When I was in reserves my sergeant told me that the best area to shoot is from the shoulders down to the belt. That way even though there was no kill it takes 4 others to carry him of the battlefield.
anyone else hate the amount of people calling themselves snipers on public servers not providing any support just missing a shit ton of shots to kill people, its fucking annoying
rancorusia however in arma 3 the Wipeout (not sure about CSAT AND AAF jets) is equipped with surface to air, dumb fire, and air to air missiles, making bombs less viable unless bombing heavily entrenched infantry positions, which is usually dealt with artillery
Spencer Kelly the wipeout is air to surface and air to air, not surface to air. anything the wipeout fires is air to surface or air to air because it's a jet and it's equipped with those thingy things.
It is almost impossible to camp without being spotted in arms 3. The landscape, grass and bushes do not render. I mean even though i have the terrain rendering at its highest setting, and the object quality as well, grass and bushes seize to exist at 50 meters or further away from the player. Is this an Arma imperfection or is it something I can fix or download a script for? Does anyone has a solution?
Haidar Ghazal I guess you have trouble with your graphic card. Rendering at distance is defined by "distance draw" setting, which you can adjust in the options menu. If you put it at max it will exploit your cpu and gpu maximally, but also draw everything to a maximal visible distance. Also, I don't have the same problem because I already set the above-mentioned setting to max.
you can increase your foliage, but you can't to a certain extent. and in multilayer it's better to turn it down for extra fps and so you can see the enemy's easier
As much as i admire this series of "Arma 3 Guides", I gotta speak out against the Dylyecxi's advise of engaging Aircrafts from the Sides or the back. The reasons for that are simple: a) Aircrafts are not really armored, therefore it doesn't matter where the missile will hit b) shooting a missile at a target heading in your direction will basically decreade the -travel-time of said missile (->short reaction time for the pilot) a target heading away from you will subtract the target speed from the missile speed (->longer reaction timing) c) your missle is heat-seeking and will go for the "next best target" not for the "prettiest around". Therefore: if the aircraft is facing you and pops the flares to its back the next best heat signature still remains the aircraft. Even if the missle goes for the flares,it will be more beneficial if the arc is behind your target instead of in front of it. At least that is my impression after launching god knows how many missles in KotH.
+Clash Cornholio it has to do with how missiles achieve and follow a lock, and their maneuverability. any missile that seeks, whether it's active or passive, has a specific FoV for it's tracking. if a missile is fired towards an aircraft heading directly at it and the pilot dodges it, the missile WILL lose the lock, and will no longer be useful, where one fired from behind will be less likely to lose lock since it will be able to react quicker and keep it's target in it's FoV
+Thomas Crowton Well. I never saw any Pilot (in Arma) being able to doge a front on missile, but plenty loosing the missiles behind them with flares. Soo my argument still remains the same. Also i can only imagine the FoV to become a problem if that missle gets so close that its basically already passed its target, or if id would encounter an unbelieably manouverable plane. I honestly cant even imagine any plane that may keep up with the manouverability of a missle due to the huge difference in mass and inertia. It seems to me as if you had to fool physics altogether to achieve a loss of lock due to FoV. But I'm not a real-world expert on this matter, and merely wanted to put my own impressions and experiances from Arma to discussion, as it is quite the opposite of what Dslyecxi mentioned to disussion.
Clash Cornholio yeah, im not dismissing your argument. and yeah, managing to dodge a head on missile would be difficult. my point was that if you DID manage to dodge it, you nearly immediately break it's lock, vs a missile that will continue to track you, if you manage to miss it from behind.
Sniper teams are generally a two man job, shooter and spotter. They both do as Qardo says, but if a target does present itself for the shooter to take out the spotter helps him take the guy out by giving him the range and other details needed to make the shot.
I would love to join a group of players like you guys, and be a scout. Just being a sniper in a military sim game would be amazing. The only problem is I'm currently in college with a lot of work on my hands and don't want to join for a week then be an ass and have to leave due to exams/homework.
