For a while the theme of the channel was "Is it going to work with Heartsteel?". Now it's more like "Is it going to work on-hit/ad?". And I'm perpetuating this by my build suggestions :D
Looked fun to try! I agree, maybe Conq could work better? The rate that Galio has to weave in long animation spells really makes using attack speed difficult.
Yeah it fun for sure! Conq would of been nice and you make a good point! The animation of his spells means that he doesn't aa as often and the value isn't so good!
That was a really beautiful,creative,and productive build.By the way next patch Galio's passive damage scales with health and abilities hit will reduce the cooldown.I am waiting a new build from you.EDIT: It says here they are still thinking the changes so probably will be live and a bit different after 2 patches.
@@Slimzzy So basically he will have perma passive,passive->q hitted->passive->w hitted->passive etc.Infinite empowered auto that scales with health.He will be viable in toplane cause he only scaled with mr.Heartsteel sounds good,sunfire,grasp,overgrowth,double scaling health shard.Of course we need to wait 2 patches and see.Thank you that liked my video idea. 💙🫰
Yeah 100% my bad for forgetting to check it at the end of the game. Unfortunately, the game is no longer in my match history either so I can't check :(
Hold W, do not quick cast it like you keep doing. Whike you hold it you receive less damage and the stun last longer. You can hit E more often loke that. Also punish more your enemies, Galio does good damage when enemies are being aggressive
Nice tip! I think I was mostly quick casting vs Kennen for the quick trade so he doesn't get out of range. Can't remember if I was later on but good to know either way as I didn't realise this increases the stun and reduces more dmg. I don't play Galio often so I'm sure my gameplay could improve ^^
@@Slimzzy at least 2 seconds of holding it should be enough and faster opponents won't escape because the circle increases in size faster than they can run. That guarantees a longer duration and less kill potential from the enemy.
For a while the theme of the channel was "Is it going to work with Heartsteel?". Now it's more like "Is it going to work on-hit/ad?".
And I'm perpetuating this by my build suggestions :D
True, we were addicted to Heartsteel and now it's just a mix of on-hit/tanky. Doing my best to get suggestions out when I can :D
The auto passive only applies on champs not monsters! 25:43
Gotcha, thanks for clarifying!
insane outplay with zac and kennen!! great job!
Appreciate it buddy! This was a fun build! :D
This match is really Galio-favored with 4 AP champions. Powerful showcase!
100%! Great game to try this build ^^
Looked fun to try! I agree, maybe Conq could work better? The rate that Galio has to weave in long animation spells really makes using attack speed difficult.
Yeah it fun for sure! Conq would of been nice and you make a good point! The animation of his spells means that he doesn't aa as often and the value isn't so good!
That was a really beautiful,creative,and productive build.By the way next patch Galio's passive damage scales with health and abilities hit will reduce the cooldown.I am waiting a new build from you.EDIT: It says here they are still thinking the changes so probably will be live and a bit different after 2 patches.
Awesome to hear that you really liked the vid! I'll look out for the change and maybe do a new build on Galio in the future!
@@Slimzzy So basically he will have perma passive,passive->q hitted->passive->w hitted->passive etc.Infinite empowered auto that scales with health.He will be viable in toplane cause he only scaled with mr.Heartsteel sounds good,sunfire,grasp,overgrowth,double scaling health shard.Of course we need to wait 2 patches and see.Thank you that liked my video idea. 💙🫰
Love the idea! Looking forward to trying it :D
Self Mitigated damage (said with a thick French accent) would have been interesting on this game.
Yeah 100% my bad for forgetting to check it at the end of the game. Unfortunately, the game is no longer in my match history either so I can't check :(
Hold W, do not quick cast it like you keep doing. Whike you hold it you receive less damage and the stun last longer. You can hit E more often loke that. Also punish more your enemies, Galio does good damage when enemies are being aggressive
Nice tip! I think I was mostly quick casting vs Kennen for the quick trade so he doesn't get out of range. Can't remember if I was later on but good to know either way as I didn't realise this increases the stun and reduces more dmg. I don't play Galio often so I'm sure my gameplay could improve ^^
@@Slimzzy at least 2 seconds of holding it should be enough and faster opponents won't escape because the circle increases in size faster than they can run. That guarantees a longer duration and less kill potential from the enemy.