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UcGXanathos21
เข้าร่วมเมื่อ 9 ต.ค. 2011
33. Thawed Woods- Frosthaven Enhanced with DRILL
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มุมมอง: 157
วีดีโอ
70. The True Oak- Frosthaven Enhanced with Pyro and DRILL
มุมมอง 1462 ชั่วโมงที่ผ่านมา
If you wanna watch Drill's first 3 hour level th-cam.com/video/lsRjyBuVIzM/w-d-xo.html Music from th-cam.com/video/Cc6qFQ4U-OY/w-d-xo.html
110. Guardian's Temple- Frosthaven Enhanced with Fist and Meteor
มุมมอง 1187 ชั่วโมงที่ผ่านมา
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69. Sacred Soil- Frosthaven Enhanced with Fist and Meteor
มุมมอง 14712 ชั่วโมงที่ผ่านมา
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58. Orphan's Cage- Frosthaven Enhanced with Fist and Meteor
มุมมอง 13514 ชั่วโมงที่ผ่านมา
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51. Orphan's Halls- Frosthaven Enhanced with Fist and Meteor
มุมมอง 11216 ชั่วโมงที่ผ่านมา
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43. Overrun Barricade- Frosthaven Enhanced with Fist and Meteor
มุมมอง 13419 ชั่วโมงที่ผ่านมา
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121. Black Memories- Frosthaven Enhanced With Fist and Meteor
มุมมอง 152วันที่ผ่านมา
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122. The Eternal Crave- Frosthaven Enhanced with Fist and Meteor
มุมมอง 158วันที่ผ่านมา
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20. Temple of Liberation- Frosthaven Enhanced with Fist and Meteor
มุมมอง 167วันที่ผ่านมา
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115. Pylon Problems- Frosthaven Enhanced with Meteor and Fist
มุมมอง 20714 วันที่ผ่านมา
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35. Scrap Pit- Frosthaven Enhanced with Fist and Meteor
มุมมอง 17414 วันที่ผ่านมา
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21. Realm of Endless Frost- Frosthaven Enhanced with Fist and Meteor
มุมมอง 14114 วันที่ผ่านมา
21. Realm of Endless Frost- Frosthaven Enhanced with Fist and Meteor
13. Frozen Fjord- (Best Outpost Event?) Frosthaven Enhanced with Fist and Meteor
มุมมอง 22814 วันที่ผ่านมา
13. Frozen Fjord- (Best Outpost Event?) Frosthaven Enhanced with Fist and Meteor
The Hardest I've Ever Been Boned- with Fist and Meteor
มุมมอง 19314 วันที่ผ่านมา
The Hardest I've Ever Been Boned- with Fist and Meteor
107. My Private Empire- Frosthaven Enhanced with Meteor and Fist
มุมมอง 20821 วันที่ผ่านมา
107. My Private Empire- Frosthaven Enhanced with Meteor and Fist
34. Top of the Spire- Frosthaven Enhanced with Meteor and Fist
มุมมอง 17421 วันที่ผ่านมา
34. Top of the Spire- Frosthaven Enhanced with Meteor and Fist
25. Rusted Tunnels- Frosthaven Enhanced with Meteor and Fist
มุมมอง 25521 วันที่ผ่านมา
25. Rusted Tunnels- Frosthaven Enhanced with Meteor and Fist
120. Under the Influence- Frosthaven Enhanced with Fist and Meteor
มุมมอง 26428 วันที่ผ่านมา
120. Under the Influence- Frosthaven Enhanced with Fist and Meteor
Meteor In Geminate Out- Card Refresher and Geminate Discussion
มุมมอง 27928 วันที่ผ่านมา
Meteor In Geminate Out- Card Refresher and Geminate Discussion
30. War of the Spire B- Frosthaven Enhanced with Fist- Episode 21
มุมมอง 202หลายเดือนก่อน
30. War of the Spire B- Frosthaven Enhanced with Fist- Episode 21
24. Spire Basement- Frosthaven Enhanced With Fist Episode 20
มุมมอง 180หลายเดือนก่อน
24. Spire Basement- Frosthaven Enhanced With Fist Episode 20
15. Ancient Spire- Frosthaven Enhanced With Fist Episode 19
มุมมอง 141หลายเดือนก่อน
15. Ancient Spire- Frosthaven Enhanced With Fist Episode 19
68. The Face of Torment- Frosthaven Enhanced with Fist Episode 18
มุมมอง 170หลายเดือนก่อน
68. The Face of Torment- Frosthaven Enhanced with Fist Episode 18
67. Core Attunement- Frosthaven Enhanced with Fist- Episode 17
มุมมอง 199หลายเดือนก่อน
67. Core Attunement- Frosthaven Enhanced with Fist- Episode 17
I'm currently running a Snowflake and one other member runs melee Deathwalker. I have all the items to give him blesses, enhanced the top of snowball to bless and am currently saving up to enhance the level 6 heal to give 2 blesses. The Oak staff you just ripped apart in this video and circlet of elements to create light for myself for it. Combined with stamina pots to get back the enhanced cards and then just command him around with some of the Flake's command and strengthen cards and yeah, it's working great.
