Diffeomorphic Daz To Blender Importer 4.1.0 with BVH/FBX Animation Retargeting

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  • เผยแพร่เมื่อ 14 ธ.ค. 2024

ความคิดเห็น • 54

  • @W3-productions
    @W3-productions  6 หลายเดือนก่อน +1

    Check out how to turn yourself into a 3D character: th-cam.com/video/7E0pzIKFZ8I/w-d-xo.html

  • @spikecool50
    @spikecool50 25 วันที่ผ่านมา +1

    Bro i genuinely love you, I recently started using gen 9 characters and my standard workflow of retargeting with rokoko was causing so much distortion, thank you so much for this method

    • @W3-productions
      @W3-productions  21 วันที่ผ่านมา

      Glad this helped. I use Perception Neuron sometimes. There are still going to be some situations where cleanup will be necessary.

    • @spikecool50
      @spikecool50 21 วันที่ผ่านมา

      @@W3-productions definitely the animation layers in blender helps me do most cleanup

    • @postermelone6761
      @postermelone6761 17 วันที่ผ่านมา

      The autorig pro method had feet sliding.. Was a pain, if you have a solution for that please share.. But this bvh one seems pretty straight foward

  • @brentogara
    @brentogara 5 หลายเดือนก่อน +1

    Good info, thanks for the tutorial. I used the first version of diffeo back in the day, but I had no idea they'd taken it this far. I will have to check it out.

    • @W3-productions
      @W3-productions  5 หลายเดือนก่อน

      Thanks. I was especially excited about the Retargeter. I didn't realize they added FBX to it.

    • @LifeLess1999
      @LifeLess1999 5 หลายเดือนก่อน +1

      its pretty ahhhmazing and slap on some MustardUI and it really completes the package.

  • @JeffersonDonald
    @JeffersonDonald 5 หลายเดือนก่อน +1

    Thanks for the tutorial. Excellent pacing and well done.

    • @W3-productions
      @W3-productions  5 หลายเดือนก่อน

      Thanks. I'm glad it was useful and pleasant.

  • @GFWCvideo
    @GFWCvideo 6 หลายเดือนก่อน +1

    Thanks for the update. I thought something was broken when I opened up Blender 4.1

    • @W3-productions
      @W3-productions  6 หลายเดือนก่อน +1

      Yeah, same here. I was waiting -impatiently- patiently when I heard that the new version was coming soon.

  • @inventmotions
    @inventmotions 4 หลายเดือนก่อน +1

    Everything works good. Just one problem when importing character from daz3d to blender via this addon Clothes are not moving with body. Any solution?

    • @W3-productions
      @W3-productions  4 หลายเดือนก่อน

      Do you mean that the clothes don't follow at all or they don't have dforce like effects? Are all the clothes parented to the character in Daz Studio? Are the paths to those assets listed in the global settings for the Blender plugin?

  • @postermelone6761
    @postermelone6761 17 วันที่ผ่านมา

    There is still some foot sliding can you help advice how to fix that?

  • @prathameshgaonkar3431
    @prathameshgaonkar3431 2 หลายเดือนก่อน +1

    after retargeting the animation, the keyframes disappear. so if i want to move the keyframes in timeline then its not possible because of this issue. how to fix it?

    • @W3-productions
      @W3-productions  2 หลายเดือนก่อน

      Not sure if I have seen this. Are there still no keyframes if you select all the bones?
      Sometimes I've had to try twice to apply.

  • @jeansonderand8830
    @jeansonderand8830 4 หลายเดือนก่อน

    Great tutorial! Any suggestions on how to have other imported rigs follow the character? The animation loads correctly on the main rig, but all of the child objects (hair, clothing, body parts) stay in place and are seemingly disconnected.

    • @W3-productions
      @W3-productions  4 หลายเดือนก่อน

      The only way I have reproduced this issue is if these other items are not parented to the main character in Daz Studio before exporting. They may appear to be part of the character but they are not. If this is the issue, make sure you have the character selected when you add each item to it. It should then be nested under the character in the Scene outliner.
      Alternatively, you can right click each item after the fact and select Fit "" to and select the Genesis character. If already in Blender, you can select each rig with the main rig being last (making it the active selection) then selecting "Merge Rigs" in the Corrections section of the Daz Setup menu.

