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1. Spectrum towers are able to charge each other for higher damage (try to do it on enemy units). 2. Tesla Coil + Tesla Trooper = additional range and damage.
@@mirage_panzer2274 yes but its different, dunno why tower in RA2 is lot smarter, see my comment above. Also in RA2 there is no charge cancel, if target unit dies, tower will target next one without canceling the charge.
Fun fact: The soviets (real ones) did actually make a device that could project lightning. It was for anti-aircraft purposes, but it was stupid expensive to fire due to the energy costs. Also it was difficult to aim/direct accurately.
god Imagine if red alert 2 and red alert 3 are both realistic, The harbinger ship would cost like 50 million credits and 3 million for a spectrum tower
So, stupidly expensive and not practical at all. _Hmm, don't blame them for shelving it._ Still, it makes for a cool concept for videogames and I'm glad the Red Alert series used it! 😁
@@gianlozano102 Yeah, it seems like it is not exactly a weapon like other base defense systems but something tells you everything is not right about it. You feel uncomfortable and you know something bad will going to be happened...
Soviet Tesla Coils ftw! Plus, keep in mind that Soviets have the Super reactor so it's much easier to power them while the other 2 faction's power plants have lower output.
Prism towers were insane in ra2. Three prism towers can one hit an apocalypse tank. Anyone remember defend the pentagon mission. That was a light show.☺
Spectrum Tower: + Cheapest + Damage Type is equally good against heavy or light vehicle armour + Can charge each other for more damage + Fastest Recharge Time ~ Refraction can deal splash damage - Lowest overall armour/health - Damage Type is quite bad at infantry - Lowest overall damage (single) Wave Force Tower: + Highest Overall Damage + Damage Type is very strong against heavy armour + Very good against en masse due to Wave Force Penetration ~ Recharge is slower than Spectrum by a small amount ~ Largest Footprint - Damage Type is slightly weaker against light armour and infantry Tesla Coil: + Damage Type is universally consistent + Tesla Trooper/Stingray charge give one the power of two + Highest overall armour/health - Slowest Recharge Time - Most Expensive Overall, I think their own quirks balance them out. Sure Wave-Force is best against en-masse, but Tesla Coils and Spectrum Towers have their own workarounds such as a tower-to-tower empowerment and universal damage type that makes them all good in the end.
dunno why as for defense building, RA2 still lot way much better. the way tower atk is lot more smarter. They can divide atk to the enemy efficiently, for example, there is two tower in range, then enemy unit also in range, let say this unit need 5 shot to be able killed by tower. the combo of shot should be 2+2+1 right? In RA2 in the last shot, Tower A will target the first unit but Tower B will target other enemy unit if any, so remaining shot is not wasted, but in RA3, tower will target unit until it dies, doesnt care if that shot is wasted or not. Its quite annoying against masses. where there is many target at once. The tower will target only one unit that first appear in line of sight even though their shot wasted and there is other unit at the same time in range. In RA2, tower is smarter, they literall like saying, Tower A: ok I will take left, you take the right. Tower B: understood. Tower C: Okey I ll take the middle then. There is also matter of cancel charge if target died too, the charged cancelled before shot even though there is other unit in range. In my opinion unlike RA2, spamming unit for defense is more efficient than spamming tower as they also need power as well. In RA2 tower especially prisma are very though defense as it own if you can deploy it strategically. So in conclusion, building tower more than its need as guardian and scout is not really efficient in RA3, I usually only place one or two at front line, and no more, the rest of defender I usually put up with unit. Additional opinion: I also prefer RA2 charging animation more for both Prisma and Tesla tower than in RA3, dunno why, its more satisfying.
@Artuurs Z. which part? For effectiveness part, mostly yes, cuz in ra3, in most time tower shot/targeting same unit more often than spreadshot rendering shot or charge wasted. The most easily visible is with wave tower since this tower reset is the most visible than other. Also tower in RA3 for somereason is even more easily overwhelmed by unit. If you compare it, in RA2 base with many tower usually more safe than not, they are more smarter afterall, but in RA3 many tower doesnt guaranted safe base as there is many way to destroy it. From time build, usability, and power consumption, towering base too much doesnt really worth it. Time build: (other than soviet with help of crane) tower can only be built one a time each, while produce unit can be queued, so you can save time and focus to do anything else. Usability: there is charge cancel and tower is often target same unit than spread. Power: doesnt it weird that tower eat same power as superwpn?
@Artuurs Z. also the zapped effect part in ra2 is nowhere to be found, I quite like that effect :( When infantry unit hit by either prisma or tesla, in RA2 unit is like getting electrocuted which is quite satisfying.
