i have recently been making a warden build based around on self AOEs and personally i would LOVE your idea of a change to especially northern storm cause while the major proc is nice, me for example, im running a permablock tank with roughly between 55 to 70 to if i really puish it, like 90 or 100k health meaning its not even needed.
honestly i agree with what you said about the necro ability too as i LOVE the concept and obviously it is a completely new ability so of course there will be kinks to work out byut if they listen to your suggested changes, i think it will be good and in fact, the self corpse thing honestly means that i could probably consider making that aoe damage build on a necro without losing out on a on self aoe damage proc while getting a massive boost to the dot dmg and if they add aoe to what grave lords sacrifce does than ESPECIALLY there wont be an issue to the damage output, honestly i always wanted necro to be better cause it was so much work to put into the rotation for not enough compared to what everyone else could do especially when sets like tide turner and aarchdruid came out taking some of necros dedicatd utility.
@@i_nosc0pedjfk.227 Skinny's ideas are exactly what the PTS's job is for. The Devs make something and we the players have a dialogue on if its good, if its had, and/or what could be changed. I've just come back to the game after u39 dropped and so I don't know how transparent ZoS is (although I remember u35 and that wasn't great) but the main job for the PTS is for us to tell the devs what we want. If the Devs aren't transparent and open to agree to mistake or fault then the idea of the PTS is redundant up until fixing bugs... hopefully they do listen but I'm not too positive on that seeing as a lot of game devs don't. And with ZoS being money centric I'd assume their response is less important that money... yet if they did listen it would make people invest more lmao. Jeez that was long... I'm not a redditor I swear lol
They are completely incompetent. They are buffing the most broken classes and nerfing the weakest. Arcanist can barely get to floor 5 let’s nerf it. Dk and sorc are easily reaching floor 9 let’s buff them……..
Man, necro REALLY needs more love. It's basically the class I've played the most and Blastbones could've been so much better, imagine my disappointment when I realized none of Necro's pets lasted for more than 20 seconds...
@@samuraichicken2315they do quite well. Seen magcro with new bb hitting 124k.They play more like other classes now and not so unique. Still not a good change. Stam morph is to expensive and weaker and siphon is now essentially a melee only skill bc you are the corpse. Stupid af. The mage and archer needed the buff more and maybe skulls again. I've only git 3 characters. Played for years and 2 were made in the last year. Other than that, necro since I started. The change is very concerning and scary. My necro is my highest dps, my crafter and pretty much my all so yeah...scary
I have main necromancer. And I was relieved that pets are not permanent. I wanted more then just Petsorc 2.0. That being said this change is atrocious when it comes to Blastbones.
Zenimax is the only dev team that outright remakes whole character identities in gaming Blastbones is easily THE Necromancer skill in ESO, has been for many years and now many Magcro mains can be heard losing out on their fun button. I don't even play Necro and I can symphatize on how bad the change is after so many years.
I feel bad for necro mains. My class wasn’t even put on the patch notes, which I’m somewhat thankful for because at least no templar nerfs. It’s the fact that nightblade continuously getting PvP oriented buffs that makes it so much more frustrating. Doesn’t help that Gilliamtherogue (eso combat dev) only plays nightblade.
I use blighted blast bones. I've had more success with that morph over the stalking blastbones in pvp. The major defile and the sometimes proceed minor defile makes for a nice way to keep your enemies health low while dealing damage.
@@skinnycheeksNew viewer here, love the fact that you went the extra mile and actually brainstormed (imho amazing) propositions as constructive criticism, instead of "just" dissecting the changes and show before/after stats. Thanks for the great content!
I don't understand why they needed to even change the mag blast bones. Magcros are already going to be in even less demand if other classes can run EC with the more accessible damage types when scribing is available and this change make necro healing even worse. Restoring tether, life amid death, boneyard, and bitter harvest are all significantly less valuable and harder to use without the ability to generate corpses at distance.
I can see the effects of Sacrificial Bones being transferred to Skeletal Mage and their morphs. Still keep the skeletons and what not but it doesn’t make sense to give them to Blastbones
I think if they wanted to add this Sacrifice effect it actually works better on a reworked Shocking Siphon. Call it Grave Lord’s Cloak or something. It acts like Lightning form. You create an aura of necrotic energy around you dealing X damage for 20 seconds. While the aura is active your damage and healing done for necromancer abilities & Damage over Time effects by X%. If a corpse is consumed, increase damage by 3%. Detonating Siphon is Reaper’s Cloak. Deals Disease Damage and causes you to explode with necrotic energy dealing additional damage. Mystic Siphon is Mystic Cloak & it increases your resource recovery by 250 for the duration.
Zos needs to go back to the drawing board and start completely over with the proposed Necro changes. Blastbones is the signature necro ability. It just feels wrong to mutilate it when bonuses could be placed elsewhere. And thank you for calling out the ‘while in combat’ aspect. Blastbones is a really fun ability and it boggles the mind to think they’re trying to replace it with…that. At the end of the day we’re all here to have fun and these notes just drain the fun out of Necro without even solving the Class’ problems.
Yeah I would just uninstall if I was a Necro main from day 1 And the reworked ability would be a lot better on Stamcro anyways with the pen passive fire and forget style.
I understand that when the Necromancer first was released to the game, It was the most powerful but most difficult class to play. Then year after year after year, Zos nerfed it into virtual obscurity. For all this I still play my main avatar as a Necromancer for years. Yes, useless at PVP, however, I could still hold my own in PVE content, even soloing the majority of group dungeons thanks to my trusty blast bones. Now Zos are going to take that away. They created a class, powerful, albeit difficult to play, and over the years have now made it useless and a footnote in history. Messing with Blast bones is the final nail in the coffin for Necromancers. I also made the mistake of purchasing the Necrom chapter, so I could have an Archanist Character. Zos have started nerfing that also. If I ever get the option. I shall make my next character a sceever, I mean what is the point of spending lots of real money for new class characters, spending countless hours of game play, levelling it up, getting the skill points for the passives, obtaining the best meta sets in Divines or whatever, upgrading them to gold. Being all you can be (only to be nerfed out of existence by Zos) If Zos read this comment, Please leave my blast bones alone, as a necromancer player, it is all I have left that works.
It's even worse when you make your own builds and not follow any guide. I have my main a necromancer hybrid. An actual hybrid that uses both stamina and magicka. Blastbones is essential to his build both for corpse generation at enemies as well his ranged magicka attack. Now ZOS wants to turn ranged attack into stupid buff, leave me with less impressive stamina morph .. while I already HAVE stamina attack on him. It's the crossbow skill. So leaving me to figure out replacement .. but only viable replacement are non-class. What is the point of paying for class when ZOS is nerfing and changing skills so much that I have to drop them from bar and fill it with generic non-class skills .... They do to Blastbones same as to Teleport Strike. They ruin it. Teleport Strike suffered same 'useless skill' fate in dumpster with removal of momentum. Because ZOS thinks AI was complaining to them about bullying with stun ....
