What I would love to see (if I can phrase it correctly) is a collection of spreadsheets or images showing the scripting in raw text, but the person following the tutorial can zoom in and out as they choose to follow along. I think it would be a bit easier than skipping forward and back and pausing. Love the tutorials by the way. By far the most helpful in the field.
I'm very glad you find them helpful. For me the most valuable thing I am trying to convey is the reasons as to why and how I choose to do what I do. The scripting itself is very basic, but the logic I use to approach it is the valuable part; it is transferable and should help build your understanding of the engine and future challenges. That is why I am hesitant to do things like that. I hope my explanations are clear, or at least improving with time.
What I couldn’t figure out and am super glad you covered is how to display how many of each attack you currently have! Thank you so much! I was having to display through dialogue each time and that’s obviously very annoying
Stupendous! Thank you for your hard work. Leveling up and keeping stats consistent would be nice to see but in all honesty pretty much anything you put out is gold to me right now.
Youre making me want to try my own system now, it looks fun to try things out and see how it works. taking it one step at a time and youre creating the system pretty fast too.
@@PixelPicking First off, I'm using GB Studio 2.0.0 Beta 3, and I used the Menu script and left it set to 'Dialogue' I hope that helps? I'm not sure what else might be wrong
This is very helpful, have been struggling with getting encounters to run. Do you have tutorials on real time battles, equipping weapons to the player like links awakening with his sword, bombs and shield etc, v exciting to do this stuff !!
Quick question. On my version of GB studio when I add a trigger I have the options "On Enter" and "On Leave". In your video it looks like you just have the "On Trigger" options. Is there a setting I need to adjust or is there a plugin I need to use? Thanks!
@@RobertDoman Cool! I'll try that. I could've sworn I had that trigger set up the same way as the video, but something must have been off. I'll try again. thank you for responding!
@@johnson8706 It looks like the OnEnter event is only triggered once when entering the trigger and not on each step. A workaround could be to set up multiple trigger fields. But that could be a problem on bigger maps. Does someone have a better solution?
Aw man hahaha a lot of the battle topics you covered I was originally going to ask you to cover but decided to give it a try. I did do some things different like for how the battle is initiated I used a sprite for the monster in the over world and set the OnHit to change scene! I’d appreciate it if you could take a look!
@@PixelPicking I had a few bots posting inappropriate links here so I hold all links for review sorry! If you leave a link I will approve it myself next time I'll check it out now!
The game is fantastic! It doesn't seem like you need me, it's really polished, fun and creative! I followed you on Itch so I can keep up to date with your progress!
Hi Robert and thank you again for your videos I sent you a link to my first fight, I am trying to improve my fights with your second video but I too am blocked by the maximum number of letters. I cannot write more than specia .. the option of display menu is on dialogue an i use the version of GB studio is 2.0.0 beta4 there is something weird :(
I'm really sorry about this! Does it work in an empty scene with nothing else in? If not, I would suggest looking in the GB Studio bug list to see if it has been reported, otherwise, I don't know how to help! If you really can't fix it, try uninstalling it and re installing beta 3, that is the one I am using.
Hey great video man! Love the tutorials lately and I've been wanting to make a game with a battle system so this is perfect! I followed your previous tutorial and made a concept for a battle system. An issue I'm having is I'm trying to create a health bar display for the player and enemy in a scene that plays like in Pokemon (player in the forefront with enemy in the back, both with health bars below them). I ended up making 8 actors (4 that represent player health and 4 that represent enemy health) and setting each actor to be hidden if player/enemy health is equal to 3, 2, 1, etc. This works for a health bar with 4 health, but do you think there would be an easier way to achieve this as only 10 actors are allowed in a scene? You can check out the system I created at this link and any help/feedback would be greatly appreciated! joshawotto.itch.io/battle-system
If your worry is hitting the 10 actor limit, I recommend updating your GB Studio to the newest version, as you are allowed 30 actors! Unfortunately that link didn't go anywhere, but I think I found it on itch. It looks like you know what you're doing, I would probably set it up extremely similar to how you have, so keep it up!