To be fair, RA2 is the game where Tank spam is at its peak. Those towers rarely see uses in multiplayer game because the players who spam tanks simply go after miners which almost always outside tower range while the player who build towers can do nothing because his tank fleet is smaller due to investment in the aforementioned towers and thus cannot protect his miners. And if player want to attack, they'll just spam dogs to go along with their Grizzly and Rhino. Unless the tower players has Pro Starcraft players level of micro which is very unlikely because RA2 is more macro focused than clickspam that is Blizzard games, the attacking tanks will suffer minimal loss as the poor dogs get zapped in their place, because despite its smarter targeting AI than RA3, they still do not assign priority to different targets apart from avoiding overkill.
Westwood use physic and Science to make the game logic and Awesome so thats why their know the Technology can become dangerous and useful plus inside that defense has a pilot who control that tower. when there is a few unit their will share the power each other to make damage to 500+. Unlike RA3. The team who make this game with no physic and logic and not really too useful.
I'm pretty sure the prism towers need an enemy unit to be able to combine beams to deal more damage since I don't think its physically possible for them to use that feature against teammates
Would you do the same video with C&C 3 Tiberium Wars ? ( With only Nod, GDI and Scrins ? ) Would you do a Harbringer VS Kirov VS Giga Fortress ? ( Nice video as always ! )
my opinion after play them, generally giga fortress>kirov>harbinger a unit giga fortress alone can do a lot of damage to the base and long distance attack
@@kirbi4266 more damage if attack in 4 units. attack a base alone not effective. but sometimes maybe i can say kirov and harbinger are same level. but still cannot beat giga fortress alone
Hey, I have a challenge, win with only the sudden transport, Shinobi and Engineer. Tips: you can use the enemy production building to make their units.
As observed how fast their attacks land, Spectrum towers shoot the fastest. Seconded by the Tower core which has average atk spd. Comes the Tesla coil in 3rd. However, the last mentioned outwins the two as the tower shoots lightning faster with each kill
I feel like the gimmick of the spectrum tower is what makes it the worst one. You don't often want to build multiple advanced base defenses. The tesla coil will always be the best because it's a lot easier to get out. That being said, actually having a grid of spectrum towers is one of the coolest things in the game when they are all working together.
In a hand of a very skilled player, tower core is probably the best turret. Tower core allows you to shoot without fully charging it, which means if you manually control it, this turret will become very efficient.
in theory yes, but in practise if you look at unit viability you see that a lot of micro intensive units are rather rarely used due to the fact that they need additional attention and you are already preoccupied. In the end I would say WF tower is the worst advanced base defense, as it need more space and against any serious attack the higher firerate of the other advanced base defenses will outperform the precharge, not to mention the fact that you can power up coils with tesla troopers/stingrays and have the chain shot of the mirage towers which the WF tower has no such feature.
The fact that Spectrum Towers can still fire themselves even after charging one another makes them S-Tier in my book. 4 at the entrance of your base, or α line of them overlooking α cliff can melt through tank divisions like you wouldn’t believe.
All you need to know about defensive towers in RA3 is that the USSR gets them on the second technological tier (after the nuclear power plant), and all the others on the third. Given that the rest of these towers are approximately equal, the USSR looks too strong.
I kinda like the waveforce tower because of initial instant hit, but sucks otherwise. Probably is the worst advanced defense out of the 3, if only because it can't be deployed anywhere, but must be built via fragile nano cores
Spectrum tower can atack allies with its chain atack. You need to atack one tower with another, to manualy create a chain. In RA3 you can select multiple structures, to give them orders, or am i forgeting something?
@@mhammadalloush5104 yes im soviet main but i think theres better things on other factions like conscripts are weakest and peacekeepers are best, Apollos are the best figthers, and Imperial navy is best.
Due to the way they are built in game, spectrum towers are actually the most utilized ones despite their low damage output. They pop up almost instantly, so they never need to be set up preemptively, and can instead used in aggresive ways. Also, while their damage output is relatively lower, it's still high enough to fend off or scare away small or mid sized enemy forces. Wave-force towers, on the other hand, are the least useful one of the three, despite their scary firepower. Being built by nanocores means they will die like a hundred times before they can even reach their destination, and the fact that they take 10 more seconds than other towers to set up doesn't help either. Also, why bother building immobile towers when you have the mighty wave-force artilleries which do the same thing but better? Together with rocket angels, wave-force towers are one of the least seen weapons in the whole game, second only to the mighty sputniks.
11:20 ok im also confused, i thought that 2 - 3 adjacent towers would power up the firing tower and have more damage but it seems like 4 towers with only one tower firing is just the same as 1 lone tower firing.
Spectrum prism "original" tesla see cosmic ideas and 3rd - well-known fire bullet? Else more there: "royal Mach" - SK princess (aeon Illuminate) or queen 👑💎 Drakensang fr soviet radar ra2 law dog and green emperor phasers etc.
