Arena: Markarth Side - Skyrim Village Mod
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- เผยแพร่เมื่อ 18 พ.ย. 2024
- Markarth Side is a village from Elder Scrolls Arena rebuilt in Skyrim. Built along the road to Dragons Bridge and Solitude, Markarth Side features all the shops you'd need and an inn. There is also a purchasable playerhome fit for a family and follower.
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Nice! I've always felt that this location needed something on the south side of Dragon's Bridge.
Have found a few in the past, but they either just didn't seem to fit well or caused problems.
I may just have to try this one out..
Gotta say, between this mod and Granite Hill, you are picking the best spots for new towns that really feel like they should have always been there.
Man if this is something your getting into making Tes Arean Towns. I'll just have to wait until afew more are added, So i can throw them all together.
I have this. This place is beautifully made
ya know, after playing FO4 for the last year and a half, i have come to the idea that i wish the building mechanics in skyrim worked like they do in FO4, it's not a perfect mechanic, but it's pretty damn good for what it allows the player to do in the build menu, and if a mod were to come into existence that did something very similar to how the build menu works for FO4, i might want to come back to skyrim.
i suppose it's possible bethesda might try to port over that concept into skyrim, which would be wonderful and it's something that you can't find in skyrim from the same level of entry and only found when using the creation kit, which almost nobody wants to use sadly, it's just more fun while in game to create these kinds of settlements, we need something like this in skyrim, the game already has the assets built into the game, all we would need is the build menu and the functionality and a system to make it all work out of the box without to many issues.
the NPC packages would have to be altered to a degree with this idea i would think, but i think it could work.
Totally possible to do for Bethesda. That was what I was expecting when Hearthfire came out but it was a basic system that's just like the player home in Markarth Side but mine has less options and doesn't require materials. Just cash.
@@The-Skyking
you know, that's also fine as well, there are times when i liked the idea of slow changes to happen, not sure how your mod works if it's all done at once or if it's done in slow acting scripts.
i remember a cool mod back when i was regularly playing skyrim that had a really great economy system set in place, the only thing that mod didn't offer was esthetics to the that was effected to a meaningful degree.
the mod is called real estate mod, anyway the mod was all about you purchasing property in order to rent it out to the people living in them, you could set the rent to i think 3 options, high rent mid rent and low rent, i loved these options and depending on which one you choose it would effect the mood of the NPC's living in said property but i also thought it would have been great to change the esthetic of the city based on these choices, so let's say if you gave your tenants cheap rent, their house esthetic's would look richer, but if you chose to make them pay high rent, their esthetics would view on their home as a more impoverished look as a result.
the mod didn't have this feature on offer, this was just an idea that i had while using that mod that i thought would make a great addition to that same system, i also thought it would be great to donate my other homes to exist as other possible orphanages or homes for the homeless to serve as a humanitarian settlement situation scattered across the landscape because at some point while using this mod, i had more money than i needed or could spend on things to do with lol, like i even got myself a taxation mod that sort of got some of that money but that didn't really feel meaningful because you couldn't see any effects of the money being used in the landscape in a meaningful way, like an example is more guards added in or out of the city walls or perhaps the guards could have better esthetic looking gear.
i mean you could purchase nearly every building in the game, but the effect of owning them didn't really grant the player with much of anything other than something to purchase or claim and make some passive money off of, this idea stems from a mechanic i loved when i played games such as assassins creed brotherhood back in the day, where you would essentially rebuild Rome via partitioning an architect to build and you would spend some money to get that landmark changed and improve the landscape conditions to make it more meaningful and to sort of lore play the idea and aspects of that location so life wasn't just improving on paper, it was improving and it was something the player could see in the form of the action taken.
i have a mod similar to this in FO4 whenever i add a settlement location, suddenly i get minutemen NPC's all walking within the landscape all fighting together in militia's for the betterment of the commonwealth, which means they kind of serve to fight against all the bad creatures and robots and raiders that you dynamically come across without any help and it's some meaningful thing you see because you provided a place where they could feel safe that they essentially create their own army spanning across the landscape and it's wonderful to watch this all unfold as you build more settlements.
so your not just doing something for the resources or money benefits or skills, your also doing it for the overall impact to the population within the landscape that can be seen and not just a feature that's only listed on paper.
Glad I was in the streams through out the development. Happy it's finally been released. Endorse as soon as I can.
This is brilliant. Im on xbox and I also have some mods that add dunstad grove and touches on dragon's bridge and other small towns and locations in the Reach nearby. That area really needs a touch of civilization.
I only wished there was a mod that downright replaces robber's gorge for a east empire trading company outpost or something to that effect. I cant commit to the Hero bundle (which includes lawbringer for robber's gorge) because that mod keeps creating radiant quests to eliminate bandits in robber's gorge and other forts after you conquered it/them, making said quests impossible to complete. I think the best route from a civilization standpoint would be to turn robber's gorge into a neutral fishing / cargo area and relocate the bandit leader to the cave underneath or another nearby cave in order to preserve the radiants.
What do you think skyking? That could be a neat project (:
Awesome 😍😍😍
Where do you acquire the key to Cliffside Manor? Or trigger a quest for such?
Cancel that. Click the "For Sale" sign.
Skyking Skyrim 2024 Load Order video?
YES! I know I'm being lazy. Not to shoot excuses but last week was hell and work is now hell. I need to do it though. I should have back in January.
No location in the video?
I just upload a few vids featuring Skyland as my base mods on Xbox! I'd be honoured if you find the time to cast your expert eye over a few and gave me your opinion! 😁
The masterpiece is completed 🙌 I'll be downloading this one
Need any voice actors for this? I'd be up for it ^^
Will this be available to xbox?
Yes it will.
@@The-Skyking thank you