A Roleplayer's Guide to Daggerfall Unity
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- เผยแพร่เมื่อ 16 ส.ค. 2024
- Time stamps:
Introduction 0:00
In-game settings 3:08
Character generation 8:14
Basic controls 39:45
Factions 50:15
Questing 58:15
Criminal justice System 1:11:22
Preparation 1:13:51
Dungeons 1:23:10
Main Quest 1:29:45
Mod recommendations 1:33:05
The Daggerfall Unity workshop home page has some solid recommendations for new players: www.dfworkshop...
Daggerfall Unity installation guide: dfu-modding.fa...
I didn’t do justice to the dungeon block system in my explanation. Check out this page if you want to learn more about these dungeons: en.uesp.net/wi...
Mod list (note that I don't use all of these, but
Archaeologists
Background Question and History Fixes
Basic Roads
Betony Restored
Beyond Ashes - Bounty Hunters
Birds in Daggerfall
Bloodfall
Climates & Calories
Convenient Quest Log
Critical Hits
Daggerfall Enemy Expansion
Daggerfall Expanded Textures
Darker Dungeons
Death Date
Detailed City Walls
Drafty Secret Doors
D.R.E.A.M.
Dungeon Loot
Famous Faces of the Iliac Bay
Finding my Religion
Fixed Desert Architecture
Fixed Dungeon Exteriors
Improved Interior Lighting
Instant Weapon Swapping
Jewelry Additions
Kleptomania
Language Skills Overhaul
Limited Gold Shops
Lively Cities
Lives of Raiders - Banditry Events
Locked Loot Containers
Lootable Villagers
Low Poly Trees
Meaner Monsters (not recommended for new players)
New Paintings
Open Cages
Order Service
Persistent Dungeons
Random Starting Dungeon (not recommended for new players)
Real Grass
Realistic Wagon
Reasonable Blood
Rest Warning if Unwell
Roleplay Realism
Roleplay Realism - Items
Skulduggery
Taverns Redone (you'll need a patch in addition if using D.R.E.A.M
Temples Cure Poison
The Penwick Papers
Third Person Camera
Travel Options
Unleveled Mobs (not recommended for new players)
Unleveled Loot (not recommended for new players)
Vanilla Enhanced - Base
Varied Wealthy Homes
Villager Immersion Classic
Villager Reactions
Warm Ashes
Windmills of Daggerfall
World of Daggerfall
If you’ve read this far, maybe you’ll read a bit further. I like to write fantasy short stories in my downtime. Check out the Chattering Jawbone blog where I hone my craft: chatteringjawb...
I love your embrace of the 'sub optimal'class roles
Well, thanks to a few crucial tweaks in Unity, like the manageable dungeon layouts, you actually CAN finish the game and role-play properly now
Preach my dude. I see almost no players or streamers actually roleplaying in roleplaying games.
Best way to play is to turn off your phone and not think that any choices that you pick will have a long term effect
1:56 "we're just a little guy, roaming around, doing our best" - amen brother
Amen! I suspect that this renewed appeal of these older role-playing games is due in part to the world itself getting crazier, making it harder and harder to even get by. People are resonating more with the IRL struggles that these classic games simulate so well.
Loving the Daggerfall content. The fact that roleplaying has taken a backseat for most modern RPG gamers (and developers) is more than a bit sad. A voice like yours is necessary, and this is the perfect game for it, keep it up.
I haven’t played it, but it seems to me that baldurs gate 3 is hopefully signaling a return to form in that way? Role playing being an actual component that is. Hopefully Bethesda takes note of that for ES6
I'm not very deep into the video yet, but something that really needs to be say is how roleplaying isn't just fun, but is almost a necessity to really get into playing certain types of characters.
Like, in character creation guides and stuff like that, people often talk about how pickpocketing and lockpicking and stuff are miserable to level up since you only ever get one try per door, so it's "so slow"... but near the end of my most recent DGU binge, I decided to make a thief on-the-side and really tried to get into that "thief-y" mindset, and that's when those skills really started to click. Because they really *aren't* all that slow to level up, if you're playing the right way.
Like, if you're a thief or assassin, you prolly shouldn't play the game the same way you'd play an "everyday" citizen. You're a stealthy sort! Get out and stalk the rooftops at night, ply your trade when there aren't any guards to beat the shit out of you over it. Once 6pm hits and all the NPCs despawn, you're free to run around town and lockpick all the doors without consequence, and that makes it a lot easier to build those skills up.
Regarding your point about others saying pickpocketing/lockpicking being a pain to level up, I think this is a symptom of my main gripe with a lot of Daggerfall content I see out there.