I suspect the licensing costs may be part of the issue, but also research and accurate modelling costs may play a part as well. This is possibly the primary reason they set their sim in a fictional future time. But that may not be the whole issue, having a fictional future setting allows for both some cool cutting edge weapons and gear as well as getting the game away from sensitive political aspects that might arise from setting the game in a contemporary location within contemporary politics.
What he meant is that the sniper doesn't have to shoot in order to cost a lot of damage. Snipers doesn't have to take priority targets if the squad can take it them either dead or hostage. The only thing I find for a sniper to use bullets is if the ground team in pin down or if the mission is by two scouts.
I disagree that launch AA from side of aircraft advise. missiles can only turn so much due to it's shape and thrust. if pilot dramatically speed up as missile approach the aircraft from the aircraft's 9 or 3 o clock, aircraft can easily dodge the missile especially when done with flares. 2ndly, it's easier to hide behind obstables if pilot see missile comeing on the radar. if you are facing the missile, or missile is coming from your rear, you cannot do much about it other than spraying flares.
You know on one of the shots it followed the bullet with the camera like in Sniper Elite V2 (I hope you know what that is lol) How do you do that? Is it because it is one of the developers tools or is a camera trick? Anyway awesome video and some things I didn't know, keep up the amazing work! :D
it's really helpful if you rely it back to the team although it depends on what position you are in, If you are the sniper get your spotter to keep track of range, number of enemies and locations/patrol paths.
So I wasnt wrong! I keep telling in some servers when Im playing a sniper/scout role that I wont take shots unless its needed. I rather just tell my team mates where the enemy is located, where they are going and how many of them are. I usually only take shots which will help my team significantly, that means shooting a enemy behind my team mates which they cant see or find but I can see him.
One thing that i do with aircraft that have manual flares is that i bait them to use their flares before i fire by just locking on and not shooting and when the flares are used that's when i take the shot
Hey man. Is there wind that influences the bullet in arma3? I had that feeling the other day in a domination mission where i tried to snipe AI from about 900 Meters. I felt like the bullet would hit a tiny bit right from where i aimed.
I understand the scouting role but wouldn't a dedicated officer be assigned to bring in CAS or artillery fire from weapons above the units organic (mortar?) artillery support?
Even if that's what the viewers want. He simply doesn't have to make sniper videos. He already did but his style is more of a guerilla type. I don't think anybody would want to watch a sniper who's hiding still waiting patiently.. Unless if you are me. I don't mind
I think the issue here is that lockon is the same button as zoom, causing you to zoom and think your not locking on. Try holding right mouse and let go when the box appears.
Would be kind of silly if the charged for just different model aircraft. Just due to the amount of modded content. Although if an official CSAT and NATO is/will be released in a patch, not sure if they've said anything but it would probably be kept behind closed doors until release.
Everyone who says holding your breath steadys your hand but it really slows your heart rate and the scope looks like it stops moving and when you shoot you slowly breath out
I've watched a lot of your videos, but I've never seen one from the pov of a sniper team. Is that because ShackTac generally avoids using snipers in missions? Or do you just prefer flying and infantry gameplay to stealthy recon?
Dslyecxi; just a question but, You say that the tank's most armored location is it's front. So why don't they make tanks with armor on the sides, back, and top?
Looking back at this video now and looking further back what i was doing as the observer in our clan wars back in OFP and ArmA 1-2i seem to have done everything right.....i was talking more than shooting....i made my shots count....my teammates killed what i spotted for them....after having multiple players shit their pants because they got so close to me but still got killed they started calling me bush.
Heres a question for you Dslyecxi, In Arma 3, if you fire a sniper at the same time as a mortar hits the enemy, does the AI know its being hit by sniper fire an run?
