I know this was made years ago, but this surprisingly wasn't that hard. Sure, I didn't get to the end of the canyon, but I managed to pull off the beginning part at the very least. So it's something, I guess. 😕😁
Yes it would be most ideal to do it from a spawn in although you could probably chain frame perfect jumps from around the farmers house, but that is not very realistic.
That bridge was spooky, great skip!
Thanks :)
Can you please break down how to pass the first orb crate?? I can NEVER get past it and you guys all make it look so easy!!!
I'll let Stellar explain th-cam.com/video/9icwaa7m3o0/w-d-xo.html
omg can't even get the start right u guys make this look too easy hahah
I’m struggling even getting started. No matter how far out I land I get bounced back
th-cam.com/video/kJgXnWtu-V8/w-d-xo.html
I know this was made years ago, but this surprisingly wasn't that hard. Sure, I didn't get to the end of the canyon, but I managed to pull off the beginning part at the very least. So it's something, I guess. 😕😁
Congrats on pulling off the beginning 🙂
@@bobbykaze Thanks. 😊
Does this still work on the updated ps4 version? I think they switched to the “greatest hits” version of the game.
Yes it still works the only thing patched was citadel skip
Must ask, how exactly does that chain get started? Is it like Sly 1 jumps to negate the bounce-back effect?
It is started by jumping from the fire canyon start spawn and chaining 3 frame window jumps to land just far enough in to start the infinite bouncing.
And yes it negates the bounce back effect by maintaining some sort of "state" from spawning in
So from the looks of it, it's best to do it right from a spawn in?
Edit: That was a dumb question I asked
Yes it would be most ideal to do it from a spawn in although you could probably chain frame perfect jumps from around the farmers house, but that is not very realistic.
Does this remove the bounce back effect for all the bridges? Cause the bridge at about 2:35 still attracts me to it when using debug
Are you talking about the precursor ramp?
Yes, I actually just realised you meant the bridges next to the instant death spots. But yeah, I can't seem to get past the ramp at 2:35
It requires a specific setup landing in precise spots using momentum
Wtf happened at 3:11 ? It blew up twice?
Not quite sure why it happens but it was also in fcs v2
Does this work on the ps3 version???
How much time would this save should someone get it? Cause I may try to mess with it RTA myself
This would save up to around 6 minutes (I think) it has not really been fully timed yet
Is this even possible legitimately cuz ive been trying for *5* hours and no luck
It is possible although it would take far longer than 5 hours to have a shot at it, maybe a few months or more.
Could this be done in Speedruns already?
Sadly no but it is getting closer