It's like we're encouraged to make a very streamlined type of character that will produce the same experience across all players. You're either a mage or a battle mage, nothing else works. it's such a shame considering the huge array of gameplay options presented by blending mage, warrior, and thief archetypes, and that's not to mention the language skills.
Anyway, point is we shouldn't actively strive for a homogenized experience. If that's what role playing games were for I'd just watch Let's Plays instead of playing the game. Part of the fun is expressing yourself via character creation and roleplay, and Daggerfall gives you sooooo many options for this
I feel like daggerfall as a style of game would be really popular if made again today. basically a hybrid handbuilt and generated world of immense scale with a heavy focus or roleplaying. you don't even need the most amazing graphics but just good enough to be clear and easy to understand.
Have you heard of The Wayward Realms?
@@LordReginaldMeowmont I have heard of it but I'm pretty skeptical about it as something feels really off about it the way it is presented and how heavily it is trying to ride off some form of credibility with claims about former Bethesda developers being present.
We will have to see what it's like when it comes out.
2 Hours? Wow, here we go
Brevity is not my forte :D
Too long? That's hardly enough time to travel a quarter of the map!
@@micah_raygun_Don’t sweat it my dude! I love the long form, that’s one of the reasons I even watch you
@@Vecha302 LOL
Well said
I’ve watched all 3 of your videos now, great content. Daggerfall is honestly a really fun and wonderful experience that’s super underrated. Until the Wayward Realms comes out there will be nothing like it.
What's wayward realms?
@@olympiaoshiadahail9216 it’s a game that is in the early stages of development thats trying to replicate a lot of the stuff that daggerfall did with modern technology. The team is mid sized (40 people) and mostly made up of passionate fans of daggerfall but Julian Lefay (lead programmer of Daggerfall and Arena), Ted Peterson (writer on arena, lead designer of daggerfall, and contract writer for morrowind and oblivion), and Eric Heberling (composer for Arena and daggerfall) are working on the project.
@@olympiaoshiadahail9216it’s a game that’s trying to replicate what Daggerfall did with modern technology. It’s being developed by 40 people, mostly just passionate fans, although the lead programmer of Daggerfall (Julian Lefay), lead designer of Daggerfall (Ted Peterson), and composer of Daggerfall (Eric Heberling) are also on the project.
@@olympiaoshiadahail9216 it’s in early development but it’s trying to replicate what daggerfall did with modern tech. It even has some devs who worked on the original df working on it.
@@olympiaoshiadahail9216a daggerfall like game
Saw this pop up in my notification feed and clicked so fast. Congrats on hitting 1000 subs by the way. Looking forward to any and all ramblings you can fit into your schedule as long as it's enjoyable for you.
Thanks! 1k subs came out of nowhere. Really grateful to be able to share the love of my favorite game
@@micah_raygun_ If there are other games you want to share your love for I'd love to see some vids for them as well. It just seems like we share some common interests in the types of games we like to play and it seems it isn't just me that feels this way. Good vids! and continue the good work!
you really nail the unscripted stuff. you never go off into long tangents or ramble or repeat previous points again and again. would really love to see more from you. also your way of playing is exactly the way i've been playing these ES games for years (and other RPGs). it's really the only way to get the most out of these games.
Dude! This content is amazing
you just started and ts my favorite channel already
My eyesight is getting weaker and I may be mistaken, but is your avatar an Ulver album cover? If so, God how I adore that album.
It's been well over at least half decade since i've actually watched a Let's Play but after listening to your videos on emergent narrative and the most recent 'why do we adventure' i really just have to hear more of you, so I'll be checking out your iron man series after this. It's incredibly refreshing to hear your candid, thoughtful, and personal commentary in a time where everything is so neatly packaged and all the personal touch is sanded down for wider appeal. I don't know how you'd measure success when it comes to this channel but i really hope you end up enjoying it, maybe you already have
Thanks so much for the love!
I can't believe I watched the whole thing. 😅 I enjoy these, BTW. I'm 41 and I played Daggerfall back when it came out, though it was so incomprehensible at the time without Internet guides that I never got far. I usually just turned into a roof-hopping burglar who would pick locks and outrun the city guard.
Very strange to me that TH-cam suddenly decided to recommend a lot of Daggerfall videos to me. However I was struck by your video on emergent narrative on it and now, as of today I'm finally diving into Daggerfall: Unity, with the vast majority of your mod recommendations!
Thanks very much for the videos, this guide especially is a fantastic resource for getting started.
This is so good to hear! I hope you enjoy DFU. I should point out that this guide is not exhaustive and you'll have to learn a lot on your own, but that's part of the fun. Best of luck with your first character!
