... aaaaaand, pre-ordered. As a big fan of card games, good art styles, replayability, compactness, and especially of samurai, I see this as an absolute win. Must have.
Genuine question for anyone who knows the answer: On the special attacks where you start in one stance and change to another, if your attack misses (because the opponent isn’t in the right spot), do you still change stance after? Or no because it failed
I just got this game and it's really great. My 5yo beat me in 2 rounds the first 2 games we played! He was so happy with himself 😊 I can see this being a great game to take to cafes and camping too. Fun. Love the art. Thanks
The intention is for the cards to not be sleeved (so the opponent can't see when a card is rotated 180 degrees via the sleeve opening). The card quality is very high to avoid damage over many plays :)
Got my copy a couple days ago. There is a defect on the back of one of the super cards that means that you can always tell if someone is playing it. Is there anything I can do about this or do I just have to buy another one?
I stumbled upon this by chance and immediately fell in love with the game! However I can't seem to find any info as to the preorder or launch date for regular purchase. Help!
Glad you're excited about it! Our warehouse is coming back online soon from the holidays, so if you order it from our website (luckyduckgames.com) then it should ship out in the next two weeks!
Nice game and video. When I was in high school I made a board game sharing the similar mechanic. Like the poker way of showdown and locking on the cards. This games touches the most essential parts of a real dual. I like it.
Hey man, just a wee tip. If you wanna go no script, you should have talking points and a general structure to follow. Also, I don't think the rule of thirds is important in this kind of format, it feels a bit unnatural. Perhaps it'd be better if you had a box or something next to you to give sense to the space. Finally, I love the enthusiasm, but in the end I didn't really understand the game much. There's a bit too much waving and semantics. Try showing off the actual gameplay a bit more as you're explaining so it's easier to visualize it. Also point to the parts in the card you're referring to; like what determines the distance, which one shows the stance and how do you play cards? (ie. do you have a hand?) Good luck!
@@LuckyDuckGamesEN not sure I totally agree with some of these tips. I get the talking points and general structure point, but I think the asymmetry to make space for the art assets worked just fine. I also understood all the rules and everything just fine from the explanations of all the cards and everything. Of course, I play a LOT of games so I'm used to picking these kinds of things up, so maybe there's something I'm missing from what this commenter is suggesting. I thought the video was great as is.
I know you're trying come across as approachable and casual with the non-scripting but man it's coming across min effort and all over the place, and feels like you dont wanna be here or dont really care. I know its just one anon opinion but i wanna give you feedback that i think a lot of us viewers share.
I liked the part where I could see the art assets
Haha, glad I could make them work!
... aaaaaand, pre-ordered. As a big fan of card games, good art styles, replayability, compactness, and especially of samurai, I see this as an absolute win. Must have.
Where do you pre order?
Hope you enjoy it!
Preorders available on the Lucky Duck Games website
@@LuckyDuckGamesEN any updates on when I might be able to expect this preorder to actually ship? I haven't received any info for it.
This review was way more entertaining than I was expecting. I appreciate your humor. Lol
Awww, thank you so much!
Genuine question for anyone who knows the answer:
On the special attacks where you start in one stance and change to another, if your attack misses (because the opponent isn’t in the right spot), do you still change stance after? Or no because it failed
You still change stance! It's not a hit, but the attempt and stance change still occur :)
Will there be a gameplay video? Would be helpful to visualize using the cards
I plan on getting videos out for this and other games that depict a turn for understanding gameplay.
How do attacks resolve? Can you get a draw on a simultaneous killing blow?
From the website I was just looking at, if you both score a blow at the same time, it negates it.
Simultaneous hits result in both players blocking, so no one gets injured.
I just got this game and it's really great. My 5yo beat me in 2 rounds the first 2 games we played! He was so happy with himself 😊
I can see this being a great game to take to cafes and camping too.
Fun. Love the art. Thanks
What size card sleeves will we need for this?
The intention is for the cards to not be sleeved (so the opponent can't see when a card is rotated 180 degrees via the sleeve opening). The card quality is very high to avoid damage over many plays :)
Not sure if you noticed when editing, but you were a little off center in the frame.
Did that bother your OCD? I really appreciated the art assets.
Oh no! I'll have to scrap the video...
@@srebme2 No. I liked the assets too.
Agreed with well placed humor and delivered at a high level. I have the game preorder and am looking forward to it.
Thank you so much :) Hope you enjoy it!
Got my copy a couple days ago.
There is a defect on the back of one of the super cards that means that you can always tell if someone is playing it.
Is there anything I can do about this or do I just have to buy another one?
of the 9 trillion videos on youtube, apparently this is the only one about kiri-ai.
I'll start to make more videos on it to push back against the 9 trillion others.
Sweet review. I preordered it thanks to this.
Thank you so much! Glad you found it valuable :)
I stumbled upon this by chance and immediately fell in love with the game! However I can't seem to find any info as to the preorder or launch date for regular purchase. Help!
Glad you're excited about it! Our warehouse is coming back online soon from the holidays, so if you order it from our website (luckyduckgames.com) then it should ship out in the next two weeks!
It’s out. I just bought it in a store here in Portland.
@@LuckyDuckGamesEN just realized that the website doesn't allow shipping to Canada. Is there a plan to allow for shipping in the near future?
This reminds me of Pocket Samurai
It can fit in your pocket and there are samurai involved, so I am 100% on board.
I vote the outro be, that's all folks, quack quack
Oooh, cheeky. I like it.
Nice game and video. When I was in high school I made a board game sharing the similar mechanic. Like the poker way of showdown and locking on the cards. This games touches the most essential parts of a real dual. I like it.
Thanks for sharing! I'm glad that it touches on some gameplay aspects you connect with :)
Hey man, just a wee tip. If you wanna go no script, you should have talking points and a general structure to follow. Also, I don't think the rule of thirds is important in this kind of format, it feels a bit unnatural. Perhaps it'd be better if you had a box or something next to you to give sense to the space.
Finally, I love the enthusiasm, but in the end I didn't really understand the game much. There's a bit too much waving and semantics. Try showing off the actual gameplay a bit more as you're explaining so it's easier to visualize it. Also point to the parts in the card you're referring to; like what determines the distance, which one shows the stance and how do you play cards? (ie. do you have a hand?)
Good luck!
Appreciate the tips!
@@LuckyDuckGamesEN not sure I totally agree with some of these tips. I get the talking points and general structure point, but I think the asymmetry to make space for the art assets worked just fine. I also understood all the rules and everything just fine from the explanations of all the cards and everything. Of course, I play a LOT of games so I'm used to picking these kinds of things up, so maybe there's something I'm missing from what this commenter is suggesting. I thought the video was great as is.
Thanks so much, Andy :)
Terrible tutorial but I like the game sounds close to Battlecon
I know you're trying come across as approachable and casual with the non-scripting but man it's coming across min effort and all over the place, and feels like you dont wanna be here or dont really care. I know its just one anon opinion but i wanna give you feedback that i think a lot of us viewers share.
I think you're the only one who has that opinion. Incorporating art assets takes effort man.
Appreciate the feedback :)
I thought it was a funny and unique review. So I guess it hits differently for different people.