@@RobertDoman Thanks for the reply, I looked into it more and what I meant to say is there's only 10 actors allowed to appear on screen in a scene at once, so if 2 actors represent the player and enemy, and 8 represent the player/enemy health bar, then I can't add additional actors for more than 4 health each. I appreciate the help though and I'm glad it's looking good so far!
@@jirosense7228 I guess you're right. I would recommend drawing the character sprites onto the scene background rather than having them as sprites. That way they can be bigger and have all 4 colours. I know it isn't ideal, as you'd need to make a different scene for every enemy, but it might be something you hadn't considered. I hope I helped!
What I would love to see (if I can phrase it correctly) is a collection of spreadsheets or images showing the scripting in raw text, but the person following the tutorial can zoom in and out as they choose to follow along. I think it would be a bit easier than skipping forward and back and pausing.
Love the tutorials by the way. By far the most helpful in the field.
I'm very glad you find them helpful. For me the most valuable thing I am trying to convey is the reasons as to why and how I choose to do what I do. The scripting itself is very basic, but the logic I use to approach it is the valuable part; it is transferable and should help build your understanding of the engine and future challenges. That is why I am hesitant to do things like that.
I hope my explanations are clear, or at least improving with time.
What I couldn’t figure out and am super glad you covered is how to display how many of each attack you currently have! Thank you so much! I was having to display through dialogue each time and that’s obviously very annoying
I'm so glad I could help, I tried to do everything people in the comments asked for!
Stupendous! Thank you for your hard work. Leveling up and keeping stats consistent would be nice to see but in all honesty pretty much anything you put out is gold to me right now.
Awesome, I'll make a follow up to this one to explain keeping stats consistent and then I'll start a new tutorial series on a new system probably.
Youre making me want to try my own system now, it looks fun to try things out and see how it works. taking it one step at a time and youre creating the system pretty fast too.
I love your videos! So much info and you do such a great job at explaining everything! please keep them coming!
Will do! Please tell me what you want me to cover next!
@@RobertDoman actually how did you type in the variable of how much attack you have left? It only lets me type in a few letters like 6?
@@RobertDoman For example i can’t type in the word “special” because it’s 7 characters let alone anything else
@@PixelPicking First off, I'm using GB Studio 2.0.0 Beta 3, and I used the Menu script and left it set to 'Dialogue'
I hope that helps? I'm not sure what else might be wrong
Oh, man.. This is so helpful.
Thanks!
No problem! If you have any tutorial requests, I would love to help more!
This is very helpful, have been struggling with getting encounters to run. Do you have tutorials on real time battles, equipping weapons to the player like links awakening with his sword, bombs and shield etc, v exciting to do this stuff !!
Not yet! But I'll see what I can do in the coming weeks!
Quick question. On my version of GB studio when I add a trigger I have the options "On Enter" and "On Leave". In your video it looks like you just have the "On Trigger" options. Is there a setting I need to adjust or is there a plugin I need to use?
Thanks!
I believe I had an old version of GB Studio for this video, so On Trigger just means On Enter, hope that helps!!
@@RobertDoman
Cool! I'll try that. I could've sworn I had that trigger set up the same way as the video, but something must have been off. I'll try again. thank you for responding!
@@johnson8706 It looks like the OnEnter event is only triggered once when entering the trigger and not on each step. A workaround could be to set up multiple trigger fields. But that could be a problem on bigger maps. Does someone have a better solution?
Amazing!!!
How about making an inn or a shop? For like better equipment and restoring health and mp at inns.
That would be a great tutorial, I should definitely do that
@@RobertDoman Thanks
Can Gameboy Studio do randomly or procedurally generated maps?
No, the backgrounds have to be premade in a different software, but it might come in a later update
Aw man hahaha a lot of the battle topics you covered I was originally going to ask you to cover but decided to give it a try. I did do some things different like for how the battle is initiated I used a sprite for the monster in the over world and set the OnHit to change scene! I’d appreciate it if you could take a look!