Deathwalker is my favorite character but I can't get him to start quickly, he always takes too long to put the tokens on the field and when we change rooms they are all left behind
@@juanjesustorressalcedo780 yeah I know that feeling. It sucks to have to set call of the abyss and then mark something so taking multiple turns before you can start snowballing
How about using Frenzy Potion to get a Attack + mark into Round 1? Use Call to the Abyss Initiative and a big move bottom like Lingering Rot. A spent Iron Spear could hit two targets, in magical Christmas land you could get one kill & a mark out. I did a melee focussed Deathwalker and enhanced the moves up to Move 4 to trigger Horned Helmet.
There's a few mid to late game items that speed them up but early you're relying on teammates for damage mitigation support and helping you get the first kill. I'm not a fan of the class because of that but it sure does scale well once the party gets it over the hump As far as changing rooms goes, the summon is kinda sneaky good for this. It runs forward and gets the marking started without you having to spend precious actions dragging everything over. Also depends on allies to keep it alive for a couple of turns though.
Where do you unlock the Baton? I tracked down that it comes from scenario 44, but we took the other fork in the scenario tree. Is there another way to unlock it?
@@MarcusAZ2022 nope that’s the only one. I’m just importing the item from my other campaign cause I really wanna use it
It’s really fun to get 3 new party members all at once. Will definitely keep things fresh!
Hmm...you're gonna generate a lot of shadows here, so I'm a little skeptical that generating a few extra with Fleeting Dusk is as useful as having access to invisibily. It's just such a powerful defensive resource for a low-health character hanging out near melee (esp. at high difficulty), plus the outright cheese on some scenarios. Looks good either way though. Have fun.
@@lobstorman that’s a good point. Basically nothing is as valuable as invisibility even though I don’t really plan to ever get very close. I really like the loss top on both of them too. DW just has too many good cards
I fully support this fun and entertaining strategy :) I will point out that it is a very high variance strategy however. Death walker will have a minimum deck size of 18, but more likely higher because you have 8 rollers that you can add and you'll likely add at least 4 of them. So with a 22 card deck + 7 blesses, you have 29 cards. Without doing a complete analysis accounting for drawing a roller on the 4th card, using Lucky Dice with advantage to draw 5 cards yields approximately these odds. 22% chance for zero blesses 43% chance for 1 bless 27% chance for 2 blesses 7% chance for 3 blesses less than 1% for 4 blesses For me, I hate that level of variance when using consumables...but great drama when you "roll high!" Good luck, can't wait to see it in action :D
@@johnpeterson3386 unfortunately I probably won’t get to try it with lucky dice. If I did however I think I would skip the rolling modifiers entirely and would probably do my best to stack the deck before using them. I could do 4 attacks with wave of anguish with power potions and use the glorious bracelet double bless after the 4th and then lucky dice the 5th attack. Or, lucky dice could always be saved for a major frenzy potion or something like that when the AMD is really thin. The rolling disarm is nice but it comes with that nasty rolling muddle, and if I’m gonna crit everything I don’t need disarms anyway! I will be adding the +2 darks so most likely a 20 card AMD with just 4 0s
@@ucgxanathos2171 Noone will know you if offscreen reorder the outpost deck *wink wink* Though it would have to be after a recent shuffle since you just showed us its far down
I am surprise at how non-useless drill is at level 1. I’m always shocked when you start your characters at level 1 since +2 solo rules difficulty scales so high. I thought that Drill would be as useless as Boneshaper Heal Bot that one mission, but he seems to be holding his own for now.
@@MarcusAZ2022 I agree the class has over preformed my expectations, but part of me thinks you’ve only seen the first room of this one. Drill and DW and Banner dominated the level I played this morning
@ Yup, just opened the first door. I will see how the rest plays out! Also, definitely hoping you eventually unlock Shards in this campaign. Definitely want to see how they play!