I just have to mention that this is almost exactly my mod setup and almost exactly how I play Daggerfall nowadays! Been a fan of the game since it came out 1996. Bought it for my old 486 computer back then, it barely ran on it, but was so worth it!
You have a nuanced and unique take on playing games. You really seem to have perfected your experience in this game. I appreciate this kind of content and I hope you continue to talk about games in general. I now respect your opinion and would gladly listen to you ramble about probably any game you're passionate about. Maybe with a better microphone, if you're so inclined. Cheers
52:03 "Longer better breath holding skills" what a rpg way to say hold your breath longer lol i love it
Grinding lung durability as we speak lol
Watched your video as I am playing DaggerFall unity right now : ) Thank you so much for this comprehensive guide! I learned so much key elements about this game, which I did not know ! have just 20 hours on record and still learning new things.. This game really is a gem i glad i've found..
Still love seeing the love given to daggerfall and its wonderful capacity for roleplay
I admire your dedication to roleplay! Easiest sub of my life :)
After what's been happening with Daggerfall lately, I'm surprised Bethesda still offers free access to it :) The community has done a fantastic job, and it's hard to tear away from the game ♫
Great video my man! Finally got around to watching it. Your channel is really blowing up! I'm glad you decided to make more videos.
Thanks! The popularity of this channel came out of nowhere, but it's awesome having a community to engage with about my favorite game c:
I really like your videos so far man. About to settle in and watch this one. I love this feeling of getting in on the ground floor of a channel made by a topic expert. You are my favorite kind of youtuber. For me, editing and polish take a back seat to insight, experience and expertise.
Awesome! I got so excited to see this appear in my recommended videos as I thoroughly enjoyed your previous Daggerfall videos. Listening to other peoples perspectives on games that I am so very fond of is such a great pleasure, only I wish that I could join in to ask questions and such! Thank you sincerely for providing more Daggerfall discussion, I listen while I work sometimes and it is something I try not to take for granted as there really isn't very much interesting or significant Daggerfall discussion to be found on TH-cam outside of Zaric's older videos or Indigo's various Elder Scrolls content. As far as I'm aware of there doesn't seem to be any retrospective analyses for it that are comparable to those which have been created for Morrowind, Oblivion and Skyrim. And for me the only games that are worth exploring to that extent are Daggerfall, Morrowind and Battlespire, the games that set the tone and established the visionary lore that made it distinct from other fantasy series. Arena is a fantastic game but doesn't contain nearly as much unique material as those three.
Glad you enjoyed the video! I'd also like to have some audience participation one day, but streaming isn't in the cards for me right now. If you're looking for more Daggerfall content, I highly recommend Adventure Art's channel. He does Lets Plays more than my style of video, but he makes fantastic characters and is a great commentator.
@@micah_raygun_ Thank you very much for the recommendation! I'm not familiar with that channel so I'll be sure to check it out. Unfortunately for me, I tend to live like a hermit and haven't acclimated to the more modern forms of internet interaction like Discord or Twitch, etc. I have used the chat option on a few streams but otherwise I don't much interact with anybody beyond the TH-cam comment sections. I've been passionate about this and other games since the mid 90s yet I can count the amount of people I've met in person with whom I could discuss them at any level on less than one hand. I wish I were more inclined to involve myself socially even just online but it just doesn't come naturally to me. Outside of my children and a single friend around my age who is into these games, I pretty much keep to myself.
Anyway, my apologies for feeling sorry for myself on your video comments haha, I just can't express how much I appreciate people taking the time to share their thoughts on such incredible games like Daggerfall. With video creators like you, and mod authors, a community exists that really enhances the experience of playing the games by lending it a communal dimension wherein matters like lore are effectively signified and made relatively substantial. I could absolutely contribute to the public conversation about this and other game series, at and in some instances even beyond the level to which they currently are, especially so regarding the development history, the cultural (artistic, musical, literary etc) influences, obscure mechanics and systems, in-game lore, and so forth. To the point that I've entertained the idea of making videos myself, were it not for my profound discomfort with any sort of public presentation. I really admire people like yourself who can overcome those obstacles and share their passions so publicly.
@@BriteRoryThanks for the support! Yeah I really only started this channel because Adventure Art hasn't posted in a long time, and other DF content spews opinions that I vehemently disagree with, so I wanted to feel that people like me are represented somewhere in the fandom.
I don't have any in-person friends who care about these games either, though my wife patiently listens to me talk about my latest near-death experience with my ironman characters lol. If you're looking for people to chat with, there are a couple of Discord servers where you'd fit in. Chatting in the comments section is fine too lol.
