For anyone that didnt get it... The high voltage bit was sarcasm Excava, into an executor, causing electrocution, whilst the executioner exists. I do believe i messed up at least once. Sorry
Love your videos. You and Moxsy are top tier IMHO. I really hope this game has a long life span. I have enjoyed playing but now will have to be just satisfied with watching cool content creators like yourself. Killing Pyro and the Devourer over and over again and not getting even one has just taken it's toll. I have to regain what little spirit I have left.
Nice trick! Curious, though.... If you're only using Executor occasionally to melt harder elites and dungeon bosses, is the whole zero-ammo trick really necessary? In dungeon runs and everyday running around, it feels like enough purple ammo drops to not be an issue. You could also do the "ammo converter" trick on any other weapon bunny is running around with. Hold that weapon and convert general rounds (or whatever) to more high-power rounds, and make your max ammo carry for high-power rounds much larger than normal. This is what I did while catalyzing and building up my Executor (with Bunny) and I never felt short on ammo for the face-blasts. I guess I'm asking "does Firing Fiesta on that stat stick (plus your other mods on it) bring any extra damage to the Executor during that 7 second firing window?"
He ran out of ammo on the boss and allowed it to go immune. If he had just swapped to different weapon he could've killed it in record time. Not even using the excava reload. Or could use that but maybe not enough time to avoid the immunity phase
In that case, you have 3 weapon slots. 1st for the fully built Executor 2nd needs to be a general round weapon with Firing Fiesta and the two weapon change speed mods so you always have access to 5-7 free shotgun shots, even when out of ammo. 3rd needs to be Smithereens and the main weapon you hold in your hand. Only shotguns have 800 Sprint Speed, while the launchers and snipers have only 750, so Bunny would be slower with those equipped. The reason the shotgun needs to be mounted is because you want to get extra ammo through conversion mods. Thus the Smithereens would be used just to be an ammo mule for the Executor. You would want both the conversion mod, the ammo capacity mods (not the magazine one, you don't care about that part) and weapon change speed mods to get off the weapon quickly. You would then normally have the Smithereens out to get you your ammo for the Executor, while being able to use an Ultimate Reactor for best skill damage and having the good sprint speed still. If you're ever out of ammo, you can use the general round weapon to give you some free rounds to the Executor too. Of course in the end, swapping to the Executor for whenever you're actually doing gun damage. This leaves you with no other gun to do damage though other than the Executor. If you want, since you don't have unlimited ammo (other than in bursts with the general round weapon Firing Fiesta mod), you could also place some magazine expansion mods on the Executor, so that you can have longer time firing with the gun too. Add in the general round swap trick at the start for an extra 5-7 shots on top of that and you'll be able to do long bursts of damage with even Bunny.....
Sadly i have been loving bionic bunny with overwhelming shield. Also have you tried a bit on bunny with the final masterpiece? 650 movespeed while aiming and firing is insane due to not losing too much move speed for bunny. This can be exploited further with the % movespeed while aiming increase mod.
Do Esiemo next, 1 (maybe 2) of his mods is bugged and his animations seem to be holding him back. Can't figure out any build but the slow rollie-pollie man...
You have to lose high voltage, which means on your 3, you lose range, damage, AND cooldown. On top of that, the 4 get a 5s build up where you have to run fast to build that damage, and a long cooldown, which against bosses you can only harm in a short window period is not good. So it's a bad deal in that situation.
For invasions, you just have to put some meat on the girl so she can take it a bit more while mawing the boss with a big damaging gun. Ryechews just hacked the system to make a fun build. But that's basically it.
@ryechew yeah, the frustrating part is watching fun ideas like this and wanting to try it. But of course, you miss the tool and need to farm for it. On top of the other crops that aren't doing so well. And, well, the game doesn't like you much because it tends to put you in that very low-end receiving bracket. But eventually, I'll try the bunny kneecap game. 🐰 💥
I dont understand why you dont have skill extension on. I used this build and I always am left stranded. I put 1 skill extension on and it alone makes it work. Do you just...not use abilities? If you went that reactor why not go quad crit mods? I guess I dont understand what direction you are going for here however the shotgun build makes up for what the bunny build is lacking. I feel like you are better off building survivability bunny, and quad crit so you can just build weapon.