Thanks for the reply, I was commenting out of frustration, because having paid for and invested much time in a necromancer character, once again it's getting nerfed. As I may have said, my main may as well be a sceever at this point.@@cracmar03
Necro's armor ability could also use an additional effect, I mean, look at the other classes. In PvP I use Mighty Chudan on this class because I could use that bar slot more efficiently lol
Hey Skinny, love the idea for chilled on the base morph of sleet storm. your suggestions would definitely have some great impact in picking between northern storm and permafrost, as you stated it definitely won't be outdoing bear's raw single target output, but it would hands down make northern storm a fearful aoe ultimate. i think removing major protection to buff permafrost up regarding defensive utility, and unshackling northern storm's damage from its defenses is a brilliant idea.
I don't like this change. I mean, not to be a wet rag, but of all the things they could have changed, they changed the one skill that needed to be left alone.
I like your idea for permafrost. Gives warden tanks another option to apply group buffs and debuffs besides the armor sets or certain abilities outside the class.
Blighted blastbones was indirectly buffed too with disease status effect being changed to an aoe. I wonder if it stacks though as if multiple can go off at once
The blastbones change is the epitome of sounds good on paper, but fails in execution. I don't think anybody at ZOS tested this skill rework before pushing it to PTS because there's just so many issues with it. Not only does it have issues with corpse generation at range or even up close, but blighted is much weaker than stalking, so necros got a pretty hefty nerf overall, and the new playstyle this rework created comes out to less damage than what necros can currently do on live. The entire idea needs to be scrapped and moved elsewhere. There's plenty of underperfoming skills in the necro's kit that they could change. Your idea seems pretty good, but the morphs should be switched. Stalking is much easier to sustain no matter if you're mag or stam, and it dealing fire damage is essential to necros performance in PvP. There's also quite a bit of good suggestions on the forums, such as making blighted a sticky dot that generates corpses. I'm hoping ZOS realizes they made a pretty big mistake by gutting necros only well performing ability. The class is going to be even more unfavorable if they don't change it. It's just going to be a weaker, reskinned DK if it does.
To fix bb skill make it explode ae smaller damage when loses target also in the sacrifice one either add more timer to buffs on you or make it major sorc an such for either bar
I think with the blighted morph, it should also have a guaranteed disease status effect, and like a 6 meter pool with a 70% snare after it blows up just like when every other skeleton or zombie in the game dies. And maybe the pool applies 3000 heal absorption too. I also always wondered why the blastbones couldn't resurrect itself at the blast point and blow up again. Like Shulks goes off twice, so does haunting curse?
I forgot when exactly zos first mentioned that they wanted to move away from groups being able to pre buff and then just unload right as the fights started, but it looks like they are definitely making good on that one now with all of the pre buffing things they have started removing like arcanist crux not persisting outside of combat anymore.
What they should do is make yourself an explosion, essentially have the same rotation but this morph could be more for the melee builds but still have the forgiveness of not having to cast it every 3 seconds. So it’ll have the unique buff after the delay and allow players to get used to the rotation without as much punishment. Plus you can consistently cast the disease morph of the tether and reliably hit what you want.
Honestly, I'm just waiting for the day they just revamp Necromancer and ... ...IDK... Make it an actual necromancer? The class is necromancer in only name :/ I want my actual undead horde that I was promised and I don't even get that. :/
When it was promised ? It was never promised. You never were promised to be reskin of Pet Sorc. They were going after much more better definition of Necromancer then just 'so a dude which likes smelly corpses follow them around ..'
Could you share any parse numbers or cmx for necros and the blastbones changes. I play console and don't have pts? Thank you for breaking everything down in detail.
I agree on that Frost Ult for Warden, since the Frost based skills for Warden are for tank and for some reason ZOS is trying to make it a dps skill line when Animal Companions is the dedicated skill line for dps.
Great stuff, your points are spot on in my opinion. Kind of wish one of the warden storm ultimates was better than the bear ultimate for damage... I know one is single target etc but feels like us warden dps are in bear jail hell forever double baring. I like the blastbones change on paper... However I hate that it leaps to you? Also taking necro's only aoe damage burst skill away hurts too. IMO I think the skeleton should still jump to target and apply a sticky dot for 10s and have it be a pretty weak dot maybe while giving a slightly nerfed version of its current buff. This way you still get ranged corpses on a 10s cd while also relying on necros "thematic" damage source. IDK it needs to not jump to us though. Feels real weird.
I really hope ZOS don't go through with the blastbones changes. This feels like a lose-lose for necro players since we either lost our preferred (for PvE) morph or the new version is better for dps then we kinda have to use it and abandon the necro playstyle to try keep up with higher dps classes. Either we lose the identity of the class or we only lose the most iconic skill for PvE necros.
I love my main, he is necromancer. Blastbones are essential to him. This change is awful. Plus it makes it impossible to get corpse right at enemies instantly. This messes up whole bunch of skills of necromancer that can use ranged corpse source. And logic wise it makes every necromancer incompetent. Who is summoning blowing up skeleton to blow up in their face ... are we playing serious character or Mr. Bean ?
I reckon they'd be better off keeping blastbones as it currently is on live, but move the sacrificial version to Mage/Archer, something like every corpse consumed empowers your Mage/Archer by a flat %, Grants the Mage minion Mage's Fury, Poison injection to the Archer respectively while empowered and adds 5 -10 seconds to their current duration, gain Major Brutality / Majory Sorcery for being slotted. That fixes the 'Complex rotation' and buff mangement.
Foe warden northern storm, add increases all frost damage by 15% while slotted, remove the protection. Permafrost, increase the radius to 15m, add major protection and adds pulls all enemies on caste.
The changed blastbone skill for necro will no longer be on any of my necro skill bars. Why should I use a changed skill that enemy necros will be using the old skill
Do you think the new necro skeleton morph will increase HA damage. The way it’s worded is similar to the deadly strike set. I wonder if we’re gonna see some weird necro HA builds soon
It should increase the 1st 2 ticks of heavies but the last tick is direct dmg. Deadly increases all 3 ticks cause it’s considered a channel as well as a dot
I feel in love with frost warden, but I wish there were more skills from the frost tree I could morph into Damage skills. I think frozen gate looks amazing but I wish it could do more damage or acted something like arcanists fulmingatjng rune, or idk I just love it's visual and wish it could be used. I know it was originally suppose to be the tank tree but it almost feels like they are partially commuting to this frost warden idea with its frost tree. But idk I just want more ice 😂
Make the penetration passive active as long as you are using any necro skill (including tether and pets). Increase the healing and damage passives for slotting to 5%. Make Skulls hit as hard as frags. Make Colossus area larger.
They definitely got rid of the wrong morph for blast bones, can't comprehend their logic. We want to leave an option for people who like the current play style, so we're keeping the morph none of them are using. Brilliant.
I am saying, Why are they even picking on Necromancer's, when their are so few players that actually play that class anymore. It's a game equivalent of an genocidal extinction event. Zos no longer want Necromancers in their game.
Necromancer DoTs being awful is a huge part of the reason Blastbones was so important. If the Necro DoT passive was 50% instead of 15%, necro would be able to function very nicely. They could also add an effect onto the gravelord so necro dots become aoe within 8m while it's active.