Btw if a helicopter is fly straight at you but don't realize let em get close them pop u n put one in their cockpit from my experience that's the best way to hit em even if they pop flares or try to turn they're not dodging it
Just a question to you, are you missing a comma...? Like: "Tanks 'are' made to live against AT weapons" "At Weapons are slow and easy to be beaten by infanty" Also I find it ironic that tanks are suppose to survive an "ANTI-Tank" rifle.
Probably not going to be read anymore.....i keyholed a lot during our clanwars back in the day. Remember those 2 story barns where you could go up either side and there was this 20cm hole on every side?
@@Enforcer_WJDE yeah man! I ended up finding one of the best spots on a malden koth server. I never got detected, 650m from town centre, so ideal range for suppressed mar 10.
Actually he claimed that snipers are scouts only while in reality scouting is only one of various roles a sniper can perform! It highly depends on the mission if snipers are executing high value targets, slow down enemy movement by shooting enemy infantry or scouting enemy positions (just to name a few)! Therefore there is no "true role" for a sniper, present or past, because in some cases it´s even part of the mission that a sniper fires a shot!
JustinRM well. if you have played enough youl be able to make quite an accurate guess. or if you're good enough you can pinpoint wherever what you want to shoot at is on the map (M) and put a waypoint on it. tell the distance that way
Hello And without a map? I'm not talking about experience. Just a way to actually hit the targets without taking too much time, since 5 seconds can make a difference.
JustinRM have a spotter right next to you. ok now if 5 seconds can make a difference that stops you from doing those things. what you're trying to blow up obviously isnt that far away. meaning you can easily just guess it. its not that hard to just guess the distance.
Can anyone here tell me, is the default mode for some tactical Arma III multiplayer *Invade & Annex*, it's the only mode i've found to have that element, and the only one with a decent number of people playing it. Also, do you think it is nessesary to join some team or group to have a decent game of it? :)
ARMA 3 doesn't have a default multiplayer mode. Invade and Annex is a player created mission that a lot of communities use to recruit people. If you want to get the most out of ARMA, I would suggest you join a community or outfit. Without one, ARMA 3 can be relatively boring when you're stuck with AI or public servers. (The reason I say public servers is because you get those CoD kiddies in there who think they can 360 no scope a tank. Not the mention hackers...)
So that bush on the road with a sniper was a man AND HE'S WHAT KILLED ME I've been wondering what killed me for 2 years straight I ruled out snipers and infantry also tanks BUT I WAS KILLED BY A GHILIE.
I will buy ArmA 3, but i have some concerns. Not every one of the ArmA players out there are as serious as you ShackTac guy are. Since i am only 16, i have no hope what so ever to join you, also you probbably already have thousands of applications waiting in line. But my point is that i dont want it to be like CoD. Playing ArmA 2 multiplayer is that way, everyone is just caring about getting kills, not the objectives. Can someone who have ArmA 3 tell me if it is that way?
Me: I THINK I SAW A BUSH MOVE!
Friend: Naaah, thats evolution.
Man. That last scene with the simultaneous rocket attacks is bad-ass
Your videos are extremely soothing. I watch them before I go to sleep.
When I was in reserves my sergeant told me that the best area to shoot is from the shoulders down to the belt. That way even though there was no kill it takes 4 others to carry him of the battlefield.
If you wound a soldier badly its better for you than if you kill him. Sometimes
"that a bush doesn't stand up and start walking"
Great video, i learned a hell lot from it!
anyone else hate the amount of people calling themselves snipers on public servers not providing any support just missing a shit ton of shots to kill people, its fucking annoying
***** wrong, cas is a bitch in arma 3, much harder to bomb tham arma 2
rancorusia I'm an ArmA air support pilot, and I approve this message.
