Looking forward to seeing these in action. Recently had a Coral in my play-through which my friend played. It was so fun to watch them smashed everything with advantage so often and then take next to no damage in return with all the shield items and buffs 🛡️🦀😂
@@johnpeterson3386 I think it’s that comparison that has me so disappointed in it. An overwhelming majority of my kelp experience is playing duo with blinkblade and trying to route a speedrun with them taking optimal turns, and bb’s stabs are just significantly stronger. Bb has 5 rolling +2s and can play 3 cards a round where as kelp has tons of +1s and invisibility. The invis is definitely super strong and can cheese tons of stuff, and you have a super strong turn with power potions, but stab crab as a whole just feels like a weaker blinkblade where as bane crab feels is pretty unique to me
Not technically correct, but it's a good house rule to play by as long as you dont push the definitions. Usually attacks ect can't target the hex they originated from (deathwalker requires a specific exemption on their character mat for their shadow attacks to function) If you think about a "grant one enemy an attack x targeting an adjacent enemy" you can never get them to hit themselves because they're not considered adjacent to themselves
@ nice. Sometime I try to wait to see if you catch things. But at the very least the comment is good for the engagement algorithm. Excited to see these 3 characters all played!!
Looking forward to seeing these in action. Recently had a Coral in my play-through which my friend played. It was so fun to watch them smashed everything with advantage so often and then take next to no damage in return with all the shield items and buffs 🛡️🦀😂
One important thing you forgot is that Shackles has colour synergy with the crabbies, while HIVE/Trap don't
@@MarekPaarek honestly I was so close to making a grave mistake
Stabby Kelp is very strong. It's a bit like a Blinkblade that is always invisible.
@@johnpeterson3386 I think it’s that comparison that has me so disappointed in it. An overwhelming majority of my kelp experience is playing duo with blinkblade and trying to route a speedrun with them taking optimal turns, and bb’s stabs are just significantly stronger. Bb has 5 rolling +2s and can play 3 cards a round where as kelp has tons of +1s and invisibility. The invis is definitely super strong and can cheese tons of stuff, and you have a super strong turn with power potions, but stab crab as a whole just feels like a weaker blinkblade where as bane crab feels is pretty unique to me
Adjacent hexes always include the hex you occupy.
Not technically correct, but it's a good house rule to play by as long as you dont push the definitions.
Usually attacks ect can't target the hex they originated from (deathwalker requires a specific exemption on their character mat for their shadow attacks to function)
If you think about a "grant one enemy an attack x targeting an adjacent enemy" you can never get them to hit themselves because they're not considered adjacent to themselves
@jeremyfrentz9506 fair point :) The exception that proves the rule?
Only 30 minutes in so you very well might catch this. But don’t you start with 5 perks? 3 from retirements and 2 from leveling up?
@@MarcusAZ2022 yeah I catch it on the 3rd character
@ nice. Sometime I try to wait to see if you catch things. But at the very least the comment is good for the engagement algorithm. Excited to see these 3 characters all played!!