I would've laughed if the Dark Archon battle ended with a single Marine chasing them all around. They would've eventually recovered enough energy to Mind Control him, but it still would've been pretty funny x)
I was SO sure the fortress had it, but the swarm...never underestimate it I guess. Siege tanks are superb, unless the enemy get too close and they end up killing themselves with their blast radius.
I guessed the zerg for the simple reason that the tanks did not shoot from behind the bunkers but only had ghosts infront of them, tanks that are not shooting when something blocks the enemy from reaching them are too weak in scenarios like these. But it came closer than i thought!
@@PInnHeAd True. But tanks behind the bunkers might end up destroying the bunkers themselves 😝 I know from experience... But yes! That would have made for a better line, siege tanks present in all the "layers" really.
It was pretty dang close in the end. I think Terran could have won there if the battlecruisers had engaged simultaneously with the goliaths instead of waiting until they were all dead. A few yamatos on ultras or guardians would have swung the fight easily.
if you see some of the valkyries; they can't fire because there's too much on the screen. One the numbers go down enough, they have enough unit count to fire vollys again, they still won, but they could have had more. which is probobly why they were canceled units in SC2? who knows.
Was the swarm controlled by a human? I could see some guardians tactically retreat. The queens also came in at the right time to spawn broodlings on the tanks.
I always control the spellcasters to make sure they use their abilities somewhat sensibly (the autocasting is very bad)! 😉 The guardians automatically retreat when they are attacked by air units.
Should have trusted my guts when I saw the Tank formation in the final showdown, they were a little too far from the ramps, that there lead to their doom. Amazing video.
So proud, I got 3/4 right xD These videos are just so satisfying though. I was certain I was wrong halfway through the last fight, but I was proven right in the end :D
I love all these fight clubs vids, theyre entertaining and actually provide some good tips for these games, which why I think you should branch out more, some warcraft 3, cnc tiberium wars, red alert 3 or any of the dune/dawn of war series, but more than anything I would murder for some red alert 2 fight clubs
the terran death sounds are the same as the death sounds in the awesome medieval game Seven Kingdoms II. except there each civilization has its own death sound and here they're all merged together. that is a cool touch injecting the effect of globalization between the past and the future in a really unexpected and probably unintentional way.
Awesome, thank you! Fun fact: back when I was an innocent summer child, ai controlled Dark Archons and their Feedback is exactly how I learned, that my battlecruiser fleet have more energy than HP 💥💥💥💥💥💥
Oh, of course! Devourers work well with Valkyries and Corsairs. I could never figure out how to use Devourers effectively. I'll have to try that the next time I play, um… Protoss… so I can Mind Control the other units and use them all together… Broodwar Anti-air Flyers Unite!
Yeah when I was playing it I was on the edge of my seat, I was mashing the button when the DA was at 99 energy... now I wonder who would have won without that final Maelstrom!
well, the last fight would be SO MUCH different with a few tanks shooting with first line of defense... like wtf who is even placing tanks, the best antiground tool in the game, in the reserves
@@StuGames вручную даже двое лучших корейских игрока физически не успеют так кастовать. все происходит слишком быстро. ты не успеешь так сам кастовать ежесекундно
The major contributing factor in this case was the fact the zerglings were able to maintain decent pathing and achieve good spacing, heavily reducing the impact of each scarab. When scarabs are only able to take out tiny clumps of lings at 3-4 instead of 10+, their down time between each shot isn't given due consideration. I was actually surprised only 137 made it out at the end. Of course, when you factor in the wonky code like you mentioned, they quickly are out-paced and leave themselves severely vulnerable. Given the scenario had different terrain, or run through several iterations, as so many variables are at play, it's very likely the result would favor the protoss with a little luck - if zerglings are able to be funneled through choke points or even just get unlucky and form larger clumps. Classic micro battle scenario.
My perdisctions: Fight 1:Zergling win Fight 2: 66 army win Fight 3: Terrans win Fight 4: Swarm win P.S not sure if carbot animations makes the death stream less or more horrific
Fight 1: of course zergling will win. Scarabs are wasted to attack a handful instead of a large chunk. Same for storm. After depleting their scarabs the rest is history. Fight 2: Valkyrie and Corsair AOE is too good apparently. Fight 3: DA only has 200 energy apiece. Can’t believe they just barely inching out a win with the last BC barely survive. Does feedback and maelstrom only cost 25 energy per use? Fight 4: dark swarm is just too good. Same for scourges. Science vessel not putting more emphasis on irradiation is surprising. That can kill a lot. Even in such a defensible position zerg still wins.
