Maya 2015 Modelling - WW2 German fighter

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  • เผยแพร่เมื่อ 15 ม.ค. 2025

ความคิดเห็น • 36

  • @spetnazer
    @spetnazer 7 ปีที่แล้ว +34

    Tutorial step by step Pleaseeeeee....

  • @jakeanthony2058
    @jakeanthony2058 7 ปีที่แล้ว +7

    Modeling the fusage without the canopy, great idea! blocking out frame and live surface quad drawing those shingles, fantastic stuff

  • @JediTridae
    @JediTridae 4 ปีที่แล้ว

    this is my favourite video in all of youtube

  • @maycoruiz5046
    @maycoruiz5046 2 หลายเดือนก่อน

    Corríjanme si me equivoco, pero no suele ser recomendable modelar todo desde una sola pieza en lugar de muchas partes por separado??

  • @PauloHirth
    @PauloHirth 6 ปีที่แล้ว

    The nose radiator of BF109 is the point where all designer have dificult to hit perfection.

  • @colonelmustang4919
    @colonelmustang4919 7 ปีที่แล้ว +4

    Nice modelling, can you put the tutorial please ?

  • @kaidkyoung4298
    @kaidkyoung4298 5 ปีที่แล้ว +1

    @0:17 what kind tool is that? build poly along the surface?

    • @nicolasguerrero2687
      @nicolasguerrero2687  5 ปีที่แล้ว

      That is the quad draw tool in Maya, from the modeling toolkit window.

  • @LynxErgo
    @LynxErgo 5 ปีที่แล้ว +3

    WHY CANT I PUT MORE LIIIIIKES

  • @ben-2368
    @ben-2368 7 ปีที่แล้ว

    You make this look so easy!

    • @nicolasguerrero2687
      @nicolasguerrero2687  7 ปีที่แล้ว +1

      Thank you Ben. It's a simple process, just requires practice and lots of patience!

  • @piotrekski-420
    @piotrekski-420 4 ปีที่แล้ว +1

    please make a step by step

  • @kristijanm2815
    @kristijanm2815 5 ปีที่แล้ว

    ..nice work

  • @Babakkhoramdin
    @Babakkhoramdin 4 ปีที่แล้ว

    please make the same tutorial for helicopter modeling. it would be great

  • @lolip0p2009
    @lolip0p2009 8 ปีที่แล้ว +1

    amazing !! can i ask what's the name of the black lines technique? thanks!

    • @nicolasguerrero2687
      @nicolasguerrero2687  8 ปีที่แล้ว +4

      hey, I'm using the maya modelling toolkit for retopologizing :)

    • @emz_ow
      @emz_ow 7 ปีที่แล้ว +1

      Mesh tools -> Quad Draw

    • @colonelmustang4919
      @colonelmustang4919 7 ปีที่แล้ว +1

      Why did he use black lines ?

    • @RanElliott
      @RanElliott 4 ปีที่แล้ว +1

      @@nicolasguerrero2687 thanks for the video and the info...i was wondering about a good way to make the rivots and seams on the airplane model

    • @nicolasguerrero2687
      @nicolasguerrero2687  4 ปีที่แล้ว +1

      @@RanElliott hi, there's many ways. In this case for the rivets I used scattering. I just selected the outer faces of each panel, spawned points and then instanced rivet geometry on those points. However if I were to do it again I would do the rivets through textures, using a bump map or a displacement map. Using geometry for rivets only makes sense if you're gonna have extreme closeup renders of the model.

  • @abdullahabushuaib2858
    @abdullahabushuaib2858 6 ปีที่แล้ว

    If it's possible
    Can i have a link of the reference sheet?
    Couldn't find something satisfying on the internet
    Thanks in advance.

  • @frazermann1448
    @frazermann1448 6 ปีที่แล้ว

    Great video, thanks for uploading it. Im assuming the internal members you began modeling at 00:30 could be modified to represent a true internal structural support and then the plane could be split up and 3d printed?

  • @risingsun9595
    @risingsun9595 6 ปีที่แล้ว

    You said in another reply that this was too complex for game use, but what would make it a usable poly count i.e. War Thunder?

  • @zupremo9141
    @zupremo9141 7 ปีที่แล้ว

    is this kind of polycount acceptable for current gen games?

    • @nicolasguerrero2687
      @nicolasguerrero2687  7 ปีที่แล้ว +2

      hey Zupremo. this model was not created to be used as an asset in a videogame, so the polycount is too high for that, specially because of the inner frame and separate panels (which were modeled this way for destruction later). Hope that answers your question

    • @zupremo9141
      @zupremo9141 7 ปีที่แล้ว +1

      Ok. thanks for the quick reply!

  • @Corporal_Idiot
    @Corporal_Idiot 5 ปีที่แล้ว +1

    May I ask, how did you model the under side of the wing? I've found the reference image but there was not much to see on the under side.

  • @Corporal_Idiot
    @Corporal_Idiot 7 ปีที่แล้ว +1

    Mmm. I like this method. I've already modeled the body of an me-262 and was wondering; how long did it take you to do this?

    • @nicolasguerrero2687
      @nicolasguerrero2687  7 ปีที่แล้ว +1

      Thanks for the comment. This one took me a couple of days of work, probably 3 days or so. However this was largely due to the fact that I modeled the frame as well. I modeled a spitfire mk5 with the same method, just the panels an that took 2 days or less.