Great! Well done! I'd love to take a look, shall I make a tutorial on how to upload a project to Itch.io?
@@RobertDoman no that’s okay I have it on itch! It’s called Birthday demo! TH-cam won’t let me leave a link here sorry!
I just realized you couldn’t see this comment because I had left a link on it and TH-cam blocked the whole comment.
@@PixelPicking I had a few bots posting inappropriate links here so I hold all links for review sorry! If you leave a link I will approve it myself next time
I'll check it out now!
The game is fantastic! It doesn't seem like you need me, it's really polished, fun and creative! I followed you on Itch so I can keep up to date with your progress!
Hi Robert and thank you again for your videos
I sent you a link to my first fight,
I am trying to improve my fights with your second video but I too am blocked by the maximum number of letters.
I cannot write more than specia .. the option of display menu is on dialogue an i use
the version of GB studio is 2.0.0 beta4 there is something weird :(
I'm really sorry about this! Does it work in an empty scene with nothing else in? If not, I would suggest looking in the GB Studio bug list to see if it has been reported, otherwise, I don't know how to help! If you really can't fix it, try uninstalling it and re installing beta 3, that is the one I am using.
@@RobertDoman ok I will see that, thanks
@@garrac Great, good luck!
can you do a tutorial on fire emblem type combat?
I'm not sure how possible that is, but I'd love to try!
@@RobertDomanOk XD :D
I wondered how pokemon did it, thank you. Did you design the world and people too ?
Hahaha, great. The artwork is all from the sample scene of GB Studio V2 Beta, so you can do it yourself easily
@@RobertDoman woah, thanks to you i can be a game designer too !?
@@Jakng Of course!
can you leave the project files? i couldnt get this to work :/
Edit: nvm i got it, you can still post source code for people if you want tho.
I may make another version of this in the future and I'll share them then!
ok thanks :D
Где живёт разработчик этой чудо программы?
I don't exactly know, but you could find out on their website
Hey great video man! Love the tutorials lately and I've been wanting to make a game with a battle system so this is perfect! I followed your previous tutorial and made a concept for a battle system. An issue I'm having is I'm trying to create a health bar display for the player and enemy in a scene that plays like in Pokemon (player in the forefront with enemy in the back, both with health bars below them). I ended up making 8 actors (4 that represent player health and 4 that represent enemy health) and setting each actor to be hidden if player/enemy health is equal to 3, 2, 1, etc. This works for a health bar with 4 health, but do you think there would be an easier way to achieve this as only 10 actors are allowed in a scene? You can check out the system I created at this link and any help/feedback would be greatly appreciated!
joshawotto.itch.io/battle-system
If your worry is hitting the 10 actor limit, I recommend updating your GB Studio to the newest version, as you are allowed 30 actors!
Unfortunately that link didn't go anywhere, but I think I found it on itch. It looks like you know what you're doing, I would probably set it up extremely similar to how you have, so keep it up!
@@RobertDoman Ok I'm pretty sure this link should work:
joshawotto.itch.io/battle-system?secret=MOhRutM0HHdVoj52oNG7xglhcE8
@@RobertDoman Thanks for the reply, I looked into it more and what I meant to say is there's only 10 actors allowed to appear on screen in a scene at once, so if 2 actors represent the player and enemy, and 8 represent the player/enemy health bar, then I can't add additional actors for more than 4 health each. I appreciate the help though and I'm glad it's looking good so far!
@@jirosense7228 I guess you're right. I would recommend drawing the character sprites onto the scene background rather than having them as sprites. That way they can be bigger and have all 4 colours. I know it isn't ideal, as you'd need to make a different scene for every enemy, but it might be something you hadn't considered. I hope I helped!
I also didn't check to see if your health bar actors had different frames. You could make them animate to go down, I might make a video about this!