Do you want to know what will happen if you compare ordinary bombers and a unit that is probably more dangerous than all three main superweapons combined? Oh well.
tower core has best damage and fire rate, not to mention it kills anything within that energy beam, so it's not single targeted all the time. but trying to maintain enough power for it is a hassle
yep, instant full charged beam at start is why tower core best than other. it's make first enemy can't even attacking tower when reaching on tower core range
Soooooo.... Wave force turrets are bugged in one way or another....it is capable of attacking immediately upon something enters its range even when it is visually not "charged"....either it is a visual bug or it is supposed to charge than fire but it just cheats... Spectrum towers think they are prism towers but they will never be....chaining attempts epic fail genius. Prism towers look better anyway....:P Charged tesla coil equals two uncharged ones. Also did I see that right? A single tesla trooper is capable of turning an under powered tesla coil into an overcharged one? In RA2 you needed 3 tesla troopers to achieve that....well..guess miracles of new technology....also it inherited Obelisk of light charge times at least compared to the other 2 turrets which start attacking almost immediately or in a second. Very minimal power difference if a stingray is charging the tower. Tesla trooper is overall better for it. Smaller target.
@@Silvercruise If your base has power 1 tesla trooper can overcharge the tower. If your base is low on power you need 2 troopers to restore the tesla coil to its "regular powered" state. A 3rd one is required to overcharge a tesla coil even at low base power. In RA3 it seems 1 tesla trooper can do both cases at once.
Wave Force Towers fire a precharged shot (without the visual animation) the first time an enemy appears. The subsequent times it actually charges visually now. Once all enemies within range are defeated, it precharges again (without the visual animation) Edit: subsequent
Haven't played a lot of RA3, but I didn't notice they removed the prism tower chaining ... but they kept the Tesla tower trooper charging ... why is that?
Tesla - good vs all, can be charged with tesla to double a damage, highest HP and cost. Prism - better vs light armor, can stack with nearby towers, lowest damage and cost. Tower - much better vs heavy armor (buildings, heavy tanks have it), worst vs couple of weak units, because low fire rate, highest damage, 2x2 size instead 1x1. Tesla win in my opinion because universality. Prism good only when many of em in one place. Tower good vs high tier units.
Tesla coil in RA3 required only a single Tesla troops to make it max power (double to damage), unlike RA2 20 Tesla troops can make Tesla coil hit as far as Grand canon. RA3 doesnt make Tesla coil gets more range. Beside that, everytime Tesla coil kills a target, the troop stop charging the coil. Enemy tank buster AI always able to make hide inside the ground makes Tesla coil has to recharge power again, also make trooper stop charging the coil.
Tower core is quite op for its cost though, instant hit at fully charge on 1st hit. Coil & Spectrum have to charge up. Able to shot at mid charge is a good tool to fast kill low hp tank or infantry.
Wow I am amazed by how ineffective the Spectrum Tower is versus that shield. I also didn't realize that the Tesla Coil is sturdier than the other two (or seems to be at least). Interesting stuff!
11:12 You wonder why other Spectrum Towers don't charge first towers? Because they attack frienbdly units. Not enemy MCVs. If it would enemy units they would charge first towers
Hmm....Reading the comment section.Make think that IF EA gonna do a remaster or RA4 there gonna have to look at the chat.It a interesting comment from Sutra Blue. that Defense in RA2 was smarter.
Wave force are the best,mostly against heavy armour units,confirmed, + unlike most the they insta hit and have a special ability for faster dps if needed(unlike the other 2)
12:03 the blink moved so fast and its visible but for some reason the damage buff doesnt get the afect and it was a prims tower against a giant MCV great How about you do tank destroyer units next whic is made by grinder prism tank steel ronin they seem to be efective against eneamy armor
Depends on the system you use. Consoles are difficult because the keybindings are doubled on top of the controller you use for other commands whereas on PC the player can map their keys to press for specific commands without issue. For example, the strike command the player puts in an area to hit that doesn't have a target (perfect for artillery bombardments for waves of enemies and defensive plays) on Xbox 360 console R3's mapping for mine was the "A" button once clicking on a unit and issuing a Move order TWICE (or holding the A button on the second time) until the command line turns red and the unit will move closer until in range to issue the strike order. On PC, there's an icon on the command queue made specifically when you select the unit in a Menu Box (which has more commands) instead of the Command Wheel you'd see on the Xbox 360 version. The difference is PC has better controls and Xbox basically screwed us console players by not getting us tutorials on those commands in the first place. I accidentally found that nugget of info with the Tesla Coil one day on Easter Island in the Soviet campaign. Ever since then, V4 Rockets have been keeping my bases free of scouts and infantry earning veteran status and allowed me to learn new tactics to use. To this day, I'm still amazed at how poorly my knowledge of commands were on consoles. Even more amazing is how good i was of using the very basic controls to beat the game and multiplayer. Knowing the PC commands, the possibilities were endless; now i just need to figure out testing methods and working strategies against PC players with more skill than i.