Balance changes are coming. Most players have their figures crossed for bunny to be Nerf. I have seen players leave Dungeons because of a bunny one-shot, everything . She doesn't give players a chance to shoot anything The developers needed to make her group friendly, How ironic It's like deja vu because warframe had the same problem with limbo, and he was one-shot everything. The developers took notice of it and Nerf limbo to make him group friendly The developers need to reduce bunny lighting emissions damage to make her group friendly. Give the group some enjoyment in the Dungeons.
Was there a DPS Limbo build that was killing everything map wide? I know that DE (Digital Extremes, the Warframe developers) had to nerf Ember and her World on Fire ability that functioned similar to bunny. World on Fire would clear all the adds leaving the other 3 players with nothing to do. World on Fire had it's damage and range gutted as a result. A specially matchmaking parameter was also added to prevent high Mastery Rank player from playing with new players. This way new people wouldn't experience a running simulator every time someone was farming a mission. DE reworked Limbo seperately because his mechanics are extremely selfish and forced randoms to alter their play style to the Limbo player. Several changes were made to let players opt out of the Rift mechanic such as rolling to get out of the Rift and removing the bullet time freeze. Both Ember and Limbo were problematic. I am just wondering if you were combining the 2 scenarios together.
For anyone that didnt get it... The high voltage bit was sarcasm
Excava, into an executor, causing electrocution, whilst the executioner exists. I do believe i messed up at least once. Sorry
You missed out on calling the build "ShotGunny."
@@UlfgeirValbjorn I did at first... no one clicked on it lol
Your monotone humour is the pinnacle of my sense of humour 😂 I love it
Ryechews is to First Descendant as Ian is to Forgotten Weapons. Just excellent teaching skills
Love your videos. You and Moxsy are top tier IMHO. I really hope this game has a long life span. I have enjoyed playing but now will have to be just satisfied with watching cool content creators like yourself. Killing Pyro and the Devourer over and over again and not getting even one has just taken it's toll. I have to regain what little spirit I have left.
Got 2 HVs after bullying Pyro w/ Hailey... 💀
@@lifeisgood5794 just combine transcendent mods
how many times have you actually killed pyro the drop rate is pretty high tbh
It took me 67 Pyro kills for High Voltage to finally drop.
@@GrislyGrizz unlucky
Nice video, I have a nice executioner reactor for my bunny and was trying to find a way for it to work.
Nice video, executioner's 4s taking the boss its a nice addition to her. Since Gley can use that too, gonna try that, Ty.
Unfortunately I'm out of sick days.
Nice trick! Curious, though.... If you're only using Executor occasionally to melt harder elites and dungeon bosses, is the whole zero-ammo trick really necessary? In dungeon runs and everyday running around, it feels like enough purple ammo drops to not be an issue. You could also do the "ammo converter" trick on any other weapon bunny is running around with. Hold that weapon and convert general rounds (or whatever) to more high-power rounds, and make your max ammo carry for high-power rounds much larger than normal. This is what I did while catalyzing and building up my Executor (with Bunny) and I never felt short on ammo for the face-blasts. I guess I'm asking "does Firing Fiesta on that stat stick (plus your other mods on it) bring any extra damage to the Executor during that 7 second firing window?"
He ran out of ammo on the boss and allowed it to go immune. If he had just swapped to different weapon he could've killed it in record time. Not even using the excava reload. Or could use that but maybe not enough time to avoid the immunity phase
In that case, you have 3 weapon slots.
1st for the fully built Executor
2nd needs to be a general round weapon with Firing Fiesta and the two weapon change speed mods so you always have access to 5-7 free shotgun shots, even when out of ammo.
3rd needs to be Smithereens and the main weapon you hold in your hand. Only shotguns have 800 Sprint Speed, while the launchers and snipers have only 750, so Bunny would be slower with those equipped. The reason the shotgun needs to be mounted is because you want to get extra ammo through conversion mods. Thus the Smithereens would be used just to be an ammo mule for the Executor. You would want both the conversion mod, the ammo capacity mods (not the magazine one, you don't care about that part) and weapon change speed mods to get off the weapon quickly.
You would then normally have the Smithereens out to get you your ammo for the Executor, while being able to use an Ultimate Reactor for best skill damage and having the good sprint speed still.
If you're ever out of ammo, you can use the general round weapon to give you some free rounds to the Executor too.
Of course in the end, swapping to the Executor for whenever you're actually doing gun damage.
This leaves you with no other gun to do damage though other than the Executor.