@@micah_raygun_ Well I for one commend you the effort; you already know how much I at least (and I'm sure many others) appreciate your videos. Your talking about your wife patiently entertaining your adventures is also very familiar! My wife is a gamer, and I would even go so far as to say that CRPGs are her favorite kind of games though she would probably be adamant that she doesn't have a favorite (she's a Pisces and I'm a Cancer, that should clarify the perspective difference haha) but she tends to play newer games, for instance she played Cyberpunk 2077, got very deep into Final Fantasy XIV, had like 300 hours into Baldur's Gate 3 within the first month of release, etc. She is only a year younger than I am but she is always active on Discord, has a bunch of international friends she talks to and games with, where I put together a computer that was by far the most expensive non-essential thing I've ever treated myself to and 90% of my time on it is with games released prior to 2005. I actually have a Discord account but I rarely ever go on it, I don't know I guess I've become stuck in outdated modes of interacting and have difficulty embracing the emerging replacements. I'm 38 so I don't think I'm "old" lol but I sometimes feel that way. My two kids are gamers too but for them it is more of a side activity, only occasionally do they become enraptured by a game and even then it only tends to last a week or two on average. My son who is 18 actually has played Morrowind, the original Fallout, and loves the old Neo Geo 2D fighting games which is another gaming realm I'm passionate about, but he is mostly into music and doesn't get into games often at all.
But yea I hear you on the preponderance of Daggerfall content that I fundamentally disagree with, and it is why I am so enthusiastic about your videos. Seeing you leave certain options unticked in the Unity launcher interface, restricting the rules and parameters to more closely match the intent of the original design, and your mod choices for the most part are very similar to my own preferences. First and foremost for me are the graphics; I refuse to use any graphics mods or options (other than lowering the dungeon lightning) that "enhance" the visuals. To me, the original DOS version was perfect as it was and I only wish Unity could proprely replicate it; the way the snow falls as your turn the camera, the way the distant windows and buildings turn sort of pink as you pan around, the weird pixelated shadows on ceilings and corner walls in dungeons, etc. I use mods like expanded daggerfall textures, familiar faces of the Iliac Bay, and so forth because they retain the original stylistic vision and blend perfectly into the base games assets, while for options I use retro mode with the resolution at 320x200 set at 4:3 (which with the recent Retro-Frame mod is GLORIOUS), and depending on if I'm using the recent pixelated version of Dynamic Skies or the vanilla backdrop I switch between palletization and posterization sans sky. And that is it! It isn't really ideal because as I understand it the entire rendering apparatus between Unity and the DOS game are very different so that it is very difficult to truly replicate it, but it as close as I've been able to approximate. I mainly play on Steam Deck and I actually keep my heavily modded Unity installed along with the original game (not Steam's, I replace the target in the launcher to load the most recent patched version available on the uesp wiki).
So I've gone on to talk at great length again, I apologize if my messages are a chore to read, the Cancer in me overpowering my reason lol. I just am grateful to get to talk with another fan, I suppose I really ought to try and make more of an effort to use Discord more often, I have joined several cool groups like Zaric's group, Indio Gamer's, dfortae's, and others, and I see all kinds of conversations that are totally my thing, I just struggle to join in without feeling like I'm interrupting, which probably just reveals my profound lack of understanding the dynamics of online discussions. Coming up on old forums sort of conditioned me that way, I guess. Thank you for taking the time to read and respond to my ravings though, you made my day more than once!
@@BriteRory maybe one day we'll make a discord server to make discussions about our beloved CRPGs occur in a more central location, but I'm putting that off for now. Still disc is the only place where I feel like I can talk about niche hobbies like this.
Yeah I don't want to speak ill of other TH-camrs, but there's not a lot of Daggerfall content that is up my alley. It's weird, you'd think there would be more overlap in the fandom's play style but I guess Elder Scrolls fans are a huge community with a lot of diversity.
I might end up trying the Dynamic Skies mod, you're not the first person to mention it. Thanks again for supporting the channel! I don't mind reading long posts, my schedule is pretty busy so I won't always be able to reciprocate 😎👍
Its truly beautiful to see how much loving work has been put into this terrific game. It's hard yes but offers nearly unlimited rewarding gameplay! And i'm so glad they included a non-harmful attack option. I tried doing the mouse dragging way but within an hour my wrist was burning with pain and my fingers had gone completely numb. Dont feel like you have to give yourself a serious injury for authenticity
Glad you were able to make it out of Privateer's Hold!
About the mouse swinging combat, it's like riding a bike. I've done it this way for a decade so anything else feels weird. Perhaps rock climbing has contributing to some fortitude in my wrists 😅
Now THIS is some good content!! Your channel is a goldmine man. Great work and keep it up!