Here are some better alternatives for Necromancer: Necrotic Potency Target: Area Duration: 6 seconds Cost: 1 corpse Skill description Embrace the power of collected souls to bolster your dark arts. For each soul absorbed, increase your Weapon and Spell Damage by 50. Sapping the lingering life from fresh corpses, grants you 6 Ultimate while healing 682 Health every 1 second for 6 seconds per additional corpse. This ability scales off your Max Health. While slotted, your damage taken is reduced by 3%. Blastbones Target: Enemy/Area Range: 28m Cost: 2700 Skill description After 2.5 seconds, summon a flaming skeleton from the ground. The skeleton pursues the target and explodes upon reaching them, dealing 3486 Flame Damage to nearby enemies. Using the reticle while summoning allows you to direct the blastbones towards a specific target. Otherwise, they will autonomously follow the Necromancer and engage the nearest target within a 10m radius. Recast to have any time. Blighted Blastbones Target: Enemy/area Range: 28m Radius: 6m Duration: 4 second Cost: 2295 Skill description Summon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying Major Defile to them for 4 seconds, reducing their healing received and Health Recovery by 16%. Creates a corpse on death, causing a putrid area of decay in a 6-meter radius. Enemies within the area suffer from a potent Disease affliction, taking 1500 Disease damage over 4 seconds. Only 2 blighted corpes may persist at at time.
Necro: They should rework one of the scythe morphs to do dot damage that works similar to poison injection where it does more damage when the opponent has less than 50% health. The scythe skill reminds me of a reapers scythe and should be like an execute type thing or spammable, think it would be really cool. Make skulls work like whip or the nb bow where if you cast X amount of light attacks or use 3 grave lord abilities it increases spell/weapon damage by X amount. Change one morph of grasp so it works like the old vamp drain for pvp and the other morph a dot like cripple or debilitate for pve Warden Be cool if they give us ice shalks that do frost damage rather than magic. -maybe add a synergy to permafrost that when an ally synergises it, it does aoe damage and applies major maim. -think it would be good to make birds the same as nb now proc to give more burst, would be good for pve and pvp.
My Necro One Bar heavy attack build with sacrifice is going to be solid in PVE but screwed on PVP. Without stalking blastbones AOE is severely worse because I'll be relying on the enemy player staying within the AOE. Lightning tether needs to also create an AOE around the player as well for the duration.
If they would’ve made it so Blastbones doesn’t just stand there, I’d be happy. It really just needs to be more reliable. Being a walking boneyard sounds really cool though.
Major cowardice on permafrost would be good. Not a lot of sources for it in content. Edit: the blast bones giving 20% to necro skills over all could help with healing. Since necro healing isn't really a thing in content, so this could help.
Still waiting on an Ult I can use in place of the bear as a Warden that does similar damage. The bear thing is getting a little stale for me and I've been roleplaying an icy bow warden so Northern Storm would have been great! As a DPS it really seems like not the best way to go even after this buff though :(
I don't see the problem with 3 seconds skills like blastbones (and old sub assault, F), the problem I see is that its duration is almost random some times, if it was always 3 seconds you would just cast without thinking too much about it, even makes the rotation easier, but it depends if the enemy is too far and you can't even cast it again without it exploding first, it's just awkward to use some times. My suggestion is to be able to cast another blastbones after the last one is ready (even if he hasn't jumped to the enemy yet) destroying the last one Immediately to create another. Another option is to be able to cast it every 3 seconds, even if there is already one blastbones active.
It just seems that ZoS has made goos changes, but they seem half-baked. The Blastbones Rework could work so well, but it needs work to get to a point where the rework is fine and it doesn't hurt anyone's playstyles. It's like NB where the Changes look nice but it's missing something. Same with the Warden, it feels like in the skill department something more needs to be added for these changes to work in the game.
They really missed the mark on Necro... I understand their reasoning but it doesn't line up at all with what they have done... I am trying my best not be too negative and hope this next week in changes improve what they have NUKED. If not I will probably grab my pitchfork with the rest of the plebs. Thanks for your video and informing the uninformed *cough* ZoS *cough*...
Am I the only one who sees the use effect of Grave Lord's Sacrifice is likely the same as the seteffect of the necro class set? if this morph goes live like this i think they need to change the seteffect of the necro class set
Can't we just have all classes with the same DPS and unique group buffs each? Why it's so hard to ZOS? Creating those ego-booster classes at other's expense is really really tired and old. People want to play their fantasy and NOT BEING BURDEN FOR THEIR GROUPS. One class doing 140k in content and other doing 60k, with no utility, is the definition of imbalance. In FF14 people are playing range dps with weakest damage but with tons of utility for group. No one is complaying and everyone's having FUN. Thank you for all videos. You're beacon of light in our combat system struggle. Cheers o/
They should keep Stalking Blastbones roughly the same and rework Blighted Blastbones. It’s better from melee so would work better for melee builds, which typically used Blighted. I’d honestly like to see Stalking Blastbones make use of excess corpses I always have as a Magcro, maybe like if corpse is in the AoE it also explodes for a % of Blastbones damage in a much smaller AoE. I have more corpses than I know what to do with so let me use them and reward me for maintaining a good rotation.
You can tell that they’re still holding back on properly buffing these 2 classes to not upset PvP players. If they separate PvE and PvP (balance-wise), these changes would be far more appropriate.
This is absolutely not true, sorcs and wardens have been buffed quite heavily recently to positive results in pvp, the necro neglection is not ZOS being scared of pvp feedback
Idk what you mean but the necro change made necro the single worst PvP class in the entire game(it already was since they changed harmony but now it’s literally useless) so they didn’t just “not upset pvp players” they pissed us off. Then again the only time zos even acknowledges us PvP mains is to piss in our mouths so it’s nothing new. Last major pvp update was battlegrounds in 2017. 7 years ago. We’re forgotten about lol
and hard agree with getting rid of "when in combat". tbh the necro class needs reworking as a whole not just one skill. scythe is outclassed, skull is hardly useful, boneyard is tiny and with this nerf to blastbones, you can't get tethers or buffed boneyard at range unless you use the stam morph which is way weaker? if they're going through with this then they need to overhaul the other skills to make them usable.
Me reading through the Necro changes: "Have the devs ever played Necro?" Piling corpses at my feet would be great if I were a tank or healer but as DPS my Siphon is useless if it's under my feet. Also, the IA sets are underwhelming, why completely negate the Necro IA set? This type of buff skill doesn't make sense because it's just losing a mag Necro DPS essential. It's the problem looking for a solution, not a solution to an existing problem
It's funny the change to death kneel, I mean 10% is the original value that the class had when it came out. Then they nerfed it to what was it 4%? And then 8%, and now back to 10%
Skinny, amazing video but.... Maybe are u loosing the "spellcraft" update in the future? Maybe all the adjusts u ask will be possible with the right "craftspell" in this case for warden ultimate.
