There were three types of noncreature artifacts originally-mono, poly, and continuous. Continuous artifacts had a special rule that said they turned off when tapped. Mono artifacts had to be tapped to be used and poly artifacts had abilities that didn't require tapping.
You are correct on the timing for casting spells like that. If it gives you a time limit to cast, then you have to follow all timing restrictions. Here are two rulings on Djinn of Wishes that might help: 1)If you wish to play the exiled card, you must play it while the last ability of Djinn of Wishes is resolving. You can’t play it later in the turn. A spell cast this way may be cast at a time you normally wouldn’t be able to cast a spell of that type, but other restrictions (such as “Cast this spell only during combat”) are enforced. 2)If the revealed card is a land, you can play it only if it’s your turn and you haven’t yet played a land this turn.
I would recommend to collab with "Judging for the win," he goes over quite a few rules and actually sources the rules as he goes through them. Seems like a great guy as well.
The Djinn does ignore timing restrictions. However if you flip a land you a) can't play the land if you already played a land for turn and b) can't play a land if you activate the Djinn on your opponents turn (you may only play land on your turn. It would have to say specifically instead "put land onto the Battlefield.")
It's weird then that for lands, it doesn't ignore timing restrictions, and you can't play the land on your opponents turn, but for everything else, it does ignore timing restrictions and you can play it right away.
Azami, Lady of Scrolls is a fun one I feel gets messed up a lot in a particular way. Her ability is triggered by tapping a wizard as a cost to the ability. Not a tap ability. This means summoning sickness does not effect if you can use Azami’s ability the turn she or another wizard comes into play, as summon sickness only stops tapping to attack and tapping when the ability shows a -> tap arrow correct? Meaning all wizards can be used the moment they come onto the field as card draw power.
The Djinn situation doesn't mention casting it from exile, so I assume it would mean in that moment, cast it, or the card is exiled. that would be how I interpret that.
Thanks for sharing! I do like seeing more of these videos, because so many people confuse stuff and even I still figure things out after 15+ years of playing. The sheer volume of new cards each year makes it near impossible to be a rules guru at all times. So thanks!
If you like these rules videos from Demo then you might like the series I have called Tough Rules & Cool Interactions. The whole series is just dedicated to explaining complex rules like Layers, Replacement Effects, steps to casting a spell, and more.
@ThisIsACommanderChannel I figured I would find you here in the comments. I found your channel from one of your comments on demo's rules video from over a year ago. I've learned a lot about magic rules from your series and from demo's series. Thanks to both of you.
@@TheAlcoholic83 Oh, very cool. I know some people really dislike when people advertise their channel on other channels, but I try to keep it very specific to anyone that says they really like these rules videos and ask for more of these videos. It's nice to see players like you appreciate seeing the comments.
@@ThisIsACommanderChannel I could see it being an issue if you were talking bad about the other channels that it would be an issue, but sometimes you gotta promote yourself to people who would be interested.
@@SwedeRacerDC Oh for sure. That would be a bad move. I love that Demo does these videos. As someone with a larger channel, it's great that he covers things like Magic rules and such. Helps to improve players games and help them run smoother.
Another thing to note regarding cards like Scab-Clan Giant, there are a few niche cards that don't use the word target. Hexproof, ward and such do not apply to those abilities. It would need to be worded like "when it enters the battlefield, choose a creature at random that you don't control, Scab-Clan Giant fights and the chosen creature fight.
Yeah. Notably, if a card targets at random, like SCG, you choose the target as it's put onto the stack. If it just chooses at random without targeting, like Last One Standing, you determine it during the resolution of the effect.
Clock of Omens can tap itself. You can improvise with equipment and anything made into an artifact (Mycosynth Lattice). My big mistake was assuming I could play instants during my untap step to benefit from upkeep triggers.
The way I check timing for spells is if playing the card is done during the effect’s resolution or after. Cards like Djinn of Wishes have you play the card as part of the ability, while with impulse draw you, cast the card after the effect has resolved.
Regarding Djinn of Wishes: The reason it says “play” is to allow it to be your land for the turn. However, it does not get around the “one land per turn” rule. * It’s very similar to Chandra, Torch of Defiance.
Prosper player here, you are pretty much spot on with the wording and timing of "play this card now, or do not." If a card states something then that thing happens, if a card does not state "until end of X" then you can cast a sorcery at instant speed, Ala Djinn of wishes
I had just yesterday some confusion about the new Etali and it's like said here. If the card says only "you may cast/play it", it's always immediate as a part of the spell or ability resolving and can't be saved later for the turn.
As far as tapped/untapped artifacts, in addition to winter orb and howling mine, I love using clock of omens with just equipment and other things to get more value out of my artifacts that tap for mana, etc
Small correction for the Cold Eyed Selkie interaction: SBA's are checked, then triggers are placed on the stack, then players get priority. However, even if the ability is not yet on the stack when they lose, it still triggered so you will put it on the stack (which is when you choose targets, modes, etc) right after SBAs are done being checked. TLDR: it triggered before they lose, but isn't yet on the stack, but will still be put on the stack. If you cast something as part of the resolution of a spell or ability, then it MUST ignore timing restrictions since you can't otherwise cast something while something else is resolving. Otherwise it won't let you unless it explicitly says so.
An interaction that happened in a game recently: I have Archivist of Oghma and Polluted Bonds on the battlefield and cast an overloaded Winds of Abandon, exiling 10 creatures. Am I correct in assuming that my opponents could "fail to find" lands to get around Polluted Bonds, but since Winds is not a "may" I would get 10 separate triggers from Archivist?
winds of abandon is only one effect. each opponent is only searching their library once. the amount of lands they get doesn't matter. but yes even if they fail to find you still get the trigger.
A correction regarding your example with Teysa, Envoy of Ghosts: the reason Teysa doesn't destroy your creature isn't that its triggered ability is destroyed before resolving, but rather its ability doesn't go on the stack in the first place. State-based actions are performed before triggered abilities are put onto the stack. That means the player will lose the game before Teysa's ability is put onto the stack, which means it won't be destroyed as you lose the game because it doesn't exist yet. The actual reason the creature isn't destroyed is rule 800.4d, which says "If an object that would be owned by a player who has left the game would be created in any zone, it isn’t created." So when a player would get priority Teysa's ability would be put onto the stack under Teysa's controller's ownership, but because that player has left the game it instead won't be put onto the stack in the first place, and therefore will not be resolved.
What does the ADH stand for? Antidiuretic hormone (ADH) is a chemical produced in the brain that causes the kidneys to release less water, decreasing the amount of urine produced. A high ADH level causes the body to produce less urine.
Question: a few weeks ago someone in my playgroup used the -2 ability on teyo, geometric tactician which says “choose left or right. Until you’re next turn, each player may attack only the closest opponent in the last chosen direction and planeswalkers controlled by that opponent.” And then he scooped. So my question is, is everyone still in the game beholden to an effect by a player no longer in the game? I tried looking it up online in the moment but couldn’t really find anything conclusive. But based on what you said in this video, I’m assuming that ability wouldn’t affect the rest of us still in the game.
Mandatory not a judge disclaimer But I believe rule 800.4j is the one that answers this question Teyo's effect is written as "until your next turn" Per rule 800.4j, if that player is removed but the effect has already resolved (I assume he scooped after letting the ability resolve in this scenario) then the effect would last until what would have been that players next turn If for some reason he had scooped before the ability finished resolving, it would be removed from the stack and would not take effect at all Hope this helps and if anyone more knowledgeable than me sees this and I am wrong please do correct me
@@gabrielbarry4466Did you mean to say CR 800.4m which says "When a player leaves the game, any continuous effects with durations that last until that player's next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely."
I feel like Lithoform Engine/The Sixth Doctor (tokens that're the result of copying a permanent spell) deserves some rules coverage. A solid 50% of decks on EDHREC are cheating and running Doubling Season and other effects that care about a token being "created" and effects that make the Doctor trigger an additional time like Roaming Throne/Clara Oswald.
the tapping an artifact to turn it off thing, does that work for creatures? if you have a creature that gives other creatures +1 +1, if it gets tapped do the other creatures lose that +1+1?
It doesn't even work on artifacts anymore, unless they were around back then and had the very old rule added to their text when the rule was removed. There are a few creatures whose abilities only work when they're either tapped or untapped, but they're pretty rare. Besides those, tapping or untapping the creatures have no effect on their abilities.