If you want, since you don't have unlimited ammo (other than in bursts with the general round weapon Firing Fiesta mod), you could also place some magazine expansion mods on the Executor, so that you can have longer time firing with the gun too. Add in the general round swap trick at the start for an extra 5-7 shots on top of that and you'll be able to do long bursts of damage with even Bunny.....
Fun stuff thanks for the video
You get more damage out of it if you take focus on singular and electrospecialist. A bit much life and too little range for my taste^^
Sadly i have been loving bionic bunny with overwhelming shield. Also have you tried a bit on bunny with the final masterpiece? 650 movespeed while aiming and firing is insane due to not losing too much move speed for bunny. This can be exploited further with the % movespeed while aiming increase mod.
I've thought to try Executioner on "Gun-Gley" build, but I've run out of shows I wanted to watch... Any recommendations?
Do Esiemo next, 1 (maybe 2) of his mods is bugged and his animations seem to be holding him back. Can't figure out any build but the slow rollie-pollie man...
Not her Shotgunny! 🫣
My man didn't even bother to reroll EXCAVA's bonus stats. Real stat stick
Until they fix the number of shells of shotun you can carry, shotgun will always be a terrible choice of weapon in this game.
Bunny’s ult mod that turns her channel into a big bomb could be good with this to nuke mini bosses
It can but then I'd loose my HV lol. I tried all the mods
You have to lose high voltage, which means on your 3, you lose range, damage, AND cooldown. On top of that, the 4 get a 5s build up where you have to run fast to build that damage, and a long cooldown, which against bosses you can only harm in a short window period is not good. So it's a bad deal in that situation.
For invasions, you just have to put some meat on the girl so she can take it a bit more while mawing the boss with a big damaging gun. Ryechews just hacked the system to make a fun build. But that's basically it.
@@invalidusername4011 true lol. its just fun. what else i gotta do for a month lol
@ryechew yeah, the frustrating part is watching fun ideas like this and wanting to try it. But of course, you miss the tool and need to farm for it. On top of the other crops that aren't doing so well. And, well, the game doesn't like you much because it tends to put you in that very low-end receiving bracket. But eventually, I'll try the bunny kneecap game. 🐰 💥
Firstnax!
Fed!! Yo
@@ryechew Yo!!!! 🤝
Bunny is High Voltage.
Je suis High Voltage
Hi, buddy 🤝
That sharen goddaaanm
Smithereens is... "good..." 😂
I dont understand why you dont have skill extension on. I used this build and I always am left stranded. I put 1 skill extension on and it alone makes it work. Do you just...not use abilities? If you went that reactor why not go quad crit mods? I guess I dont understand what direction you are going for here however the shotgun build makes up for what the bunny build is lacking. I feel like you are better off building survivability bunny, and quad crit so you can just build weapon.
Can I swap priority mod with target vulnerability
Yes. But after the third round the accuracy benefit leaves faster than a wild Abra In the grass
Balance changes are coming. Most players have their figures crossed for bunny to be Nerf.
I have seen players leave Dungeons because of a bunny one-shot, everything .
She doesn't give players a chance to shoot anything
The developers needed to make her group friendly, How ironic It's like deja vu because warframe had the same problem with limbo, and he was one-shot everything.
The developers took notice of it and Nerf limbo to make him group friendly
The developers need to reduce bunny lighting emissions damage to make her group friendly. Give the group some enjoyment in the Dungeons.
fanfic
Lol no i see alot player leave dungeon if their team dont have at last one bunny, its fact, specialy hard dungeon
Was there a DPS Limbo build that was killing everything map wide?
I know that DE (Digital Extremes, the Warframe developers) had to nerf Ember and her World on Fire ability that functioned similar to bunny.
World on Fire would clear all the adds leaving the other 3 players with nothing to do. World on Fire had it's damage and range gutted as a result. A specially matchmaking parameter was also added to prevent high Mastery Rank player from playing with new players. This way new people wouldn't experience a running simulator every time someone was farming a mission.
DE reworked Limbo seperately because his mechanics are extremely selfish and forced randoms to alter their play style to the Limbo player. Several changes were made to let players opt out of the Rift mechanic such as rolling to get out of the Rift and removing the bullet time freeze.
Both Ember and Limbo were problematic. I am just wondering if you were combining the 2 scenarios together.
You must be the smart one in the family if you seriously want the best grinder nerfed in a game that's all about grinding 🤣🤣🤣.