Thanks for the video. It really helped understand this system. Why are you using two sheets, you have Haunted house as the region for both and the one on the right is Known Elements. Does this means the known sheet is what you have already explored and the one on the left is new areas? it seems to be the same thing. Also what about the 1d10 on the known sheet? how does that work. Is that what you use last once all the areas are defined? I don't quite understand if its for determining what is the next area visited, because you could go from Basement to Attic for example without encountering anything in between. So im missing something. For a world or continent would I presume one needs work from top down, all major areas on a broad; zoomed out perspective and then a Region sheet for each major region or province, and one region sheet for major areas or cities within the province etc. It could a long rabbit hole to go down lol. But I guess you could focus on one province for example, which I guess might answer my question about the 1d10. Perhaps if the sheet has large zones, the 1d10 is used to zero in on one upon which you create new region sheets for etc.
The best thing about the location crafter is that it is kind of a build as you go system. you don't need to prep anything, really, especially if you are going solo. As for the Known Elements, that is specifically for if you KNOW that there are areas you want yourself/your players to encounter. You only need to fill this out really if you want to prepopulate the region, so to speak. Because you roll on your Region sheet first, you could come up with "Known" as the answer, and then you would go to your Known sheet and roll a d10 to determine what it is. I hope that made sense! Happy gaming!
I have the mythic deck cards and adventure crafter deck cards, in the method book it says, you can use these both cooperatively do you know how to use them? If you do can you make a tutorial of how to use mythic an adventure crafter
I have the mythic deck cards, but not the AC deck cards. I haven't played with the crafter series in a while, but I'll pull it out and see how it might work together! I felt like it was a lot of moving parts and have since moved to the Radiance Adventure Engine by Oddfish Games in lieu of the adventure crafter.
I am quite new to the Solo RPG gameplay, but not at all new to TTRPGs. I've been GMing for around 3-4 years now, having started in Pathfinder and have since branched out into more mechanically narrative games. I was in Europe recently and played on pen and paper alongside the One Page Solo Engine app on my ipad, and I really quite enjoyed it! If I had the setup and the space to record pen and paper solo plays, I'd totally do it that way. Maybe in the future! There's nothing quite like the feel of dice in your hand and writing everything down by pencil. I actually do prefer the more tangible way of playing, however like I said, constraints on resources is the main issue. As someone who has GM'd and played mainly in group settings (like most people in the world of TTRPGs), I've found Solo play to be kind of a different beast altogether. The fantastic thing about playing with other people is that (at least in the games I run) the game is largely a collaborative effort and we feed off of each other's creativity. That is a huge resource that is missing in Solo Play, and one I struggled with. At first going between GMing myself and playing my character was fairly difficult for me - it was a constant shift of perspective that was at times confusing. I think I really just needed to nail down exactly how much support from outside tools I need and what sort of play works best for me. I'm going to be honest, the reason I love TTRPGs is largely because of the social collaboration. Solo RP is rather anathema to that, and I found it difficult to focus and invest in the story when playing by myself. The one thing that helped was playing out loud, and recording my plays, which I will post to this channel once I'm happy with post-production. Talking to the camera as I play the game, and getting to roleplay my character out loud was key to me feeling like I'm at least touching somewhat on the social aspect I love about TTRPGs. My biggest issue was: I don't want to play a writing game. I'm not interested in the journaling genre of Solo RPGs. I just want to have an avenue to play systems by myself that I otherwise would never get to play because of interest and time constraints of my group. And I want to feel like I'm actually playing the game, not just writing a story. But that's just me. What's your take?
Only played in a group setting during the 1980's. Took a 30 year hiatus while bringing up my family and got back into again in 2019. Been soloing rpg and war gaming since and find it preferable to be honest. I guess I'm blessed to not really have an issue between " switching hats" although I do feel I'm a slightly harsher solo GM than I was a group GM :) There are lots of really good solo resources out there now (Ironsworn, Scarlet Heroes, books by Tom SCUTT or Geek Gamers ( I recommend a read of Deborah's " Solo Gamesmasters Guide")). As you will no doubt know, there are a few you tube channels with excellent solo players and the best thing is no one does it the same. So no right or wrong way. It did take me a while to figure out my play style so stick with it. As I say, really looking forward to see your take on it. Good luck with it and believe me when I say no matter what content you upload, it will be of value to someone out there :)
@@hujands You've been in the scene much longer than I have haha. Thanks for the encouragement and for all of the resources you mentioned, I will check them out! I've definitely found some favorites re: solo rp channels, and I do agree, everyone's style is different. It's all just a big experiment so far and I look forward to the day Solo Play feels fluid and natural. But practice makes perfect! Thanks for your comment! I appreciate it!
Could you let me know what die roller you're using? Nice tutorial btw...