Fun stuff! I am currently playing Snowflake + Deathwalker at 2p and using Strength of the Abyss bottom to easily get 10+ xp each scenario. I like the flexibility it gives you as now Restless Spirits top can be Attack 5 curse without needing to be on the shadow, and Dead Bolt and Black Barrage become great long range missiles. This is an extra evil build of course with all your item use but seems very good and a fun way to synergize the two
@@peterkay3686 yeah my Gloomhaven brain initially thought Call to the Abyss + Strength was too many losses too early on into scenarios but I tried it to get the mastery and fell in love. Also I’m excited to get to try 2 starting classes together in a way that can’t be done at the beginning of a campaign
What an exciting combo! Boldening Blow is one of the most satisfying formations to pull off. We were in a boss fight and lined it up and I thought to myself, why not just short rest and do it again at 6 initiative next turn? Way too fun! Note that if Deathwalker gets her summon out in the second blue hex you can bless her twice without any item shenanigans. Or maybe you bless yourself via your own banner. Point is, summons being bless targets can make for some interesting bless stacking.
@@asmallemu3801 yeah it’s a really satisfying formation to pull off. I hadn’t even considered DWs summons which is funny because I used to always tell my Boneshaper friend to move and summon behind me!
Another question, please, what is this FH simulator you are using?
@@ladasse it’s Tabletop Simulator on Steam
hi! thanx a lot for your guide. regarding white winds, can you confirm that it is possible to mirror-flip in order to hit enemies on the other direction (right, instead of left when you look the shape on the card)?
Yep, all attack patterns like that can be mirrored. So either a regular S shape or a dyslexic person's S
@@ucgxanathos2171 great thanx i did not know this rule, and make WW so much more useful
Having played this in TTS, I think its screwy because they had to try and program 2 different routes. Let's say R1 is the starting room, R2 is the north room (where the maw is) and R3 is the south room thats connected to R1. In route 1 (fighting the maw) you go through the door from R1 to R2 and fight for a bit. Then the story requires you to go back through R1 to R3, which has no doors leading from it and is just the first v-shaped tile. In route 2 (making food for the maw, and path you took) you go through the door from R1 to R3 which has doors leading from the v-shaped tile and a slightly different layout of enemies. Also the doors on this tile (3 and 4) lead to different paths that result in the last room along each path being different from each other, but on the same tile. TLDR: There are several tiles that have different layouts depending on choices made and that is probably why its screwy in TTS.
I played a late prosperity drill with a deathwalker partner and there's an unfortunate anti synergy between the 3 card burst turns and deathwalker. If you're popping off and killing stuff all at once they don't get to chain shadow generation by tagging those monsters. I found it worked better to just play 2 normal turns going for more consistent damage to give dw a chance to keep their shadow generation going steady. It's also nice to open up the hand space, 9 cards gets pretty limiting.
@@jeremyfrentz9506 hey “everything dies too fast” sounds like a good problem to have but I can see your point
It was nice in the first fight but keeping dw fed early tended to pay off later. Pretty good chance it's just not relevant at your difficulty with 3p instead of 2p
Hi there, new to Frosthaven Enhanced...quick question....I think I succesfully saved my game by spawning that little skull object, but I cannot figure out how to load my game...can anyone help?
@@ryanhoffman4998 there are 2 ways to save. With the skull token you need to right click it and save it as an object. Them in the white menu up top you click objects and it will be in there. Other way is using that white menu you click on “games” and then save/load. This lets you create a manual save just like the auto saves if you have those on. For me when I use those saves it messes with my card quality so I do the skull save
Huh. I also just realized how well the Parrying Gauntlet works with Mask of Terror.
@@johnpeterson3386 very true I had never considered it but that’s probably a really good combo on a couple characters
I think you're probably undervaluing the couple of cards that allow you to move pressure by two increments. The Stress Vents strategy is quite strong. But most of all ... this class is a brain-buster to play well. I have no idea how you're going to manage it playing 3 character solo, it's just too much cognitive overload (for me at least). Good luck 🤞
@@johnpeterson3386 definitely possible. Using the 50 initiative double pressure up could allow for an extra over pressure turn per rest cycle. It’ll take a bit to get the hang of but after last night I’m excited for the class
Great content as always! You can sort the items with the dropdown menu with the little triangle (has player interface and enemy interface). The sorting is pretty nice, I found it nice to sort them into the different types of equipment (1 handed, two handed etc.Although, I'm not sure if you can split based on pricing. Either way, good luck with figuring it out :)
@@Watchfresh-bl thank you thank you that is SOOO much better. You can sort it by item number which puts all the craftables before the purchasables too!