Oh and holding the "Left Bumper"+A Button (i believe on the Xbox controller) is the equivalent to Shift+Left Clicking when selecting a unit and targeting a strike order in a queue as shown in the video for unit selection. It's been awhile since i've played on the console version so don't quote me on that.
Why don't you download special map for testing? Or in all internet nobody don't want to make special map? I that so, i will try to make special map for testing. Then you can test even telsa tanks and other special units/
1. Spectrum towers are able to charge each other for higher damage (try to do it on enemy units).
2. Tesla Coil + Tesla Trooper = additional range and damage.
just like claasic RA2
@@mirage_panzer2274 yes but its different, dunno why tower in RA2 is lot smarter, see my comment above.
Also in RA2 there is no charge cancel, if target unit dies, tower will target next one without canceling the charge.
@Marrick Curia uh oh sorry, I mean my comment on other reply in this video, I dun want to spam afterall, please understand.
Tesla Coils powered by a trooper or Stingray are also able to function even in low power.
also when enemy units are nearby the unit being attacked by spectrum tower, the beam refracts and hits everything around targeted enemy unit.
Fun fact: The soviets (real ones) did actually make a device that could project lightning. It was for anti-aircraft purposes, but it was stupid expensive to fire due to the energy costs. Also it was difficult to aim/direct accurately.
god Imagine if red alert 2 and red alert 3 are both realistic, The harbinger ship would cost like 50 million credits and 3 million for a spectrum tower
@@zherean42069 to get that technology, you would need billions of dollars worth of money
Too bad resources aren't limitless like human imagination.
So, stupidly expensive and not practical at all. _Hmm, don't blame them for shelving it._
Still, it makes for a cool concept for videogames and I'm glad the Red Alert series used it! 😁
I just love the Wave Force Towers turn their head away after destroying every unit like 'Nah, it's not our fault'
Tesla Coil wins, it has "ominous" in description
Soviet quality
союз нерушимый республик свободных сплотила навеки великая русь
I always read the description because “ominous” fits perfectly
@@gianlozano102 Yeah, it seems like it is not exactly a weapon like other base defense systems but something tells you everything is not right about it. You feel uncomfortable and you know something bad will going to be happened...
Tesla tower always win.
who would win?
a highly advanced tower that fires a deadly energy beam
or
some shield
Tesla Coil
@@Nod_Soldier always the Soviet Union
spectrum tower is just focused light. if you close your eyes firmly, you willbe invincible.
1:40 Peacekeepers: "whew it seems JB forgot about us"
a minute later
"oh no"
Soviet Tesla Coils ftw! Plus, keep in mind that Soviets have the Super reactor so it's much easier to power them while the other 2 faction's power plants have lower output.
Prism towers were insane in ra2. Three prism towers can one hit an apocalypse tank. Anyone remember defend the pentagon mission. That was a light show.☺
Yeah,
I put 50+ prism tower around that building
11:02 MCV are not enemies 🙏🏻🙏🏻😭😂
Don’t think too much.
💪💪
Force spectrum tower to shoot other they will transfer energy to main tower.
The JB@ Name of the soundtrack pls boss ? :y
@@isolation6174 No, It need to be enemy. (Even though you are targeting your Team)
Spectrum Tower:
+ Cheapest
+ Damage Type is equally good against heavy or light vehicle armour
+ Can charge each other for more damage
+ Fastest Recharge Time
~ Refraction can deal splash damage
- Lowest overall armour/health
- Damage Type is quite bad at infantry
- Lowest overall damage (single)
Wave Force Tower:
+ Highest Overall Damage
+ Damage Type is very strong against heavy armour
+ Very good against en masse due to Wave Force Penetration
~ Recharge is slower than Spectrum by a small amount
~ Largest Footprint
- Damage Type is slightly weaker against light armour and infantry
Tesla Coil:
+ Damage Type is universally consistent
+ Tesla Trooper/Stingray charge give one the power of two
+ Highest overall armour/health
- Slowest Recharge Time
- Most Expensive
Overall, I think their own quirks balance them out. Sure Wave-Force is best against en-masse, but Tesla Coils and Spectrum Towers have their own workarounds such as a tower-to-tower empowerment and universal damage type that makes them all good in the end.
Also tesla coils are tier 2 towers which only require mega power plant unlike others
11:00 he tested that "charge" but it seems to me like they dont add any dmg tho
@@GachaLord It only works against enemy units. The uploader did already say sorry for it.
@@MagizardInternet ok now *that* explains it
prism tower need 10 shots to kill shielded peacekeeper.
Conscript with molotov: hold my beer.
You mean help me throw my beer?
You mean "spectrum tower" right? I don't know what prism tower is.
