Using the empty in the texture coordinates with the restraint is a really neat trick! Really seems like your tutorials are becoming more advanced every time, yet you explain things so well I never feel overburdened and can follow along without pausing. Of course if anyone new is reading this, I can only follow along at this point because I have done every one of Ryan's procedural tutorials (and many of the other ones). If you start from his first material tutorial and go through all 100 or so, you will have a very good understanding of materials.
Grateful for another quality tutorial with so many valuable explanations on how Blender works. Thank you for helping me get more comfortable with procedural materials and compositing.
amazing tutorial as always. i learnt so much about the workflow importance of node wrangler from this and a lot of neat tricks such as stacking the bump nodes, how to make use of the math node to alter color. Thank you so much for your instruction and patience.
This is fantastic! However, I have noticed that if I render this in an animation in Cycles, the planet flickers in size across frames. Haven't figured it out yet. Thought it might be a bug in my Blender version, but I can repro in 3.5, 3.4, 3.4.1, and 3.3.3.
Great video! That planet is so cool. I did a project similar with a procedural star background in the same way that you did, but when I denoised the render, I found that I lost the stars in the process. Do you have a solution to this? Is it possible to denoise one part of a render but not all? Perhaps that’s overly complicated, I’m just curious
Hmm, that didn't happen for me. The stars were still there after the denoise. You could make two different render layers, and render the planet and the stars separately, and then combine them in the compositor, and only put the denoise on the planet render layer.
14:25 when you switch the order of the emission and bsdf nodes, does this have any other applications with different nodes? I never knew switching the order would have an effect, I just assumed it would be 50/50. Thanks again for another great tutorial, im always following along with all your videos trying to pick up something new to learn...which just happened lol
hi i have been learning blender from past 1 year and i am thinking of blender replacing my job....i can only switch to if and only it can generate an income more than my current salary (40,000 dollars a year ).....i am thinking of freelancing and working from home in blender....please tell me how much can i make with the help of this program
*Purchase the project files and support the channel:* 🪐
Gumroad: ryankingart.gumroad.com/l/lava-planet
Patreon: www.patreon.com/posts/70890989
"Make it more contrasty" should be on some merch. Awesome video by the way.
Thanks! 😂
I know what I’m doing in the morning. I’ve been addicted to blender recently.
Cool! Yeah, creating stuff with Blender is super fun! 😀
Mind blowing.... You're about to reach a 100 procedural materials .. thank you for your generosity
Yep, almost 100!! thanks!
Using the empty in the texture coordinates with the restraint is a really neat trick! Really seems like your tutorials are becoming more advanced every time, yet you explain things so well I never feel overburdened and can follow along without pausing. Of course if anyone new is reading this, I can only follow along at this point because I have done every one of Ryan's procedural tutorials (and many of the other ones). If you start from his first material tutorial and go through all 100 or so, you will have a very good understanding of materials.
Glad you like the tutorial! Thank you for watching!!
Thank you!! Amazing output!!!!!
Glad you liked it!
Ryan, pls make a procedural dirty glass material tutorial
thanks for the tutorial idea.
🔥🔥🔥🔥🔥🔥
thanks!!
This is actually really cool! I've been loving the videos you've been doing recently, they're insane my guy !!!
Glad you like them!
i just want to say thank you so much for your tutorial. it help me a lot understanding node
glad it helped!
AWESOME MAN!! 🔥🔥
Thank you very much!
@@RyanKingArt Anytime!!
Grateful for another quality tutorial with so many valuable explanations on how Blender works. Thank you for helping me get more comfortable with procedural materials and compositing.
thanks for watching!
amazing tutorial as always. i learnt so much about the workflow importance of node wrangler from this and a lot of neat tricks such as stacking the bump nodes, how to make use of the math node to alter color. Thank you so much for your instruction and patience.
glad you like it. Thank you for watching!
Thanks Sir! you are doing an amazing work
glad you like it! thanks for watching!
👍
thanks!
You can also put the procedural stars shader into the World shader if you don't want to use a plane.
yes, you can do that too! 👍
Amazing 🤩🤩
Thanks!
Great work with procedural planets. Maybe you could create a tutorial with a pricedural star or our sun.
I learned a lot! Thanks!
Glad it was helpful!
🔥🔥
thanks!
This is your hottest tutorial so far.
lol thanks!
Please make football ball or basketball material
thanks for the tutorial ideas!
This is fantastic! However, I have noticed that if I render this in an animation in Cycles, the planet flickers in size across frames. Haven't figured it out yet. Thought it might be a bug in my Blender version, but I can repro in 3.5, 3.4, 3.4.1, and 3.3.3.
Hmm, that flickering might be because of overlapping faces or objects. Basically mesh that is in the same exact spot in the 3d space.
Dude I’ve always wanted to learn to keep making planets
hope you enjoy the tutorial!
Great video! That planet is so cool. I did a project similar with a procedural star background in the same way that you did, but when I denoised the render, I found that I lost the stars in the process. Do you have a solution to this? Is it possible to denoise one part of a render but not all? Perhaps that’s overly complicated, I’m just curious
Hmm, that didn't happen for me. The stars were still there after the denoise. You could make two different render layers, and render the planet and the stars separately, and then combine them in the compositor, and only put the denoise on the planet render layer.
@@RyanKingArt interesting, I will give that a try! Thank you for your help and great tutorials!
there are some withe dots, probably may computer?
white dots might be noise, or fireflys in the render.
14:25 when you switch the order of the emission and bsdf nodes, does this have any other applications with different nodes? I never knew switching the order would have an effect, I just assumed it would be 50/50. Thanks again for another great tutorial, im always following along with all your videos trying to pick up something new to learn...which just happened lol
Well, the amount of each shader depends on the value of the factor. Because the factor controls how much of each shader is shown.
hi i have been learning blender from past 1 year and i am thinking of blender replacing my job....i can only switch to if and only it can generate an income more than my current salary (40,000 dollars a year ).....i am thinking of freelancing and working from home in blender....please tell me how much can i make with the help of this program
Check out Curtis Holt's video on TH-cam called: How to Make Money with Blender. its a great video!
@@RyanKingArtthanks
I really love your channel! It's really needs to have 81M subs instead of 81K subs! Can we do it?
Lol Thanks! 😄
for some reason my mountains disapeared
around 31:00