Don't know if it's known, but when unit sizes are turned to small then the Skullsmasherz battle can be auto resolved for a close victory. I got a bad computer, so I have to play on small units and following this guide let me win on auto thanks
Something's changed, I never get a close victory vs Marienburg following this guide, it's always a Pyrrhic which doesn't level Leon up (yes I have triple checked i'm using the same troops).
Another thing I notice is how Bretonnia seems to be a turtling faction? Like at the end of this video, you haven't really expanded because you have had to deal with all kinds of mess to protect what you have?
Always enjoy your starter guides. I just finished my Legendary Bret campaign a few hours ago at turn 147 - I chose the Chaos battle as well. I went to dinner and your vid popped up, so I had to hurry home to watch. :) In the past I have taken some tips from your starts and made mine better. I did like your use of the damsel early to try and assassinate the Orc warboss, but what I thought was most important was the blocking effect of the hero. I also start with a second lord, but whenever I try to recruit next to my province line, the Orc army will interrupt me and make me run away unless I stay a click or two behind the line. So I found a solution for that. :) As for the rest of your start, I differed somewhat and would like to offer my thoughts on what I did. I took a LegendofTotalWar approach and manually fought Marienburg, using 6 archers. I can usually come away with 60 or less casualties from that siege just by using Leoncoeur to dodge all the mortar shots and kill most of the units with archers. I don't recommend getting a peace treaty with Marienburg afterwards. You went to Untrustworthy and made further non-aggression pacts and trade deals unlikely for a few turns and could subject you to war declarations from others as bad rep is just like weak strength. Their last settlement is not hard to take and will complete that province. I had every known Bret region trading and non-aggro by turn 10 or 12. On province building for different troop types and PO/corruption, I made Artois my "central" vampiric/chaos corruption and public order province. This helps free up building slots in surrounding provinces. I read a helpful comment from Mitch_CA on reddit about the use of the chapel and brothel chains in Artois to spread those bonuses to all your starting provinces, including Marienburg, until you get down to Bordeleaux, Parravon, and Carcasonne. Once Carcasonne is confederated, it becomes another "central" province to connect the others, as well as Estalia, which I conquered along with Talia. So instead of putting the treb building in Artois, you could use your PO chain. I put my trebs in Couronne. I made my cav in Lyonesse with the special discount building. It was either that or Parravon, but Lyonesse, Artois, and Couronne provide a nice region for local recruitment. Barrack troops in Artois as you demonstrated with the discount building. As for the campaign, I never had any trouble from the elves. I understand that could change in any campaign, but I played nice and they helped out with Beastmen/Norsca/Chaos. I haven't played in about 6 months, but I heard they were difficult to deal with after release, but tamed later. I ended up finishing the campaign with MAs with the Wood Elves, the Empire, and the Dwarves. It actually was easier than I thought since they did the bulk of the Norsca/Chaos fighting. Anyway, those were some thoughts and tips from me and others. I learned some things and I hope I passed on some to you as I have before. Keep them coming. I plan to play a Crooked Moon campaign next and have seen your guide, so I'll see how I do.
I've had a few campaigns where two of the Bret factions were at war. I wasn't really referring to them betraying you and declaring war, but others. I've had factions declare war on me for going low on strength due to mass casualties and for bad rep. So, if I war or ally with someone, I make sure it lasts 10 turns before negotiating peace or declaring war, respectively. Getting those trade deals early really helps your economy. Having a bad rep for awhile hinders that. The problem I see with just holding the port of Marienburg is that you will have a lot of rebellions, which is good for exp and loot, but having the entire province under control with an edict (5% tax on that is amazing later) stabilizes that region. You'll have to put a lvl 4 PO building in that province just to keep it from rebelling later when your armies are fighting Norsca and Chaos which is one more economy building you could use. With Gorssel controlled with a lvl 3 settlement, which gives it walls, it's easy to defend and provides a scouting effect to alert you of Norsca stacks coming. You don't need the funds to recruit another army for the skull smasherz. The second lord and 4 units reinforcing the main will suffice after Marienburg, as long as you don't take heavy casualties, which was my point of fighting the siege manually.