I’m convinced no one who makes these changes actually plays Necromancer but the changes are interesting. The Sacrifice effect making your Grave Lord Abilities & DoTs do more damage is interesting but putting it on Blastbones and not only that but make it only work during combat is weird. It feels weird, I like the idea but yikes. In my opinion they should rework Shocking Siphon & its morphs. Basically make it like Lightning Form. You summon an aura of necrotic energy dealing X damage & while it’s active your damage and healing done by Necromancer abilities and DoTs effects increase by X% for 20 seconds. Consuming a corpse increases your damage done by 3%. Additionally, it’d be cool if you get major prophecy & savagery while it’s slotted but this isn’t a need… just something I think would be amazing in the Necromancer Toolkit. What about Blastbones? Why not make it like Scorch? You summon spikes of bone from the ground. It creates a corpse. Blighted Blastbones isn’t changed but the magic acts like an execute. - if the targeting is the problem for stalking blastbones. These two changes does two things. One it gives the necromancer a way to increase their damage & healing with an ability, become stronger while consuming corpses, and a less buggy ability that is more reliable to gets you a corpse to consume. Two changes and you drastically change the Necromancer from bottom tier to something more interesting.
More points if you remove that clunky counter for Flame Skull and its morph and make it deal flat damage comparable to other spammables. And maybe make you able to have two mages or archers out if you consume a corpse on the second cast (costs more) so you feel more like a necromancer.
ZOS should be just forced to play classes they wrecked. Every stream entire dev team should be forced to do content on not popular classes. So they can firsthand see what they have done to them.
Do they want MagCros to use that clunky Flame Skull ability now? I feel like they do. Because what other grave lord ability can I spam during the rotation? lol 🥸🥸 Ricochet Skull is lame as hell right now. lol 😅
I've never been a fan of delayed activation abilities in ESO, so I'm not fussed about the change inherently. But it does seem like numbers could do with some adjustment, as said in the video. It's not that the delayed activation stuff is difficult to use, any rotation's down to muscle memory with practice, but sense of lacking control of the ability aside, visually it just kind of looks off to me to keep churning out suicide bomber skeletons every few seconds. Feels a lot like they dug themselves into a hole by making sorc the pet class before necro came about, so that they had to jump through a bunch of hoops to make it stand out as different while still a "summoner." Blastbones pathing in PvP is horrid, too. I know that this is a PvE channel and that most of those reading likely don't care that much for the PvP side of things, but the thing gets stuck on debris vs dynamically moving targets all the time, so it's nice to not be as reliant on it there.
I like the. Change but they need to make the aoe like temple cleansing AOE the range need to be bigger.. So u pts ppl need to speak up before it release in March . that's what need to be done also dots need to be buff to 25% or 30% nothing wrong with this bb now ppl can stop looking at the lag bb not hitting
What we don't need is Northern Storm that sticks to the player becoming more powerful than destro staff's stationary ult. In PvP this will be too broken and empower ball groups even further, while in PvE anything works, really. And necro - well, in PvP it's simply dead and it's been like that for a while now. No essential buffs, no crowd control, no utilities, all buffs are too short and you are playing a buff rotation simulator rather than, well, fighting.
I’ll be shocked if zos goes back to even change anything. Especially necro changes. I stopped playing months ago and I keep trying to find reasons to come back but videos like this keep me away. The devs just constantly make the most controversial changes to perpetually lower the skill ceiling for every class.
so what we have here is another nerf 🤣 bruh... im a Aoe build i use 2h and lightning staff I can still hit fairly hard but no where near as fast as a nb having blastbones changed literally renders it useless as a DD at least till we see what spell crafting dose unfortunately.
These changes to the necro seem more like another nerf this sacrifice-morph of blastbones must be usable as prebuff and must be stronger or buff more abilities than only graveyard and dots because the most efficient ability to produce corpses is then gone (should i say sacrificed), changes are needed for other gravelord abilities, they are all too weak... also reducing the cost for the stamina blastbones doesn´t really help - why don´t they let it be the higher maximum cost stam or magicka and give both disease AND Flame damage, or add poison damage instead? Why don´t they lower the cost for the scythe morph to make it more usable for magcros? why don´t they add some buffs to other abilities for example add prophecy and savagery to summoner´s armor to be more free in the use of different potions? The archer and skeletal mage should be stronger and more different from each other, also the graveyard needs more damage (the synergy was nerved), so many useful things that could be changed... ZOS please stop making the necro slower and weaker! (sorry for my english, its not my motherlanguage)
Thanks for watching! Check the top of the description for links to all the other changes I've covered so far for the PTS patch notes!
i have recently been making a warden build based around on self AOEs and personally i would LOVE your idea of a change to especially northern storm cause while the major proc is nice, me for example, im running a permablock tank with roughly between 55 to 70 to if i really puish it, like 90 or 100k health meaning its not even needed.
honestly i agree with what you said about the necro ability too as i LOVE the concept and obviously it is a completely new ability so of course there will be kinks to work out byut if they listen to your suggested changes, i think it will be good and in fact, the self corpse thing honestly means that i could probably consider making that aoe damage build on a necro without losing out on a on self aoe damage proc while getting a massive boost to the dot dmg and if they add aoe to what grave lords sacrifce does than ESPECIALLY there wont be an issue to the damage output, honestly i always wanted necro to be better cause it was so much work to put into the rotation for not enough compared to what everyone else could do especially when sets like tide turner and aarchdruid came out taking some of necros dedicatd utility.
Why are the changes you say they should do are 95% always better than the ready stuff they come up with over at ZO$ crazy
@@i_nosc0pedjfk.227 Skinny's ideas are exactly what the PTS's job is for. The Devs make something and we the players have a dialogue on if its good, if its had, and/or what could be changed. I've just come back to the game after u39 dropped and so I don't know how transparent ZoS is (although I remember u35 and that wasn't great) but the main job for the PTS is for us to tell the devs what we want. If the Devs aren't transparent and open to agree to mistake or fault then the idea of the PTS is redundant up until fixing bugs... hopefully they do listen but I'm not too positive on that seeing as a lot of game devs don't. And with ZoS being money centric I'd assume their response is less important that money... yet if they did listen it would make people invest more lmao.
Jeez that was long... I'm not a redditor I swear lol
Necro's got 7 DPS skills and they want to change the only one that's actually performing and doesn't need a change, come on, ZOS...
Blastbones were pretty terrible to control/execute. I like this new morph.
They are completely incompetent. They are buffing the most broken classes and nerfing the weakest. Arcanist can barely get to floor 5 let’s nerf it. Dk and sorc are easily reaching floor 9 let’s buff them……..
Lol if you were fighting a top 1% player you weren’t doing shit with blastbones anyway.
This is so relative. I absolutely love the incoming changes to necro and nb. Different strokes.
What I hate are the arcanist nerfs
@@dyattz if you hate the arcanist nerf than you are just a pay 2 win pussy. The shield had no cap. Broken asf. Deserves every nerf it got
Man, necro REALLY needs more love. It's basically the class I've played the most and Blastbones could've been so much better, imagine my disappointment when I realized none of Necro's pets lasted for more than 20 seconds...
I’m not a necro main but I was wondering how magcro dps would even work after patch 41?
Hahaha (cries) same. Maybe make the necro like the theurgist from DAoC. That would be cool.