@@davidpharmacy3703 i'm not so sure, but think that's prism.
Well, that's okay then.
@@davidpharmacy3703 Thanks, comrade!
dunno why as for defense building, RA2 still lot way much better. the way tower atk is lot more smarter. They can divide atk to the enemy efficiently, for example, there is two tower in range, then enemy unit also in range, let say this unit need 5 shot to be able killed by tower. the combo of shot should be 2+2+1 right? In RA2 in the last shot, Tower A will target the first unit but Tower B will target other enemy unit if any, so remaining shot is not wasted, but in RA3, tower will target unit until it dies, doesnt care if that shot is wasted or not. Its quite annoying against masses. where there is many target at once. The tower will target only one unit that first appear in line of sight even though their shot wasted and there is other unit at the same time in range. In RA2, tower is smarter, they literall like saying, Tower A: ok I will take left, you take the right. Tower B: understood. Tower C: Okey I ll take the middle then.
There is also matter of cancel charge if target died too, the charged cancelled before shot even though there is other unit in range.
In my opinion unlike RA2, spamming unit for defense is more efficient than spamming tower as they also need power as well.
In RA2 tower especially prisma are very though defense as it own if you can deploy it strategically. So in conclusion, building tower more than its need as guardian and scout is not really efficient in RA3, I usually only place one or two at front line, and no more, the rest of defender I usually put up with unit.
Additional opinion: I also prefer RA2 charging animation more for both Prisma and Tesla tower than in RA3, dunno why, its more satisfying.
@Artuurs Z. which part?
For effectiveness part, mostly yes, cuz in ra3, in most time tower shot/targeting same unit more often than spreadshot rendering shot or charge wasted. The most easily visible is with wave tower since this tower reset is the most visible than other. Also tower in RA3 for somereason is even more easily overwhelmed by unit. If you compare it, in RA2 base with many tower usually more safe than not, they are more smarter afterall, but in RA3 many tower doesnt guaranted safe base as there is many way to destroy it.
From time build, usability, and power consumption, towering base too much doesnt really worth it.
Time build: (other than soviet with help of crane) tower can only be built one a time each, while produce unit can be queued, so you can save time and focus to do anything else.
Usability: there is charge cancel and tower is often target same unit than spread.
Power: doesnt it weird that tower eat same power as superwpn?
@Artuurs Z. also the zapped effect part in ra2 is nowhere to be found, I quite like that effect :(
When infantry unit hit by either prisma or tesla, in RA2 unit is like getting electrocuted which is quite satisfying.
@Artuurs Z. Yes, I remember that behaviour in RA2. More intelligent.
To be fair, RA2 is the game where Tank spam is at its peak. Those towers rarely see uses in multiplayer game because the players who spam tanks simply go after miners which almost always outside tower range while the player who build towers can do nothing because his tank fleet is smaller due to investment in the aforementioned towers and thus cannot protect his miners.
And if player want to attack, they'll just spam dogs to go along with their Grizzly and Rhino. Unless the tower players has Pro Starcraft players level of micro which is very unlikely because RA2 is more macro focused than clickspam that is Blizzard games, the attacking tanks will suffer minimal loss as the poor dogs get zapped in their place, because despite its smarter targeting AI than RA3, they still do not assign priority to different targets apart from avoiding overkill.
Westwood use physic and Science to make the game logic and Awesome so thats why their know the Technology can become dangerous and useful plus inside that defense has a pilot who control that tower. when there is a few unit their will share the power each other to make damage to 500+.
Unlike RA3. The team who make this game with no physic and logic
and not really too useful.
You should test on enemy units
Comment written, seen and ignored
the prism tower prismic ability can only wotk with enemy unit
1:11 me and the boys when we spotted yellow jacket nest
I'm pretty sure the prism towers need an enemy unit to be able to combine beams to deal more damage since I don't think its physically possible for them to use that feature against teammates
Would you do the same video with C&C 3 Tiberium Wars ? ( With only Nod, GDI and Scrins ? )
Would you do a Harbringer VS Kirov VS Giga Fortress ?
( Nice video as always ! )
+1
my opinion after play them, generally giga fortress>kirov>harbinger
a unit giga fortress alone can do a lot of damage to the base and long distance attack
@@mahsiseua I think Harbringer do more damage and they repair
@@kirbi4266 more damage if attack in 4 units. attack a base alone not effective. but sometimes maybe i can say kirov and harbinger are same level. but still cannot beat giga fortress alone
@@mahsiseua we'll see :)
Hey, I have a challenge, win with only the sudden transport, Shinobi and Engineer.
Tips: you can use the enemy production building to make their units.
Next Challenge: with only with a conscript.
@@sorrychangedmyusername3594 how the hell? A Tengu rush can destroy them.
Yuri, The Gun Modder Roleplays as the USSR it will be fine.