Oh hell yea! I was just checking in earlier today to see if you haven't posted a new video, and here you are three hours later. 2 hours and I completely here for it. Thanks for you work man!
A daggerfall roleplaying guide from 3 months ago? This is awesome, subbing for sure 👍
I've started playthroughs of daggerfall a bunch of times in the past and never got far, but this most recent time i started a modded playthrough and im more than halfway through the main story now. Two mods in particular, roleplay realism, and calories and climate, have made a huge impact on making the game way more immersive and interesting for me. It can be a little annoying at times to have to worry about having enough food, not freezing to death, and getting enough quality sleep in a real bed, but those minor annoyances make your game feel so much more real and satisfying.
Not even 30 seconds in, I’m already hooked. Instantly subbbed, your passion for this game makes me want to play ❤️
I appreciate the video. The more people talking about Role-playing in RPGs the better. I hope the Wayward Realms gives more incentive to roleplay
The one time where the youtube algorithm recommends me someone who makes good content that fits my niche! Your talk about emergent narrative made me download Daggerfall Unity hahaha
I spent like six hours just working through the first dungeon. And im glad you don't encourage boring cheese builds. I understand cheesing if you just want a game's story but in a TES game, you really only get the full experience if you take the time to learn as you go
Congrats on over 1,000 subs! You had about 200 when I found this channel the other day. The algorithm is doing you well.
Thanks a ton!
This has quickly become one of my favourite channels
I've played Daggerfall periodically for 26 years and own the Prima Guide and I learned more about Daggerfall in this video than all those years of putzing around with it. You are the definitive Daggerfall expert! New sub for you as I will use your videos as research for when I pay DFU for my channel someday.
Glad you enjoyed it! The hard part about trying to write an introduction to the game's mechanics is just how huge the game is. I feel like I barely scratched the surface, but hopefully this gives new players enough info to start playing the game and figuring out other details through the course of the adventure.
I put it this way to my grandson: if you want a super challenging game that is very deep and fun, check out a FREE Elderscrolls game. He went back to play Roblox... I had another question for you: I see that you don't really have graphics mods that DFU gives us access to. In all honesty I hate modding games. I love playing vanilla if at all possible. However for Daggerfall, I modded it to look a bit better, smoother. Are you not using graphics mods by choice?
@@Retired_Geek_Woman I'm a fan of the pixel graphics, but more importantly my choice to stick with original-ish graphics is my love for Travel Options and Basic Roads.
My computer isn't cutting edge, so improving the graphics causes issues with fast tracel. staggering frame drops, no clipping through the ground, etc. Basically I'd rather be able to travel over the map at 30-60x speed reliably than have those graphical updates.
Got through almost the entire video (listening) while on my morning long run, thanks man 👍 thought it’d be interesting to know someone listened to you while running ha
Very fitting, I was working on the "script" for this one while running with my dog. Hope you had a good run 👍
This might be the push i needed to finally try daggerfall. Great videos!
I like your stuff. Been so many DFU 'guides' I've come across that have been so extremely mechanics-bent. "First, make sure you do X. Always Y. Never Z." So on. And here you are over here laughing all the way home, skipping over X, wheedling past Y, and making Z your major skills. The like. Yes, a lot of the advice in those is applicable... to OG Daggerfall, due to jank. But here, not so necessary, methinks.
Like your content, like your attitude. Easy sub.
Hey man, I'm glad YT had your rants pop up in my recommended videos. Keep the content coming, even if you move between other games like Morrowind or Oblivion. I'd like to hear your thoughts on those games too.
Daggerfall Unity is basically my favorite game, but I've played TES 3 - 5 and will doubtless make videos about them in the future.
Man now I gotta download Daggerfall again huh.
I started with Skyrim/oblivion on my senior year of high school and loved those games so much. After that I played morrowind on Xbox One (which I never finished cause I couldnt decide what character I wanted to create). And eventually downloaded Daggerfall and arena cause of Zhakaron. I’ll definitely use this vid for my Daggerfall playthrough soon!
Just asked for this type of video like 4 days ago on your other video! Great job man
My lad came out of no where a d started making absolute bangers, diolch o Elfed!
I'm glad we're getting to basic controls 40 minutes into the video.
Dude this channel is great I hope you win the lottery twice
Best Daggerfall video on youtube so far!
Great content, downloading daggerfall now, excited to mess around with it
Nice video, thanks for making it. I've just begun my journey into the world of Daggerfall and am having a lot of fun. My one criticism of this video is that I have youtube and system volume at almost max levels, it is difficult to hear you.