@@samuraichicken2315switch to stamina or different class :(
@@samuraichicken2315they do quite well. Seen magcro with new bb hitting 124k.They play more like other classes now and not so unique. Still not a good change. Stam morph is to expensive and weaker and siphon is now essentially a melee only skill bc you are the corpse. Stupid af. The mage and archer needed the buff more and maybe skulls again.
I've only git 3 characters. Played for years and 2 were made in the last year. Other than that, necro since I started. The change is very concerning and scary. My necro is my highest dps, my crafter and pretty much my all so yeah...scary
I have main necromancer. And I was relieved that pets are not permanent. I wanted more then just Petsorc 2.0. That being said this change is atrocious when it comes to Blastbones.
Zenimax is the only dev team that outright remakes whole character identities in gaming
Blastbones is easily THE Necromancer skill in ESO, has been for many years and now many Magcro mains can be heard losing out on their fun button.
I don't even play Necro and I can symphatize on how bad the change is after so many years.
Not just magcro mains, stamcros also only use stalking blastbones :'( I'm a necro main, and this change makes me really sad
I feel bad for necro mains. My class wasn’t even put on the patch notes, which I’m somewhat thankful for because at least no templar nerfs. It’s the fact that nightblade continuously getting PvP oriented buffs that makes it so much more frustrating. Doesn’t help that Gilliamtherogue (eso combat dev) only plays nightblade.
I use blighted blast bones. I've had more success with that morph over the stalking blastbones in pvp. The major defile and the sometimes proceed minor defile makes for a nice way to keep your enemies health low while dealing damage.
I got so excited to see necro changes. The moment I saw this stupid, atrocious, garbage, horrible thing they did I uninstalled the entire game.
they delete the only skill that doing decent damage aka blastbone meanwille necro still doesn't have acces to major brutality and major sorcelery
Celery
The class is completely ruined now. And it looks stupid.
Thanks for putting in effort for this analysis. TH-cam could use more ESO videos like this these days.
thank you!
Frost warden is my favorite RP in ESO, so I am excited for the changes, but I do agree the permafrost/northern storm ults need better identity.
CRANK IT UP
i love frost warden
@@skinnycheeksNew viewer here, love the fact that you went the extra mile and actually brainstormed (imho amazing) propositions as constructive criticism, instead of "just" dissecting the changes and show before/after stats.
Thanks for the great content!
@@DatsWhatHeSaid thank you! 😊
I don't understand why they needed to even change the mag blast bones. Magcros are already going to be in even less demand if other classes can run EC with the more accessible damage types when scribing is available and this change make necro healing even worse. Restoring tether, life amid death, boneyard, and bitter harvest are all significantly less valuable and harder to use without the ability to generate corpses at distance.
I can see the effects of Sacrificial Bones being transferred to Skeletal Mage and their morphs. Still keep the skeletons and what not but it doesn’t make sense to give them to Blastbones
I think if they wanted to add this Sacrifice effect it actually works better on a reworked Shocking Siphon.
Call it Grave Lord’s Cloak or something.
It acts like Lightning form. You create an aura of necrotic energy around you dealing X damage for 20 seconds. While the aura is active your damage and healing done for necromancer abilities & Damage over Time effects by X%.
If a corpse is consumed, increase damage by 3%.
Detonating Siphon is Reaper’s Cloak. Deals Disease Damage and causes you to explode with necrotic energy dealing additional damage.
Mystic Siphon is Mystic Cloak & it increases your resource recovery by 250 for the duration.
I’ve been maining a necro for a year. He’s just a main crafter now LOL. Good thing for Alts.
I can't believe necro still does not have a proper corpse explosion skill. that clunky dot thing not counts
Really unhappy with the blastbones change as it stands right now :( I really hope Zos does something
I hope so!
Didn’t think they could make necro worse but they somehow managed it
Zos needs to go back to the drawing board and start completely over with the proposed Necro changes.
Blastbones is the signature necro ability. It just feels wrong to mutilate it when bonuses could be placed elsewhere.
And thank you for calling out the ‘while in combat’ aspect. Blastbones is a really fun ability and it boggles the mind to think they’re trying to replace it with…that.
At the end of the day we’re all here to have fun and these notes just drain the fun out of Necro without even solving the Class’ problems.
lol I just said the first sentence to someone like a minute ago. Wipe and start over. Arcanist they did ok with, now make a good necro.
Yeah I would just uninstall if I was a Necro main from day 1
And the reworked ability would be a lot better on Stamcro anyways with the pen passive fire and forget style.
I understand that when the Necromancer first was released to the game, It was the most powerful but most difficult class to play. Then year after year after year, Zos nerfed it into virtual obscurity. For all this I still play my main avatar as a Necromancer for years.
Yes, useless at PVP, however, I could still hold my own in PVE content, even soloing the majority of group dungeons thanks to my trusty blast bones.
Now Zos are going to take that away.
They created a class, powerful, albeit difficult to play, and over the years have now made it useless and a footnote in history. Messing with Blast bones is the final nail in the coffin for Necromancers.
I also made the mistake of purchasing the Necrom chapter, so I could have an Archanist Character. Zos have started nerfing that also.
If I ever get the option. I shall make my next character a sceever, I mean what is the point of spending lots of real money for new class characters, spending countless hours of game play, levelling it up, getting the skill points for the passives, obtaining the best meta sets in Divines or whatever, upgrading them to gold. Being all you can be (only to be nerfed out of existence by Zos)
If Zos read this comment, Please leave my blast bones alone, as a necromancer player, it is all I have left that works.
It's even worse when you make your own builds and not follow any guide. I have my main a necromancer hybrid. An actual hybrid that uses both stamina and magicka. Blastbones is essential to his build both for corpse generation at enemies as well his ranged magicka attack. Now ZOS wants to turn ranged attack into stupid buff, leave me with less impressive stamina morph .. while I already HAVE stamina attack on him. It's the crossbow skill. So leaving me to figure out replacement .. but only viable replacement are non-class. What is the point of paying for class when ZOS is nerfing and changing skills so much that I have to drop them from bar and fill it with generic non-class skills ....
They do to Blastbones same as to Teleport Strike. They ruin it. Teleport Strike suffered same 'useless skill' fate in dumpster with removal of momentum. Because ZOS thinks AI was complaining to them about bullying with stun ....
Thanks for the reply, I was commenting out of frustration, because having paid for and invested much time in a necromancer character, once again it's getting nerfed. As I may have said, my main may as well be a sceever at this point.@@cracmar03
been wrecking already this last patch with my ice warden archive build..shits about to get crazy!!!
Necro's armor ability could also use an additional effect, I mean, look at the other classes. In PvP I use Mighty Chudan on this class because I could use that bar slot more efficiently lol
Absolute state of Necromancers right here
Hey Skinny, love the idea for chilled on the base morph of sleet storm. your suggestions would definitely have some great impact in picking between northern storm and permafrost, as you stated it definitely won't be outdoing bear's raw single target output, but it would hands down make northern storm a fearful aoe ultimate. i think removing major protection to buff permafrost up regarding defensive utility, and unshackling northern storm's damage from its defenses is a brilliant idea.
ZOS should just hire Skinny as a balance consultant...always on point man! Keep it up! 👍
I don't like this change. I mean, not to be a wet rag, but of all the things they could have changed, they changed the one skill that needed to be left alone.