***** ok, i misred that, sorry, either way, sniping in arma is easy once you get used to the rifle
rancorusia however in arma 3 the Wipeout (not sure about CSAT AND AAF jets) is equipped with surface to air, dumb fire, and air to air missiles, making bombs less viable unless bombing heavily entrenched infantry positions, which is usually dealt with artillery
Spencer Kelly the wipeout is air to surface and air to air, not surface to air. anything the wipeout fires is air to surface or air to air because it's a jet and it's equipped with those thingy things.
saving private obrek part 1 and 2 are two of my favorite videos from Dslyecxi :)
It is almost impossible to camp without being spotted in arms 3. The landscape, grass and bushes do not render. I mean even though i have the terrain rendering at its highest setting, and the object quality as well, grass and bushes seize to exist at 50 meters or further away from the player. Is this an Arma imperfection or is it something I can fix or download a script for? Does anyone has a solution?
Haidar Ghazal I guess you have trouble with your graphic card. Rendering at distance is defined by "distance draw" setting, which you can adjust in the options menu. If you put it at max it will exploit your cpu and gpu maximally, but also draw everything to a maximal visible distance. Also, I don't have the same problem because I already set the above-mentioned setting to max.
you can increase your foliage, but you can't to a certain extent. and in multilayer it's better to turn it down for extra fps and so you can see the enemy's easier
Can't really tell ya a solution besiee saying how you should use rocks and tree trunks as cover since they load from any distance.
As much as i admire this series of "Arma 3 Guides", I gotta speak out against
the Dylyecxi's advise of engaging Aircrafts from the Sides or the back.
The reasons for that are simple:
a) Aircrafts are not really armored, therefore it doesn't matter where the missile will hit
b) shooting a missile at a target heading in your direction will basically decreade the -travel-time of said missile (->short reaction time for the pilot) a target heading away from you will subtract the target speed from the missile speed (->longer reaction timing)
c) your missle is heat-seeking and will go for the "next best target" not for the "prettiest around". Therefore: if the aircraft is facing you and pops the flares to its back the next best heat signature still remains the aircraft. Even if the missle goes for the flares,it will be more beneficial if the arc is behind your target instead of in front of it.
At least that is my impression after launching god knows how many missles in KotH.
+Clash Cornholio it has to do with how missiles achieve and follow a lock, and their maneuverability. any missile that seeks, whether it's active or passive, has a specific FoV for it's tracking. if a missile is fired towards an aircraft heading directly at it and the pilot dodges it, the missile WILL lose the lock, and will no longer be useful, where one fired from behind will be less likely to lose lock since it will be able to react quicker and keep it's target in it's FoV
Missle?
+m1ksu
Sorry for forgetting that 'i' in 'missile'
+Thomas Crowton
Well. I never saw any Pilot (in Arma) being able to doge a front on missile, but plenty loosing the missiles behind them with flares. Soo my argument still remains the same.
Also i can only imagine the FoV to become a problem if that missle gets so close that its basically already passed its target, or if id would encounter an unbelieably manouverable plane. I honestly cant even imagine any plane that may keep up with the manouverability of a missle due to the huge difference in mass and inertia. It seems to me as if you had to fool physics altogether to achieve a loss of lock due to FoV. But I'm not a real-world expert on this matter, and merely wanted to put my own impressions and experiances from Arma to discussion, as it is quite the opposite of what Dslyecxi mentioned to disussion.
Clash Cornholio yeah, im not dismissing your argument. and yeah, managing to dodge a head on missile would be difficult. my point was that if you DID manage to dodge it, you nearly immediately break it's lock, vs a missile that will continue to track you, if you manage to miss it from behind.
Sniper teams are generally a two man job, shooter and spotter. They both do as Qardo says, but if a target does present itself for the shooter to take out the spotter helps him take the guy out by giving him the range and other details needed to make the shot.
We should all ask Dslyecxi more about snipers. Seeing as how he has such a profound respect for them
I would love to join a group of players like you guys, and be a scout. Just being a sniper in a military sim game would be amazing. The only problem is I'm currently in college with a lot of work on my hands and don't want to join for a week then be an ass and have to leave due to exams/homework.
