Unfortunately HTC Vive is not supported directly, because we at Clockworks Games do not have one. There is at least one customer of the Flying Drone Toolkit that has successfully used the HTC Vive as you may have seen in one of the reviews. Most likely the only thing that needs to change compared with the Oculus Rift (which is supported) would be different settings in the Input Manager for the 5 axes that are used to control the drone when the drone is in "manual" mode. We would be glad to help if you would like to get this working. Since we don't have a Vive, perhaps we could suggest experiments that you could try. Please send an email to info@clockworks-games.com if you would like to do this.
nice one.... any chance of porting this to HTC VIVE ?
Michael, we've had users use the Flying Drone Toolkit on HTC VIVE without any problem.
Please how to do it with HTC Vive controllers?
Unfortunately HTC Vive is not supported directly, because we at Clockworks Games do not have one. There is at least one customer of the Flying Drone Toolkit that has successfully used the HTC Vive as you may have seen in one of the reviews. Most likely the only thing that needs to change compared with the Oculus Rift (which is supported) would be different settings in the Input Manager for the 5 axes that are used to control the drone when the drone is in "manual" mode. We would be glad to help if you would like to get this working. Since we don't have a Vive, perhaps we could suggest experiments that you could try. Please send an email to info@clockworks-games.com if you would like to do this.