hey fimpossible creations, what happened to the full body motion algorithm asset, i saw the video on Reddit and i am very amazed by the work you do especially the arms ik mechanics.
Full body plugin is next target for me, but since beginning of this year, I am struggling with health problems and my work is much slower at the moment.
this works well but when i try adding [fall-get Up Animate] it says "not found mechanim animator assigned to the ragdoll animator." but i dont know how to fix this
You need to add forces to the body bones to help it catch balance, but it can be tough if you want to rely fully on physics. For more basic solution you can try Standing Mode and manipulate Anchor Bone Attach value under Motion bookmark.
hi, I checked out your tutorials and I'm trying to set up the stick figure as you show, but unfortunately, when I move to the right or just walk, my stick figure flies like a rag in the wind. Could you please advise me where I could be doing something wrong? I have my own motion animations that normally work for me. Otherwise I bought everything from you, you do an impressive job. Thanks.
Thank you. You mean it is flying across whole scene like giant physics glitch, or it's just floppy? If floppy, check 7:05 for blend on collisions feature explanation, or use hard matching + position matching.
@@FImpossibleCreations it's as if I'm holding him by the middle and when I go to the right, his arms and legs fly to the left, as if I accelerate him suddenly from 0 to 100. when I go forward, his arms and legs fly back again. When I stop it's like it hits a wall. I tried to give him more muscle but the effect still lasts. the only time it is somehow equal is when I use 4% instead of 100% effect, but that's why use it then. I'll check it out thanks.
Yes, this plugin is made to be easy to implement in other character controllers. The most important thing to implement it, is just tweaking the collision layers, so ragdoll layer is not colliding with your character capsule collider. Then you can call ragdoll fall/get up/impact using many prepared "User_" methods (listed in separate .pdf files) Or "RA2Event_" (inside RagdollAnimator2.cs file) for 'SendMessage()'.
i have a plan but need to know if it works . So i have Generic animator with idle, walking and additive animation layer for some extra effects. I want to use leg animator + ragdoll, probably lean animator and look animator for my game. Will this be possible ? Um confused mostly cause of i have to have additive animation layer to control some bone offset in my character. Least if i can use leg animator and rag doll.
All animator motion (including additive layer motion) will be interpreted by the plugins properly. You can use my plugins in combination like legs animator + leaning animator + ragdoll animator. For legs animator + ragdoll you will have to enable kinematic feet feature to match leg animations precisely with physics.
@@vectorinteractiveoffical On my PC (Intel Core i7-14700KF 3.40 GHz) I was able to spawn 300 ragdolls and keep 60fps, without rendering models 100fps but on the mobile around 20-40 ragdolls can start causing fps drop
Thanks. You mean implement AI using extra features? Yes, but it's not purpose of this API, it should calculate things which are related just with the Ragdoll Animator component. For AI you should write your script.
your tools are insanely helpful. thank you. I use them on most of not all projects,
Hello, is there any guide or advice for using on multiplayer? Especially with photon?
I appreciate these videos a lot because I am not good at reading documentation :D
Dude, when is unity6 compatible?
It is compatible, only versions below 6.0.0.9 had physics bugs.
love your tools! can also request animation designer new version or a new tool to craft own animation in engine like umotion pro please!
hey fimpossible creations, what happened to the full body motion algorithm asset, i saw the video on Reddit and i am very amazed by the work you do especially the arms ik mechanics.
Full body plugin is next target for me, but since beginning of this year, I am struggling with health problems and my work is much slower at the moment.
@@FImpossibleCreations I hope you are well soon ❤️
this works well but when i try adding [fall-get Up Animate] it says "not found mechanim animator assigned to the ragdoll animator." but i dont know how to fix this
You need to have assigned Mecanim property field, under Extra -> Control, since this extra feature is operating on the unity's mecanim animator.
@@FImpossibleCreations i cant find the mechanim animator, im using unity 2020.3.12f just if that has something to do with it
@@MemePoster12523 If you don't use animator for your model then you can't play animations. Fall Get Up Animate main purpose is playing animations.
how can I make the character balance itself on its ragdoll?
You need to add forces to the body bones to help it catch balance, but it can be tough if you want to rely fully on physics.
For more basic solution you can try Standing Mode and manipulate Anchor Bone Attach value under Motion bookmark.
hi, I checked out your tutorials and I'm trying to set up the stick figure as you show, but unfortunately, when I move to the right or just walk, my stick figure flies like a rag in the wind. Could you please advise me where I could be doing something wrong? I have my own motion animations that normally work for me. Otherwise I bought everything from you, you do an impressive job. Thanks.
Thank you. You mean it is flying across whole scene like giant physics glitch, or it's just floppy?
If floppy, check 7:05 for blend on collisions feature explanation, or use hard matching + position matching.
@@FImpossibleCreations it's as if I'm holding him by the middle and when I go to the right, his arms and legs fly to the left, as if I accelerate him suddenly from 0 to 100. when I go forward, his arms and legs fly back again. When I stop it's like it hits a wall. I tried to give him more muscle but the effect still lasts. the only time it is somehow equal is when I use 4% instead of 100% effect, but that's why use it then. I'll check it out thanks.
@@DreakBee Hm you can try lowering "Motion Influence", it reduces momentum effect but not completely
@@FImpossibleCreations thank you i will try it! and once again sorry to bother you and you are doing a great job! you are the boss!
Can I use this plugin with any of character controllers like, Standard Asset's Third Person or Invector?
Yes, this plugin is made to be easy to implement in other character controllers.
The most important thing to implement it, is just tweaking the collision layers, so ragdoll layer is not colliding with your character capsule collider.
Then you can call ragdoll fall/get up/impact using many prepared "User_" methods (listed in separate .pdf files)
Or "RA2Event_" (inside RagdollAnimator2.cs file) for 'SendMessage()'.
So good. Thanks for the tutorial
i have a plan but need to know if it works .
So i have Generic animator with idle, walking and additive animation layer for some extra effects.
I want to use leg animator + ragdoll, probably lean animator and look animator for my game.
Will this be possible ?
Um confused mostly cause of i have to have additive animation layer to control some bone offset in my character.
Least if i can use leg animator and rag doll.
All animator motion (including additive layer motion) will be interpreted by the plugins properly. You can use my plugins in combination like legs animator + leaning animator + ragdoll animator. For legs animator + ragdoll you will have to enable kinematic feet feature to match leg animations precisely with physics.
So theoretically you can combine this with leg animator to make something similar to GTA4/RDR2 euphoria ragdoll?
You should be able to get comparable results, with not as much extra work to do.
@@FImpossibleCreations hmm interesting? How performant is the asset? How many can it handle with a acceptable framerate like 60 fps?
@@vectorinteractiveoffical On my PC (Intel Core i7-14700KF 3.40 GHz) I was able to spawn 300 ragdolls and keep 60fps, without rendering models 100fps but on the mobile around 20-40 ragdolls can start causing fps drop
Wow impressive, would it be possible to implement ai with attacking and roaming?
Thanks. You mean implement AI using extra features? Yes, but it's not purpose of this API, it should calculate things which are related just with the Ragdoll Animator component. For AI you should write your script.
Im getting this asap!!
Excellent!)))
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