  • @user-PayWorld
    @user-PayWorld 5 หลายเดือนก่อน

    Wow, it's so easy to create animations!!

    • @W3-productions
      @W3-productions  5 หลายเดือนก่อน

      I've found it best to remove the old version first, quit Blender, then install the new version. You might be fine to just remove the addon from the preferences menu within Blender. But be sure to quit and open Blender again.

    • @W3-productions
      @W3-productions  5 หลายเดือนก่อน

      Do you get the JSON error for loading the character into Blender or when using it with Auto Rig Pro?

    • @W3-productions
      @W3-productions  5 หลายเดือนก่อน

      @user-PayWorld glad it worked out. A lot of my path settings carried over from previous versions of Blender.

  • @_casg
    @_casg 2 หลายเดือนก่อน

    Wow this video is gold

    • @W3-productions
      @W3-productions  2 หลายเดือนก่อน

      Glad it was helpful. At first I wasn't sure if it would be useful.

  • @spideryt8642
    @spideryt8642 5 หลายเดือนก่อน +2

    how can i use animations from daz, thanks

    • @W3-productions
      @W3-productions  5 หลายเดือนก่อน

      In the Daz Runtime tab in Blender, under Posing, you should be able to Import Pose or Import Action. Those buttons will have you browse to the file for the pose/action you want to use from Daz Studio. Actions would be more for animations.

  • @zigyhouseofficial7751
    @zigyhouseofficial7751 4 หลายเดือนก่อน +1

    Very good... is it possible to us facs expressions in blender with diffeomorphic?because I have trouble using the facs expression with my rig when I try to create a keyframe with it. thank you in advance for your help

    • @W3-productions
      @W3-productions  4 หลายเดือนก่อน +1

      Yes, I use them all the time with keyframes. Are you using a Genesis 8 or 9 character. I believe FACs are not compatible with Genesis 1-3.

    • @zigyhouseofficial7751
      @zigyhouseofficial7751 4 หลายเดือนก่อน

      @@W3-productions Okay, thanks for the clarification. It works for my g8.1 in blender 4.2. I imported the facs and expressions but I would like to save them in pose library but it doesn't work for both, their keyframes only work when I'm in object mode. once you enter pose mode, the expressions are displayed but the keys do not enter

  • @LifeLess1999
    @LifeLess1999 5 หลายเดือนก่อน +1

    Diffeo Is the Way!

    • @W3-productions
      @W3-productions  5 หลายเดือนก่อน

      It takes a different type of person to keep up development on something like this for free.

  • @zigyhouseofficial7751
    @zigyhouseofficial7751 2 หลายเดือนก่อน

    hello friend. Interesting tutorial, however I have a little problem. I execute all the steps and even finish my animation, then I save my character however when I add it in my new scene and when I change this location, when I press (play) it returns to this location initial... what to do? THANKS

    • @W3-productions
      @W3-productions  2 หลายเดือนก่อน

      One thing you could try is parenting the armature to an empty and move the empty around.

  • @starcityinc4388
    @starcityinc4388 3 หลายเดือนก่อน

    Hello, I want to animate the crowd which are Daz 3D characters (Genesis 8 and Genesis 9) and with Daz 3D animations in Unreal Engine. How to?
    Retargetting Unreal animation on Daz Character is working but how to apply Daz animations (Multiple Animations) on multiple Daz characters in single project? Please Reply

    • @W3-productions
      @W3-productions  3 หลายเดือนก่อน

      I haven't tried very often as my machine hasn't handled more than 11 characters I'm Blender. I can't imagine my machine could do the same in UE. I am about to tryout a blender addon I bought. Procedural crowds from the blender market. They will have less definition but you can get a lot of them and I THINK you can do custom animations. Not sure yet. Then you would export to UE

  • @JonDohnson
    @JonDohnson 2 หลายเดือนก่อน

    Thanks for the tutorial, I think it is the most recent one which deals with import of animations!😍
    I'm using Blender 4.2 with the related Diffeomorphic version, and have a tip and a question 😉
    First the tip: When trying to import an fbx animation, I got the error bpy.ops.object.select_all.poll() failed. After a bit of fiddling around I found out that the error doesn't occur when I uncheck "Delete FBX Objects" - where I anyway don't know, which object is meant.
    Now the question: I did everything as you've shown in your tutorial, but I just get one frame imported. Any ideas?