Yeah, I understand that. I think taking one of the morphs is fine. But they left the kinda crappy morph :/
Fr fr it’s what everyone’s saying. And give us more undead minions damnit
I liked your idea for permafrost , rn it still needs to be buffed or chill 50-75% chance over …7%
Zos has to be the most out of touch company ive ever seen when it comes to nerfing/buffing
I like your idea for permafrost. Gives warden tanks another option to apply group buffs and debuffs besides the armor sets or certain abilities outside the class.
I think they shoulda added 5-10 seconds to both Necro pets, and the armor buff. Also should have added a major sorcery buff.
Blighted blastbones was indirectly buffed too with disease status effect being changed to an aoe. I wonder if it stacks though as if multiple can go off at once
The blastbones change is the epitome of sounds good on paper, but fails in execution. I don't think anybody at ZOS tested this skill rework before pushing it to PTS because there's just so many issues with it. Not only does it have issues with corpse generation at range or even up close, but blighted is much weaker than stalking, so necros got a pretty hefty nerf overall, and the new playstyle this rework created comes out to less damage than what necros can currently do on live. The entire idea needs to be scrapped and moved elsewhere. There's plenty of underperfoming skills in the necro's kit that they could change. Your idea seems pretty good, but the morphs should be switched. Stalking is much easier to sustain no matter if you're mag or stam, and it dealing fire damage is essential to necros performance in PvP. There's also quite a bit of good suggestions on the forums, such as making blighted a sticky dot that generates corpses. I'm hoping ZOS realizes they made a pretty big mistake by gutting necros only well performing ability. The class is going to be even more unfavorable if they don't change it. It's just going to be a weaker, reskinned DK if it does.
To fix bb skill make it explode ae smaller damage when loses target also in the sacrifice one either add more timer to buffs on you or make it major sorc an such for either bar
I think with the blighted morph, it should also have a guaranteed disease status effect, and like a 6 meter pool with a 70% snare after it blows up just like when every other skeleton or zombie in the game dies. And maybe the pool applies 3000 heal absorption too.
I also always wondered why the blastbones couldn't resurrect itself at the blast point and blow up again. Like Shulks goes off twice, so does haunting curse?
Great suggestions you have there. Hope ZOS is listening.
I forgot when exactly zos first mentioned that they wanted to move away from groups being able to pre buff and then just unload right as the fights started, but it looks like they are definitely making good on that one now with all of the pre buffing things they have started removing like arcanist crux not persisting outside of combat anymore.
What they should do is make yourself an explosion, essentially have the same rotation but this morph could be more for the melee builds but still have the forgiveness of not having to cast it every 3 seconds. So it’ll have the unique buff after the delay and allow players to get used to the rotation without as much punishment. Plus you can consistently cast the disease morph of the tether and reliably hit what you want.
When calculating the Northern Storm damage in comparison to the destro ult, was the WD/SD bonus factored in? It should be, I think.
Honestly, I'm just waiting for the day they just revamp Necromancer and ...
...IDK...
Make it an actual necromancer? The class is necromancer in only name :/ I want my actual undead horde that I was promised and I don't even get that. :/
When it was promised ? It was never promised. You never were promised to be reskin of Pet Sorc. They were going after much more better definition of Necromancer then just 'so a dude which likes smelly corpses follow them around ..'
I could not hate the necromancer skill change any more... horrible.. such a characterful skill - as a necro main it really bothers me...
I’m teetering on quiting, and floating around to other mmo’s
@@gtcole04 Nobody asked
I love necro and don't wanna give up on the class :(
Could you share any parse numbers or cmx for necros and the blastbones changes. I play console and don't have pts? Thank you for breaking everything down in detail.
I agree on that Frost Ult for Warden, since the Frost based skills for Warden are for tank and for some reason ZOS is trying to make it a dps skill line when Animal Companions is the dedicated skill line for dps.
Great stuff, your points are spot on in my opinion. Kind of wish one of the warden storm ultimates was better than the bear ultimate for damage... I know one is single target etc but feels like us warden dps are in bear jail hell forever double baring. I like the blastbones change on paper... However I hate that it leaps to you? Also taking necro's only aoe damage burst skill away hurts too. IMO I think the skeleton should still jump to target and apply a sticky dot for 10s and have it be a pretty weak dot maybe while giving a slightly nerfed version of its current buff. This way you still get ranged corpses on a 10s cd while also relying on necros "thematic" damage source. IDK it needs to not jump to us though. Feels real weird.
ZOS should just hire you to tell them how to actually improve/balance class abilities. I swear these devs have never played the game.
👍👍👍👍 Thanks Master Cheeks!
I really hope ZOS don't go through with the blastbones changes. This feels like a lose-lose for necro players since we either lost our preferred (for PvE) morph or the new version is better for dps then we kinda have to use it and abandon the necro playstyle to try keep up with higher dps classes. Either we lose the identity of the class or we only lose the most iconic skill for PvE necros.
I love my main, he is necromancer. Blastbones are essential to him. This change is awful. Plus it makes it impossible to get corpse right at enemies instantly. This messes up whole bunch of skills of necromancer that can use ranged corpse source. And logic wise it makes every necromancer incompetent. Who is summoning blowing up skeleton to blow up in their face ... are we playing serious character or Mr. Bean ?
I reckon they'd be better off keeping blastbones as it currently is on live, but move the sacrificial version to Mage/Archer, something like every corpse consumed empowers your Mage/Archer by a flat %, Grants the Mage minion Mage's Fury, Poison injection to the Archer respectively while empowered and adds 5 -10 seconds to their current duration, gain Major Brutality / Majory Sorcery for being slotted. That fixes the 'Complex rotation' and buff mangement.
Is it too much to ask for templar changes? The class hasn’t felt the same since June 2022. Please?
They turned it into the “execute” class since Arcanist has made a mockery of everyone else’s cleave and turned nightblade into a PvP class…
Foe warden northern storm, add increases all frost damage by 15% while slotted, remove the protection. Permafrost, increase the radius to 15m, add major protection and adds pulls all enemies on caste.
The changed blastbone skill for necro will no longer be on any of my necro skill bars. Why should I use a changed skill that enemy necros will be using the old skill
It's definitely guna be on my bar
That's not how the game works sadly, kinda have to still use it to keep your damage potential
Do you think the new necro skeleton morph will increase HA damage. The way it’s worded is similar to the deadly strike set. I wonder if we’re gonna see some weird necro HA builds soon
It should increase the 1st 2 ticks of heavies but the last tick is direct dmg. Deadly increases all 3 ticks cause it’s considered a channel as well as a dot
Maybe make the stam morph also take resources based on what your highest is
I feel in love with frost warden, but I wish there were more skills from the frost tree I could morph into Damage skills. I think frozen gate looks amazing but I wish it could do more damage or acted something like arcanists fulmingatjng rune, or idk I just love it's visual and wish it could be used. I know it was originally suppose to be the tank tree but it almost feels like they are partially commuting to this frost warden idea with its frost tree. But idk I just want more ice 😂
Make the penetration passive active as long as you are using any necro skill (including tether and pets).