Thanks for the video. It really helped understand this system. Why are you using two sheets, you have Haunted house as the region for both and the one on the right is Known Elements. Does this means the known sheet is what you have already explored and the one on the left is new areas? it seems to be the same thing. Also what about the 1d10 on the known sheet? how does that work. Is that what you use last once all the areas are defined? I don't quite understand if its for determining what is the next area visited, because you could go from Basement to Attic for example without encountering anything in between. So im missing something.
For a world or continent would I presume one needs work from top down, all major areas on a broad; zoomed out perspective and then a Region sheet for each major region or province, and one region sheet for major areas or cities within the province etc. It could a long rabbit hole to go down lol. But I guess you could focus on one province for example, which I guess might answer my question about the 1d10. Perhaps if the sheet has large zones, the 1d10 is used to zero in on one upon which you create new region sheets for etc.
The best thing about the location crafter is that it is kind of a build as you go system. you don't need to prep anything, really, especially if you are going solo. As for the Known Elements, that is specifically for if you KNOW that there are areas you want yourself/your players to encounter. You only need to fill this out really if you want to prepopulate the region, so to speak. Because you roll on your Region sheet first, you could come up with "Known" as the answer, and then you would go to your Known sheet and roll a d10 to determine what it is.
I hope that made sense! Happy gaming!
Lovely video! Any information on where the "revised" edition of the rules can be found?
Thanks! I believe its Mythic Magazine #2!
Thanks for the video!
I'm having trouble finding the revised edition of The Location Crafter. Would you mind sharing a link for where I might be able to purchase it?
It's in Mythic Magazine Issue #2 on Drive Thru RPG.
I have the mythic deck cards and adventure crafter deck cards, in the method book it says, you can use these both cooperatively do you know how to use them?
If you do can you make a tutorial of how to use mythic an adventure crafter
I have the mythic deck cards, but not the AC deck cards. I haven't played with the crafter series in a while, but I'll pull it out and see how it might work together! I felt like it was a lot of moving parts and have since moved to the Radiance Adventure Engine by Oddfish Games in lieu of the adventure crafter.
I'm old school "pen & paper" but interested to here your take on Solo RPG.
I am quite new to the Solo RPG gameplay, but not at all new to TTRPGs. I've been GMing for around 3-4 years now, having started in Pathfinder and have since branched out into more mechanically narrative games.
I was in Europe recently and played on pen and paper alongside the One Page Solo Engine app on my ipad, and I really quite enjoyed it! If I had the setup and the space to record pen and paper solo plays, I'd totally do it that way. Maybe in the future! There's nothing quite like the feel of dice in your hand and writing everything down by pencil. I actually do prefer the more tangible way of playing, however like I said, constraints on resources is the main issue.
As someone who has GM'd and played mainly in group settings (like most people in the world of TTRPGs), I've found Solo play to be kind of a different beast altogether. The fantastic thing about playing with other people is that (at least in the games I run) the game is largely a collaborative effort and we feed off of each other's creativity. That is a huge resource that is missing in Solo Play, and one I struggled with. At first going between GMing myself and playing my character was fairly difficult for me - it was a constant shift of perspective that was at times confusing. I think I really just needed to nail down exactly how much support from outside tools I need and what sort of play works best for me.
I'm going to be honest, the reason I love TTRPGs is largely because of the social collaboration. Solo RP is rather anathema to that, and I found it difficult to focus and invest in the story when playing by myself. The one thing that helped was playing out loud, and recording my plays, which I will post to this channel once I'm happy with post-production. Talking to the camera as I play the game, and getting to roleplay my character out loud was key to me feeling like I'm at least touching somewhat on the social aspect I love about TTRPGs. My biggest issue was: I don't want to play a writing game. I'm not interested in the journaling genre of Solo RPGs. I just want to have an avenue to play systems by myself that I otherwise would never get to play because of interest and time constraints of my group. And I want to feel like I'm actually playing the game, not just writing a story.
But that's just me. What's your take?
Only played in a group setting during the 1980's. Took a 30 year hiatus while bringing up my family and got back into again in 2019. Been soloing rpg and war gaming since and find it preferable to be honest.
I guess I'm blessed to not really have an issue between " switching hats" although I do feel I'm a slightly harsher solo GM than I was a group GM :)
There are lots of really good solo resources out there now (Ironsworn, Scarlet Heroes, books by Tom SCUTT or Geek Gamers ( I recommend a read of Deborah's " Solo Gamesmasters Guide")).
As you will no doubt know, there are a few you tube channels with excellent solo players and the best thing is no one does it the same. So no right or wrong way. It did take me a while to figure out my play style so stick with it.
As I say, really looking forward to see your take on it. Good luck with it and believe me when I say no matter what content you upload, it will be of value to someone out there :)
@@hujands You've been in the scene much longer than I have haha. Thanks for the encouragement and for all of the resources you mentioned, I will check them out!
I've definitely found some favorites re: solo rp channels, and I do agree, everyone's style is different. It's all just a big experiment so far and I look forward to the day Solo Play feels fluid and natural. But practice makes perfect!
Thanks for your comment! I appreciate it!
A group of ravens is an unkindness. A murder is a group of crows.