Just had a game the other day, where my friend cast a path to exile, and I cast imps mischief, they had a creature with hexproof. We agreed at the table that I could exile it because I was not the player who controlled the spell. How does this interaction work?
I've always been curious, I play an isshin two heavens as one deck and play commissar severina Raine in the deck with multiple token generators. If I go to combat, attack and organize the stack so she resolves after I've made more tapped and attacking tokens, does she look only at the original creatures that declared attacks or every attacking creature period?
When creatures enter "tapped and attacking" they don't trigger any attack triggers, but they are still considered "attacking" for any effect that cares. Raine will see them.
Question for you: difference between end of turn effects that can be stopped with sundial of the infinite effects versus ones that cannot. Could be a whole video on interesting ones?
Triggers that happen during your end step can be stopped. They use "when", "whenever" or "at" so "at the beginning of your end step discard your hand" can be he prevented. "Until end of turn" effects cannot be stopped since ending the turn early still ends the turn. Those are removed during the cleanup step, at the same time that damage is removed from creatures and you discard to hand size.
If I played Pearl Medallion, then went to play Norn's annex, would Norn's Annex be 1 less to cast or is there specifics that take place preventing that?
Even though NA doesn't have the traditional white pip in its cost, the white Phyrexian mana symbol there still makes it white. Pearl Medallion will reduce the cost to cast by 1.
If you choose to put your commander in graveyard instead of command zone when it dies, can you choose to move it to command zone at a later time, or is it stuck in the graveyard? If you can move it, how does that work?
When a commander goes to graveyard/exile, it goes to that zone then SBA checks before anyone gets priority. Its owner may decide to put it in CZ at that time. If they leave it there, they cannot arbitrarily choose to put it in CZ later for no reason. If their graveyard is exiled, for example, it goes to exile and then its owner may choose to put it in CZ from exile during SBA.
Cast Lightning Bolt targeting one golem. Bolt gets copied to each other golem. Each bolt deals 3 damage leading to 9 total damage to each opponent with no extra golems.
So I've had a situation where a commander was shuffled into the deck and the player let it go in. Then the top card is being exiled face down with Pyxis of Pandemonium, is it possible if the commander gets exiled to move it to the command zone and if so how do I tell that the card is my commander?
Cards exiled face down have no characteristics so it just stays in exile. There used to be a rule where if you could look at it and saw a commander then you had to reveal it and return it to the command zone, but they removed that a while ago since the change to the tuck rule made it a corner case.
@seandun7083 The current rule for commanders says it's an attribute of the card itself. So wouldn't that mean that no matter where it's at or how its orientated, as long as it's moving to one of the zones that the rules mentions, you can choose to move it to the command zone instead?
@@gallowayrobert3 going to be honest, I couldn't find a specific mention in the rules so I'm relying on a quote from one of the rules committee members from a forum post made in 2016 here. I would love to have a better existing rule to clarify it, but I have seen several sources from 2015ish and before that quote this rule: 903.13. If a card is put into the exile zone face down from anywhere, and a player is allowed to look at that card in exile, the player must immediately do so. If it's a commander owned by another player, the player that looked at it turns it face up and puts it into the command zone. Which no longer exists, which is the one mentioned as having been removed. Also, since no one can look at cards exiled under Pyxis, that rule wouldn't apply even if it was still around. I know that morphs still do commander damage, so this is definitely an area that could use better rules clarification.
@@gallowayrobert3 I know that that is how it works with morphs and commander damage. I also have found several sources from before 2016ish quoting this rule which no longer exists 903.13. If a card is put into the exile zone face down from anywhere, and a player is allowed to look at that card in exile, the player must immediately do so. If it's a commander owned by another player, the player that looked at it turns it face up and puts it into the command zone. Which from a forum post about a Commander Rules Committee member's statement was removed due to changing the tuck rule. Unfortunately I haven't found any specific rules clarifying the current situation, but I would have to assume that since Pyxis doesn't allow anyone to look at it's cards, then even with the above rule it would stay in exile as there is no way for anyone to know it's a commander. This really does seem like a situation that could use more clarification in the rules though.
Same card, same commander. Doesn't matter if it's flipped, morphed, merged, or turned into a Forest by Yedora then animated by Nissa, if it's that same piece of cardboard, it's the same commander. The only time you need to track commander damage separately is if you have two cards starting the game in the command zone and 98 in the deck. (Fun fact - this applies even if you lose control of your commander. Act of Treason, Necromantic Selection, etc; it doesn't matter who controls it, commander damage is tracked by the commander, not by the controller. You can even lose to the commander damage rule from your own commander, if someone steals it and hits you with it.)
Yes, sacrificing the creatures is part of the payment, so the Chatterfang ability will be on the Stack and now the triggers from Necrosynthesis will be above it on the Stack and therefore will resolve first.
@@kwepzy6634 I see this come up a lot with Korvald decks and fetch lands. You a player cracks the fetch land the sacrifice is part of the cost, and so the player should draw the card before they search for the land. It can be important because there is a chance they draw the specific land they were going to search for, like a triome or shock land.
I have a stella lee wild card question how dose she work on the infinite loop stack with her effect vs doom blade or basically targeted removal cards on the stack that not quick second cards? Can you stop her from going infinite with doom blade?
Let's assume that after casting 2 other spells you cast a Dramatic Reversal. You hold priority and tap Stella to copy it. The ability to copy it goes on top of the original on the stack. Before it gets copied, everyone gets a chance to respond. A Doomblade at this point would kill her. After the ability resolves, it copies DR and the copy is put on top of the stack. Everyone gets a chance to respond. A Doomblade at this point would kill her. After the copy of DR resolves, she is untapped. Everyone gets a chance to respond to the original DR. Assuming it is your turn, you get the chance to respond first and can tap her to copy it again. After that, everyone gets a chance to respond to the ability again. If it isn't your turn, the player whose turn it is gets the first chance to respond and you need to wait until you have priority to activate her. Keep in mind that killing her won't stop anything already on the stack, but would prevent future untap effects from letting her copy more things. Also, if they do cast a Doomblade while you are mid combo, then if she is currently untapped or you have another instant speed untap effect, you can continue comboing in response to the Doomblade. TLDR: Doomblade stops the combo if they cast it at any time she is currently tapped and therefore can't respond.
Hey Demo, my question involves interactions with Ancient Silver Dragon, 2/2 flying Drake tokens, and Alandra Sky Dreamer. What I want to do is attack with the dragon and all available drake tokens, and when the dragon deals combat damage to a player, I’ll roll d20, and if I roll 5 or higher I will draw the 5th card per turn that triggers Alandra’s ability to pump my drakes. The drakes will get +X/+X until end of turn, where X is the number of cards in my hand. And so if I have 10 cards in hand, each drake will be a 12/12 that deals damage after I’ve rolled the d20 from the dragon. Can I do that? Or does the dragon and all drakes deal damage first, then I roll d20, and if I roll 5 or higher the drakes will be pumped but since the damage already resolved the drakes will be pumped for no reason and it’s a wasted ability trigger?
All creatures will deal damage at the same time. If you gave the dragon first strike or double strike the drakes will get the boost. Otherwise they won't.
Could someone shed some light on how that last ruling works wkth "The Great Synthesis" last ability? Do i need to put the spells in my hand on the stack at once? Can i let any resolve and then put more on the stack? If i draw more cards during this process can i play them for free?
How about the 1st sliver! All slivers has cascade, why does it only play 1 card, example 5cc then cascade to 2cc and it stops, it happens on arena and online, i dont i just noticed it while watching a deck tech gameplay for slivers
While First Sliver has cascade built in, it has to be on the field to hand it out to your other slivers. Cascade resolves while the triggering spell is still on the stack. First Sliver still hasn't resolved when the cascade happens, so any sliver you happen to hit on it would not have the ability. Any sliver cast after First resolves will have cascade, though.
It can fight any opponent's creatures. Ruling: In a multiplayer game, you don’t choose a single opponent at random. Any creature controlled by any of your opponents may be chosen at random.
about timing restrictions, what happens with narset, enlightened exile? its a card all about casting non creatures spells. when i see people playing with it, they just use her ability to recast some noncreature - instant card, because you must cast it as the ability resolves, and artifacts, enchantments and other stuff without flash cant be casted this way. is this correct?