Increase the healing and damage passives for slotting to 5%.
Make Skulls hit as hard as frags.
Make Colossus area larger.
They definitely got rid of the wrong morph for blast bones, can't comprehend their logic. We want to leave an option for people who like the current play style, so we're keeping the morph none of them are using. Brilliant.
100 % zos-logic at its finest...
Are you planning on releasing Update 41 builds on your website for warden? :)
I am saying, Why are they even picking on Necromancer's, when their are so few players that actually play that class anymore. It's a game equivalent of an genocidal extinction event. Zos no longer want Necromancers in their game.
They ruined templars unique skill jabs ... here goes blastbones for necro .
Necromancer DoTs being awful is a huge part of the reason Blastbones was so important.
If the Necro DoT passive was 50% instead of 15%, necro would be able to function very nicely. They could also add an effect onto the gravelord so necro dots become aoe within 8m while it's active.
Here are some better alternatives for Necromancer:
Necrotic Potency
Target: Area
Duration: 6 seconds
Cost: 1 corpse
Skill description
Embrace the power of collected souls to bolster your dark arts. For each soul absorbed, increase your Weapon and Spell Damage by 50. Sapping the lingering life from fresh corpses, grants you 6 Ultimate while healing 682 Health every 1 second for 6 seconds per additional corpse.
This ability scales off your Max Health. While slotted, your damage taken is reduced by 3%.
Blastbones
Target: Enemy/Area
Range: 28m
Cost: 2700
Skill description
After 2.5 seconds, summon a flaming skeleton from the ground. The skeleton pursues the target and explodes upon reaching them, dealing 3486 Flame Damage to nearby enemies. Using the reticle while summoning allows you to direct the blastbones towards a specific target. Otherwise, they will autonomously follow the Necromancer and engage the nearest target within a 10m radius. Recast to have any time.
Blighted Blastbones
Target: Enemy/area
Range: 28m
Radius: 6m
Duration: 4 second
Cost: 2295
Skill description
Summon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying Major Defile to them for 4 seconds, reducing their healing received and Health Recovery by 16%.
Creates a corpse on death, causing a putrid area of decay in a 6-meter radius. Enemies within the area suffer from a potent Disease affliction, taking 1500 Disease damage over 4 seconds. Only 2 blighted corpes may persist at at time.
Necro:
They should rework one of the scythe morphs to do dot damage that works similar to poison injection where it does more damage when the opponent has less than 50% health. The scythe skill reminds me of a reapers scythe and should be like an execute type thing or spammable, think it would be really cool.
Make skulls work like whip or the nb bow where if you cast X amount of light attacks or use 3 grave lord abilities it increases spell/weapon damage by X amount.
Change one morph of grasp so it works like the old vamp drain for pvp and the other morph a dot like cripple or debilitate for pve
Warden
Be cool if they give us ice shalks that do frost damage rather than magic.
-maybe add a synergy to permafrost that when an ally synergises it, it does aoe damage and applies major maim.
-think it would be good to make birds the same as nb now proc to give more burst, would be good for pve and pvp.
I would rather have the "You become the corpse" on the stamina version. be pretty cool to have that disease AOE around you for melee Necros
My Necro One Bar heavy attack build with sacrifice is going to be solid in PVE but screwed on PVP. Without stalking blastbones AOE is severely worse because I'll be relying on the enemy player staying within the AOE. Lightning tether needs to also create an AOE around the player as well for the duration.
If they would’ve made it so Blastbones doesn’t just stand there, I’d be happy. It really just needs to be more reliable. Being a walking boneyard sounds really cool though.
Major cowardice on permafrost would be good. Not a lot of sources for it in content.
Edit: the blast bones giving 20% to necro skills over all could help with healing. Since necro healing isn't really a thing in content, so this could help.
Did they even play test these changes in realistic scenarios? I really want to play necro again but these changes just give me more reasons not to.
Still waiting on an Ult I can use in place of the bear as a Warden that does similar damage. The bear thing is getting a little stale for me and I've been roleplaying an icy bow warden so Northern Storm would have been great! As a DPS it really seems like not the best way to go even after this buff though :(
I don't see the problem with 3 seconds skills like blastbones (and old sub assault, F), the problem I see is that its duration is almost random some times, if it was always 3 seconds you would just cast without thinking too much about it, even makes the rotation easier, but it depends if the enemy is too far and you can't even cast it again without it exploding first, it's just awkward to use some times.
My suggestion is to be able to cast another blastbones after the last one is ready (even if he hasn't jumped to the enemy yet) destroying the last one Immediately to create another.
Another option is to be able to cast it every 3 seconds, even if there is already one blastbones active.
It just seems that ZoS has made goos changes, but they seem half-baked. The Blastbones Rework could work so well, but it needs work to get to a point where the rework is fine and it doesn't hurt anyone's playstyles. It's like NB where the Changes look nice but it's missing something. Same with the Warden, it feels like in the skill department something more needs to be added for these changes to work in the game.
Quite amusing how they currently have a discount on the Necro Class in the crown store.... lol, n o p e .
They really missed the mark on Necro... I understand their reasoning but it doesn't line up at all with what they have done... I am trying my best not be too negative and hope this next week in changes improve what they have NUKED. If not I will probably grab my pitchfork with the rest of the plebs. Thanks for your video and informing the uninformed *cough* ZoS *cough*...
Am I the only one who sees the use effect of Grave Lord's Sacrifice is likely the same as the seteffect of the necro class set? if this morph goes live like this i think they need to change the seteffect of the necro class set
Worth the sacrifice huh ? 😊 still the best content on eso by far
Can someone actually imagine a mag necro without damaging blastbones... worst spell rework ever
I want necro with more toolkit.
Major brutality sorcery and savagery.
I want a real strong spammable too ;(
ZOS Please give us some love
Damm they doing necromancer dirty
Incoming 1 bar 100k necro build...
Can't we just have all classes with the same DPS and unique group buffs each? Why it's so hard to ZOS? Creating those ego-booster classes at other's expense is really really tired and old. People want to play their fantasy and NOT BEING BURDEN FOR THEIR GROUPS.
One class doing 140k in content and other doing 60k, with no utility, is the definition of imbalance.
In FF14 people are playing range dps with weakest damage but with tons of utility for group. No one is complaying and everyone's having FUN.
Thank you for all videos. You're beacon of light in our combat system struggle. Cheers o/
They should keep Stalking Blastbones roughly the same and rework Blighted Blastbones. It’s better from melee so would work better for melee builds, which typically used Blighted. I’d honestly like to see Stalking Blastbones make use of excess corpses I always have as a Magcro, maybe like if corpse is in the AoE it also explodes for a % of Blastbones damage in a much smaller AoE. I have more corpses than I know what to do with so let me use them and reward me for maintaining a good rotation.
Warden Bear needs to be onebarable for it to be viable for pvp! Do it!❤
Necro changes seem to be have missed the mark entirely
You can tell that they’re still holding back on properly buffing these 2 classes to not upset PvP players. If they separate PvE and PvP (balance-wise), these changes would be far more appropriate.