Well I definitely know that riot sheild is very effective against a stand-alone prism towers.
As observed how fast their attacks land, Spectrum towers shoot the fastest. Seconded by the Tower core which has average atk spd. Comes the Tesla coil in 3rd. However, the last mentioned outwins the two as the tower shoots lightning faster with each kill
I feel like the gimmick of the spectrum tower is what makes it the worst one. You don't often want to build multiple advanced base defenses. The tesla coil will always be the best because it's a lot easier to get out.
That being said, actually having a grid of spectrum towers is one of the coolest things in the game when they are all working together.
In a hand of a very skilled player, tower core is probably the best turret. Tower core allows you to shoot without fully charging it, which means if you manually control it, this turret will become very efficient.
in theory yes, but in practise if you look at unit viability you see that a lot of micro intensive units are rather rarely used due to the fact that they need additional attention and you are already preoccupied.
In the end I would say WF tower is the worst advanced base defense, as it need more space and against any serious attack the higher firerate of the other advanced base defenses will outperform the precharge, not to mention the fact that you can power up coils with tesla troopers/stingrays and have the chain shot of the mirage towers which the WF tower has no such feature.
The fact that Spectrum Towers can still fire themselves even after charging one another makes them S-Tier in my book. 4 at the entrance of your base, or α line of them overlooking α cliff can melt through tank divisions like you wouldn’t believe.
All you need to know about defensive towers in RA3 is that the USSR gets them on the second technological tier (after the nuclear power plant), and all the others on the third. Given that the rest of these towers are approximately equal, the USSR looks too strong.
The land is ours, comrade.
Well, the empire can get the waveforce tower when a nanotech mainframe is built, which can be build right after the ore refinery is completed.
And that's just because those tesla coils uses so much power
It’s pretty much Mirage tank, Stingray and wave force artillery but stationary.
Tesla like AK-47 simple but reliable. Made of bricks , Iron, and coppur wires but still kicking a.ses
i never play C&C 3 before or even watch yt about it but this 5:02 instantly make me think it was apocalypse tank
it is the apocalypes tank but they fucking removed the anti air on it
Last moment was so nice :) Thanks 😊
I think Tesla Coil is a Sith Lord.
Well presented videos ;) Keep em coming!
I kinda like the waveforce tower because of initial instant hit, but sucks otherwise. Probably is the worst advanced defense out of the 3, if only because it can't be deployed anywhere, but must be built via fragile nano cores
the tesla tower reminds me of the obelisk of light.
i don't ever remember building spectrum towers in my life, never notice how weak they are.
B Sherman there stronger in groups of 3-4 due to a passive ability
Soviet technology: simple but effective
Spectrum tower can atack allies with its chain atack. You need to atack one tower with another, to manualy create a chain.
In RA3 you can select multiple structures, to give them orders, or am i forgeting something?
our tesla technoligy will short circuit their plans..
15:42 the old firm derby))
Soviet Christmas trees according to GOST
For more would be a video about transport red alert 3. I like LIKE👍
По больше бы видео о транспорте red alert 3. Мне нравится ЛАЙК👍
of course in red alert 3 every living thing gets hited by tesla weapon is insta dead
but how about volkov (from red alert 2 mental omega)vs yuriko
On my opinion tesla coil is best of em
Username checks out
@@mhammadalloush5104 yes im soviet main but i think theres better things on other factions like conscripts are weakest and peacekeepers are best, Apollos are the best figthers, and Imperial navy is best.
@@sovietheavy5500 giga fortress is supreme
@@ALV694 *MiG Fighter Intensifies*
@@YuriYoshiosan *Transformation intensifies*
Due to the way they are built in game, spectrum towers are actually the most utilized ones despite their low damage output. They pop up almost instantly, so they never need to be set up preemptively, and can instead used in aggresive ways. Also, while their damage output is relatively lower, it's still high enough to fend off or scare away small or mid sized enemy forces.
Wave-force towers, on the other hand, are the least useful one of the three, despite their scary firepower. Being built by nanocores means they will die like a hundred times before they can even reach their destination, and the fact that they take 10 more seconds than other towers to set up doesn't help either. Also, why bother building immobile towers when you have the mighty wave-force artilleries which do the same thing but better? Together with rocket angels, wave-force towers are one of the least seen weapons in the whole game, second only to the mighty sputniks.
How do I get to use all factions in one game like you?
Capture HQ of others with engineer.
He uses mod.
Map editor mod probably
16:23 very beautiful)))
11:20 ok im also confused, i thought that 2 - 3 adjacent towers would power up the firing tower and have more damage but it seems like 4 towers with only one tower firing is just the same as 1 lone tower firing.
the passive stacking only works against enemy units, so the friendly fire test didn't work properly.
Spectrum prism "original" tesla see cosmic ideas and 3rd - well-known fire bullet?