If something let's you cast a spell as part of its resolution, it must ignore timing restrictions otherwise it wouldn't work. Even instants can't normally be cast during the resolution of something else.
I have a tough one. I've been back and forth with a judge on this question. I've read the rules and know what they say should be the end result. But zur the enchanter says search for enchantment with 3cmc and put it on the battlefield. If it's an aura, put it on a valid card type. With protection from enchantments the ruling say you can't put it on that creature, however. State-based actions won't check till after the enchantments in play and the ability resolves. I tell the judge the enchantment should go to the graveyard and not stay in the library. What is your thought?
There's two parts to this rule. One that says auras fall off stuff with protection, and one that says they can't get enchanted in the first place. 702.16c: A permanent or player with protection can't be enchanted by Auras that have the stated quality. Such Auras attached to the permanent or player with protection will be put into their owners' graveyards as a state-based action. (See rule 704, "State-Based Actions.") Because of that, I'm pretty sure the aura would remain in the library due to this ruling (if everything it could enchant has protection from enchantments then it can't legally enchant anything). If you put an Aura card onto the battlefield with Zur's ability, you choose what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to an opponent's permanent with hexproof, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in your library.
So the part that states a valid permanent is where it bothers me. Skills like protection should only register during state based action. When I read the ruling for putting it into play, it sounds like, if you have an aura to enchant creature, there must be a creature. You can't put it on a land or artifact.
@@harrydugan8237 the protection ruling doesn't read to me as "you can enchant this, but auras will just fall off", it reads as "you can't enchant this in the first place, but if stuff was already there, then it falls off". The wording of the first sentence is similar to the wording for the rule for hexproof, and you can't cast something targeting a hexproof creature in the first place even if you are fine with it fizzling. 702.11b: "Hexproof" on a permanent means "This permanent can't be the target of spells or abilities your opponents control."
But weather something can or can't be enchanted shouldn't be checked till state based actions are checked. Which shouldn't occur until after the effect resolves.
@@harrydugan8237 why not? Not everything is a state based action. "Can't" rules generally aren't state based actions. Narset, Parter of Veils doesn't let a player draw cards and then tell them to put them back as a SBA. Blazing Archon doesn't let people attack and then remove everything from combat as an SBA. As I said in the last comment, Hexproof doesn't let you target a creature and then fizzle the spell as an SBA. All of these things prevent the thing from happening in the first place. The rule for protection has 2 sentences and only the second one mentions state based actions.
Fogs are a Prevention Effect and they are treated similarly to Replacement Effects. The Fog will prevent creature damage right when that event would happen. Infect isn't a Replacement Effect which some people like to describe it as such. It is more of a modification for what result that damage will have when it is dealt. Normal Combat Damage results in a player's health being reduced by that amount, but Infect makes it so the damage event is modified so that instead of the player losing life they gain that many Poison Counters. So a Fog will prevent the 'Infect damage' from ever happening, no Poison Counters gained.
I got a few question, different situations. One: My opponent plays Walking ballista and cast it for zero. He has Agatha’s soul cauldron out. Second he plays walking ballista as a 0/0, I tried to path of exile it, trying to prevent him from using Agatha’s to put a +1/+1 with its ability on Heliod Sun Crown causing an infinite ping. Is it possible to path it, or does it go straight to the graveyard? Two, walking ballista specifically says, “remove a … counter from WALKING BALLISTA: it deals 1 damage to target creature or player.” Doesn’t that mean a counter has to come off of walking ballista itself in order for this combo to go through, and not a creature with +1/+1 counter with this activated ability from Agatha’s in order for it to work? I was told this combo works. 3, Magda brazen outlaw is out. I have a seal of removal, he tries to crews all his dwarves in order to create 5 treasure tokens, I said in response of him making treasure I bounce it back to his hand, but he said okay, then proceeds to tutor anyway adding it to the stack even though I bounced it, is this allowed, then he goes off an untaps his creatures with aggravated assault causing an infinite, can he continue adding to stack even though I bounced it?
Unfortunately you're going to need graveyard hate to get around that first one. Ballista will die to SBA's and be in the grave before you even get priority to cast Path. For the second question, whenever a card refers to itself by name, it just means "this object". So even if you use a card like Psychic Paper to change Walking Ballista's name, for example, its ability will still work. Same thing for the cauldron. Every creature with a +1/+1 counter gets "remove a counter from this object: deal 1 dmg". For the 3rd question, Magda will still trigger for all the dwarves that were tapped as she was on the board when it happened. Those triggers are already on the stack when you get priority to cast your bounce spell. After you cast that, your opponent responds by tutoring with Magda and activating Aggravated Assault. The creatures will untap and the sequence can be repeated all with your bounce spell still on the stack. Eventually if your opponent wants to do anything not at instant speed, they will need to stop adding to the stack and allow your bounce spell to resolve, but by then its kinda moot
So for the third one, assuming all the dwarves become tapped at the same time, you can respond to the treasure making triggers by getting rid of Magda. They still get the treasures, but at that point they can no longer tutor. If they are making them one at a time however, then you can only get rid of Magda in response to one of the triggers. If they have 6 total dwarves, then they can tap the remaining ones in response to the removal spell and still have enough to tutor in response to it as well.
So... Followup question to Winter Orb: If I can tap it during my opponents turn, the Winter Orb gets untapped during my untap step. Since everything untaps at the same time, would that mean that with a card like Auriok Transfixer, I could make myself immune to the Winter Orb effect while shutting down my opponent?
Hi, For the card Decimate , If I use it on my opponent and it doesn't have all 4 targets available , can I still use it ? or if it did have 4 targets and my opponent sac his creature that I targeted, does it still go through or Decimate becomes fizzed ? Is it the same as gilded drake , if i targeted the creature and he sacs it what happens to gilded drake ? Thanks
Decimate has to have a legal target for all 4 types when its cast, so if your opponent doesn't have all 4 types on the field it means either you would have to meet the criteria by targeting a permanent of your own that fulfilled the missing type, or if there is no legal target on the field for one of the types (say for example no player controls an artifact at all) then you simply would not be able to cast decimate If decimate is cast with 4 legal targets but then one of its targets is sacrificed or destroyed in response, decimate should still resolve so long as there is at least one legal target remaining As for Gilded drake, I am less certain on this one but I believe if the creature you want to exchange with is removed then Gilded drake is forced to sacrifice itself This is because the exchange can only happen if both targets are there to exchange, and so if the exchange doesn't happen the "sacrifice" clause on Gilded drake takes effect As far as I am aware this should answer your questions, but I'm not a judge so if any one more rules knowledgeable than me knows better please do correct me
@@gabrielbarry4466Yup, you are right on Decimate and Gilded Drake, here is the current Oracle text for the Drake: When Gilded Drake enters the battlefield, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don’t or can’t make an exchange, sacrifice Gilded Drake. This ability still resolves if its target becomes illegal.
@@ThisIsACommanderChannelI assume the "this ability still resolves if it's target becomes illegal" is so that it doesn't fizzle and fail to enforce the sacrifice clause... Interesting.
One rule I see broken a lot is during the beginning phase. The beginning phase is Untap > Upkeep > Draw. I see a lot of people draw before their upkeep but that's not the thing I see people do wrong that I want to comment on. The thing I see people do wrong is that they don't seem to realise that if there are no upkeep triggers, you cannot interrupt before the draw step. Instants and abilities can be used any time you have priority. Priority is not passed around the table in the beginning phase unless something gets put on the stack. This means if nobody has an upkeep trigger, the player whose turn it is will draw their card before priority is passed around at the end of the phase, before the pre-combat main phase. Relevant rules: 117.3 502.3, 703.4 This was also covered in The Command Zone episode 521 at 23:20.
This is a misinterpretation of what they are saying in the command zone video. You get priority before you leave each players upkeep. What they say in that video is that you do not get priority before the upkeep triggers go on the stack, because players do not get priority during the untap step. You always get the chance to cast instant speed spells during an opponents upkeep, even if there are no triggers, triggers just go on the stack first.