Daggerfall is my favorite game of all time and the mods for it make it even better. I really try to go for a fantasy life sim and I do try to make it harder for myself through roleplaying.
My favorite character is a High Elf Necromancer. It requires a few mods to make it work but the character is meant to focus nearly entirely on magic and summons. Massively increased spell points but very weak to all kinds of magic and can't regen spell points (and phobia of animals to make lower levels even harder). The mage's guild does refill your magicka for free but that doesn't help a whole lot when you're stuck in a dungeon for a few hours. Staves are a minor skill but that's mostly for the enchanting bonuses. I have all starting stats reduced by ten so late game feels much more different from early game and I'd add inability to use plate armor but then that'd make leveling easier + their strength is already so low that plate armor is a massive burden anyway.
It feels great having to be strategic and creative with magic usage. Almost nobody likes Necromancy either so you have to be wary of getting caught with skeletons and even then most people hate you.
"its a big world and were just a little guy" best description of daggerfall
No-ones really mentioned it but the video is a bit quiet compared to the last few. Glad I found your channel a few days ago, a friend recently started DMing a Daggerfall based D&D game and I've been looking to learn things about the game without spoiling any of the actual story.
Getting the audio right has been a learning experience to say the least. I'll test some more before my next upload.
That game sounds cool--if you want to learn more about the world of Daggerfall, you should check out the player manual. I think it comes free with the Steam download. There's a section about the major powers in the Iliac Bay that has a handy family tree for the royals.
@@micah_raygun_ Yeah audio has been something I always had too low whenever I made videos.
Also thanks for the tip, I was planning to download the game soon so that’s going to be useful.
Thanks for the Daggerfall parkour intro, helps my zoomer mind become more engaged
Awesome video, haven't tried out 1.0 of DFU yet. Your video is definitely inspiring another playthrough. I've been busy with the king's field series. I think you'd enjoy those games, not from a role play perspective but the dungeon crawling is absolutely amazing. Subbed🤝
Video's are good, keep it coming!
Mic sounds improved, subbed and looking forward to more videos about my favorite game
Really good vids, would you be interested in doing a mod showcase of the mods you use? I have Dream 90s version, but I don't think it has more monsters or other various things like that. Would be a big help to see which mods increase roleplaying potential!
Welcome back sir
excited to try this game out. saw your other vid on emergent storytelling, I will be a chorequest loot monkey no longer!
Great videos man!
I stumbled into your previous videos and loved how passionately you expressed your love for, both, Daggerfall and roleplaying.
I have no idea how scripted these videos are, but you seem to be very good at extemporaneous speech. Your color commentary and knowledge of the game, its systems and your experience with writing and roleplaying should all come together in a new let's play Daggerfall series.
I would, "tune in," for every episode
No time for scripting, I tend to just jot some notes and see what happens lol. Let's Play content will be coming soon!
Your sound is noticeable quieter than most other videos, there are plugins that will let you know what LUFS you need. For YT, I believe the standard is -14.
Thanks for the tip. The audio actually seemed kind of loud to me during editing but I'll be sure to use this as a baseline going forward
I've bounced off Daggerfall several times after really enjoying both Morrowind and Skyrim. I'm now a couple days in and enjoying myself for the first time. For me, at least, roleplaying and embracing "suboptimal characters" (including answering questions and handling quests in-character rather than with a min-max mindset) are what actually allow the game to be fun.
damn so soon, and you really kicked up the length
perfect
Hopefully two hours is the exception and not the rule, this was exhausting for a noob content creator like myself 🤣
Big fan of the merchant class
keep making vids these are sick
I'm on it 🫡
Great content, please keep it up!
This video is for me
Respect great video
Here I am, not even 20 minutes in, feeling actually kinda informed instead of intimidated and confused. Nice
"We’re just a little guy" - Micah Raygun 2024
Wow, I had no idea how fleshed out this game's world was
First, I'd like to say that this video is fantastic. I really appreciate your commitment to realistic or suboptimal characters. Roleplayed play-throughs are definitely the most interesting.
On the technical side, you mention that agility is not too useful and what you say makes sense. However, agility is the governing attribute for longblades. If one is using longblade or missile weapons, should one have a high starting agility? Or is it still not too useful?
Governing attribute isn't quite as impactful in Daggerfall as what you'd see in later titles. I'd still keep your Agility high for RP purposes if you're playing certain characters, but the stat has in game isn't impressive
Another video lesgooo
Keep it coming! Thank you!
Not to do with Daggerfall, but i started Morrowind a days ago. I cant get over the selection of weapons and armor. Spears, tantos,halberds,swords etc. What happened?