1:05 legit got me xD
I suspect the licensing costs may be part of the issue, but also research and accurate modelling costs may play a part as well. This is possibly the primary reason they set their sim in a fictional future time. But that may not be the whole issue, having a fictional future setting allows for both some cool cutting edge weapons and gear as well as getting the game away from sensitive political aspects that might arise from setting the game in a contemporary location within contemporary politics.
I have used this video for my training with fellow snipers.
Dslyecxi, I would love to see a video of you commanding a tank.
What he meant is that the sniper doesn't have to shoot in order to cost a lot of damage. Snipers doesn't have to take priority targets if the squad can take it them either dead or hostage. The only thing I find for a sniper to use bullets is if the ground team in pin down or if the mission is by two scouts.
I disagree that launch AA from side of aircraft advise.
missiles can only turn so much due to it's shape and thrust.
if pilot dramatically speed up as missile approach the aircraft from the aircraft's 9 or 3 o clock, aircraft can easily dodge the missile especially when done with flares.
2ndly, it's easier to hide behind obstables if pilot see missile comeing on the radar. if you are facing the missile, or missile is coming from your rear, you cannot do much about it other than spraying flares.
"You couldn't pay me to play sniper."
Dslyecxi i like the Guides you made thanks to your Guides me and my Guerrilla Army thanks you for the Guerrilla warfare Guide
You know on one of the shots it followed the bullet with the camera like in Sniper Elite V2 (I hope you know what that is lol) How do you do that? Is it because it is one of the developers tools or is a camera trick? Anyway awesome video and some things I didn't know, keep up the amazing work! :D
You just unlock your view after you fire the bullet and make it go at the same speed.
Dominic.turner
it one of the camera tools.
+White Knight Of the Internet How u Make it
One question: if im on recon shall i take notes for distance, number of foes etc or not.
it's really helpful if you rely it back to the team although it depends on what position you are in, If you are the sniper get your spotter to keep track of range, number of enemies and locations/patrol paths.
ok thx
You may want to redo this, with the new tanks DLC. It adds a bunch of new mechanics, tactics, tanks, and weapons.
you kick ass at these type of videos
7:50 that finale scene looks incredible.
at 2:00 how do you make your character sit like that? in game i can stand, crouch or go prone. If anyone knows i would like to be informed
Use control + W/D
+sonofajebus use Left Control key and S
7:53 Overkill much?
nah that's how it should be
Same for me. Spotters should indeed scout, and not fire.Actual sniper team's are also deployed to take down a HVT, Or watch over the infrantry.
So I wasnt wrong! I keep telling in some servers when Im playing a sniper/scout role that I wont take shots unless its needed. I rather just tell my team mates where the enemy is located, where they are going and how many of them are. I usually only take shots which will help my team significantly, that means shooting a enemy behind my team mates which they cant see or find but I can see him.
I think in the one called "Saving Private Obrek, Part 1", he does command a BTR or a similar vehicle
Holding your breath steadys your hand. Thus, making it easyer to stay on target.
One thing that i do with aircraft that have manual flares is that i bait them to use their flares before i fire by just locking on and not shooting and when the flares are used that's when i take the shot
thanks for all the great guides :)
Hey man. Is there wind that influences the bullet in arma3? I had that feeling the other day in a domination mission where i tried to snipe AI from about 900 Meters. I felt like the bullet would hit a tiny bit right from where i aimed.
I understand the scouting role but wouldn't a dedicated officer be assigned to bring in CAS or artillery fire from weapons above the units organic (mortar?) artillery support?
Great video.
Even if that's what the viewers want. He simply doesn't have to make sniper videos. He already did but his style is more of a guerilla type. I don't think anybody would want to watch a sniper who's hiding still waiting patiently.. Unless if you are me. I don't mind
well done sir, your videos are excellent!
Great one
I think the issue here is that lockon is the same button as zoom, causing you to zoom and think your not locking on. Try holding right mouse and let go when the box appears.