As I said before I know the end results, but the wording is misleading. The enchantment can't stay in the library. The effect puts it into play. The zurs ability or the ruling needs to clarify what's happening during the resolution of this ability. If I choose an aura it either goes into play or doesn't according to these rules. But if I can't put that aura into play it's saying the ability fizzles. But in reality and can keep searching for any enchantment with 3cmc or less. The main issue I have is the wording of the rules. Protection is a static ability. Static abilities should only be applicable when state based actions are checked. For an example. A 0/0 dies when state based actions are checked. So if I cast a spell to put a 0/0 token into play and distribute x +1/+1 counter amongst creatures I control, where x is the number of creatures i control. the 0/0 won't die until all counters are put into play. It all takes place at the same time. Just like zur's ability. Choosing an enchantment and putting it into play all happens at the same time. As for the object it can enchant ruling, they need to just clarify it more clearly. When I read that ruling I think an enchant creature has to enchant a creature. So you can't put that aura on an artifact.
There's plenty of static abilities that use "can't" and most of them just wouldn't work as only applying when state based actions are checked. Every other part of protection would also change in function if that was how it worked. -You could target a Phantasmal Image with protection from your spell and not care that it fizzled after. -you could block a creature with protection with Vertigo Spawn to tap it down without caring that it became unblocked afterwards. -your protection creature would still die to protected damage while it was being removed since SBAs all happen at the same time.
You're misunderstanding what I'm saying. Let me give you another example. Let's say you have a static ability that says all you're creatures have protection from emchaments. You cast a creature that says when it enters the battlefield, move all enchantment auras in play to it. They would move over. Then they would go to the graveyard. The same should apply to zur's ability.
@@harrydugan8237 no they won't. 303.4j: If an effect attempts to attach an Aura on the battlefield to an object or player it can't legally enchant, the Aura doesn't move. Same for Zur. 303.4g: If an Aura is entering the battlefield and there is no legal object or player for it to enchant, the Aura remains in its current zone, unless that zone is the stack. In that case, the Aura is put into its owner's graveyard instead of entering the battlefield. If the Aura is a token, it isn't created. "Can't be enchanted" means can't be enchanted. It doesn't mean "can be enchanted but it will fall off". And that affect is relevant for determining what you can legally enchant. 303.4f: If an Aura is entering the battlefield under a player's control by any means other than by resolving as an Aura spell, and the effect putting it onto the battlefield doesn't specify the object or player the Aura will enchant, that player chooses what it will enchant as the Aura enters the battlefield. The player must choose a legal object or player according to the Aura's enchant ability and any other applicable effects. "And any other applicable effects"
Okay this one's convoluted but I have not found a official ruling on it anywhere in the rules and it's somewhat important the two rules that I found that correspond don't fill in the blanks in regards to my question these rules are numbered 117 add 608 respectively But the easiest way to phrase it is in resolving a spell when is priority passed More precisely in the set order that we have does paying the cost happened before or after priority is passed
You can normally only cast spells, activate abilities and take special actions while you have priority, so if you are talking about the process of casting a spell in the normal way, then you have to pay the costs (and do an the other steps of casting it) while you have priority. Once you finish the process of casting it, the game will check SBAs and put any triggers onto the stack, then you will get priority back. At that point you can either do something else, or pass priority. 117.3c: If a player has priority when they cast a spell, activate an ability, or take a special action, that player receives priority afterward. I hope that helped but if I misunderstood your question, you might need to rephrase it.
If I control Leyline of Sinularity and an opponent creates 3 Treasure tokens, will 2 of those tokens die to the Legend rule before they have a chance to use them?
When a player that controls a creature you own dies what happens to the creature. I have heard of giving it back and i’ve heard of exiling it so what is it?
Unfortunately it really depends on the spell/ ability that caused them to gain control of it, although a general rule of thumb is that it just gets exiled. Getting it back is a rare corner case if I remember correctly
If the player steals it from the battlefield then you would get it back. If the creature enters the battlefield under that opponent’s control such as reanimating then that creature would be exiled when that player dies
All control effects on that creature end (so if they took it using Mind Control or Mass Manipulation then you get it back). Afterwards, if they still control it, it will be exiled (if they took it via Reanimate or either Etali then there is no control effect so this would happen).
When a player leaves the game, everything they own is removed from the game, then all effects they control are exiled, then all change-of-control effects end, then everything they still control is exiled. So if it’s a Treachery or Threaten effect that stole your opponent’s creature, it will return to their control. If it’s a Bribery or Praetor’s Grasp you stole the creature with, it would get exiled.
I was a judge back in the late 90s and early 2000s. Sadly WotC didn't renew their partnership with the Judge Academy last Oct so there are not technically any judges right now, but a lot of us still help out where we can.
She does not let you ignore timing restrictions. "The cards are exiled face up. Casting the noncreature cards exiled this way follows the normal rules for casting those cards. You must follow all applicable timing rules. For example, if one of the exiled cards is a sorcery card, you can cast it only during your main phase while the stack is empty."
@@shmackydoo narset is worded "Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature spells from among those cards without paying their mana costs." Note the "until end of turn". This means that they are not cast as part of the resolution of the ability. Because of that, the normal rules for casting them apply which are only modified by the "without paying their mana costs". This is different than the wording of Djinn of Wishes. "{2} {U} {U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it." This one says "you may play that card without paying it's mana cost". Since it doesn't give a duration, that means that you play the card as part of the resolution of the ability. Playing it as part of the resolution MUST ignore timing restrictions since even instants can't be cast normally while something is resolving. If it didn't ignore timing restrictions, the ability just wouldn't work. The rulings on it back that up. "If you wish to play the exiled card, you must play it while the last ability of Djinn of Wishes is resolving. You can’t play it later in the turn. A spell cast this way may be cast at a time you normally wouldn’t be able to cast a spell of that type, but other restrictions (such as “Cast this spell only during combat”) are enforced." I will note that playing a land with the ability is slightly different. You can play a land outside of your main phase with it, but there is a hard rule saying you can only play lands during your turn (though you can put them onto the battlefield at other times). You also have to have a land drop remaining. "If the revealed card is a land, you can play it only if it’s your turn and you haven’t yet played a land this turn." "305.3: A player can't play a land, for any reason, if it isn't their turn. Ignore any part of an effect that instructs a player to do so."
First thing is incorrect. Hexproof even says it can't be "targeted", it can be chosen however. Keywords matter! Every target is legal for "chosen at random". Hexproof protects from anything that uses "target", nothing else.
There were three types of noncreature artifacts originally-mono, poly, and continuous. Continuous artifacts had a special rule that said they turned off when tapped. Mono artifacts had to be tapped to be used and poly artifacts had abilities that didn't require tapping.
Not a special rule, just a part of the core rules of the game. Such as they were
You are correct on the timing for casting spells like that.
If it gives you a time limit to cast, then you have to follow all timing restrictions.
Here are two rulings on Djinn of Wishes that might help:
1)If you wish to play the exiled card, you must play it while the last ability of Djinn of Wishes is resolving. You can’t play it later in the turn. A spell cast this way may be cast at a time you normally wouldn’t be able to cast a spell of that type, but other restrictions (such as “Cast this spell only during combat”) are enforced.
2)If the revealed card is a land, you can play it only if it’s your turn and you haven’t yet played a land this turn.
I would recommend to collab with "Judging for the win," he goes over quite a few rules and actually sources the rules as he goes through them. Seems like a great guy as well.
for the flawless manouver example, you only need to control "a" commander. it doesn't have to be yours.
This is helpful, I am clearer now on the owns vs. controls nuances when a player leaves the game. Thanks!
The Djinn does ignore timing restrictions. However if you flip a land you a) can't play the land if you already played a land for turn and b) can't play a land if you activate the Djinn on your opponents turn (you may only play land on your turn. It would have to say specifically instead "put land onto the Battlefield.")
That second part is especially unintuitive, since normally that's true of most other cards too
It's weird then that for lands, it doesn't ignore timing restrictions, and you can't play the land on your opponents turn, but for everything else, it does ignore timing restrictions and you can play it right away.
Azami, Lady of Scrolls is a fun one I feel gets messed up a lot in a particular way. Her ability is triggered by tapping a wizard as a cost to the ability. Not a tap ability.
This means summoning sickness does not effect if you can use Azami’s ability the turn she or another wizard comes into play, as summon sickness only stops tapping to attack and tapping when the ability shows a -> tap arrow correct?
Meaning all wizards can be used the moment they come onto the field as card draw power.
The Djinn situation doesn't mention casting it from exile, so I assume it would mean in that moment, cast it, or the card is exiled. that would be how I interpret that.