Monetary gain
Morrowind definitely has the best selection of available weapons. As great as Daggerfall is, there are no spears, halberds, throwing stars, or crossbows. Oblivion kind of returned to the sorts of weapon selection that Daggerfall had. Of course, Daggerfall, like Morrowind, had way better armor and clothing options and combinations than the later games. I also like the way Morrowind made the quality of your clothes relevant to how npcs respond to you.
I get what you mean by wanting to "play sub-optimally" to an extent. In that if you want to play a character that isn't the best possible option, why should you force yourself to play anything else? At the same time If you are going to play a character, I feel like you wanna make sure they are going to be really strong in the fields that make the most sense for them.
Then again I tend to do stuff to my builds to make them weaker at times, but that's cause 90% of the time I am playing some flavor of Priest/Crusader, which is busted as all hell in Daggerfall to the point it can trivialize some content. I gave a Crusader I made a Phobia for human enemies to simulate him not liking to have to kill people for instance. That being said If I where playing almost anything else I'd be really carefull to try and construct something really potent to minimize the frustration factor.
Also for the curious, Barbarian get's up to 25HP per level, however this is a vast outlier, with other Martial classes having between 14-20HP, Rogues, & Hybrid Casters sitting around 8-12 HP, & pure caster's (Except Healers who have 8) sitting at 6 HP. Knowing this will help you put your character roughly where they need to be. Though to note some classes notably the Acrobat & Spellsword really should have higher HP than they do.
Wow thanks for pointing out the barbarian max hp, this makes me feel like I'm not exploiting the game when making characters with high HP/level
@@micah_raygun_ Np, Though I'd note you'd be suprised how tanky having a touch of health can make you. Sense you really like the Acrobat class, i'd note It only gets like 8HP a level, which is really low for what really looks like it's meant to be a Rogue class (For context it's closest cousins the Rogue & Monk get 12 & 14 HP respectively) that Crusader I made, I gave like 12 HP a level, (Same as Spellsword, though I did not limit my armor, which I ended up regretting, as along with Restro, & Alteration I ended up so tanky I got pretty bored) so it might be that you and your favored playstyle lean towards enjoying the thrill of a lower HP pool, making this a buyer beware style situation. Still I'd advise if your going to forgo Restro for Medicine, or no healing skill, go with slightly higher health, if you want to use Restro or Restro & Medicine (Like I often do, as again, I like playing Priests) go with lower health, so they don't make the game feel too easy.
Wagon inside the house was hilarious
Oh man I'm here for this
Thank you for this, I was just planning try DFU and was delighted to find a video discussing the game from a more rp-focused perspective.
While characters like the merchant you presented might be very interesting from a role-playing perspective, there is also a factor of interactivity of the build with the game and it's features - some characters will be locked out of more options or experiences than others.
Considering that, what kind of character or build would you recommend to experience the game 'to the fullest' or to have the most options, when it comes to quest lines, services or game mechanics?
I do recommend immunity to poison, only because restoring damaged attributes seems to require joining a temple and ranking up. That may break your character's premise.
I hear you, but you can just carry a couple potions of cure poison.
@@micah_raygun_ Right, I'd say for someone who won't recognize they are poisoned right away. It's not as obvious as you'd expect, given the permanently crippling consequences.
I've looked every way for a mod that can make restoring attributes available without joining a temple, but nothing seems to exist.
@@asteroidmongerI'm with you about the attribute damage, it seems a bit harsh that Temple membership would be required.
You can also make a Restore Attribute spell, but that would also have guild/skill requirements tied to it.
playing daggerfall after all the other elder scrolls just shows how unique the game is - i did the same thing
BGS should bring the Really in depth character creator back and implement everything to support it.
I agree, but I think Bethesda is more concerned with streamlining character creation into something simple than making in-depth and engaging chargen
@@micah_raygun_ Which is sad. I mean they could make the game so that the In-depth part of the char gen is hidden or super ignorable.
1:16 Fun fact, that feature on TH-cam where the like/dislike buttons light up triggers here out of context
such a good video
I drafted up my own "sub-optimal" character after watching this. I like to do pacifist runs I'm ES games and got pretty salty about how the thieves guild in Skyrim begins with you being told to keep your blade clean, and then one quest later you're told to just assassinate someone if they get in the way of your arson contract.
For Daggerfall, I started a speed/int/willpower hybrid with no weapon skills and no destruction magic. I chose a mix of illusion, thaumaturgy, alteration, etc, to try and create a quick-footed khajit dungeon delver that takes contracts to retrieve items for the mages guild or be a courier delivering their research papers.
Just the fact that guilds give you quests that require no combat at all does wonders for immersion, because it makes it feel like this world exists for more reasons than for you to kill monsters in it. Wish me luck getting by with guile, athletics, and stealth since combat is basically not an option.
