice intro!

    • @TheSecretsofApagayoIsland
      @TheSecretsofApagayoIsland  2 ปีที่แล้ว +1

      Thanks, I learned that my viewers don't want to see me first in the video, haha

  • @Fnaf_World_The_First...
    @Fnaf_World_The_First... 2 ปีที่แล้ว +1

    How did you get the water to look so pretty? I have Crest, but my water doesn't look nearly as good as yours. Lol!

    • @TheSecretsofApagayoIsland
      @TheSecretsofApagayoIsland  2 ปีที่แล้ว

      I tried to get a stylized look by disabling reflections and caustics. I also played a lot with the different scattering parameters, and with the colors. Finally, the light sand color of the ground makes a difference in the shallow regions.

    • @Fnaf_World_The_First...
      @Fnaf_World_The_First... 2 ปีที่แล้ว

      @@TheSecretsofApagayoIsland I'll try that. Thanks so much!

  • @ZenoFar853
    @ZenoFar853 ปีที่แล้ว

    U using flat colors without reflection right?

  • @littledemo3605
    @littledemo3605 ปีที่แล้ว

    i see u not cast shadow?

  • @biocronic2986
    @biocronic2986 5 หลายเดือนก่อน +1

    This is not a tutorial.

  • @ZenoFar853
    @ZenoFar853 ปีที่แล้ว

    So I must spent all this plugins money and this will be quality of rendering I love ue4 more

    • @willjohnson6714
      @willjohnson6714 ปีที่แล้ว

      You're absolutely right. Think of Unity as a sandbox. It's barebones, a naked sandbox. You need plugins for everything or develop by yourself. UE on the other hand has everything built-in.
      Unity:
      - Terrain: Gaia and Gena
      - Vegetation Studio Pro
      - IK: Final Ik, Dynamic Bone, Tail Animator, Spine Animator
      - Ragdolls with Physical support and Animation Support: Ragdoll Animator
      - Water: many options
      - Volumetric lights, sky and fog: many options
      - Paths: Path Painter or Gena
      Around US$ 2000, each plugin with its own implementations and which append to the project load and compile time. Then remember you need to pay at least Unity Plus which is US$ 800/yr.
      Meanwhile ALL of these features are freely built-in UE. And UE is free up to a $1 million PER GAME. But then you have to use C++ or Blueprints. Trade-offs.

    • @willjohnson6714
      @willjohnson6714 ปีที่แล้ว

      Jesus, I forgot to mention:
      - Behaviour Trees: built-in UE, at least US$ 100 in Unity
      - Character Controllers: built-in in UE, no need to ever get an external one; many paid options in Unity for a decent one (or spend weeks building your own)
      - Splines: built-in in UE, Unity now has a beta one or buy one of the many paid ones
      - Mesh destruction: built-in in UE, Unity needs paid package (or use the amazing Free deform one)

    • @willjohnson6714
      @willjohnson6714 ปีที่แล้ว

      UE iteration time: press ALT+P to enter play mode, it plays in MILLISECONDS. Make changes to Blueprints, it's in real-time, no compile time.
      Unity: possible to Play Mode instantly with toggling an option, but then a lot of static script errors. Made a tiny change do any script? Wait the damn "Loading Assemblies" pop-up EVERY TIME.

    • @TheSecretsofApagayoIsland
      @TheSecretsofApagayoIsland  ปีที่แล้ว +1

      I am not a big fan of the Unity vs. UE BS. Take whatever fits your needs. I use both for different purposes.

    • @ZenoFar853
      @ZenoFar853 ปีที่แล้ว

      @@TheSecretsofApagayoIsland I will not use unity in 2023 I will stay on unreal it more than enough to me , thanks alot .

  • @LJgameing
    @LJgameing ปีที่แล้ว

    Jesus loves yall if yall didint know come to Christ repent non denominational