Thanks for sharing! I do like seeing more of these videos, because so many people confuse stuff and even I still figure things out after 15+ years of playing. The sheer volume of new cards each year makes it near impossible to be a rules guru at all times. So thanks!
If you like these rules videos from Demo then you might like the series I have called Tough Rules & Cool Interactions. The whole series is just dedicated to explaining complex rules like Layers, Replacement Effects, steps to casting a spell, and more.
@ThisIsACommanderChannel I figured I would find you here in the comments. I found your channel from one of your comments on demo's rules video from over a year ago. I've learned a lot about magic rules from your series and from demo's series. Thanks to both of you.
@@TheAlcoholic83 Oh, very cool. I know some people really dislike when people advertise their channel on other channels, but I try to keep it very specific to anyone that says they really like these rules videos and ask for more of these videos. It's nice to see players like you appreciate seeing the comments.
@@ThisIsACommanderChannel I could see it being an issue if you were talking bad about the other channels that it would be an issue, but sometimes you gotta promote yourself to people who would be interested.
@@SwedeRacerDC Oh for sure. That would be a bad move. I love that Demo does these videos. As someone with a larger channel, it's great that he covers things like Magic rules and such. Helps to improve players games and help them run smoother.
My favorite series you make by far!
Mystical Space Typhoon doesn't counter the spell!
Another thing to note regarding cards like Scab-Clan Giant, there are a few niche cards that don't use the word target. Hexproof, ward and such do not apply to those abilities. It would need to be worded like "when it enters the battlefield, choose a creature at random that you don't control, Scab-Clan Giant fights and the chosen creature fight.
Yeah. Notably, if a card targets at random, like SCG, you choose the target as it's put onto the stack. If it just chooses at random without targeting, like Last One Standing, you determine it during the resolution of the effect.
Fun to see my question pop up, thanks for the answer about the Djinn, that makes sense
Clock of Omens can tap itself.
You can improvise with equipment and anything made into an artifact (Mycosynth Lattice).
My big mistake was assuming I could play instants during my untap step to benefit from upkeep triggers.
The way I check timing for spells is if playing the card is done during the effect’s resolution or after. Cards like Djinn of Wishes have you play the card as part of the ability, while with impulse draw you, cast the card after the effect has resolved.
Regarding Djinn of Wishes: The reason it says “play” is to allow it to be your land for the turn. However, it does not get around the “one land per turn” rule.
*
It’s very similar to Chandra, Torch of Defiance.
It also doesn't get around the "you can only play lands during your turn" rule so be careful when you activate it.
@@seandun7083 Fair clarification. I thought that would have been understood, but I can see how it might be misunderstood.
Prosper player here, you are pretty much spot on with the wording and timing of "play this card now, or do not." If a card states something then that thing happens, if a card does not state "until end of X" then you can cast a sorcery at instant speed, Ala Djinn of wishes
First time I know all the answers but still love these/this videos as a pop quiz that lets me think about the game and its rules.
Future sight is an awesome set!
I had just yesterday some confusion about the new Etali and it's like said here. If the card says only "you may cast/play it", it's always immediate as a part of the spell or ability resolving and can't be saved later for the turn.
As far as tapped/untapped artifacts, in addition to winter orb and howling mine, I love using clock of omens with just equipment and other things to get more value out of my artifacts that tap for mana, etc
Small correction for the Cold Eyed Selkie interaction: SBA's are checked, then triggers are placed on the stack, then players get priority. However, even if the ability is not yet on the stack when they lose, it still triggered so you will put it on the stack (which is when you choose targets, modes, etc) right after SBAs are done being checked.
TLDR: it triggered before they lose, but isn't yet on the stack, but will still be put on the stack.
If you cast something as part of the resolution of a spell or ability, then it MUST ignore timing restrictions since you can't otherwise cast something while something else is resolving. Otherwise it won't let you unless it explicitly says so.
Man I miss the old art styles.
Have you seen the art for Wnter Moon, from the new Modern Horizon's set? Epic old school art, so good.
An interaction that happened in a game recently: I have Archivist of Oghma and Polluted Bonds on the battlefield and cast an overloaded Winds of Abandon, exiling 10 creatures. Am I correct in assuming that my opponents could "fail to find" lands to get around Polluted Bonds, but since Winds is not a "may" I would get 10 separate triggers from Archivist?
winds of abandon is only one effect. each opponent is only searching their library once. the amount of lands they get doesn't matter. but yes even if they fail to find you still get the trigger.
The timing restrictions part is why Rashmi is my favourite Simic commander.
A correction regarding your example with Teysa, Envoy of Ghosts: the reason Teysa doesn't destroy your creature isn't that its triggered ability is destroyed before resolving, but rather its ability doesn't go on the stack in the first place.
State-based actions are performed before triggered abilities are put onto the stack. That means the player will lose the game before Teysa's ability is put onto the stack, which means it won't be destroyed as you lose the game because it doesn't exist yet. The actual reason the creature isn't destroyed is rule 800.4d, which says "If an object that would be owned by a player who has left the game would be created in any zone, it isn’t created." So when a player would get priority Teysa's ability would be put onto the stack under Teysa's controller's ownership, but because that player has left the game it instead won't be put onto the stack in the first place, and therefore will not be resolved.
What does the ADH stand for?
Antidiuretic hormone (ADH) is a chemical produced in the brain that causes the kidneys to release less water, decreasing the amount of urine produced. A high ADH level causes the body to produce less urine.
Question: a few weeks ago someone in my playgroup used the -2 ability on teyo, geometric tactician which says “choose left or right. Until you’re next turn, each player may attack only the closest opponent in the last chosen direction and planeswalkers controlled by that opponent.” And then he scooped. So my question is, is everyone still in the game beholden to an effect by a player no longer in the game? I tried looking it up online in the moment but couldn’t really find anything conclusive. But based on what you said in this video, I’m assuming that ability wouldn’t affect the rest of us still in the game.
Mandatory not a judge disclaimer
But I believe rule 800.4j is the one that answers this question
Teyo's effect is written as "until your next turn"
Per rule 800.4j, if that player is removed but the effect has already resolved (I assume he scooped after letting the ability resolve in this scenario) then the effect would last until what would have been that players next turn
If for some reason he had scooped before the ability finished resolving, it would be removed from the stack and would not take effect at all
Hope this helps and if anyone more knowledgeable than me sees this and I am wrong please do correct me
@@gabrielbarry4466Did you mean to say CR 800.4m which says "When a player leaves the game, any continuous effects with durations that last until that player's next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely."
@@ThisIsACommanderChannel sorry yes, this is the rule I was referring to I just got the letter wrong, my bad
It would have been easier for your remaining playgroup to agree that the ability was a dog act and just continue on as if it never happened 👍
I feel like Lithoform Engine/The Sixth Doctor (tokens that're the result of copying a permanent spell) deserves some rules coverage. A solid 50% of decks on EDHREC are cheating and running Doubling Season and other effects that care about a token being "created" and effects that make the Doctor trigger an additional time like Roaming Throne/Clara Oswald.
Blue players keep casting spells on MY turn! Someone needs to tell them..
the tapping an artifact to turn it off thing, does that work for creatures? if you have a creature that gives other creatures +1 +1, if it gets tapped do the other creatures lose that +1+1?
It doesn't even work on artifacts anymore, unless they were around back then and had the very old rule added to their text when the rule was removed. There are a few creatures whose abilities only work when they're either tapped or untapped, but they're pretty rare. Besides those, tapping or untapping the creatures have no effect on their abilities.
Just had a game the other day, where my friend cast a path to exile, and I cast imps mischief, they had a creature with hexproof. We agreed at the table that I could exile it because I was not the player who controlled the spell. How does this interaction work?
Pretty sure that that does work. Imp's Mischief only targets the Path and Hexproof doesn't stop spells that you control.
I've always been curious, I play an isshin two heavens as one deck and play commissar severina Raine in the deck with multiple token generators. If I go to combat, attack and organize the stack so she resolves after I've made more tapped and attacking tokens, does she look only at the original creatures that declared attacks or every attacking creature period?
When creatures enter "tapped and attacking" they don't trigger any attack triggers, but they are still considered "attacking" for any effect that cares. Raine will see them.
Her ability checks how many you control as it resolves.
Question for you: difference between end of turn effects that can be stopped with sundial of the infinite effects versus ones that cannot. Could be a whole video on interesting ones?