Awesome, I also love pacifist characters. I've actually mapped out how many kills would be required to complete the main quest in DF.
If I remember correctly, there are three kills required (only one of which has a human target). All other MQ quests can be completed without violence.
Best of luck, and be sure to keep potions of teleport to nope out of dangerous dungeons
How has this character turned out? Have you had good luck with your pacifist thief?
@@David_Alvarez77 Yeah, but it's pretty tough, mostly because I use a lot of mods and some of them are immersion mods that increase the difficulty a bit. But it does make you really effective at what you'll be doing for most of the game, which is dungeon crawling.
@@tsbol2201 That is cool. I may have to give that a try sometime.
@@David_Alvarez77 I think Micah has a video on his channel about which immersive mods he plays with, I suggest giving it a try sometime. Survival mods really enhance this game's experience.
We are kindred gamers. I have always rolled a d20 with certain races weighted more highly based on Tamriel demographics.
This is a cool idea! It would make sense that you're more likely to be a Redguard or Breton in TES2, for example
what's that magic art video about character creation?
the volume is kinda low by the way
Yeh sorry about the audio, still learning the ropes.
This is the video I was referring to. I also really highly recommend his Daggerfall playthroughs, especially the Mad Genius
th-cam.com/video/Ux2oOjr4A0s/w-d-xo.htmlsi=K7NqbBcXvkvhlJRJ
Love❤
Unless I missed it, do you use any of the in-game effect settings such as AA, depth of field etc?
I didn't touch on those subjects simply because I don't feel qualified to speak about them. I've never cared to tweak those settings and I'm guessing anyone who would have the desire to tweak them would have more expertise than me.
so whats a good mod to get potions to be sold at more locations. I've seen you purchase them in passing, wasn't sure if it was ONLY at the vanilla locations because I'm actually playing the game while listening to you, but I'd love to know
Ah yes, this is an aspect of the game that I call "potion quest" lol.
Basically in the vanilla game, iirc, alchemists don't sell potions, they only sell ingredients.
DFU adds some potions to each alchemist, but it's really hit or miss what kind of potions an alchemist will have in stock.
Other potion vendors are accessible via faction. The Dark Brotherhood has potion sellers, and I believe every temple faction has potion sellers, though they are accessible at varying ranks.
As you can see, it's a bit of an ordeal, but it's an ordeal that I love and cherish for some reason lol.
Slight correction here: «Roleplay&Realism: Items» adds potions to alchemy shops.
What is the ''A1'' keybind on ''Cast Spell''? 40:43
Is the house jumping? Is that in vanilla?
Not sure exactly what you're referring to, but I'm guessing you saw the houses bounce around on my screen a lot during the intro.
To activate climbing mode, you have to walk toward a wall for a while. This causes your character model to bounce a bit until you start climbing.
Then I get on the roof and jump around because the character has good mobility skills. This is all doable in vanilla, though DFU improves the jump bonus granted by Athleticism.
i wish i liked this game enough to play it
Thanks. I had to search "how to play daggerfall" because the in game tutorial didn't work that well.
You wanna make that skill advancement for class dagger… fall!! If you made that joke in the video I’m gonna be embarrassed. Good video thank you :)
great video! do you have any tips for a mage character? i always like playing characters in elder scrolls that use mainly only magic, but it was hard for me to go through the first dungeon when i tried to play daggerfall
Class advantages: x3 int in spell points
Take a look at the schools of magic and their associated spells at uesp.net, as they're not really consistent with what you've seen in later games.
Mysticism is great for mark/recall and numerous other utility spells.
Restoration is great for healing and spells like Orc Strength, Feet of Notorgo, etc.
Thaumaturgy has levitation iirc.
You have access to the Spell Maker as soon as you join the Mages Guild, so poke around there and experiment to learn more about the spell effects.
One last consideration--magic items don't recharge. You can check durability of a magic item in your inventory, but you should generally be mindful when using a magic item as it will break. You have an option in DFU settings to enable magic item repair.
@@micah_raygun_ ty
how do I get my menus looking as high res as this? in the character creator its a pixel mess :(
love your videos, watched all of them! Your audio signal hits the limit and clips here and there and it hurts my ears. Since your main content is audio based it might be worth considering doing some sound investments!
You're right, working on audio quality is a priority of mine. Hopefully we'll get some new equipment and get a bit better at editing soon. Thanks for tuning in!
hey, haven't watched this video yet. was wondering if you had a discord channel or something for discussion on your other videos?
Not at this moment, maybe one day if/when I have more time to dedicate to the channel