Would be kind of silly if the charged for just different model aircraft. Just due to the amount of modded content. Although if an official CSAT and NATO is/will be released in a patch, not sure if they've said anything but it would probably be kept behind closed doors until release.
Great video. Thank you.
great work
Snipers & Launchers = best combination
Everyone who says holding your breath steadys your hand but it really slows your heart rate and the scope looks like it stops moving and when you shoot you slowly breath out
Dslyecxi does this mean we will get some sniper videos in future?
Any idea when the Lock On button and Zoom button will be separated? Still a very annoying problem, especially in jets.
I've watched a lot of your videos, but I've never seen one from the pov of a sniper team. Is that because ShackTac generally avoids using snipers in missions? Or do you just prefer flying and infantry gameplay to stealthy recon?
in-depth tutorial on scopes and sights please!
Dslyecxi; just a question but,
You say that the tank's most armored location is it's front. So why don't they make tanks with armor on the sides, back, and top?
Is there any way to switch the titan to fire the missile down on the target instead of direct?
When will "legs underneath the ground" be fixed?
Looking back at this video now and looking further back what i was doing as the observer in our clan wars back in OFP and ArmA 1-2i seem to have done everything right.....i was talking more than shooting....i made my shots count....my teammates killed what i spotted for them....after having multiple players shit their pants because they got so close to me but still got killed they started calling me bush.
bad ass looking video good job
Heres a question for you Dslyecxi, In Arma 3, if you fire a sniper at the same time as a mortar hits the enemy, does the AI know its being hit by sniper fire an run?
there are alot of weapons and will be more in the future just be patient.
Btw if a helicopter is fly straight at you but don't realize let em get close them pop u n put one in their cockpit from my experience that's the best way to hit em even if they pop flares or try to turn they're not dodging it
doesnt*
+Jake Jascob ?
TheDarkStar brah my phone can't english
Jake Jascob Thats not good
I hope BI will add a lock on sound for the PCML, and the fix for that sucking "Steam ticket check failed".
Dslyecxi, will they ad CSAT and NATO aircraft in arma 3 in a free patch? Or will they make is pay for it in a expansion or DLC?
awesome!!
06:44 is that a Patria AMV? Does Arma 3 have Patrias? Just curious.
You guys should really update this video due to the Marksman DLC and current changes
Only a few knows how these guys really work, it's sad I know a few people that does the exact opposite of being a sniper in our Mil-sim.
They get trigger itchy and expose themselves. I just pack a binocular and a radio to call in bombers.
Just a question to you, are you missing a comma...?
Like:
"Tanks 'are' made to live against AT weapons"
"At Weapons are slow and easy to be beaten by infanty"
Also I find it ironic that tanks are suppose to survive an "ANTI-Tank" rifle.
Keyholing is an important thing when sniping imho, makes you nigh on impossible to detect in PVP
Probably not going to be read anymore.....i keyholed a lot during our clanwars back in the day. Remember those 2 story barns where you could go up either side and there was this 20cm hole on every side?
@@Enforcer_WJDE yeah man! I ended up finding one of the best spots on a malden koth server. I never got detected, 650m from town centre, so ideal range for suppressed mar 10.
Actually he claimed that snipers are scouts only while in reality scouting is only one of various roles a sniper can perform! It highly depends on the mission if snipers are executing high value targets, slow down enemy movement by shooting enemy infantry or scouting enemy positions (just to name a few)! Therefore there is no "true role" for a sniper, present or past, because in some cases it´s even part of the mission that a sniper fires a shot!
Could you do one of these for armor units
if i click right mouse it leave aiming... how can lock vehicles with the guided launcher?
siLenZz thanks :)
Whats the controll to adjust the range of the scope?
+nick +/- on the numpad.
I think he means on ARMA 3. If you do have one on arma 3 then i apologize for my ignorance.
hello i just got arma 3 and i got some problems like i cant communicate whit my team or i can only i dont know how please help
He respects scouts :)
you is wery good to collecy info.