Triggers that happen during your end step can be stopped. They use "when", "whenever" or "at" so "at the beginning of your end step discard your hand" can be he prevented.
"Until end of turn" effects cannot be stopped since ending the turn early still ends the turn. Those are removed during the cleanup step, at the same time that damage is removed from creatures and you discard to hand size.
If I played Pearl Medallion, then went to play Norn's annex, would Norn's Annex be 1 less to cast or is there specifics that take place preventing that?
Norn's Annex is a white spell so it would cost 1 generic mana less to cast.
Even though NA doesn't have the traditional white pip in its cost, the white Phyrexian mana symbol there still makes it white. Pearl Medallion will reduce the cost to cast by 1.
I don't remember if you have one but if not, please do a 10 equipment video, or an overplayed equipment vid.
If you choose to put your commander in graveyard instead of command zone when it dies, can you choose to move it to command zone at a later time, or is it stuck in the graveyard? If you can move it, how does that work?
When a commander goes to graveyard/exile, it goes to that zone then SBA checks before anyone gets priority. Its owner may decide to put it in CZ at that time. If they leave it there, they cannot arbitrarily choose to put it in CZ later for no reason. If their graveyard is exiled, for example, it goes to exile and then its owner may choose to put it in CZ from exile during SBA.
Oh. Second Wind is definitely going into my Zaxara deck
I got a question. Does Imodane hability works with Precursor Golem making damage the number of golens times?
Cast Lightning Bolt targeting one golem. Bolt gets copied to each other golem. Each bolt deals 3 damage leading to 9 total damage to each opponent with no extra golems.
So I've had a situation where a commander was shuffled into the deck and the player let it go in. Then the top card is being exiled face down with Pyxis of Pandemonium, is it possible if the commander gets exiled to move it to the command zone and if so how do I tell that the card is my commander?
Cards exiled face down have no characteristics so it just stays in exile.
There used to be a rule where if you could look at it and saw a commander then you had to reveal it and return it to the command zone, but they removed that a while ago since the change to the tuck rule made it a corner case.
@seandun7083 The current rule for commanders says it's an attribute of the card itself. So wouldn't that mean that no matter where it's at or how its orientated, as long as it's moving to one of the zones that the rules mentions, you can choose to move it to the command zone instead?
@@gallowayrobert3 going to be honest, I couldn't find a specific mention in the rules so I'm relying on a quote from one of the rules committee members from a forum post made in 2016 here. I would love to have a better existing rule to clarify it, but I have seen several sources from 2015ish and before that quote this rule:
903.13. If a card is put into the exile zone face down from anywhere, and a player is allowed to look at that card in exile, the player must immediately do so. If it's a commander owned by another player, the player that looked at it turns it face up and puts it into the command zone.
Which no longer exists, which is the one mentioned as having been removed. Also, since no one can look at cards exiled under Pyxis, that rule wouldn't apply even if it was still around.
I know that morphs still do commander damage, so this is definitely an area that could use better rules clarification.
@@gallowayrobert3 I know that that is how it works with morphs and commander damage. I also have found several sources from before 2016ish quoting this rule which no longer exists
903.13. If a card is put into the exile zone face down from anywhere, and a player is allowed to look at that card in exile, the player must immediately do so. If it's a commander owned by another player, the player that looked at it turns it face up and puts it into the command zone.
Which from a forum post about a Commander Rules Committee member's statement was removed due to changing the tuck rule. Unfortunately I haven't found any specific rules clarifying the current situation, but I would have to assume that since Pyxis doesn't allow anyone to look at it's cards, then even with the above rule it would stay in exile as there is no way for anyone to know it's a commander. This really does seem like a situation that could use more clarification in the rules though.
Sorry for the double reply, TH-cam failed to add my original one at first so I typed out another later.
What happens if I turn a flip walker commander into a creature does damage from both sides of card shared commander damage or different
Same card, same commander. Doesn't matter if it's flipped, morphed, merged, or turned into a Forest by Yedora then animated by Nissa, if it's that same piece of cardboard, it's the same commander. The only time you need to track commander damage separately is if you have two cards starting the game in the command zone and 98 in the deck.
(Fun fact - this applies even if you lose control of your commander. Act of Treason, Necromantic Selection, etc; it doesn't matter who controls it, commander damage is tracked by the commander, not by the controller. You can even lose to the commander damage rule from your own commander, if someone steals it and hits you with it.)
How does Chatterfang, Squirrel General interact with Necrosynthesis? Would the counters go on chatterfang before or after the +X/-X?
Yes, sacrificing the creatures is part of the payment, so the Chatterfang ability will be on the Stack and now the triggers from Necrosynthesis will be above it on the Stack and therefore will resolve first.
@ThisIsACommanderChannel Awesome thank you! This is what I thought but my playgroup seemed to think otherwise.
@@kwepzy6634 I see this come up a lot with Korvald decks and fetch lands. You a player cracks the fetch land the sacrifice is part of the cost, and so the player should draw the card before they search for the land. It can be important because there is a chance they draw the specific land they were going to search for, like a triome or shock land.
I have a stella lee wild card question how dose she work on the infinite loop stack with her effect vs doom blade or basically targeted removal cards on the stack that not quick second cards? Can you stop her from going infinite with doom blade?
Let's assume that after casting 2 other spells you cast a Dramatic Reversal. You hold priority and tap Stella to copy it.
The ability to copy it goes on top of the original on the stack. Before it gets copied, everyone gets a chance to respond. A Doomblade at this point would kill her.
After the ability resolves, it copies DR and the copy is put on top of the stack. Everyone gets a chance to respond. A Doomblade at this point would kill her.
After the copy of DR resolves, she is untapped. Everyone gets a chance to respond to the original DR. Assuming it is your turn, you get the chance to respond first and can tap her to copy it again. After that, everyone gets a chance to respond to the ability again.
If it isn't your turn, the player whose turn it is gets the first chance to respond and you need to wait until you have priority to activate her.
Keep in mind that killing her won't stop anything already on the stack, but would prevent future untap effects from letting her copy more things. Also, if they do cast a Doomblade while you are mid combo, then if she is currently untapped or you have another instant speed untap effect, you can continue comboing in response to the Doomblade.
TLDR: Doomblade stops the combo if they cast it at any time she is currently tapped and therefore can't respond.
Hey Demo, my question involves interactions with Ancient Silver Dragon, 2/2 flying Drake tokens, and Alandra Sky Dreamer.
What I want to do is attack with the dragon and all available drake tokens, and when the dragon deals combat damage to a player, I’ll roll d20, and if I roll 5 or higher I will draw the 5th card per turn that triggers Alandra’s ability to pump my drakes.
The drakes will get +X/+X until end of turn, where X is the number of cards in my hand. And so if I have 10 cards in hand, each drake will be a 12/12 that deals damage after I’ve rolled the d20 from the dragon.
Can I do that? Or does the dragon and all drakes deal damage first, then I roll d20, and if I roll 5 or higher the drakes will be pumped but since the damage already resolved the drakes will be pumped for no reason and it’s a wasted ability trigger?
All creatures will deal damage at the same time. If you gave the dragon first strike or double strike the drakes will get the boost. Otherwise they won't.
So if I impulse draw a land after I have played my land for turn, can I play that 2nd land?
Not unless you have an extra land drop.
Could someone shed some light on how that last ruling works wkth "The Great Synthesis" last ability? Do i need to put the spells in my hand on the stack at once? Can i let any resolve and then put more on the stack? If i draw more cards during this process can i play them for free?
You put them all on the stack once, then exile The Great Synthesis, then they resolve. You can't play more cards for free afterwards.
How about the 1st sliver! All slivers has cascade, why does it only play 1 card, example 5cc then cascade to 2cc and it stops, it happens on arena and online, i dont i just noticed it while watching a deck tech gameplay for slivers
While First Sliver has cascade built in, it has to be on the field to hand it out to your other slivers. Cascade resolves while the triggering spell is still on the stack. First Sliver still hasn't resolved when the cascade happens, so any sliver you happen to hit on it would not have the ability. Any sliver cast after First resolves will have cascade, though.
Do i choose which opponent's creatures scab-clan giant fights or he can fight any?
It can fight any opponent's creatures.