    • @W3-productions
      @W3-productions  2 หลายเดือนก่อน

      Thanks for the tip. When importing an animation what type of animation is it or what is the source. Also I may alternate between directly retargeting the animation to the character or importing the FBX then retartgeting after. For some reason one method works one day and the other on another day.

    • @JonDohnson
      @JonDohnson หลายเดือนก่อน

      @@W3-productions Thanks for coming back to my question! I tried to follow exactly your example and exported an animation from mixamo. Do I need to be in Blender posing mode or do I have to select something specific, which isn't explicitly mentioned in your tutorial (I'm new to animation in Blender, and every little step may help ;)

    • @JonDohnson
      @JonDohnson หลายเดือนก่อน +1

      One of the following resolved my problem: I didn't reduce the playrange of the animation and forgot to set the source and target rig.

    • @W3-productions
      @W3-productions  หลายเดือนก่อน

      @JonDohnson glad it worked out. I'd guess it was the latter. Sometimes the source and target will automatically set but I guess Sometimes it won't.

  • @ZZY718
    @ZZY718 4 หลายเดือนก่อน

    作者你好,我按照你的步骤将BVH动画匹配到模型上,但是控制器变成了FK,我更习惯IK操作,该怎么改成IK呢?

    • @W3-productions
      @W3-productions  3 หลายเดือนก่อน

      获取 IK 的最直接方法是转换为 Rigify。这在 Daz 插件的 Daz 设置下可用。您可以尝试转换为 Rigify 按钮 Rigging 部分。那里还有一个 'Add simple IK' 按钮。我以前从未尝试过那个按钮,但它可能会满足您的要求。

  • @miles1223
    @miles1223 5 หลายเดือนก่อน

    my charackter is missing the face after the import any suggestions?

    • @W3-productions
      @W3-productions  5 หลายเดือนก่อน

      It would depend. Does the generic Genesis 1/2/3/9 character transfer okay? Are there special morphs or geografts attached to the face? In that case, the location of that morph or geograft may be in a file location that is not listed in the importer's Daz library paths. What happens with the face: is the face mesh missing or just the textures for it?

  • @icanmakeeverythingilovedie9861
    @icanmakeeverythingilovedie9861 6 หลายเดือนก่อน

    For Genesis 9, wouldn't you want to Export HD to Blender? I'm not an expert or anything, but you'd lose detail by doing just the regular export to Blender, no? Or did you just do that for the sake of speed?

    • @W3-productions
      @W3-productions  5 หลายเดือนก่อน +1

      Good point. I did the regular export for the sake of speed and performance, especially with some of the other things I would have running in the background.

  • @ZZY718
    @ZZY718 4 หลายเดือนก่อน

    匹配动画后,怎么改成IK操作?现在他变成了KF

    • @W3-productions
      @W3-productions  3 หลายเดือนก่อน

      默认装备为 Forward Kinematics。您必须将装备转换为 Rigify 才能将其切换到 Inverse Kinematics。您可能会丢失已应用的操作。如果您先将该操作作为操作应用,则该操作可能会保留。

  • @Rumble1981
    @Rumble1981 2 หลายเดือนก่อน

    You left out the step to save/load root paths.

    • @W3-productions
      @W3-productions  2 หลายเดือนก่อน

      Correct. My mistake. Even when I reinstall the plugin, that part always seems to take care of it self because I had prior installations and saved the file.

  • @StefanKipchumba
    @StefanKipchumba 29 วันที่ผ่านมา

    fingers not being retargeted

    • @W3-productions
      @W3-productions  28 วันที่ผ่านมา

      Is this after applying a FBX animation? Where does the animation come from?

    • @StefanKipchumba
      @StefanKipchumba 27 วันที่ผ่านมา

      @@W3-productions no its a bvh.