Does Arma III have back-blast?
No it dosent :)
Yes don't have your friend behind you when using a launcher.
Simo Häyhä was a good sniper but the guy refered to a more present kind of sniper.
I cant wait. Tom or in tuesday will be building a gaming pc. Wooooowwww. XD
i thought that was spotters, and snipers were supposed to take down high value targets. was i wrong?
Did he re-add these or something?
the *Cheytac M200 Intervention* or the *SRR-61*
+Louay Ben Abdallah People may not know the gun by this name. It has a different name in ArmA.
How do I quickly calculate the distance between me and my target when using rockets?
JustinRM
play the game enough. youl be able to guess it quite easily.
oh and.
[Rangefinder]
he said that in the video
Hello But when you don't have a rangefinder, I mean. That's why I said quickly, to calculate it easily myself.
JustinRM
well. if you have played enough youl be able to make quite an accurate guess. or if you're good enough you can pinpoint wherever what you want to shoot at is on the map (M) and put a waypoint on it. tell the distance that way
Hello And without a map? I'm not talking about experience. Just a way to actually hit the targets without taking too much time, since 5 seconds can make a difference.
JustinRM
have a spotter right next to you. ok now if 5 seconds can make a difference that stops you from doing those things. what you're trying to blow up obviously isnt that far away. meaning you can easily just guess it.
its not that hard to just guess the distance.
Can anyone here tell me, is the default mode for some tactical Arma III multiplayer *Invade & Annex*, it's the only mode i've found to have that element, and the only one with a decent number of people playing it.
Also, do you think it is nessesary to join some team or group to have a decent game of it? :)
ARMA 3 doesn't have a default multiplayer mode. Invade and Annex is a player created mission that a lot of communities use to recruit people. If you want to get the most out of ARMA, I would suggest you join a community or outfit. Without one, ARMA 3 can be relatively boring when you're stuck with AI or public servers. (The reason I say public servers is because you get those CoD kiddies in there who think they can 360 no scope a tank. Not the mention hackers...)
He already made this video if your subbed to arma 3 official channel you would of seen it.
realistically i only play wasteland pretty much but i want to know how i can get into games where i can do some cool missions.
I'm a noob so how do u zoom scope
well i know for a fact they are adding 2 more jets with the first campaign episode
I broke your like train.
Your welcome.
tell bi to add more weapons!
tbh the normal ghilies (not full ones) are pretty bad , they should make it a bit more "bushy"
i guess i will, ty :)
Well u have to take out the targets that can most damage u first
I think he meant an A3 tank, but I could be wrong.
So that bush on the road with a sniper was a man AND HE'S WHAT KILLED ME I've been wondering what killed me for 2 years straight I ruled out snipers and infantry also tanks BUT I WAS KILLED BY A GHILIE.
really, I was killed by a bush...nobody suspects the bush
Is it me or are 7.62x51 sniper rifles really not that effective anymore?
I will buy ArmA 3, but i have some concerns.
Not every one of the ArmA players out there are as serious as you ShackTac guy are. Since i am only 16, i have no hope what so ever to join you, also you probbably already have thousands of applications waiting in line. But my point is that i dont want it to be like CoD. Playing ArmA 2 multiplayer is that way, everyone is just caring about getting kills, not the objectives.
Can someone who have ArmA 3 tell me if it is that way?
Why does every Military sim have HOLD-BREATH controls? In real life snipers use tactical breathing, which they can do indefinitely!
A dedicated officer wouldn't be trained to infiltrate into enemy territory and operate independently.
It's to heavy then, plus tanks made to live against AT weapons are slow and easy to be beaten by infantry
Take a look at the controls?
They're different.
So you say Simo Häyhä was not a good sniper then? He fired at least 500 shots!
what are these nice 6 wheeled things
Probably BMP's
MSE-3 Marid