Ruling:
In a multiplayer game, you don’t choose a single opponent at random. Any creature controlled by any of your opponents may be chosen at random.
about timing restrictions, what happens with narset, enlightened exile? its a card all about casting non creatures spells. when i see people playing with it, they just use her ability to recast some noncreature - instant card, because you must cast it as the ability resolves, and artifacts, enchantments and other stuff without flash cant be casted this way. is this correct?
You do ignore timing through her ability. You're casting it as a part of the resolution of her ability.
@@ThisIsACommanderChannel thank you :)
If something let's you cast a spell as part of its resolution, it must ignore timing restrictions otherwise it wouldn't work. Even instants can't normally be cast during the resolution of something else.
@@davifks Sure thing. Happy to help out.
I have a tough one. I've been back and forth with a judge on this question. I've read the rules and know what they say should be the end result. But zur the enchanter says search for enchantment with 3cmc and put it on the battlefield. If it's an aura, put it on a valid card type. With protection from enchantments the ruling say you can't put it on that creature, however. State-based actions won't check till after the enchantments in play and the ability resolves. I tell the judge the enchantment should go to the graveyard and not stay in the library. What is your thought?
There's two parts to this rule. One that says auras fall off stuff with protection, and one that says they can't get enchanted in the first place.
702.16c: A permanent or player with protection can't be enchanted by Auras that have the stated quality. Such Auras attached to the permanent or player with protection will be put into their owners' graveyards as a state-based action. (See rule 704, "State-Based Actions.")
Because of that, I'm pretty sure the aura would remain in the library due to this ruling (if everything it could enchant has protection from enchantments then it can't legally enchant anything).
If you put an Aura card onto the battlefield with Zur's ability, you choose what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to an opponent's permanent with hexproof, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in your library.
So the part that states a valid permanent is where it bothers me. Skills like protection should only register during state based action. When I read the ruling for putting it into play, it sounds like, if you have an aura to enchant creature, there must be a creature. You can't put it on a land or artifact.
@@harrydugan8237 the protection ruling doesn't read to me as "you can enchant this, but auras will just fall off", it reads as "you can't enchant this in the first place, but if stuff was already there, then it falls off".
The wording of the first sentence is similar to the wording for the rule for hexproof, and you can't cast something targeting a hexproof creature in the first place even if you are fine with it fizzling.
702.11b: "Hexproof" on a permanent means "This permanent can't be the target of spells or abilities your opponents control."
But weather something can or can't be enchanted shouldn't be checked till state based actions are checked. Which shouldn't occur until after the effect resolves.
@@harrydugan8237 why not? Not everything is a state based action. "Can't" rules generally aren't state based actions.
Narset, Parter of Veils doesn't let a player draw cards and then tell them to put them back as a SBA. Blazing Archon doesn't let people attack and then remove everything from combat as an SBA. As I said in the last comment, Hexproof doesn't let you target a creature and then fizzle the spell as an SBA. All of these things prevent the thing from happening in the first place.
The rule for protection has 2 sentences and only the second one mentions state based actions.
I completely forgot I asked a question on the last video. Had a strange dejavu feeling when I saw the 2nd to last question. XD
The artifacts turning off when tapped reminded ne if the old rule where tapped blockers cant or dont deal combat damage.
i actually preferred it this way.
What happens if someone is ataaking me with a creature that has infect, and I cast a fog before damage?
Fogs are a Prevention Effect and they are treated similarly to Replacement Effects. The Fog will prevent creature damage right when that event would happen. Infect isn't a Replacement Effect which some people like to describe it as such. It is more of a modification for what result that damage will have when it is dealt. Normal Combat Damage results in a player's health being reduced by that amount, but Infect makes it so the damage event is modified so that instead of the player losing life they gain that many Poison Counters. So a Fog will prevent the 'Infect damage' from ever happening, no Poison Counters gained.
I got a few question, different situations. One: My opponent plays Walking ballista and cast it for zero. He has Agatha’s soul cauldron out. Second he plays walking ballista as a 0/0, I tried to path of exile it, trying to prevent him from using Agatha’s to put a +1/+1 with its ability on Heliod Sun Crown causing an infinite ping. Is it possible to path it, or does it go straight to the graveyard? Two, walking ballista specifically says, “remove a … counter from WALKING BALLISTA: it deals 1 damage to target creature or player.” Doesn’t that mean a counter has to come off of walking ballista itself in order for this combo to go through, and not a creature with +1/+1 counter with this activated ability from Agatha’s in order for it to work? I was told this combo works.
3, Magda brazen outlaw is out. I have a seal of removal, he tries to crews all his dwarves in order to create 5 treasure tokens, I said in response of him making treasure I bounce it back to his hand, but he said okay, then proceeds to tutor anyway adding it to the stack even though I bounced it, is this allowed, then he goes off an untaps his creatures with aggravated assault causing an infinite, can he continue adding to stack even though I bounced it?
Unfortunately you're going to need graveyard hate to get around that first one. Ballista will die to SBA's and be in the grave before you even get priority to cast Path. For the second question, whenever a card refers to itself by name, it just means "this object". So even if you use a card like Psychic Paper to change Walking Ballista's name, for example, its ability will still work. Same thing for the cauldron. Every creature with a +1/+1 counter gets "remove a counter from this object: deal 1 dmg". For the 3rd question, Magda will still trigger for all the dwarves that were tapped as she was on the board when it happened. Those triggers are already on the stack when you get priority to cast your bounce spell. After you cast that, your opponent responds by tutoring with Magda and activating Aggravated Assault. The creatures will untap and the sequence can be repeated all with your bounce spell still on the stack. Eventually if your opponent wants to do anything not at instant speed, they will need to stop adding to the stack and allow your bounce spell to resolve, but by then its kinda moot
So for the third one, assuming all the dwarves become tapped at the same time, you can respond to the treasure making triggers by getting rid of Magda. They still get the treasures, but at that point they can no longer tutor.
If they are making them one at a time however, then you can only get rid of Magda in response to one of the triggers. If they have 6 total dwarves, then they can tap the remaining ones in response to the removal spell and still have enough to tutor in response to it as well.
So... Followup question to Winter Orb: If I can tap it during my opponents turn, the Winter Orb gets untapped during my untap step. Since everything untaps at the same time, would that mean that with a card like Auriok Transfixer, I could make myself immune to the Winter Orb effect while shutting down my opponent?
Achievment unlocked: you've discovered the stax archetype!
It works exactly like this, it's the core of stax strategies
@@manasync Thanks :)
What happens if both I and my opponent have a Mother of machines in play and I play something with an ETB trigger?
Can’t beats can. So your opponent’s Elesh would prevent your etb.
Hi, For the card Decimate , If I use it on my opponent and it doesn't have all 4 targets available , can I still use it ? or if it did have 4 targets and my opponent sac his creature that I targeted, does it still go through or Decimate becomes fizzed ? Is it the same as gilded drake , if i targeted the creature and he sacs it what happens to gilded drake ? Thanks
Decimate has to have a legal target for all 4 types when its cast, so if your opponent doesn't have all 4 types on the field it means either you would have to meet the criteria by targeting a permanent of your own that fulfilled the missing type,
or if there is no legal target on the field for one of the types (say for example no player controls an artifact at all) then you simply would not be able to cast decimate
If decimate is cast with 4 legal targets but then one of its targets is sacrificed or destroyed in response, decimate should still resolve so long as there is at least one legal target remaining
As for Gilded drake, I am less certain on this one but I believe if the creature you want to exchange with is removed then Gilded drake is forced to sacrifice itself
This is because the exchange can only happen if both targets are there to exchange, and so if the exchange doesn't happen the "sacrifice" clause on Gilded drake takes effect
As far as I am aware this should answer your questions, but I'm not a judge so if any one more rules knowledgeable than me knows better please do correct me
@@gabrielbarry4466Yup, you are right on Decimate and Gilded Drake, here is the current Oracle text for the Drake: When Gilded Drake enters the battlefield, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don’t or can’t make an exchange, sacrifice Gilded Drake. This ability still resolves if its target becomes illegal.
@@ThisIsACommanderChannelI assume the "this ability still resolves if it's target becomes illegal" is so that it doesn't fizzle and fail to enforce the sacrifice clause... Interesting.
@@seandun7083 Yup, this stops you from getting a cheap 3/3 flier if your opponent has no creatures.
One rule I see broken a lot is during the beginning phase.
The beginning phase is Untap > Upkeep > Draw.