@ucgxanathos2171 Oh, Huge! Glad I could help
Your class breakdowns are my favorite videos, glad to see this
@@peterkay3686 just wait for the 4 hour long tier list where I talk about every class. I actually already started working on it (barely) but it won’t be done for months until I’ve played shards
How would you create ice or get to low pressure for memory drive turn 1?
@@dallintalbot539 well you need 2 cards in discard for those which you only would have if a scenario effect caused you to discard. Can still use it to just recover 1 card which is worth a turn when you start with 9. But I think setting up 3 cards on turn 1 is probably more valuable
@@ucgxanathos2171 You right. Super interesting to see the options for turn 1, you can go for stamina, or super heat transfer to set up red pressure for turn 2 or set up 3 cards for the next turn as you said.
Up for seeing Deathwalker and Bannerspear, and not caring about the third. But i would like to see Snowflake :)
@@larspedrovillinger2385 oh yeah we’ll get there eventually. I love snowflake
Looking forward to see drill in action for the first time.
Up for seeing Drill or Shackles! 🙌
It was super fun seeing fist do his thing. Pretty cool character for sure. I would be down to see Drill since I’ve never seen him before. Either that or Shackles!
Drill is a pretty natural Fist successor I would say. Also from my experience Drill is absolutely busted at higher levels. So much so it warrants +1 even for casual players. And then manipulate Meteor and BS to retire at once so you can pull the DW/Banner strategy fluently.
@@MarekPaarek interesting about +1 for drill. I’ve looked through all the cards and nothing particularly stood out to me as being super busted, but also frosthaven classes are way too difficult to assess without actually playing them
@ it starts to sing at level 5 when you get radiation, which allows you to make a decent attack and get you from orange to red as a top attack action. The AMD is pretty strong too. Once you get to higher levels and get the gauge down it’s pretty easy to be able to pull off Heated Drill and/or Steel Piston bottoms. Also don’t disregard Processing top into Bronze Plating bottom. It gets you to red, allowing you to do a powerpotioned top red action. Especially on rest cicles with odd amount of cards. The payoffs at later levels are Scalding Blast and Piston Barrage. The class then completely changes at level 9 with Unstable Core. But at no point do you feel like you are doing something of a 10/10 busted turn. You just keep pulling of a solid 8/10 turns every turn and slowly drilling (haha) through the scenario.
Drill!
Do you not get the miss modifier in harder modes?
@@tvrizzle1 there is a “reduced randomness” setting that removes both misses and crits replacing them with -2 and +2 respectively
@ ahh! That’s cool!
1 hour 20 minutes in so you might catch it later. But the rules say you MAY move between the passages when you end on the letter. You don’t have to if you don’t want to.
That's a tough scenario. I would have had Meteor place that obstacle in the second room right away, you can make the walkers traverse 4 hazards then push them back through, so they become a non issue. Deep Fury one imp, then you just have two imps to deal with. Also, the Earth Demon ate your Earth at 40:00 :( No big deal though, I can't solo play 3 characters, way too confusing...pretty impressed at how well you do it :)
@@johnpeterson3386 you’re definitely right obstacles in that room would have been amazing. I am fond of the invis cloak, what chest do you run on pyro?
@@ucgxanathos2171 Invis Cloak is always great, but I use Cloak of Many Pockets. Infusion for instant element, then terrain/obstacle stuff, power/muscle after level 7 or so when you start to have lots of actual attacks. Also, the Weighted Net is a useful 2 handed weapon for immobilizing. Slippery Sword also works pretty well for Meteor, but your Gauntlet has been clutch! :D
@ that’s just mean to bring up cloak of pockets when I’ve been struggling so much for herbs!!
Don't forget to lose the required XP for that item from the road event!
What about FHE makes it not possible to speed run? Just need better automation with things?
@@MarcusAZ2022 yeah the 3 biggest problems are loot not being automated, and it being slower to determine monster turns, and the biggest is it taking forever to reset attempts because I have to reset the cameras every time. I really wanna do a segmented run so that I can get a free retirement from “loot 5 different types of herbs” in just 3 levels which is completely unviable RTA. Also the organization of items is wayy worse in FHE than assisted. Also now that I have more experience with PiP I think if I were to try on assisted I could get both characters shown which isn’t possible in FHE with how character mats are spaced. So at least for now assisted is the way faster version
@@ucgxanathos2171interesting. I wonder if they will fix those items over time. In the meantime I will watch any of the FH stuff I can get. Will also check out some of this speed run. I used to watch a bunch of the OOT speed runs, this seems like a cool game so far.