One thing I notice about this faction is the heavy reliance on agriculture at the beginning for economy. Is it a good strategy when switching to the economic phase of the campaign to build industrial buildings rather than agricultural buildings? That way I can build many peasant infantry units and not worry about the penalty?
Wouldn't work for me, the odds for auto battle in marynburg was too bad for me. If you struggle just befriend the empire up until they are defensive ally. They will take care of the green skins for you if you ask them. For marynberg you will have to do it yourself.
Seems it can produce different results based on which units are in the Leon's stack and which on the reinforcing lord. Got Pyrrhic when the one behind had 3 men of arms + 3 archers, but Close when I moved spears and 2x peasant mob for 3 men. They also had 1485, not 1116 and I had 2145 not 1612 by recruiting the same amount of stacks. The only thing different was that my wizard was in the fight. Did we play on different unit sizes or is there this much difference between patches? There must be something different since my trebs have 4 not 3. 4200 for peace from Marienburg was the same. TY for many good starter guides.
This the best Tutorial i found on TH-cam. Keep up the good work.
High quality content. Respect to your knowledge of AI behavior on legendary.
Now let me see if you have a guide for a faction that I actually count on playing. This was very pleasant to watch.
Don't know if it's known, but when unit sizes are turned to small then the Skullsmasherz battle can be auto resolved for a close victory.
I got a bad computer, so I have to play on small units and following this guide let me win on auto thanks
Great video, though one thing...
It's Cav-al-ry, not Calvary. Calvary is where Jesus was crucified.
Also Phyrric is pronounced "pirik", I hate to harsh somebody for their pronunciations, but I thought I would comment to enlighten anyone interested
@@chadmcmillan1907 This is helpful, never knew who to prounounce it. Felt like firiik.
Srithor Grammar Nazi if you won another battle you'll be done for.
Something's changed, I never get a close victory vs Marienburg following this guide, it's always a Pyrrhic which doesn't level Leon up (yes I have triple checked i'm using the same troops).
Another thing I notice is how Bretonnia seems to be a turtling faction? Like at the end of this video, you haven't really expanded because you have had to deal with all kinds of mess to protect what you have?
Always enjoy your starter guides. I just finished my Legendary Bret campaign a few hours ago at turn 147 - I chose the Chaos battle as well. I went to dinner and your vid popped up, so I had to hurry home to watch. :) In the past I have taken some tips from your starts and made mine better. I did like your use of the damsel early to try and assassinate the Orc warboss, but what I thought was most important was the blocking effect of the hero. I also start with a second lord, but whenever I try to recruit next to my province line, the Orc army will interrupt me and make me run away unless I stay a click or two behind the line. So I found a solution for that. :) As for the rest of your start, I differed somewhat and would like to offer my thoughts on what I did.
I took a LegendofTotalWar approach and manually fought Marienburg, using 6 archers. I can usually come away with 60 or less casualties from that siege just by using Leoncoeur to dodge all the mortar shots and kill most of the units with archers. I don't recommend getting a peace treaty with Marienburg afterwards. You went to Untrustworthy and made further non-aggression pacts and trade deals unlikely for a few turns and could subject you to war declarations from others as bad rep is just like weak strength. Their last settlement is not hard to take and will complete that province. I had every known Bret region trading and non-aggro by turn 10 or 12.
On province building for different troop types and PO/corruption, I made Artois my "central" vampiric/chaos corruption and public order province. This helps free up building slots in surrounding provinces. I read a helpful comment from Mitch_CA on reddit about the use of the chapel and brothel chains in Artois to spread those bonuses to all your starting provinces, including Marienburg, until you get down to Bordeleaux, Parravon, and Carcasonne. Once Carcasonne is confederated, it becomes another "central" province to connect the others, as well as Estalia, which I conquered along with Talia. So instead of putting the treb building in Artois, you could use your PO chain. I put my trebs in Couronne.