I see a lot of people draw before their upkeep but that's not the thing I see people do wrong that I want to comment on. The thing I see people do wrong is that they don't seem to realise that if there are no upkeep triggers, you cannot interrupt before the draw step. Instants and abilities can be used any time you have priority. Priority is not passed around the table in the beginning phase unless something gets put on the stack. This means if nobody has an upkeep trigger, the player whose turn it is will draw their card before priority is passed around at the end of the phase, before the pre-combat main phase.
Relevant rules: 117.3 502.3, 703.4
This was also covered in The Command Zone episode 521 at 23:20.
This is a misinterpretation of what they are saying in the command zone video. You get priority before you leave each players upkeep. What they say in that video is that you do not get priority before the upkeep triggers go on the stack, because players do not get priority during the untap step. You always get the chance to cast instant speed spells during an opponents upkeep, even if there are no triggers, triggers just go on the stack first.
As I said before I know the end results, but the wording is misleading. The enchantment can't stay in the library. The effect puts it into play. The zurs ability or the ruling needs to clarify what's happening during the resolution of this ability. If I choose an aura it either goes into play or doesn't according to these rules. But if I can't put that aura into play it's saying the ability fizzles. But in reality and can keep searching for any enchantment with 3cmc or less. The main issue I have is the wording of the rules. Protection is a static ability. Static abilities should only be applicable when state based actions are checked. For an example. A 0/0 dies when state based actions are checked. So if I cast a spell to put a 0/0 token into play and distribute x +1/+1 counter amongst creatures I control, where x is the number of creatures i control. the 0/0 won't die until all counters are put into play. It all takes place at the same time. Just like zur's ability. Choosing an enchantment and putting it into play all happens at the same time. As for the object it can enchant ruling, they need to just clarify it more clearly. When I read that ruling I think an enchant creature has to enchant a creature. So you can't put that aura on an artifact.
There's plenty of static abilities that use "can't" and most of them just wouldn't work as only applying when state based actions are checked. Every other part of protection would also change in function if that was how it worked.
-You could target a Phantasmal Image with protection from your spell and not care that it fizzled after.
-you could block a creature with protection with Vertigo Spawn to tap it down without caring that it became unblocked afterwards.
-your protection creature would still die to protected damage while it was being removed since SBAs all happen at the same time.
You're misunderstanding what I'm saying. Let me give you another example. Let's say you have a static ability that says all you're creatures have protection from emchaments. You cast a creature that says when it enters the battlefield, move all enchantment auras in play to it. They would move over. Then they would go to the graveyard. The same should apply to zur's ability.
@@harrydugan8237 no they won't.
303.4j: If an effect attempts to attach an Aura on the battlefield to an object or player it can't legally enchant, the Aura doesn't move.
Same for Zur.
303.4g: If an Aura is entering the battlefield and there is no legal object or player for it to enchant, the Aura remains in its current zone, unless that zone is the stack. In that case, the Aura is put into its owner's graveyard instead of entering the battlefield. If the Aura is a token, it isn't created.
"Can't be enchanted" means can't be enchanted. It doesn't mean "can be enchanted but it will fall off". And that affect is relevant for determining what you can legally enchant.
303.4f: If an Aura is entering the battlefield under a player's control by any means other than by resolving as an Aura spell, and the effect putting it onto the battlefield doesn't specify the object or player the Aura will enchant, that player chooses what it will enchant as the Aura enters the battlefield. The player must choose a legal object or player according to the Aura's enchant ability and any other applicable effects.
"And any other applicable effects"
Okay this one's convoluted but I have not found a official ruling on it anywhere in the rules and it's somewhat important the two rules that I found that correspond don't fill in the blanks in regards to my question these rules are numbered 117 add 608 respectively
But the easiest way to phrase it is in resolving a spell when is priority passed
More precisely in the set order that we have does paying the cost happened before or after priority is passed
You can normally only cast spells, activate abilities and take special actions while you have priority, so if you are talking about the process of casting a spell in the normal way, then you have to pay the costs (and do an the other steps of casting it) while you have priority. Once you finish the process of casting it, the game will check SBAs and put any triggers onto the stack, then you will get priority back. At that point you can either do something else, or pass priority.
117.3c: If a player has priority when they cast a spell, activate an ability, or take a special action, that player receives priority afterward.
I hope that helped but if I misunderstood your question, you might need to rephrase it.
@@seandun7083 yes and no
Go get into it later
If I control Leyline of Sinularity and an opponent creates 3 Treasure tokens, will 2 of those tokens die to the Legend rule before they have a chance to use them?
Yes
Correct, the Legend Rule is a State-Based Action and SBAs happen 'faster' that players can take game actions.
When a player that controls a creature you own dies what happens to the creature. I have heard of giving it back and i’ve heard of exiling it so what is it?
Unfortunately it really depends on the spell/ ability that caused them to gain control of it, although a general rule of thumb is that it just gets exiled. Getting it back is a rare corner case if I remember correctly
If the player steals it from the battlefield then you would get it back. If the creature enters the battlefield under that opponent’s control such as reanimating then that creature would be exiled when that player dies
All control effects on that creature end (so if they took it using Mind Control or Mass Manipulation then you get it back). Afterwards, if they still control it, it will be exiled (if they took it via Reanimate or either Etali then there is no control effect so this would happen).
If I steal someone's creature and someone kills me, what happens to the creature?
In a multiplayer game of course
When a player leaves the game, everything they own is removed from the game, then all effects they control are exiled, then all change-of-control effects end, then everything they still control is exiled. So if it’s a Treachery or Threaten effect that stole your opponent’s creature, it will return to their control. If it’s a Bribery or Praetor’s Grasp you stole the creature with, it would get exiled.
Followup rule of thumb: If the creature entered the field under your control, it gets exiled. If not, it returns to its owner
You should interview a judge would be a cool video
I was a judge back in the late 90s and early 2000s. Sadly WotC didn't renew their partnership with the Judge Academy last Oct so there are not technically any judges right now, but a lot of us still help out where we can.
Official rules allow violence as defense against counter spells as otherwise they would be I win buttons? Good to know
If that three wishes rule is correct, then I have been playing Narset enlightened master wrong.
She does not let you ignore timing restrictions.
"The cards are exiled face up. Casting the noncreature cards exiled this way follows the normal rules for casting those cards. You must follow all applicable timing rules. For example, if one of the exiled cards is a sorcery card, you can cast it only during your main phase while the stack is empty."
@@seandun7083 alright so then the 3 wishes Djinn would also have the same ruling right?
@@shmackydoo narset is worded
"Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature spells from among those cards without paying their mana costs."
Note the "until end of turn". This means that they are not cast as part of the resolution of the ability. Because of that, the normal rules for casting them apply which are only modified by the "without paying their mana costs".
This is different than the wording of Djinn of Wishes.
"{2} {U} {U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it."
This one says "you may play that card without paying it's mana cost". Since it doesn't give a duration, that means that you play the card as part of the resolution of the ability. Playing it as part of the resolution MUST ignore timing restrictions since even instants can't be cast normally while something is resolving. If it didn't ignore timing restrictions, the ability just wouldn't work. The rulings on it back that up.
"If you wish to play the exiled card, you must play it while the last ability of Djinn of Wishes is resolving. You can’t play it later in the turn. A spell cast this way may be cast at a time you normally wouldn’t be able to cast a spell of that type, but other restrictions (such as “Cast this spell only during combat”) are enforced."
I will note that playing a land with the ability is slightly different. You can play a land outside of your main phase with it, but there is a hard rule saying you can only play lands during your turn (though you can put them onto the battlefield at other times). You also have to have a land drop remaining.
"If the revealed card is a land, you can play it only if it’s your turn and you haven’t yet played a land this turn."
"305.3: A player can't play a land, for any reason, if it isn't their turn. Ignore any part of an effect that instructs a player to do so."
Narset sets you a timing limit, 'until end of turn, you may cast etc.'
Djinn does not set a timing limit, which means it has to happen now.
And the Djinn's ability can be activated at instant speed too.
Lol remember mono artifacts?
Demo!!!
First thing is incorrect. Hexproof even says it can't be "targeted", it can be chosen however. Keywords matter! Every target is legal for "chosen at random". Hexproof protects from anything that uses "target", nothing else.
Scab Clean Giant said it fights TARGET creature chosen at random, so Hexproof will stop it.