For the last fight, I wasn't surprised at all - none of the bunkers were utilized. That's a huge blunder. And then with the siege tanks so far out of range, they were completely wasted. Their role is reign down support from the rear and soften up all the targets for the bunkers to finish off; while the bunkers form a damage wall and are able to keep the siege tanks safe to siege with impunity. I think that scenario wasn't executed properly, and I've been a zerg main for 15 years. Terran's most important trait is the synergy it can achieve through it's versatility and economically efficient unit choices/upgrades. Terran must absolutely achieve victory through combined arms. The way the units were staggered off into tiers removed Terran's most fundamental asset: their synergistic nature.
The Zerglings got the better of me again, i need to start giving them slightly more credit. Bottom team seemed like a winner, and they were, even though i had no idea what to expect. Despite the numbers, i still went for the Archons, and after the first Mind Control, yeah, this was going to be a pushover. Given the formula of the videos, i'm guessing the Swarm will burn this Fortress down, and so they did. Those cartoony graphics look really out of place imo, not a fan of them. I did fairly well on this one, 3-1 Score.
Zerg shouldnt have won the last one, terran infantry for instance wasnt even in their own bunkers, so the bunkers ended up hurting the terran army by being in the way.
I'm so happy to ses a return to Broodwar and you've even outdone yourself with the quality of this one, amazing! GG WP to the dark archon player.
That Dark Archon BC was awesome, thanks dude!
thought you stopped making these fight clubs but glad to see them come back. Keep making these! They are fun to watch
I would've laughed if the Dark Archon battle ended with a single Marine chasing them all around.
They would've eventually recovered enough energy to Mind Control him, but it still would've been pretty funny x)
Ooh I didn't even think about mind control at the end, I thought I would lose if the last BC went down.
That one mind controlled marine could not kill itself tho. So it would be a stalemate.
Ok 1. These are really cool and interesting matches. 2. Damn clutch micro with the BC's and Dark Archons dude
Would be funny if base was nuked if terran is defeated so no zerg survives
I was SO sure the fortress had it, but the swarm...never underestimate it I guess.
Siege tanks are superb, unless the enemy get too close and they end up killing themselves with their blast radius.
I guessed the zerg for the simple reason that the tanks did not shoot from behind the bunkers but only had ghosts infront of them, tanks that are not shooting when something blocks the enemy from reaching them are too weak in scenarios like these. But it came closer than i thought!
@@PInnHeAd True.
But tanks behind the bunkers might end up destroying the bunkers themselves 😝
I know from experience... But yes! That would have made for a better line, siege tanks present in all the "layers" really.
It was pretty dang close in the end. I think Terran could have won there if the battlecruisers had engaged simultaneously with the goliaths instead of waiting until they were all dead. A few yamatos on ultras or guardians would have swung the fight easily.
Gaurdians won this.
@@JamesSmith-np1hs don't forget the queens coming up and spawning broodlings on the first tanks. That was huge.
How is Stu able to fit tremendous amounts of units that even exceed the 200 army limit? :O
Ikr, i remember in old starcraft map editor you can only put 1000 units at max. But maybe the limit removed in remaster version.
He's just that good. The computer bows down to his will and discards silly things like army limits.
if you see some of the valkyries; they can't fire because there's too much on the screen. One the numbers go down enough, they have enough unit count to fire vollys again, they still won, but they could have had more. which is probobly why they were canceled units in SC2? who knows.
@@CallofDutyBlackOps28 That bug was corrected for the Remaster.
food for thought is used
Was the swarm controlled by a human? I could see some guardians tactically retreat. The queens also came in at the right time to spawn broodlings on the tanks.
I always control the spellcasters to make sure they use their abilities somewhat sensibly (the autocasting is very bad)! 😉
The guardians automatically retreat when they are attacked by air units.
Seeing the cross faction team ups makes me wonder if a re-produced 'Overmind's Last Stand' fight could be done?
Should have trusted my guts when I saw the Tank formation in the final showdown, they were a little too far from the ramps, that there lead to their doom. Amazing video.