Else more there: "royal Mach" - SK princess (aeon Illuminate) or queen 👑💎 Drakensang fr soviet radar ra2 law dog and green emperor phasers etc.
Make Century Bomber vs Kirov Airship vs Giga-Fortress
Plz
Harbinger vs giga fortress then
Do you want to know what will happen if you compare ordinary bombers and a unit that is probably more dangerous than all three main superweapons combined? Oh well.
@Marrick Curia Twinblade/Cryo/Chopper VX
Helicopter wars m8
Or change the cryo to vindicator. *Cryo deals no damage*
@@user-qv7ny7pg8w Kirov And Century Bomber Ends up bombarding the Sea-Fortress
Prisma tower in RA3 can deal reflection damage as well as mirage tank. (Like the reflection damage of prisma tank in RA2)
It's called spectrum tower i guest
Yeah, it's called Spectrum Tower. I don't know what Prism Tower is.
Great video! I will buy the game now.
I'm sorry but did I watch that spectrum towers don't actually charge each other for a stronger attack? False advertising in
11:25 here you go.
Seems spectrum tower is broken, it was its feature to be boosted by near towers
Hi. It's not an original Red alert, right? I have never seen some units, shown here in the game before
tower core has best damage and fire rate, not to mention it kills anything within that energy beam, so it's not single targeted all the time. but trying to maintain enough power for it is a hassle
yep, instant full charged beam at start is why tower core best than other. it's make first enemy can't even attacking tower when reaching on tower core range
Soooooo....
Wave force turrets are bugged in one way or another....it is capable of attacking immediately upon something enters its range even when it is visually not "charged"....either it is a visual bug or it is supposed to charge than fire but it just cheats...
Spectrum towers think they are prism towers but they will never be....chaining attempts epic fail genius. Prism towers look better anyway....:P
Charged tesla coil equals two uncharged ones. Also did I see that right? A single tesla trooper is capable of turning an under powered tesla coil into an overcharged one? In RA2 you needed 3 tesla troopers to achieve that....well..guess miracles of new technology....also it inherited Obelisk of light charge times at least compared to the other 2 turrets which start attacking almost immediately or in a second.
Very minimal power difference if a stingray is charging the tower. Tesla trooper is overall better for it. Smaller target.
Actually in ra2 you needed 2 tesla troops to power it but i think even one added a little bit of power to it, I'd have to test it
@@Silvercruise If your base has power 1 tesla trooper can overcharge the tower.
If your base is low on power you need 2 troopers to restore the tesla coil to its "regular powered" state. A 3rd one is required to overcharge a tesla coil even at low base power.
In RA3 it seems 1 tesla trooper can do both cases at once.
Wave Force Towers fire a precharged shot (without the visual animation) the first time an enemy appears. The subsequent times it actually charges visually now. Once all enemies within range are defeated, it precharges again (without the visual animation)
Edit: subsequent
I’d love to know the soundtrack playing at the beginning, I cannot find it in the Red Alert 3 ost.
Me too it's really awesome!
@@alexanderfilip113 Hell march? if you mean at the menu or loading screen?
Haven't played a lot of RA3, but I didn't notice they removed the prism tower chaining ... but they kept the Tesla tower trooper charging ... why is that?
They arent chaining because he isnt targeting enemies
They didn't remove chaining. Spectrum towers chaining simply didn't work versus allied units. That should be tested against enemy units.
Russian bias
@@xingyuexue8992 more like Japan bias, as they are op (transformable units and infinite airforce)
@@ALV694 the devs only have airbase and airfield in their mind. Airport? No.
spectrum towers are much better then prisms
Tesla - good vs all, can be charged with tesla to double a damage, highest HP and cost.
Prism - better vs light armor, can stack with nearby towers, lowest damage and cost.
Tower - much better vs heavy armor (buildings, heavy tanks have it), worst vs couple of weak units, because low fire rate, highest damage, 2x2 size instead 1x1.
Tesla win in my opinion because universality. Prism good only when many of em in one place. Tower good vs high tier units.
Hi
I prefer Tesla coil as the best
Why? Because it's just tech 2 compare to it's other counterparts that are tech 3
Yeah, and i also love soviet as a whole.
U forgot
spectrum tower can use chain damage by shoot another tower and fire it
All units are not enemies the function of chaining can't available.
Tesla coil in RA3 required only a single Tesla troops to make it max power (double to damage), unlike RA2 20 Tesla troops can make Tesla coil hit as far as Grand canon. RA3 doesnt make Tesla coil gets more range.
Beside that, everytime Tesla coil kills a target, the troop stop charging the coil. Enemy tank buster AI always able to make hide inside the ground makes Tesla coil has to recharge power again, also make trooper stop charging the coil.
Tower core is quite op for its cost though, instant hit at fully charge on 1st hit. Coil & Spectrum have to charge up. Able to shot at mid charge is a good tool to fast kill low hp tank or infantry.