Almost no MMO is willing to do that besides Elden ring
@@invictuous9222
Bruh
This is absolutely not true, sorcs and wardens have been buffed quite heavily recently to positive results in pvp, the necro neglection is not ZOS being scared of pvp feedback
Idk what you mean but the necro change made necro the single worst PvP class in the entire game(it already was since they changed harmony but now it’s literally useless) so they didn’t just “not upset pvp players” they pissed us off. Then again the only time zos even acknowledges us PvP mains is to piss in our mouths so it’s nothing new. Last major pvp update was battlegrounds in 2017. 7 years ago. We’re forgotten about lol
should have had the morph of sac bones give us major brutality and major sorcery too
and hard agree with getting rid of "when in combat".
tbh the necro class needs reworking as a whole not just one skill.
scythe is outclassed, skull is hardly useful, boneyard is tiny and with this nerf to blastbones, you can't get tethers or buffed boneyard at range unless you use the stam morph which is way weaker?
if they're going through with this then they need to overhaul the other skills to make them usable.
Me reading through the Necro changes: "Have the devs ever played Necro?"
Piling corpses at my feet would be great if I were a tank or healer but as DPS my Siphon is useless if it's under my feet. Also, the IA sets are underwhelming, why completely negate the Necro IA set?
This type of buff skill doesn't make sense because it's just losing a mag Necro DPS essential. It's the problem looking for a solution, not a solution to an existing problem
It's funny the change to death kneel, I mean 10% is the original value that the class had when it came out. Then they nerfed it to what was it 4%? And then 8%, and now back to 10%
We need to see significant improvements to the changes to blastbones come next week pts
The tethers were always a bad idea, and instead of addressing that, they break Necro's only functional DPS skill.
Skinny, amazing video but.... Maybe are u loosing the "spellcraft" update in the future? Maybe all the adjusts u ask will be possible with the right "craftspell" in this case for warden ultimate.
the system is not to adjust abilities that are already available. There will be new ability bases that you adjust.
I’m convinced no one who makes these changes actually plays Necromancer but the changes are interesting.
The Sacrifice effect making your Grave Lord Abilities & DoTs do more damage is interesting but putting it on Blastbones and not only that but make it only work during combat is weird. It feels weird, I like the idea but yikes.
In my opinion they should rework Shocking Siphon & its morphs.
Basically make it like Lightning Form. You summon an aura of necrotic energy dealing X damage & while it’s active your damage and healing done by Necromancer abilities and DoTs effects increase by X% for 20 seconds.
Consuming a corpse increases your damage done by 3%.
Additionally, it’d be cool if you get major prophecy & savagery while it’s slotted but this isn’t a need… just something I think would be amazing in the Necromancer Toolkit.
What about Blastbones?
Why not make it like Scorch? You summon spikes of bone from the ground. It creates a corpse. Blighted Blastbones isn’t changed but the magic acts like an execute. - if the targeting is the problem for stalking blastbones.
These two changes does two things. One it gives the necromancer a way to increase their damage & healing with an ability, become stronger while consuming corpses, and a less buggy ability that is more reliable to gets you a corpse to consume.
Two changes and you drastically change the Necromancer from bottom tier to something more interesting.
More points if you remove that clunky counter for Flame Skull and its morph and make it deal flat damage comparable to other spammables.
And maybe make you able to have two mages or archers out if you consume a corpse on the second cast (costs more) so you feel more like a necromancer.
ZOS should be just forced to play classes they wrecked. Every stream entire dev team should be forced to do content on not popular classes. So they can firsthand see what they have done to them.
I actually stopped playing last year and am waiting for necro to be viable to return...looks like I can keep on waiting
Greg go, when necro blow.
Sleet Storm on Warden's should have Major Brittle
Do they want MagCros to use that clunky Flame Skull ability now?
I feel like they do. Because what other grave lord ability can I spam during the rotation? lol
🥸🥸
Ricochet Skull is lame as hell right now. lol 😅
I've never been a fan of delayed activation abilities in ESO, so I'm not fussed about the change inherently. But it does seem like numbers could do with some adjustment, as said in the video. It's not that the delayed activation stuff is difficult to use, any rotation's down to muscle memory with practice, but sense of lacking control of the ability aside, visually it just kind of looks off to me to keep churning out suicide bomber skeletons every few seconds. Feels a lot like they dug themselves into a hole by making sorc the pet class before necro came about, so that they had to jump through a bunch of hoops to make it stand out as different while still a "summoner." Blastbones pathing in PvP is horrid, too. I know that this is a PvE channel and that most of those reading likely don't care that much for the PvP side of things, but the thing gets stuck on debris vs dynamically moving targets all the time, so it's nice to not be as reliant on it there.
Thanks, I hate new Blastbones.
Ya having the blast bones jump into you to get buff smh all I do is buff with necro
Necro feels like its being turned into an HA build designated character. 😂
I like the. Change but they need to make the aoe like temple cleansing AOE the range need to be bigger.. So u pts ppl need to speak up before it release in March . that's what need to be done also dots need to be buff to 25% or 30% nothing wrong with this bb now ppl can stop looking at the lag bb not hitting
Soo necro nerfed and gutter further.
In my opinion necro passives from skills should work regardless of the bar since this becoming a standard.
yeah they needed buffs and they got nerfed :/
What we don't need is Northern Storm that sticks to the player becoming more powerful than destro staff's stationary ult. In PvP this will be too broken and empower ball groups even further, while in PvE anything works, really. And necro - well, in PvP it's simply dead and it's been like that for a while now. No essential buffs, no crowd control, no utilities, all buffs are too short and you are playing a buff rotation simulator rather than, well, fighting.
pvp necro rip 2024
These two classes are hella boring, they both need a complete offensive skill rework.
Necro would be a summoner class
I was very excited to hear about a blast bone changes. But now that i know what it is. Rip my dps. Very disappointed
I’ll be shocked if zos goes back to even change anything. Especially necro changes. I stopped playing months ago and I keep trying to find reasons to come back but videos like this keep me away. The devs just constantly make the most controversial changes to perpetually lower the skill ceiling for every class.
so what we have here is another nerf 🤣 bruh... im a Aoe build i use 2h and lightning staff I can still hit fairly hard but no where near as fast as a nb having blastbones changed literally renders it useless as a DD at least till we see what spell crafting dose unfortunately.
These changes to the necro seem more like another nerf this sacrifice-morph of blastbones must be usable as prebuff and must be stronger or buff more abilities than only graveyard and dots because the most efficient ability to produce corpses is then gone (should i say sacrificed), changes are needed for other gravelord abilities, they are all too weak... also reducing the cost for the stamina blastbones doesn´t really help - why don´t they let it be the higher maximum cost stam or magicka and give both disease AND Flame damage, or add poison damage instead? Why don´t they lower the cost for the scythe morph to make it more usable for magcros? why don´t they add some buffs to other abilities for example add prophecy and savagery to summoner´s armor to be more free in the use of different potions? The archer and skeletal mage should be stronger and more different from each other, also the graveyard needs more damage (the synergy was nerved), so many useful things that could be changed... ZOS please stop making the necro slower and weaker! (sorry for my english, its not my motherlanguage)