Really cool but I must have done something wrong because when I turned over the part, it was totally sunken in....Yikes! How do I keep the front of the part from being affected?
@@TheTrueMac I would also try a couple of things. One is to use a smaller diameter brush. Since this attract to target tool is not in the surface tool (only in the volume tool) you have to be careful that the brush does not "turn the corner" and affect areas that you are wanting to be affected. Disabling volumetric will stop disconnected areas that are touched by the brush from being changed, but if the entire surface of the virtual brush is touching an area the entire area will be changed. The other way to ensure that areas are not touched is to select them and assign a facegroup to them. Then in the attract workflow described above, under the "filters" menu in the sculpting tool, select "restrict to group"....even going one step further and enabling "fixed boundary" can be done . Then other groups you have will be kept pretty much intact.
hello, nice video and i tried to apply it to my issue with stl file of armored car but without luck. Issue is that the body is too thin so i'm trying to find a way of eiher thikening insid or filling inside, but so far without any luck. Would you be willing to help me please, possibly made vid about it?
Hey, thanks for the tutorial, for some reason - On transform of the primitive square, I can't change the size of it (can't select and resize etc...) any ideas? Thanks
Or it might be easier if you just delete the "bridge" at the bottom of the (assumedly) hollow model where the helmet turns from outside to inside. Once that area is deleted, you have separated the inner and outer shells so they are no longer connected. Then select a small area on the inside shell, and hit "e" to expand the selection then "delete" to remove it. Then just use the select tool to double click on the blue edge that is remaining and hit "f" to fill it.
What a great video with awesome voice over. Your work flow and explanations are excellent, ever for someone with learning disorders like myself!!!
Dude I love your videos!!!! Thanks!!!
We're happy to help!
that was very usefull and straight forward. ty.
Incredible and clear!
please, I am new to this software, could you tell me which key to press after each step. I thank you a lot
Excellent!. Thank you.
Really cool but I must have done something wrong because when I turned over the part, it was totally sunken in....Yikes! How do I keep the front of the part from being affected?
Sure! Usually, if other walls are being affected, you need to turn off the "Volumetric" checkbox in the sculpting tool you are using.
@@HoneyPoint3D I'm having the same issue, even after shutting off volumetric on the magnetic brush
@@TheTrueMac I would also try a couple of things. One is to use a smaller diameter brush. Since this attract to target tool is not in the surface tool (only in the volume tool) you have to be careful that the brush does not "turn the corner" and affect areas that you are wanting to be affected. Disabling volumetric will stop disconnected areas that are touched by the brush from being changed, but if the entire surface of the virtual brush is touching an area the entire area will be changed.
The other way to ensure that areas are not touched is to select them and assign a facegroup to them. Then in the attract workflow described above, under the "filters" menu in the sculpting tool, select "restrict to group"....even going one step further and enabling "fixed boundary" can be done . Then other groups you have will be kept pretty much intact.
hello, nice video and i tried to apply it to my issue with stl file of armored car but without luck. Issue is that the body is too thin so i'm trying to find a way of eiher thikening insid or filling inside, but so far without any luck. Would you be willing to help me please, possibly made vid about it?
Hey, thanks for the tutorial, for some reason - On transform of the primitive square, I can't change the size of it (can't select and resize etc...) any ideas? Thanks
Super tutorial and your voice❤
Thanks very much!
Perfection to measure volume of a part by mesh mixer.
Thank you !
excellent
👍 Thanks! Encore! 😍
Love it
Not work with thin body
You should be able to disable "volumetric" in the sculpt tool to prevent the sculpt brush from affecting the other side of the thin body.
i just need to make a helmet solid with no opening at the bottom
Or it might be easier if you just delete the "bridge" at the bottom of the (assumedly) hollow model where the helmet turns from outside to inside. Once that area is deleted, you have separated the inner and outer shells so they are no longer connected. Then select a small area on the inside shell, and hit "e" to expand the selection then "delete" to remove it. Then just use the select tool to double click on the blue edge that is remaining and hit "f" to fill it.
Pqerfect
Exactement
Hello
Can you offer online courses, please i need to join 🙏🏻🤍