I know the spectrum towers still the same damage even after absorbing the other spec towers
The allies are btw my favorite
Alliance is shit
Wow I am amazed by how ineffective the Spectrum Tower is versus that shield. I also didn't realize that the Tesla Coil is sturdier than the other two (or seems to be at least). Interesting stuff!
Tower core gave no fucks about the riot shield!
11:12 You wonder why other Spectrum Towers don't charge first towers? Because they attack frienbdly units. Not enemy MCVs. If it would enemy units they would charge first towers
Looks like Tesla is better
7:44 - 9:44
i suggest you don't do this again because the results will be the same you should do something else like tg
Omg! i dont know this at 14.41!
I want ask, where you to get new unit..?
Why my game red alert3, no have a new unit
This is the Red Alert 3 Uprising, the expansion of Red Alert 3, not mod.
At least spectrum towers get their own kill animations for infantries
Hmm....Reading the comment section.Make think that IF EA gonna do a remaster or RA4 there gonna have to look at the chat.It a interesting comment from Sutra Blue. that Defense in RA2 was smarter.
Could you do a leeched hammer tank video?
Wave force are the best,mostly against heavy armour units,confirmed, + unlike most the they insta hit and have a special ability for faster dps if needed(unlike the other 2)
11:02 you didn't do it right
He did it right enough to me
soviet power supreme
you should compare tesla coil with tesla tank, not stingray. cus tesla tank and mirage are both anti-armor vehicles
Tesla tank is only available in campaign
Good luck getting them outside of mods/campaign lel
Not impossible with modded RA3
Oh wait silly me
A L uprising map for Natasha unlock
I don't see how it makes that the tesla coil, and the spectrum can't target air.
Soviet Power Supreme
Просто лучший
Lesson learned. Spectrum towers lie.
Only against Ally units,
tesla tower and 2 tesla solders
How tf Tesla coil finishes everything first when Japanese Tower Core is the best for damage, fire rate, and durability?
Because Tesla towers protect mother Russia.
12:03 the blink moved so fast and its visible but for some reason the damage buff doesnt get the afect and it was a prims tower against a giant MCV great
How about you do tank destroyer units next whic is made by grinder prism tank steel ronin they seem to be efective against eneamy armor
The allies being getting stomped. Wtf? Do they taking suck in every way?
You should test on enemy units, this is not fair for prisma tower
Spectrum tower = worst of all
I miss the prism towers
11:35)))))
Tesla Coil is Emperor Palpatine.
I suppose Prism is better, cause the entire network can link up while others are limited to themselves
Iya ya Allah
Can someone tell me all these unit commands? Like how he positions them, tells them to target a unit and when ti start attacking?
Depends on the system you use. Consoles are difficult because the keybindings are doubled on top of the controller you use for other commands whereas on PC the player can map their keys to press for specific commands without issue. For example, the strike command the player puts in an area to hit that doesn't have a target (perfect for artillery bombardments for waves of enemies and defensive plays) on Xbox 360 console R3's mapping for mine was the "A" button once clicking on a unit and issuing a Move order TWICE (or holding the A button on the second time) until the command line turns red and the unit will move closer until in range to issue the strike order. On PC, there's an icon on the command queue made specifically when you select the unit in a Menu Box (which has more commands) instead of the Command Wheel you'd see on the Xbox 360 version. The difference is PC has better controls and Xbox basically screwed us console players by not getting us tutorials on those commands in the first place. I accidentally found that nugget of info with the Tesla Coil one day on Easter Island in the Soviet campaign. Ever since then, V4 Rockets have been keeping my bases free of scouts and infantry earning veteran status and allowed me to learn new tactics to use.
To this day, I'm still amazed at how poorly my knowledge of commands were on consoles. Even more amazing is how good i was of using the very basic controls to beat the game and multiplayer. Knowing the PC commands, the possibilities were endless; now i just need to figure out testing methods and working strategies against PC players with more skill than i.
Oh and holding the "Left Bumper"+A Button (i believe on the Xbox controller) is the equivalent to Shift+Left Clicking when selecting a unit and targeting a strike order in a queue as shown in the video for unit selection. It's been awhile since i've played on the console version so don't quote me on that.
So it's not anti air right?
do small group battles now
Why don't you download special map for testing? Or in all internet nobody don't want to make special map? I that so, i will try to make special map for testing. Then you can test even telsa tanks and other special units/
не показал тесла башню с 4 тесла солдатами
try mutli-gunner jeep vs sickle vs mech tengu/(light vehicles)
Tengu/Sickle/ACV. IFV can fire Rockets, not fair.
@@YuriYoshiosani may forget abut that, comrade
Not a fair test friendly fire negates the advantage of the spectrum tower
0:35. Song credits pls