I made my cav in Lyonesse with the special discount building. It was either that or Parravon, but Lyonesse, Artois, and Couronne provide a nice region for local recruitment. Barrack troops in Artois as you demonstrated with the discount building.
As for the campaign, I never had any trouble from the elves. I understand that could change in any campaign, but I played nice and they helped out with Beastmen/Norsca/Chaos. I haven't played in about 6 months, but I heard they were difficult to deal with after release, but tamed later. I ended up finishing the campaign with MAs with the Wood Elves, the Empire, and the Dwarves. It actually was easier than I thought since they did the bulk of the Norsca/Chaos fighting. Anyway, those were some thoughts and tips from me and others. I learned some things and I hope I passed on some to you as I have before. Keep them coming. I plan to play a Crooked Moon campaign next and have seen your guide, so I'll see how I do.
I've had a few campaigns where two of the Bret factions were at war. I wasn't really referring to them betraying you and declaring war, but others. I've had factions declare war on me for going low on strength due to mass casualties and for bad rep. So, if I war or ally with someone, I make sure it lasts 10 turns before negotiating peace or declaring war, respectively. Getting those trade deals early really helps your economy. Having a bad rep for awhile hinders that.
The problem I see with just holding the port of Marienburg is that you will have a lot of rebellions, which is good for exp and loot, but having the entire province under control with an edict (5% tax on that is amazing later) stabilizes that region. You'll have to put a lvl 4 PO building in that province just to keep it from rebelling later when your armies are fighting Norsca and Chaos which is one more economy building you could use. With Gorssel controlled with a lvl 3 settlement, which gives it walls, it's easy to defend and provides a scouting effect to alert you of Norsca stacks coming. You don't need the funds to recruit another army for the skull smasherz. The second lord and 4 units reinforcing the main will suffice after Marienburg, as long as you don't take heavy casualties, which was my point of fighting the siege manually.
Love your guides dude, great job
I look forward to more videos.Keep it up!
One thing I notice about this faction is the heavy reliance on agriculture at the beginning for economy. Is it a good strategy when switching to the economic phase of the campaign to build industrial buildings rather than agricultural buildings? That way I can build many peasant infantry units and not worry about the penalty?
yeeeeeeee boiiii
he's back
Wouldn't work for me, the odds for auto battle in marynburg was too bad for me.
If you struggle just befriend the empire up until they are defensive ally. They will take care of the green skins for you if you ask them. For marynberg you will have to do it yourself.
Seems it can produce different results based on which units are in the Leon's stack and which on the reinforcing lord. Got Pyrrhic when the one behind had 3 men of arms + 3 archers, but Close when I moved spears and 2x peasant mob for 3 men. They also had 1485, not 1116 and I had 2145 not 1612 by recruiting the same amount of stacks. The only thing different was that my wizard was in the fight. Did we play on different unit sizes or is there this much difference between patches? There must be something different since my trebs have 4 not 3. 4200 for peace from Marienburg was the same. TY for many good starter guides.
Why did you raze the Greenskin Settlement? They have a trade resource and no one ever attacks it?
@Zinoulol Oh he is not using 'Occupy Anywhere' mod, what a shame its not a part of the game.
Are you doing any more guides before Warhammer II comes out?
do clan angrund or skarsnik
yeah can you make angrund with the K8P rush?
Question - Would it not be worth it to sack the Marienburg village, then to occupy it after?
Nevermind! Was a bit to amateur with understanding the Chivalry concept. I get it now.
When did you decide to attack artosis?
Can you update this on ME Campaign 2018?
is this still relevant in 2019?
Warhammer 1 did not received updates since 2017. In terms of a mortal empire campaign, legendary effects are the same as far as i know.
Bretonnia is a WWII mashup, Fast as the Germans, as equal as the Soviets, and as weak as the French.
calvary XDD