Yeah if they had been closer while the Goliaths held the front then it would have been game over for the Swarm
@@cuddlecakes7153 also some goliaths just run down from the ramp lol
This must be a nightmare to edit but well done, this is by far my fav series of yours
Как неожиданно и приятнооооо. © Чумовая серия снова радует нас. Бои становятся изощренней и зрелищней. Скоро точно должно прийти к отыгрышам исторических сражений из вселенной Старкрафт.
So proud, I got 3/4 right xD These videos are just so satisfying though. I was certain I was wrong halfway through the last fight, but I was proven right in the end :D
Ahhh.. Warcraft 2’s soundtrack really hit the nostalgic factor :D
Absolutely best fight channel in starcraft i ever seen! Plz more starcraft 1 fight :) from South Korea 😊
U back!! Finally
1:50 looks like every Starcraft II battle. Two balls of death fighting, and so many effects you can barely see the units.
I would like to see 1500 dark templars vs zerg base
I love all these fight clubs vids, theyre entertaining and actually provide some good tips for these games, which why I think you should branch out more, some warcraft 3, cnc tiberium wars, red alert 3 or any of the dune/dawn of war series, but more than anything I would murder for some red alert 2 fight clubs
No nuke? What a pity. The swarm was cut some slack on the final battle. Epic, still ❤
Starcraft 1 Terran Marine death scream > Starcraft 2 Terran Marine death scream
the terran death sounds are the same as the death sounds in the awesome medieval game Seven Kingdoms II. except there each civilization has its own death sound and here they're all merged together. that is a cool touch injecting the effect of globalization between the past and the future in a really unexpected and probably unintentional way.
Awesome, thank you!
Fun fact: back when I was an innocent summer child, ai controlled Dark Archons and their Feedback is exactly how I learned, that my battlecruiser fleet have more energy than HP 💥💥💥💥💥💥
It's not fun.
I love how a Starcraft video has Warcraft 2 music in the background lmao
Oh, of course! Devourers work well with Valkyries and Corsairs. I could never figure out how to use Devourers effectively. I'll have to try that the next time I play, um… Protoss… so I can Mind Control the other units and use them all together…
Broodwar Anti-air Flyers Unite!
That was the motivation for that fight! I thought the synergy between devourers and valks/corsairs would be incredible.
goddamn that final Maelstrom was clutch!
Yeah when I was playing it I was on the edge of my seat, I was mashing the button when the DA was at 99 energy... now I wonder who would have won without that final Maelstrom!
When the air battle happened I was sure the valk/sair/devourers would win because devourers acid spore is so good
Valkyries and Corsairs are beasts too.
well, the last fight would be SO MUCH different with a few tanks shooting with first line of defense... like wtf who is even placing tanks, the best antiground tool in the game, in the reserves
Legendary shit, don't stop brudda😊
УРА! Вот бы ещё ролик по Ред Алерт, мы все ещё ждём морские битвы
7:24 Perhaps Terran army would have won if the infested Terran hadn't killed a group of goliats
Incredible! Great work
I love brood war❤❤❤
2:25 The poor Observer does not have any credit
what is the music from 5:13 in the 4th fight?
and the vide is awsome as all time ;)
it's an unnamed boss fight track from Nova: Covert Ops 😎
I didn't catch the first and the last one, still, amazing fights. It was fun to watch.
+Stu, How is the title of this game? 5:27
Good thing the Valkyries can actually fire now.
No nuke at the end.
Nice. 🎉
The DArchon match is magnum opus of this series
The hardest one to make was probably still the Arbiter fight from Episode 5!
как вам удалось сделать управление юнитами, чтобы они все делали четко и вовремя и по очереди? обычный комп не может это сделать?
AI autocasting is very bad in this game, I cast most spells manually.
@@StuGames вручную даже двое лучших корейских игрока физически не успеют так кастовать. все происходит слишком быстро. ты не успеешь так сам кастовать ежесекундно
waiting for LotV speedrun :3
When are you gonna do warlords battlecry?
I had all right except the first one, it is literally 50/50 with reavers, too many scarabs bugged out :P
The major contributing factor in this case was the fact the zerglings were able to maintain decent pathing and achieve good spacing, heavily reducing the impact of each scarab. When scarabs are only able to take out tiny clumps of lings at 3-4 instead of 10+, their down time between each shot isn't given due consideration. I was actually surprised only 137 made it out at the end. Of course, when you factor in the wonky code like you mentioned, they quickly are out-paced and leave themselves severely vulnerable. Given the scenario had different terrain, or run through several iterations, as so many variables are at play, it's very likely the result would favor the protoss with a little luck - if zerglings are able to be funneled through choke points or even just get unlucky and form larger clumps. Classic micro battle scenario.