Nice
Also regarding the Boneball, you could just use the standee number to count the tokens, no?
@@MarekPaarek that’s a good idea
Elite Ancient Artilleries having 34 hp is just plain evil
@@MarekPaarek agreed. Luckily this scenario doesn’t require any attacks!
While I don't think it mattered too much, after Pyro exhausts its hazards become hazards to allies as well (I think?), so bone on the turn you intentionally suffered damage would've taken 18 from the summon and the 3 hazards you moved through.
You also have to decide at some point...Liquid Stone, Quenched Rage and Igneous Path are all level one and at level 9 you either need to drop one of those, or drop a higher level card. I chose to drop my level 2 (Searing Smoke) at that point as I'd accumulated more good movement cards with rain of Fire and Return to the Source. I consider those three Level 1 cards to be indispensable for *most* scenarios.
Nicely done! For me, Meteor takes both level 7s, then decide if you want Cinder Lance or a level 9. Also, if you're looking for Energizing Baton, i believe you locked yourself out of it :(
@@johnpeterson3386 erupting rage sounds really fun with Fist’s 9. I really wanna try the lvl 9 calamity for the bottom that seems really good to me. I DO really want the energizing baton. I was looking at the “unlock everything” excel sheet last night and saw it’s locked away behind the other path. I’m still gonna use it. Other playthrough unlocked it so it’s good enough for me. I also learned looking at that excel sheet that you need to have the “into the forest” achievement in order to play 33 and 39 which means my speedrun route didn’t actually have access to it. I think I have to change the first retirement of the run from a Drifter to a Geminate which is interesting
@@ucgxanathos2171 Calamity is a strong bottom, and the top can just "win" a few scenarios. Cinder lance bottom is very good, and also gives you a reliably late initiative which is somewhat of an issue for Meteor.
I’m only 15 minutes in, so maybe you catch it. But shouldn’t the skeleton be targeting the orb in the first few turns?
yeah on turn 2 it should have. Only resulted in 1 damage onto automaton so wouldn't have made much difference
@ turn 1 when you used horn of command as well! Might have been able to use the element it generated for something. Regardless, I’m down if you ever want to upload the losses as well! The more uploads the better for me!
@ yeah I just didn’t see much point in this one cause the first room happened basically exactly the same and I just instantly lost as soon as I opened the door
@@ucgxanathos2171I also just realized that the orphan heals the orb, so that would make the skeleton attacking even more useless. 😂
@ yeah that’s why it didn’t trigger in my head to focus it cause the plan was basically ignore it so that special 1 was useless until everything else was dead
Damn meteor is such a wild class, I played them in this mission too and the extent to which they shape scenarios is just ridiculous.
@@jeremyfrentz9506 yeah forcing all the movement in one direction and then just moving one hazard to switch things around while your party is complete immune to them is crazy
This is going to be a sweet outpost phase after the next mission. So many level ups.
oops -- didn't know you could remove immobilize at the start of your turn, meteor! (round 8) :)
Would have sworn it was a blinkblade with the perk. They just look so similar
You forgot to even consider picking lower level fist cards. Especially for fist it feels like a legit choice since they’re cheaper to recover and bringing high level cards has more cost to it.
29:38 There's an interesting Meteor build I've never tried, using Gloomhaven items Inferno Blade and Tremor Blade and the tanking cards Obsidian Shield etc. Requires prosperity 7 I think? Looks like a fun and less OP way to play the class....lots of big damage hits (doubled and quadrupled) and high quality tanking. It wants to use both Earth and Fire on most rounds though, so that's something that needs to be managed.
@@johnpeterson3386 I always loved using those blades. So strong on cragheart who feels like he can’t stub his toe without accidentally making leaf
New haircut? Bros looking fresh
@@vslimes lol thanks
Btw, when you move hazardous, it can only be through featureless hexes
yeahhhh, kinda one of those things I knew in the back of my head and just figured I'd play dumb about at the time :p
confirmed , miss
So excited to watch Bone Ball go. What level 9 card are you taking? They both seem super interesting.
@@MarcusAZ2022 probably the summon
@@ucgxanathos2171it also seems like the bottom of the level 9 summon would be great for bone ball. Just create so many skeletons without having to worry about HP.