James Pond 2: Robocod Longplay (PlayStation) [4K]
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- เผยแพร่เมื่อ 29 พ.ย. 2024
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Developed by Vectordean and published by Play It in 2003
Ever since I learned of it's existence, I'd been looking to do a recording of the PlayStation version of this classic platformer. I'd seen some of the cool lighting effects in other videos, and I was keen to see what 32-bit could bring to the table.
Not a whole lot it seems.
This version of JP2 was released over a decade since the original Amiga version came out. It removes the McVitie's Penguin biscuit references and changes all of the level designs, although not for the better (in my opinion at least).
Whereas there was a sense of exploration in the original Amiga release, the new levels in this version are small arenas that funnel the player to the exit, using a weird mish-mash of art assets that don't always fit with the world theme.
The other big change is that the main levels are devoid of secret levels, instead choosing to give the player a single bonus level at the end of the stage, provided that the player performed sufficiently well. As far as I can deduce, access to these stages are triggered by collecting the requisite number of bonus point items in the preceding stage.
I had to settle for 35/36 bonus levels because, try as I might, there's a single level (1:20:15) that I just couldn't get to trigger a bonus stage. I must have replayed the level over 10 times to see if I could work out what the problem was - there are only about 5 bonus items in the entire level and I scoured it from top to bottom to make sure I got them all, so I'm wondering if this is a design flaw?
As for the CD soundtrack, this was just cribbed from the Amiga CD32 release. It still sounds great, but it just adds to the sense that this was just an opportunity to make some quick cash without doing too much to the original game.
Is it enjoyable? Yes, but it it just lacks that sense of flair from the classic Amiga version of James Pond 2.
#jamespond2
#playstation
#retrogaming
No, seriously, that ending tho
Yep - total garbage 🙂
To get the bonus stages to activate at the end of the level (for the ps1/ps2/gba/ds/switch versions only) you must collect all the bells in each level which I believe there is 3 or 4 of in each level but I can’t remember exactly, and collecting the clocks gives you more time on the bonus levels
The thing that annoyed me is that one level where I just couldn't get it to activate - I scoured the entire level multiple times and collected everything I could find 🤔
1:21:39 @@AL82RetrogamingLongplaysYeah, the 3rd golden bell is missing from the last stage of the Christmas castle... I watched everywhere (the level isn't too big) but I couldn't find it, maybe they positioned it in the large spike pit... 😁
As someone who owned a PlayStation back in the day, this game is baffling to me. I just can't imagine any gamer ever saying "I'm going to spend my 80 bucks on James Pond 2 for the PlayStation".
It was released in the last years of PlayStation and I believe it was a budget title. 15 GBP maybe
Both those children in the ending look high as a kite XD
Wow I didn't even know this existed. I played and beat the game on Amiga.
Snes or megadrive version of JP2 is best by far.
Any chance of doing James Pond 3:Operation Starfish in the near future?.
Hopefully I'll get around to looking at it in the future 🙂
Ian: (Fan of James Pond) I don't know.
SNES, PS1 & GBA Port Are A Sequel Of Genesis And Amiga.
THE ENDING! YUCK!
did was a nice time
No love for the copper.
Seems like it is based on the MD version.
It´s very boring when they destroy this remake with a very bad soundtrack! :(
Amiga-version have the best SOundtrack of the original-game! :)
Sege Genesis-version also have a very bad soundtrack! :(