My perdisctions:
Fight 1:Zergling win
Fight 2: 66 army win
Fight 3: Terrans win
Fight 4: Swarm win
P.S not sure if carbot animations makes the death stream less or more horrific
The bad guys seem to always win in the horde vs base scenarios. frustrating. Good video though
The first I knew the zerglings will win, but the other team took a lot with them 😮
More please, Terran with nuclear will be fun ;))
1: Correct.
2: Wrong!
3: Wrong...again!
4. Correct!
Needs more Carbot in the future, though =3
When are you doing legacy of the void?
soon™
Fight 1: of course zergling will win. Scarabs are wasted to attack a handful instead of a large chunk. Same for storm. After depleting their scarabs the rest is history.
Fight 2: Valkyrie and Corsair AOE is too good apparently.
Fight 3: DA only has 200 energy apiece. Can’t believe they just barely inching out a win with the last BC barely survive. Does feedback and maelstrom only cost 25 energy per use?
Fight 4: dark swarm is just too good. Same for scourges. Science vessel not putting more emphasis on irradiation is surprising. That can kill a lot. Even in such a defensible position zerg still wins.
Dark Archons can have their max energy upgraded from 200 to 250. If I recall correctly, Feedback and Maelstrom both cost 50 energy to use.
Feedback is 50 energy, Maelstrom is 100 energy and Mind Control is 150 energy and all of the Archon's shield.
For the last fight, I wasn't surprised at all - none of the bunkers were utilized. That's a huge blunder. And then with the siege tanks so far out of range, they were completely wasted. Their role is reign down support from the rear and soften up all the targets for the bunkers to finish off; while the bunkers form a damage wall and are able to keep the siege tanks safe to siege with impunity. I think that scenario wasn't executed properly, and I've been a zerg main for 15 years. Terran's most important trait is the synergy it can achieve through it's versatility and economically efficient unit choices/upgrades. Terran must absolutely achieve victory through combined arms. The way the units were staggered off into tiers removed Terran's most fundamental asset: their synergistic nature.
@@StuGames ah, 100 energy for maelstrom, whoops xD
In fight 2 valkiries carry for 80% in the battle
Valkyries are crushing everything!
Stu we are still waiting for LOTV brutal all objectives speedrun
デフォルメされたウルトラリスクが可愛い(笑)
The Zerglings got the better of me again, i need to start giving them slightly more credit.
Bottom team seemed like a winner, and they were, even though i had no idea what to expect.
Despite the numbers, i still went for the Archons, and after the first Mind Control, yeah, this was going to be a pushover.
Given the formula of the videos, i'm guessing the Swarm will burn this Fortress down, and so they did.
Those cartoony graphics look really out of place imo, not a fan of them.
I did fairly well on this one, 3-1 Score.
Darktide music. Mmmm. Hits.
Like #800 😅 Keep it up boys 👍🏻
Lol 2nd match your playing warcraft 2 🎶
They should make Starcraft broodwar unlimited a Game, which is unlimited population and throw in a couple of new units
8:02 fortress would of been more impressive if you didn't hinder to the swarm just saying still the swarm lives on
Gjob bro
Nisiquiera comenzo y ya le di like 😸👌🎉🎉🎉
06:40 ultralisks are funny😂😂😂
During Fight 2, What If...? the Wraiths were CLOAKED?
Don't think it would've mattered bc the splash from the Valks and Corsairs still would've wrecked them
Look fun.
Btw, Terran have Nuke team, you have forget it. Meanwhile Z have all units 😢
Stu: new level of SC2 is harder than brutal. Did y try it?
I haven't tried it yet 🙂
@@StuGames looking for your new speed up , included Protoss ;))
Zerg shouldnt have won the last one, terran infantry for instance wasnt even in their own bunkers, so the bunkers ended up hurting the terran army by being in the way.
Starcraft siiiiiiiiiiiiiiii 🤩😄😄
Terran fortress should have used nukes
Кефтеме!
first one i feel Zerglings won 'cause the Reavers do team damage
Reavers don't do friendly fire 😎
Reavers don't do team damage BUT their scarabs can get confused and explode doing no damage (or not as much damage)
first
No one likes Bliz altered vids and bliz video helped videos.
No thanks
Не тот контент который мы ждали, но точно хотели!👍