What a beautiful game. I’ve been wanting to play one of these for a while and the amount of toys they crammed into the field was ambitious. I love the idea of that pop in the bottom of the left out lane.
I see an ACNC in the corner. Don’t believe I’ve seen you review that machine? I picked one up a few months ago and although a little “brickish” at times I really enjoy it, plus being an Alice fan helps😎
Thank you guys for a nice look about. I would try a super slowed down 6 degree angle and get to know the skill shots, spinne r, vuk, 4 standup BALL on left, upper flipper secrets etc. This is a journey game more than a speed hit and run. Bang the doors 3 times, main/Witch in tube, upper L loop and double door/castle and upper R loop/twister. T O T O r rollovers. I think the haunted tree's block to much viewing, but when you play where the game starts talking back to you, It is magical. Thank you from Bill P.S. a 20 min play type exp.
I've owned WOZ many years. The echo chamber will say, It looks good but don't shoot well. Admittedly isn't a Keith E. Stern shooter, but it shoots fine. The sleeper element in WOZ is the code, similar to Destroy the Ring mode in LOTRings, you try to Melt the Witch. (If you don't know how to do it, hold the flipper and do the 4 objectives). Keith Johnson called it LOTR's code 2.0.. Joe Balcer designed it, Pat Lawler didn't have anything to do with the game. If he did, it would have half the mechs. It wouldn't surprise me if the was behind removing the monkey mech in the last version, Yellow Brick Road version. Pat L. came on board with JJP with Dialed In. It a great game. Changed the landscape of pinball for the better. The team nailed theme integration and a true world under glass.
Visually, it's a beautiful work of art, but a lot of people say it doesn't shoot well and that the flippers are weak. You guys didn't seem to think it was too bad.
I really struggled with it. Not sure if I was just tired by that point or I need more quality time with it to find my way. It wasn't an instant 'fit' for me. You can't please all the people all of the time. 😁
Flippers are not weak and it shoots well. Easy to understand after a few goes. Quite intuitive
What a beautiful game. I’ve been wanting to play one of these for a while and the amount of toys they crammed into the field was ambitious. I love the idea of that pop in the bottom of the left out lane.
I've never seen this Pin in detail. I have to say it looks beautiful. The details are amazing.
It is stunning to look at.
Really a great game..i miss mine...JJP produce a new version with hot rails
I see an ACNC in the corner. Don’t believe I’ve seen you review that machine? I picked one up a few months ago and although a little “brickish” at times I really enjoy it, plus being an Alice fan helps😎
It's not the best shooting game, but it makes up for it with how much is on it, and how well it nails an all time classic film
Thank you guys for a nice look about. I would try a super slowed down 6 degree angle and get to know the skill shots, spinne r, vuk, 4 standup BALL on left, upper flipper secrets etc. This is a journey game more than a speed hit and run. Bang the doors 3 times, main/Witch in tube, upper L loop and double door/castle and upper R loop/twister. T O T O r rollovers. I think the haunted tree's block to much viewing, but when you play where the game starts talking back to you, It is magical. Thank you from Bill P.S. a 20 min play type exp.
I've owned WOZ many years. The echo chamber will say, It looks good but don't shoot well. Admittedly isn't a Keith E. Stern shooter, but it shoots fine. The sleeper element in WOZ is the code, similar to Destroy the Ring mode in LOTRings, you try to Melt the Witch. (If you don't know how to do it, hold the flipper and do the 4 objectives). Keith Johnson called it LOTR's code 2.0..
Joe Balcer designed it, Pat Lawler didn't have anything to do with the game. If he did, it would have half the mechs. It wouldn't surprise me if the was behind removing the monkey mech in the last version, Yellow Brick Road version. Pat L. came on board with JJP with Dialed In.
It a great game. Changed the landscape of pinball for the better. The team nailed theme integration and a true world under glass.
Great insight. Thanks for the information.
this is not a Pat Lawlor game. Joe Balcer designed this game
Every day is a school day 👍
Was about to say. Joe Balcer designed WOZ and TH..
Pat’s first game was DI..
Visually, it's a beautiful work of art, but a lot of people say it doesn't shoot well and that the flippers are weak. You guys didn't seem to think it was too bad.
I like the idea of this game, more than the actual game. There's just something unsatisfying about the shots you need to go for.
I really struggled with it. Not sure if I was just tired by that point or I need more quality time with it to find my way. It wasn't an instant 'fit' for me. You can't please all the people all of the time. 😁